Casualization

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TheElfChild

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#1 TheElfChild
Member since 2009 • 1182 Posts

How many game series are "Casual-ties" now?

It seems they are making games simpler much to their detriment.

I think Super Smash Bros Brawl is the best example of this - they added tripping and completely imbalanced all the items, so all my friends who suck at playing games love it, and all my friends who are halfway decent (including myself) hate it. It feels like the game plays itself half the time and I have no control over anything.



What other franchises have become casual like this, and why does it happen?

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Wikipedian

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#2 Wikipedian
Member since 2007 • 1100 Posts

Mario Kart, Items are far too imbalanced in the latest iteration.

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Cherokee_Jack

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#3 Cherokee_Jack
Member since 2008 • 32198 Posts
I find it really funny that the first two games mentioned in a "casualization" thread are Smash Bros. and Mario Kart. Really h4rdc0re series there. :lol:
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TheElfChild

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#4 TheElfChild
Member since 2009 • 1182 Posts
I find it really funny that the first two games mentioned in a "casualization" thread are Smash Bros. and Mario Kart. Really h4rdc0re series there. :lol:Cherokee_Jack
You apparently never followed the tournament scene with Melee where the pros were making around $30,000 a year in tournament winnings. I've never played in the tournaments, but apparently it was enough to get a professional following. Mario Kart on the other hand, I agree, was never anything but casual. On that same token, Wikipedian is right - it's moreso now.
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ActicEdge

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#5 ActicEdge
Member since 2008 • 24492 Posts

I don't know, as far as smash goes I find that those who were crap in Melee still suck at Brawl and vice cersa. I don't think it was casualized more so then just downgraded, not that I honestly care since I still love it. Mario kart :lol: They've all been casual, nothing has changed (except the crap item balance as already mentioned). I would say nothing has really been casualized this gen besides like............................ I don't even know honestly:?

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TheElfChild

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#6 TheElfChild
Member since 2009 • 1182 Posts

I think World of Warcraft has undergone extreme casualization, but in that case, I don't think it's such a bad thing.

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Cherokee_Jack

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#7 Cherokee_Jack
Member since 2008 • 32198 Posts
[QUOTE="Cherokee_Jack"]I find it really funny that the first two games mentioned in a "casualization" thread are Smash Bros. and Mario Kart. Really h4rdc0re series there. :lol:TheElfChild
You apparently never followed the tournament scene with Melee where the pros were making around $30,000 a year in tournament winnings. I've never played in the tournaments, but apparently it was enough to get a professional following. Mario Kart on the other hand, I agree, was never anything but casual. On that same token, Wikipedian is right - it's moreso now.

Smash Bros. and Mario Kart were already casual-friendly games. Doesn't matter if they were played competitively.
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TheElfChild

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#8 TheElfChild
Member since 2009 • 1182 Posts
[QUOTE="TheElfChild"][QUOTE="Cherokee_Jack"]I find it really funny that the first two games mentioned in a "casualization" thread are Smash Bros. and Mario Kart. Really h4rdc0re series there. :lol:Cherokee_Jack
You apparently never followed the tournament scene with Melee where the pros were making around $30,000 a year in tournament winnings. I've never played in the tournaments, but apparently it was enough to get a professional following. Mario Kart on the other hand, I agree, was never anything but casual. On that same token, Wikipedian is right - it's moreso now.

Smash Bros. and Mario Kart were already casual-friendly games. Doesn't matter if they were played competitively.

Fair enough, but I argue that Brawl cannot be played competitively as it is.
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samuraiguns

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#9 samuraiguns
Member since 2005 • 11588 Posts
[QUOTE="Cherokee_Jack"]I find it really funny that the first two games mentioned in a "casualization" thread are Smash Bros. and Mario Kart. Really h4rdc0re series there. :lol:TheElfChild
You apparently never followed the tournament scene with Melee where the pros were making around $30,000 a year in tournament winnings. I've never played in the tournaments, but apparently it was enough to get a professional following. Mario Kart on the other hand, I agree, was never anything but casual. On that same token, Wikipedian is right - it's moreso now.

yup, those tournaments are huge, I participated in one for $3,200. WOMBO COMBO 4 LIFE!
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Cherokee_Jack

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#10 Cherokee_Jack
Member since 2008 • 32198 Posts
[QUOTE="TheElfChild"][QUOTE="Cherokee_Jack"][QUOTE="TheElfChild"] You apparently never followed the tournament scene with Melee where the pros were making around $30,000 a year in tournament winnings. I've never played in the tournaments, but apparently it was enough to get a professional following. Mario Kart on the other hand, I agree, was never anything but casual. On that same token, Wikipedian is right - it's moreso now.

Smash Bros. and Mario Kart were already casual-friendly games. Doesn't matter if they were played competitively.

Fair enough, but I argue that Brawl cannot be played competitively as it is.

Well, that doesn't have to do with casualization. Adding trips or whatever is something the casual audience would hardly even notice. It only matters to the enthusiast tourney players.
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Tylendal

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#11 Tylendal
Member since 2006 • 14681 Posts
[QUOTE="Cherokee_Jack"][QUOTE="TheElfChild"][QUOTE="Cherokee_Jack"] Smash Bros. and Mario Kart were already casual-friendly games. Doesn't matter if they were played competitively.

Fair enough, but I argue that Brawl cannot be played competitively as it is.

Well, that doesn't have to do with casualization. Adding trips or whatever is something the casual audience would hardly even notice. It only matters to the enthusiast tourney players.

It's not as if tripping is a major issue. It gives you a few frames of invincibility when it happens, and, it may just be my imagination, but I can't recall it ever happening when I'm close to my opponent. As for the items being broken? Items have always been broken in Smash Bros.
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TheElfChild

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#12 TheElfChild
Member since 2009 • 1182 Posts

[QUOTE="Cherokee_Jack"][QUOTE="TheElfChild"]Fair enough, but I argue that Brawl cannot be played competitively as it is.Tylendal
Well, that doesn't have to do with casualization. Adding trips or whatever is something the casual audience would hardly even notice. It only matters to the enthusiast tourney players.

It's not as if tripping is a major issue. It gives you a few frames of invincibility when it happens, and, it may just be my imagination, but I can't recall it ever happening when I'm close to my opponent. As for the items being broken? Items have always been broken in Smash Bros.

To Cherokee:
While I agree that only the less casual types would notice it, if they didn't add it for the casual crowd, why did they put it in?

To Tylendal:
Tripping is a pain in the neck. I had a night where I died because of tripping 5 times in different games.

http://www.youtube.com/watch?v=Amq0KhRleDQ

Stuff like this happens, and it's incredibly cheap. Some of my old tactics include a stupid 1% risk factor. For instance, I was going to inturrupt one of my friend's smash attacks with a quick swing from Marth's sword, but instead I tripped and fell straight into his attack.

As for the items, they used to be a fun optional random element, now I cringe when the items are on and something like the smash ball appears -- they're game breaking and dramatically change the course of the battle instead of marginally as it used to be in Melee.

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Espada12

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#13 Espada12
Member since 2008 • 23247 Posts

MMOs are getting pretty casual, but that's actually helping the genre.

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intro94

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#14 intro94
Member since 2006 • 2623 Posts

How many game series are "Casual-ties" now?

It seems they are making games simpler much to their detriment.

I think Super Smash Bros Brawl is the best example of this - they added tripping and completely imbalanced all the items, so all my friends who suck at playing games love it, and all my friends who are halfway decent (including myself) hate it. It feels like the game plays itself half the time and I have no control over anything.



What other franchises have become casual like this, and why does it happen?

TheElfChild

Items in mkart hardly matter in really high level races, and if they were any weaker they would be meaningless(they have the needed amount of power to be useful, no less).I know a couple of people who win 8 out of 10 races in disregard of items in the internet, except when theres the random hacker with perma star or something of the sort. If items were so randomizers, they wouldnt be 9999(I WOULDNT BE 9999 MYSELF). In smash, well melee was super inba and casual but faster.The new one is a tad more balanced and lighty more casual, is not a serious issue. Games like Street fighter and Tekken are different topics and much more serioues issues.

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FORZAGT5CASUAL

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#15 FORZAGT5CASUAL
Member since 2009 • 25 Posts
casualization is ruining everything lol seriously it's not making games for the better it's making it for the worse trust me i been playing them over 20 years i think i know. watch gamespot's e3 2009 stage show from forza the dude says the damage is cosmetic and he said we made the game so even a 6 year old kid can pick it up and play. video games should take practice to get good at it shouldnt be pick up and play crap.
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FORZAGT5CASUAL

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#16 FORZAGT5CASUAL
Member since 2009 • 25 Posts

Mario Kart, Items are far too imbalanced in the latest iteration.

Wikipedian
mario kart used to own, but they ruined the franchise what a shame.
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dragonfly110

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#17 dragonfly110
Member since 2008 • 27955 Posts

hmm, well other then the ones already given.... um, I gotta say I guess Id have to go with Guitar Hero and Rockband, while they were never totally extremee before they are now (especially rockband) slowly moving to the casual side of things which isnt bad since Ive never been good at either of them :P

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Iamsmee

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#18 Iamsmee
Member since 2008 • 470 Posts

meh, nintendo's strat involves turning non-gamers into gamers over time, i have more issue with MMORPGs becoming casual and staying that way because releasing lazy content is easier and casuals use lazy content.

wii is a home console, i dont mind so much since either since it is meant to be pure fun for everyone, and it still has a large range of good games (now anyway, was a lack of them at some points of course)... while something like MMORPGs are meant to be hardcore (see Evercrack) but are now just is glorified social networking mixed with peggle.

but yes, i do agree mario kart's items are overpowered, less skilled involved in the wii version... still a decent game though... SMBB is a bit the same, but still keeps a lot of its complexity IMO even though it is easier for new players

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deactivated-58b6232955e4a

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#19 deactivated-58b6232955e4a
Member since 2006 • 15594 Posts
[QUOTE="Wikipedian"]

Mario Kart, Items are far too imbalanced in the latest iteration.

FORZAGT5CASUAL
mario kart used to own, but they ruined the franchise what a shame.

Yeah, how they widened the tracks for the waggle should be a crime.
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deactivated-63f6895020e66

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#20 deactivated-63f6895020e66
Member since 2004 • 21177 Posts
As for the items, they used to be a fun optional random element, now I cringe when the items are on and something like the smash ball appears -- they're game breaking and dramatically change the course of the battle instead of marginally as it used to be in Melee.TheElfChild
You can edit everything about the items :?
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deactivated-58b6232955e4a

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#21 deactivated-58b6232955e4a
Member since 2006 • 15594 Posts
[QUOTE="TheElfChild"]As for the items, they used to be a fun optional random element, now I cringe when the items are on and something like the smash ball appears -- they're game breaking and dramatically change the course of the battle instead of marginally as it used to be in Melee.IronBass
You can edit everything about the items :?

I don't like how they slowed down the gameplay, seemed faster in melee.
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kage_53

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#22 kage_53
Member since 2006 • 12671 Posts
I remember when Rayman used to be a platformer and a good one I might add now it's nothing more than a party game..... Samething with RE when it was an actual survival horror and now its just a shooter. Also SF4 is just a more casual friendly game than 3rd Strike. Other example are a bunch of PC franchises that get casualized once the series becomes available on consoles.....
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Captain-Pants

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#23 Captain-Pants
Member since 2005 • 3533 Posts

This post is "casual" but this thread is so "hardcore".

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Sully28

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#24 Sully28
Member since 2003 • 5097 Posts

Biggest one for me is the COD series. Cod 1 and 2(plus UO expansion for 1) were amazing games, had a great community for mods, took team work and skill to play well(ecspecially in realism mod servers), and were just over all great games. This gen intrdouced us COD in a casual state. Perks and other abilities were nice additions on some fronts, but on others it was just rewarding the bad players. The gameplay speed was upped and made it a spray and pray game, diminishing the experience overall, and the community for the PC is nothing compared to COD 1 or 2.

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Shadow2k6

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#25 Shadow2k6
Member since 2005 • 2283 Posts

I remember when Rayman used to be a platformer and a good one I might add now it's nothing more than a party game..... Samething with RE when it was an actual survival horror and now its just a shooter. Also SF4 is just a more casual friendly game than 3rd Strike. Other example are a bunch of PC franchises that get casualized once the series becomes available on consoles.....kage_53

This. Its a shame what happened to Rayman.

I agree about Mario Kart. Not saying the game wasn't casual to begin with, it was. Mario Kart Wii dumbed it down even more. I mean seriously I have never seen more blue shells in one race in any other Mario Kart game, ever.

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Mr_Nordquist

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#26 Mr_Nordquist
Member since 2009 • 1777 Posts

MMOs are getting pretty casual, but that's actually helping the genre.

Espada12

Let's just say games like WoW were once amazing, and are now not good in any way due to casualization. Gear means nothing, progressing means nothing. Why play unless you're a casual that sucks at video games?

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saruman354

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#27 saruman354
Member since 2004 • 10776 Posts
[QUOTE="Cherokee_Jack"]I find it really funny that the first two games mentioned in a "casualization" thread are Smash Bros. and Mario Kart. Really h4rdc0re series there. :lol:TheElfChild
You apparently never followed the tournament scene with Melee where the pros were making around $30,000 a year in tournament winnings. I've never played in the tournaments, but apparently it was enough to get a professional following. Mario Kart on the other hand, I agree, was never anything but casual. On that same token, Wikipedian is right - it's moreso now.

I guess that goes along with "Easy to learn, difficult to master" Anyone can pick up and play and get a win here an there, but to truly master the game takes some skill
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gmc2u_64

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#28 gmc2u_64
Member since 2005 • 2402 Posts

I'm surprised (and relieved) that there's a lack of Fallout 3 complaints (like how apparently Bethesda "Ruined" the Fallout franchise).

ON-TOPIC: Banjo-Kazooie Nuts & Bolts. Ok, maybe it wasn't "Casualized", but Rare ruined Banjo & Kazooie (mostly Kazooie). I'll admit that BK N & B was an OK game, but it's still a HUGE disapointment.

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Z0MBIES

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#29 Z0MBIES
Member since 2005 • 2246 Posts
RPG's have been dumbed down a lot recently, but for that's a good thing, but I see a lot of old RPG fans get mad about it.
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Ontain

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#30 Ontain
Member since 2005 • 25501 Posts

I find it really funny that the first two games mentioned in a "casualization" thread are Smash Bros. and Mario Kart. Really h4rdc0re series there. :lol:Cherokee_Jack
Smash Bros is played in tournaments. Mario Kart has world records online that i doubt anyone here has gotten. "hardcore" mario kart is in the time trials.

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Cherokee_Jack

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#31 Cherokee_Jack
Member since 2008 • 32198 Posts

While I agree that only the less casual types would notice it, if they didn't add it for the casual crowd, why did they put it in?TheElfChild

The point is, it's not casualization unless it's meant to make the game more accessible to casuals. I don't know why Nintendo added what they did, but I don't think they sat down and said "Hey, soccer moms and seniors love tripping. Let's put it in the game so they'll want to play it."

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princeofshapeir

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#32 princeofshapeir
Member since 2006 • 16652 Posts

I find it really funny that the first two games mentioned in a "casualization" thread are Smash Bros. and Mario Kart. Really h4rdc0re series there. :lol:Cherokee_Jack

Smash Bros. isn't a hardcore fighting series?

It's great to hear people that don't know about competitive Smash brand the series as casual and kiddy. They don't know that there's a huge hardcore fanbase that has made Melee the 2nd largest tournament-based game of last gen (behind Halo 2). Brawl may have been dumbed down like the TC said, but it's still a fighting game with balance and a potential for competitive play. And if that doesn't suit you, then, well... there's always BrawlPlus.

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Cherokee_Jack

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#33 Cherokee_Jack
Member since 2008 • 32198 Posts

[QUOTE="Cherokee_Jack"]I find it really funny that the first two games mentioned in a "casualization" thread are Smash Bros. and Mario Kart. Really h4rdc0re series there. :lol:Ontain

Smash Bros is played in tournaments. Mario Kart has world records online that i doubt anyone here has gotten. "hardcore" mario kart is in the time trials.

But they're still casual-friendly games. I didn't say they couldn't be played seriously.

This also goes for the above poster. Don't get so defensive.

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princeofshapeir

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#34 princeofshapeir
Member since 2006 • 16652 Posts
[QUOTE="Mr_Nordquist"]

[QUOTE="Espada12"]

MMOs are getting pretty casual, but that's actually helping the genre.

Let's just say games like WoW were once amazing, and are now not good in any way due to casualization. Gear means nothing, progressing means nothing. Why play unless you're a casual that sucks at video games?

WoW's falling prey to casualization now more than ever. Blizzard just announced that rare mounts will be available at level 20, and epic mounts at level 40. :lol:
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#35 Mr_Nordquist
Member since 2009 • 1777 Posts

[QUOTE="Mr_Nordquist"]

[QUOTE="Espada12"]

MMOs are getting pretty casual, but that's actually helping the genre.

princeofshapeir

Let's just say games like WoW were once amazing, and are now not good in any way due to casualization. Gear means nothing, progressing means nothing. Why play unless you're a casual that sucks at video games?

WoW's falling prey to casualization now more than ever. Blizzard just announced that rare mounts will be available at level 20, and epic mounts at level 40. :lol:

They've got their customers by the balls.

"I'm not addicted. I can quit whenever I want. I just don't want to"

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princeofshapeir

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#36 princeofshapeir
Member since 2006 • 16652 Posts
[QUOTE="Cherokee_Jack"]

[QUOTE="Ontain"]

I find it really funny that the first two games mentioned in a "casualization" thread are Smash Bros. and Mario Kart. Really h4rdc0re series there. :lol:Cherokee_Jack
Smash Bros is played in tournaments. Mario Kart has world records online that i doubt anyone here has gotten. "hardcore" mario kart is in the time trials.

But they're still casual-friendly games. I didn't say they couldn't be played seriously.

This also goes for the above poster. Don't get so defensive.

Your original post made it seem like you didn't think that Smash was a series capable of being played at a hardcore level. It most definitely is. I agree that it's a fighter that is more casual-friendly than others, but Melee's tournament scene was among the largest in fighting games last gen. Just because it appeals to a larger audience doesn't mean it isn't capable of being played at a hardcore level.
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princeofshapeir

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#37 princeofshapeir
Member since 2006 • 16652 Posts
[QUOTE="Mr_Nordquist"]

[QUOTE="princeofshapeir"][QUOTE="Mr_Nordquist"]

Let's just say games like WoW were once amazing, and are now not good in any way due to casualization. Gear means nothing, progressing means nothing. Why play unless you're a casual that sucks at video games?

WoW's falling prey to casualization now more than ever. Blizzard just announced that rare mounts will be available at level 20, and epic mounts at level 40. :lol:

They've got their customers by the balls.

"I'm not addicted. I can quit whenever I want. I just don't want to"

I'm at level 80 and I don't play often even when I'm using my pre-paid time. Between payments I play other games, but even when my WoW time is going on I play for five hours a day at most - and this is just on the weekends. To be honest, I'm glad they're casualizing the game now - it lets me progress more without having to spend so much damn time.
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Cherokee_Jack

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#38 Cherokee_Jack
Member since 2008 • 32198 Posts
[QUOTE="princeofshapeir"][QUOTE="Cherokee_Jack"]

[QUOTE="Ontain"] Smash Bros is played in tournaments. Mario Kart has world records online that i doubt anyone here has gotten. "hardcore" mario kart is in the time trials.

But they're still casual-friendly games. I didn't say they couldn't be played seriously.

This also goes for the above poster. Don't get so defensive.

Your original post made it seem like you didn't think that Smash was a series capable of being played at a hardcore level. It most definitely is. I agree that it's a fighter that is more casual-friendly than others, but Melee's tournament scene was among the largest in fighting games last gen. Just because it appeals to a larger audience doesn't mean it isn't capable of being played at a hardcore level.

I was fully aware of the hardcore Smash Bros. scene when I made my post, so that's not the issue here. The topic is about casualization, and my point was that Smash is a very casual-friendly series that couldn't be casualized all that much more anyway, and certainly not by adding some relatively minor things that just pissed off a bunch of tourney players.