Some Blender models:
Show your best mods PC gamers :P
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Well think about this, a high poly model like the blender model of the frog with ray tracing etc etc could take anywhere from 2-30 minutes to render 1 frame of it. Games need to render 30-60 times a second. So yeah we still have a lot of technological setbacks, it will be a while before games look like that. We arent even close to what graphics can be for games.
[QUOTE="firefluff3"]
And?
r12qi
FF 13
White knight Cronicle
Show me what you have PC master race :twisted:
You do realize that the CGI used in PC games and console games will be very similar in quality? :P CGI is CGI, bro.
[QUOTE="r12qi"]
[QUOTE="firefluff3"]
And?
theuncharted34
FF 13
White knight Cronicle
Show me what you have PC master race :twisted:
You do realize that the CGI used in PC games and console games will be very similar in quality? :P CGI is CGI, bro.
Show ME PC exclusive CG :P
Not sure if this CG but
How did you get GTA 4 to look that good, I have mine maxed out and it doesn't look like that!com2006that GTA screen was the game modded. I forgot the name of the mod
Game graphics will never reach CGI simply because of time constraints. A console has to render a frame 30 to 60 times evrry second. When i work in C4D it can take upwards of 10 minutes to render out one frame. I'm not sure what the point of this thread is other than to show how little people know about how 3d rendering works.
What no smoking bandit said:
CGI will ALWAYS look better than traditional rasterization graphics simply because you are not limited by real time rendering in a specific set fo hardware.
A studio can (and does) throw a couple of behemoth server farms at the problem and they don't midn waiting hours for a single frame to render.
That's probably never goign to be the case with gaming - except maybe int he far future when we all have 100 Giggabyte pipes to the web, and OnLive-like services are all that there is.
Can you control CGI?
DealRogers
I imagine a rail-shooter or a heavy QTE based CGI game could work as a game. And don't forget Donkey Kong Country on the SNES which had pre-rendered graphics and wowed just about anyone back then.
Game graphics will never reach CGI simply because of time constraints. A console has to render a frame 30 to 60 times evrry second. When i work in C4D it can take upwards of 10 minutes to render out one frame. I'm not sure what the point of this thread is other than to show how little people know about how 3d rendering works.
nosmokingbandit
Exactly. If video game scenes could be rendered beforehand rather than in real-time, than games really would look like Avatar.
[QUOTE="DealRogers"]
Can you control CGI?
nameless12345
I imagine a rail-shooter or a heavy QTE based CGI game could work as a game. And don't forget Donkey Kong Country on the SNES which had pre-rendered graphics and wowed just about anyone back then.
Or a point & click Adventure... Asylum[QUOTE="DealRogers"]
Can you control CGI?
nameless12345
I imagine a rail-shooter or a heavy QTE based CGI game could work as a game. And don't forget Donkey Kong Country on the SNES which had pre-rendered graphics and wowed just about anyone back then.
Technically every (most? idk) game from back then was what you call pre-rendered. They call them Sprites. DK's were just better than other games, theres no trickery or anything going on there. They still arent completely "pre-rendered" seeing as the engine has to place the sprites in the correct position, etc. So DK was nothing more than any other SNES game: a 2d rendering engine rendering per-rendered 3D images as sprites. Say that 3 times quickly :D[QUOTE="nameless12345"][QUOTE="DealRogers"]
Can you control CGI?
nosmokingbandit
I imagine a rail-shooter or a heavy QTE based CGI game could work as a game. And don't forget Donkey Kong Country on the SNES which had pre-rendered graphics and wowed just about anyone back then.
Technically every (most? idk) game from back then was what you call pre-rendered. They call them Sprites. DK's were just better than other games, theres no trickery or anything going on there. They still arent completely "pre-rendered" seeing as the engine has to place the sprites in the correct position, etc. So DK was nothing more than any other SNES game: a 2d rendering engine rendering per-rendered 3D images as sprites. Say that 3 times quickly :DPerhaps in the future we'll see even more merging of CGI and real-time graphics (especially on the consoles).
[QUOTE="DealRogers"]
Can you control CGI?
nameless12345
I imagine a rail-shooter or a heavy QTE based CGI game could work as a game. And don't forget Donkey Kong Country on the SNES which had pre-rendered graphics and wowed just about anyone back then.
No becasue a videogame has to render its visuals in real time. Toy story and other amazing cgi takes a huge amount of time with many an insane amount of computers to render.
Unrealted to your post, I'm also laughing at the "consoles" comments.
Yeah? When you are given an infinite amount of time to run hundreds of lighting calculations on a single, stactic picture, you can get some amazing results.
That said, video games need to do every bit of rendering a minimum of 30 times per second. Often this means the scene is renered 5-6 times depending on the amount of postprocessing you have in the game.
Pre rendered will always be abovve real time graphics. Know why, because they're both evolving at the same time. lol
What's the point of this thread exactly? Like we don't know that pre-rendered graphics will be better than non-pre-rendered graphics....because....they are PRE-RENDERED. And pre-rendering at that level of detail requires a rendering farm of a hundred computers or so.
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