CGI is still light years above game graphics

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wis3boi

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#51 wis3boi
Member since 2005 • 32507 Posts

CGI at that level takes months to render an entire film. Gaming doesnt have that time, but give it years of tech advancement and perhaps we'll get close

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Jebus213

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#52 Jebus213
Member since 2010 • 10056 Posts

Did we really need a thread on this?ferret-gamer

No...

Also, I'm sorry but this nameless guy is really getting on my nerves. Every two month's he makes the same threads(Ex. piracy is killing PC gaming) and 1/3 of the time he actually comes up with new ones like this which aren't even needed.

Really, CGI will always be ahead of game graphics.

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nameless12345

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#53 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="ferret-gamer"]Did we really need a thread on this?Jebus213

No...

Also, I'm sorry but this nameless guy is really getting on my nerves. Every two month's he makes the same threads(Ex. piracy is killing PC gaming) and 1/3 of the time he actually comes up with new ones like this which aren't even needed.

What should I say - I'm glad you like them? :P

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jun_aka_pekto

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#54 jun_aka_pekto
Member since 2010 • 25255 Posts

These are in-game shots of FSX with REX:

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RageQuit4Life

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#55 RageQuit4Life
Member since 2010 • 527 Posts

Those GTA 4 screenshots looks good! Why can't developers of GTA 4 do this? Modder > GTA 4 Developers?

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mitu123

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#56 mitu123
Member since 2006 • 155290 Posts

And real life is ahead of CGI, what's the point?

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Teuf_

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#57 Teuf_
Member since 2004 • 30805 Posts

Those GTA 4 screenshots looks good! Why can't developers of GTA 4 do this? Modder > GTA 4 Developers?

RageQuit4Life



Probably because they were making a game for consoles, and not for 2011 PC hardware?

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deactivated-635601fd996cc

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#58 deactivated-635601fd996cc
Member since 2009 • 4381 Posts

Those GTA 4 screenshots looks good! Why can't developers of GTA 4 do this? Modder > GTA 4 Developers?

RageQuit4Life
Because they focus on the consoles. Boris, who made the ENB mod for GTA 4, also made a version way back in 2005 for SA, and yet R* still didn't bother to take notice.
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TheChosenTurkey

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#59 TheChosenTurkey
Member since 2009 • 235 Posts

http://www.youtube.com/watch?v=00gAbgBu8R4

Inb4 haters.

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Jebus213

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#60 Jebus213
Member since 2010 • 10056 Posts

http://www.youtube.com/watch?v=00gAbgBu8R4

Inb4 haters.

TheChosenTurkey

Voxels!!! Something not new...

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nosmokingbandit

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#61 nosmokingbandit
Member since 2010 • 43 Posts

[QUOTE="nosmokingbandit"][QUOTE="nameless12345"]

I imagine a rail-shooter or a heavy QTE based CGI game could work as a game. And don't forget Donkey Kong Country on the SNES which had pre-rendered graphics and wowed just about anyone back then.

nameless12345

Technically every (most? idk) game from back then was what you call pre-rendered. They call them Sprites. DK's were just better than other games, theres no trickery or anything going on there. They still arent completely "pre-rendered" seeing as the engine has to place the sprites in the correct position, etc. So DK was nothing more than any other SNES game: a 2d rendering engine rendering per-rendered 3D images as sprites. Say that 3 times quickly :D

Perhaps in the future we'll see even more merging of CGI and real-time graphics (especially on the consoles).

Probably not. Sprites really only work in 2d side-scrolling games because there are a lot of coinstants that can be faked. You dont need to render lighting in real time because the sprites can just have the appropriate lighting on them to begin with. Game maps now are far too dynamic to work well with pre-rendered parts.

Keep in mind that consoles are using video chipsets that are ancient by pc standards, and i dont say that to come across as a pc elitist. 2 generations from now we may see something like the gtx560Ti in consoles and they'd be able to render games like the super-modded GTA4 screenshots hermits post on occasion.

Still, this thread is a contender for the most pointless thread ever.

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Dark_man123

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#62 Dark_man123
Member since 2005 • 4012 Posts

THis might be the next step in games.

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princeofshapeir

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#63 princeofshapeir
Member since 2006 • 16652 Posts

Modded GTA IV:

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christiankhs-2

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#64 christiankhs-2
Member since 2011 • 156 Posts

[QUOTE="christiankhs-2"]

im still waiting for a cgi movie with realistic looking people and realistic animations

Snugenz

Say what you will about Avatar (as a movie experience) but the CGI in it was breathtaking, serious "uncanny valley" stuff imo.

the blue guys (while good looking) still look kinda fake like made of plastic or something and the animations specially the face ones doesnt look realistic ,imo

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dxmcat

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#65 dxmcat
Member since 2007 • 3385 Posts

the first pic of those modded gta4 shots looks pretty spiffy....those other two are rubbish tho.

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#66 deactivated-635601fd996cc
Member since 2009 • 4381 Posts

The Crysis 2 suit is CGI quality, literally, no flaws, anywhere.

Not to mention we're getting pretty impressive real time environments

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deactivated-5cf4b2c19c4ab

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#67 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts

The Crysis 2 suit is CGI quality, literally, no flaws, anywhere.

Not to mention we're getting pretty impressive real time environments

ocstew

The crysis 2 in-game suite is hardly CGI quality, and neither is cryengine 3. It is very nice, but don't get ahead of yourself, it is still a far cry from decent quality CGI.

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illmatic87

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#68 illmatic87
Member since 2008 • 17935 Posts

lol pre-rendered vs real time?

no ****. I have seen the light now.

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percech

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#69 percech
Member since 2011 • 5237 Posts
As soon as the frog starts moving you can tell that it's fake.
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call_of_duty_10

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#70 call_of_duty_10
Member since 2009 • 4954 Posts

Not to mention we're getting pretty impressive real time environments

ocstew

That looks bad even by video game standards.Modded Oblivion looks better than that:|

[QUOTE="ocstew"]

The Crysis 2 suit is CGI quality, literally, no flaws, anywhere.

Not to mention we're getting pretty impressive real time environments

ferret-gamer

The crysis 2 in-game suite is hardly CGI quality, and neither is cryengine 3. It is very nice, but don't get ahead of yourself, it is still a far cry from decent quality CGI.

I see what you did there.

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deactivated-635601fd996cc

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#71 deactivated-635601fd996cc
Member since 2009 • 4381 Posts

[QUOTE="ocstew"]

The Crysis 2 suit is CGI quality, literally, no flaws, anywhere.

Not to mention we're getting pretty impressive real time environments

ferret-gamer

The crysis 2 in-game suite is hardly CGI quality, and neither is cryengine 3. It is very nice, but don't get ahead of yourself, it is still a far cry from decent quality CGI.

The suit has no visible flaws, even up close in game. That is CGI, quality. You don't need to substitute bumpmapping for polygons and have millions of ploys to be CGI quality. And CE3, well isn't an CGI quality engine obviously, but it can run massive amounts of polys and still not crash.
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deactivated-5cf4b2c19c4ab

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#72 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts

[QUOTE="ferret-gamer"]

[QUOTE="ocstew"]

The Crysis 2 suit is CGI quality, literally, no flaws, anywhere.

Not to mention we're getting pretty impressive real time environments

ocstew

The crysis 2 in-game suite is hardly CGI quality, and neither is cryengine 3. It is very nice, but don't get ahead of yourself, it is still a far cry from decent quality CGI.

The suit has no visible flaws, even up close in game. That is CGI, quality. You don't need to substitute bumpmapping for polygons and have millions of ploys to be CGI quality. And CE3, well isn't an CGI quality engine obviously, but it can run massive amounts of polys and still not crash.

I'm not quite sure what you are refering to as "visible flaws" on occasion it has unrealistic mesh deformation during animations, easily noticable during the opening sequence where you get pulled out of the water. And it is easy to tell it is a low poly game asset up close, and the material quality is nowhere near that of decent CGI.

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deactivated-5d0e4d67d0988

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#73 deactivated-5d0e4d67d0988
Member since 2008 • 5396 Posts

These are in-game shots of FSX with REX:

jun_aka_pekto

Wow those are some nice screens. Not bad for a 2004 game. I have not heard of that mod before.

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nintendog66

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#74 nintendog66
Member since 2006 • 2300 Posts

[QUOTE="nosmokingbandit"][QUOTE="nameless12345"]

I imagine a rail-shooter or a heavy QTE based CGI game could work as a game. And don't forget Donkey Kong Country on the SNES which had pre-rendered graphics and wowed just about anyone back then.

nameless12345

Technically every (most? idk) game from back then was what you call pre-rendered. They call them Sprites. DK's were just better than other games, theres no trickery or anything going on there. They still arent completely "pre-rendered" seeing as the engine has to place the sprites in the correct position, etc. So DK was nothing more than any other SNES game: a 2d rendering engine rendering per-rendered 3D images as sprites. Say that 3 times quickly :D

Perhaps in the future we'll see even more merging of CGI and real-time graphics (especially on the consoles).

It just doesn't work like that. There's no way they can predict our actions in a game and pre-render the scene without any lag. It's not possible. It's called pre-rendering for a reason, and video games require real time rendering.
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Bruin1986

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#75 Bruin1986
Member since 2007 • 1629 Posts

THIS JUST IN! Individual CGI images that take hours if not days to render are of a higher fidelity than games running at 60 fps! No way Phil! In other news, the Earth is in fact round and actually rotates around the sun!

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#76 deactivated-635601fd996cc
Member since 2009 • 4381 Posts

[QUOTE="ocstew"][QUOTE="ferret-gamer"]

The crysis 2 in-game suite is hardly CGI quality, and neither is cryengine 3. It is very nice, but don't get ahead of yourself, it is still a far cry from decent quality CGI.

ferret-gamer

The suit has no visible flaws, even up close in game. That is CGI, quality. You don't need to substitute bumpmapping for polygons and have millions of ploys to be CGI quality. And CE3, well isn't an CGI quality engine obviously, but it can run massive amounts of polys and still not crash.

I'm not quite sure what you are refering to as "visible flaws" on occasion it has unrealistic mesh deformation during animations, easily noticable during the opening sequence where you get pulled out of the water. And it is easy to tell it is a low poly game asset up close, and the material quality is nowhere near that of decent CGI.

I'm not sure what you mean by material quality. It's an environment probe that provides results that are almost as good as raytracing. Look, this is pretty good, when you realise that you're rendering 60 fps, and that CGI renders look marginally better and take minutes to render.
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Zaibach

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#77 Zaibach
Member since 2007 • 13466 Posts

THIS JUST IN! Individual CGI images that take hours if not days to render are of a higher fidelity than games running at 60 fps! No way Phil! In other news, the Earth is in fact round and actually rotates around the sun!

Bruin1986

:o Heretic :x

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ArchoNils2

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#78 ArchoNils2
Member since 2005 • 10534 Posts

OMG domething pre-rendered looks better thaan something rendered in real time? Thanks Captain Obvious

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PAL360

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#79 PAL360
Member since 2007 • 30574 Posts

Obviously, and it will allways be since CGI improves aswell. Still current games look miles ahead of some old CGI like Mechwarrior 2 or Warcraft 2 intros!

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Heil68

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#80 Heil68
Member since 2004 • 60833 Posts
I don't see that changing.