[QUOTE="UncleLukex"]
[QUOTE="Snagal123"]
All use pre-rendered in-engine cutscenes, so it doesn't solve the problem if you want everything to be real-time.
Snagal123
Killzone 2's into is the only portion that uses pre-renderd vids.
Uncharted 2 and GOW 3 use ALL real-time rendering for cutscenes...you don't own a PS3 or any of the games do you? There are several instnaces in both games where the action cut's straight from cutscene directly into gameplay.
but to go trying to spread fanboy misconceptions on something that you can easily be proven wrong on bya quick link from youtube, when eveyone who's played any of these games knows it's not true...it's quite sad.
GoW3 uses pre-renders for some cutscenesLINK
"When I mentioned that GOW3 has no CG, I was referring to the fact that we do not have pre-renderd scenes that were created outside of the game engine, like GOW 1 and 2. In GOW3 all the cutscenes are created using our in-game engine, however some scenes were just to epic to run real time and thus are recorded videos. This is not the case for the majority of the cutscenes in the game which are mostly running real time"
So whos the one spreading the misconceptions now, this is from Sonys very own mouth, GoW3 uses some pre-rendered cutscenes. Your wrong.
While i can not find a link to back up what i said about UC2, iam pretty damn sure one or two of the cutscenes are pre-renders.
:wink: thnx for the education not all real-time but MOST with GOW 3.
a far cry from your claim of "All use pre-rendered in-engine cutscenes" huh
and here's your edcutation from me (:shock: pay attention to what happens @ 25 seconds in the video after the cutscene)
http://www.youtube.com/watch?v=VkLXXtCM8Ks
Log in to comment