CGI to Real game graphic lies.

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deactivated-5e9357e99ffb8

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#1 deactivated-5e9357e99ffb8
Member since 2007 • 1255 Posts

Okay, so I just rented Darksiders, and the opening cutscene in my opinion looked Beautiful! I was so pumped about the in game graphics (because i have never seen screenshots) and i was getting right into the good mood. But once the game started, the graphics went down so much I almost put my controller down. If game developers are going to do that, couldn't they just meet at half way ground and make a game with considerably good graphics all around?

I felt so withdrawn after. :|

So my discussion is basically, Why won't developers try to have good graphics throughout the game, rather than exceptional opening teaser graphics, and poor graphics during the realy game?

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lafiro93

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#2 lafiro93
Member since 2010 • 2076 Posts

Because its GAMEPLAY.

There is a demo out you know.

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BattleTurtles

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#3 BattleTurtles
Member since 2009 • 2406 Posts
Even though the graphics are pretty bad in Darksiders, the gameplay, writing, and story are even worse! :)
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deactivated-5e9357e99ffb8

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#4 deactivated-5e9357e99ffb8
Member since 2007 • 1255 Posts

Because its GAMEPLAY.

There is a demo out you know.

lafiro93

Yes, and i picked it up because i knew it was a hack and slash game. I rented it for the purpose of gameplay. Im just stating the graphical difference between CGI and in game.

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Mckenna1845

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#5 Mckenna1845
Member since 2005 • 4410 Posts
yeah they used to do it alot more in the ps2 days, but now they are using more in game cutscenes. it is pretty distracting when there is a huge difference, but something like ff13 which i believe at times switches to cgi has little difference.
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Snagal123

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#6 Snagal123
Member since 2006 • 3524 Posts

All graphics should be in-engine, in-realtime. But i'm afriad will live in a world of pre-rendered engine movie files and CGI that will always surpass the real-time. I don't mind graphics being average, as long as they are consistant.

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Sully28

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#7 Sully28
Member since 2003 • 5097 Posts

Yeah i hate CGI cutscenes, and commericals for games. A big offender of this is L4D2. The game has pretty good graphics, i dont understand why they dont just use gameplay for commericals.

Also darksiders was pretty dissapointing going from the CGI to gameplay, but i still really enjoyed the game.

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vashkey

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#8 vashkey
Member since 2005 • 33781 Posts
Once you've played enough games you get an eye for picking out in engine graphics from CGI... Although honestly I don't think it's that hard to tell even when you pop in the disc for the first time. All I have to say is you probably didn't start gaming till this console generation because the last two console generation regularly sprinkled eye candy cgi cut scenes. Especially JRPGs. And it was still pretty common for other genres too. It was especially common on the Playstation and Playstation 2.
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vashkey

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#9 vashkey
Member since 2005 • 33781 Posts

Yeah i hate CGI cutscenes, and commericals for games. A big offender of this is L4D2. The game has pretty good graphics, i dont understand why they dont just use gameplay for commericals.Sully28

I completely disagree. It looks barely any better than Half-Life 2. They could probably get it run it on the Playstation 2 if they really wanted. Resident Evil 4 looked more impressive.

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FragTycoon

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#10 FragTycoon
Member since 2008 • 6430 Posts

Is this something new to gaming? :|

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PAL360

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#11 PAL360
Member since 2007 • 30574 Posts

Its not as bad as it was in 32bit era. CGI intros and crap 3d graphics. Thats why i prefer when cutscenes use in game engine

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Dystopian-X

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#12 Dystopian-X
Member since 2008 • 8998 Posts

I don't have a problem with blunt CGI. Some CGI intros/movies are pretty amazing.

I much rather have this kind of CGI than the subtle ones which is "suggested" as gameplay in order to overhype games.

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UncleLukex

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#13 UncleLukex
Member since 2010 • 127 Posts

Play uncharted 2, Killzone 2, or GOW 3problem = solved

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Snagal123

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#14 Snagal123
Member since 2006 • 3524 Posts

Play uncharted 2, Killzone 2, or GOW 3problem = solved

UncleLukex

All use pre-rendered in-engine cutscenes, so it doesn't solve the problem if you want everything to be real-time.

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UncleLukex

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#16 UncleLukex
Member since 2010 • 127 Posts

[QUOTE="UncleLukex"]

Play uncharted 2, Killzone 2, or GOW 3problem = solved

Snagal123

All use pre-rendered in-engine cutscenes, so it doesn't solve the problem if you want everything to be real-time.

Killzone 2's into is the only portion that uses pre-renderd vids.

Uncharted 2 and GOW 3 use ALL real-time rendering for cutscenes...you don't own a PS3 or any of the games do you? There are several instnaces in both games where the action cut's straight from cutscene directly into gameplay.

but to go trying to spread fanboy misconceptions on something that you can easily be proven wrong on bya quick link from youtube, when eveyone who's played any of these games knows it's not true...it's quite sad.

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forgot_it

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#17 forgot_it
Member since 2004 • 6756 Posts
I dunno, I remember in Final Fantasy 8 I enjoyed the cut-scenes quite a bit, especially when it was using those moments where they would mesh the CG with the actual game right before it would jump into the full out CG scenes. I guess overall I don't really care if I get exposed to great CG and then fair graphics.
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Sollet

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#18 Sollet
Member since 2003 • 8288 Posts
Only game company I REALLY enjoy watching their cgi sequences is Blizzard's... They are THAT good.
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killa4lyfe

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#19 killa4lyfe
Member since 2008 • 3849 Posts

[QUOTE="UncleLukex"]

Play uncharted 2, Killzone 2, or GOW 3problem = solved

Snagal123

All use pre-rendered in-engine cutscenes, so it doesn't solve the problem if you want everything to be real-time.

read again, he never said I want real-time. He said that he just wants to be no noticeable difference between the cutscenes and the gameplay. I think all 3 of those games offer it.

I'll add a few more. AC2, MGS4, Crysis, RE5. :)

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killa4lyfe

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#20 killa4lyfe
Member since 2008 • 3849 Posts
Only game company I REALLY enjoy watching their cgi sequences is Blizzard's... They are THAT good.Sollet
I think they are the WORST offender of what TC is saying and also Halo Wars.
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Sollet

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#21 Sollet
Member since 2003 • 8288 Posts
[QUOTE="Sollet"]Only game company I REALLY enjoy watching their cgi sequences is Blizzard's... They are THAT good.killa4lyfe
I think they are the WORST offender of what TC is saying and also Halo Wars.

That doesn't change the fact that Blizzard's cgi is one of the best in the industry (best imo). :)
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Snagal123

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#22 Snagal123
Member since 2006 • 3524 Posts

[QUOTE="Snagal123"]

[QUOTE="UncleLukex"]

Play uncharted 2, Killzone 2, or GOW 3problem = solved

UncleLukex

All use pre-rendered in-engine cutscenes, so it doesn't solve the problem if you want everything to be real-time.

Killzone 2's into is the only portion that uses pre-renderd vids.

Uncharted 2 and GOW 3 use ALL real-time rendering for cutscenes...you don't own a PS3 or any of the games do you? There are several instnaces in both games where the action cut's straight from cutscene directly into gameplay.

but to go trying to spread fanboy misconceptions on something that you can easily be proven wrong on bya quick link from youtube, when eveyone who's played any of these games knows it's not true...it's quite sad.

GoW3 uses pre-renders for some cutscenesLINK

"When I mentioned that GOW3 has no CG, I was referring to the fact that we do not have pre-renderd scenes that were created outside of the game engine, like GOW 1 and 2. In GOW3 all the cutscenes are created using our in-game engine, however some scenes were just to epic to run real time and thus are recorded videos. This is not the case for the majority of the cutscenes in the game which are mostly running real time"

So whos the one spreading the misconceptions now, this is from Sonys very own mouth, GoW3 uses some pre-rendered cutscenes. Your wrong.

While i can not find a link to back up what i said about UC2, iam pretty damn sure one or two of the cutscenes are pre-renders.

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killa4lyfe

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#23 killa4lyfe
Member since 2008 • 3849 Posts
[QUOTE="killa4lyfe"][QUOTE="Sollet"]Only game company I REALLY enjoy watching their cgi sequences is Blizzard's... They are THAT good.Sollet
I think they are the WORST offender of what TC is saying and also Halo Wars.

That doesn't change the fact that Blizzard's cgi is one of the best in the industry (best imo). :)

Yeah if we talk about CGI, then they and SE are the best in the industry (imo). :)
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Sollet

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#24 Sollet
Member since 2003 • 8288 Posts

[QUOTE="UncleLukex"]

[QUOTE="Snagal123"]

All use pre-rendered in-engine cutscenes, so it doesn't solve the problem if you want everything to be real-time.

Snagal123

Killzone 2's into is the only portion that uses pre-renderd vids.

Uncharted 2 and GOW 3 use ALL real-time rendering for cutscenes...you don't own a PS3 or any of the games do you? There are several instnaces in both games where the action cut's straight from cutscene directly into gameplay.

but to go trying to spread fanboy misconceptions on something that you can easily be proven wrong on bya quick link from youtube, when eveyone who's played any of these games knows it's not true...it's quite sad.

GoW3 uses pre-renders for some cutscenesLINK

"When I mentioned that GOW3 has no CG, I was referring to the fact that we do not have pre-renderd scenes that were created outside of the game engine, like GOW 1 and 2. In GOW3 all the cutscenes are created using our in-game engine, however some scenes were just to epic to run real time and thus are recorded videos. This is not the case for the majority of the cutscenes in the game which are mostly running real time"

So whos the one spreading the misconceptions now, this is from Sonys very own mouth, GoW3 uses some pre-rendered cutscenes. Your wrong.

While i can not find a link to back up what i said about UC2, iam pretty damn sure one or two of the cutscenes are pre-renders.

I love how you missed that line.

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Snagal123

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#25 Snagal123
Member since 2006 • 3524 Posts

I love how you missed that line.

Sollet

Excuse me, i never claimed they all were pre-rendered, just that some were, only to be told that i was wrong, and they were all real-time, well they are not, so i was correct.

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SaltyMeatballs

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#26 SaltyMeatballs
Member since 2009 • 25165 Posts
Gameplay uses more resources, so it can't look as good. Cutscenes = controlled graphics. CGI is a whole other story.
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Sollet

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#27 Sollet
Member since 2003 • 8288 Posts

[QUOTE="Sollet"]

I love how you missed that line.

Snagal123

Excuse me, i never claimed they all were pre-rendered, just that some were, only to be told that i was wrong, and they were all real-time, well they are not, so i was correct.

Allow me to refresh yer memory:

All use pre-rendered in-engine cutscenes, so it doesn't solve the problem if you want everything to be real-time.

Snagal123

Nice try though.

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UncleLukex

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#28 UncleLukex
Member since 2010 • 127 Posts

[QUOTE="UncleLukex"]

[QUOTE="Snagal123"]

All use pre-rendered in-engine cutscenes, so it doesn't solve the problem if you want everything to be real-time.

Snagal123

Killzone 2's into is the only portion that uses pre-renderd vids.

Uncharted 2 and GOW 3 use ALL real-time rendering for cutscenes...you don't own a PS3 or any of the games do you? There are several instnaces in both games where the action cut's straight from cutscene directly into gameplay.

but to go trying to spread fanboy misconceptions on something that you can easily be proven wrong on bya quick link from youtube, when eveyone who's played any of these games knows it's not true...it's quite sad.

GoW3 uses pre-renders for some cutscenesLINK

"When I mentioned that GOW3 has no CG, I was referring to the fact that we do not have pre-renderd scenes that were created outside of the game engine, like GOW 1 and 2. In GOW3 all the cutscenes are created using our in-game engine, however some scenes were just to epic to run real time and thus are recorded videos. This is not the case for the majority of the cutscenes in the game which are mostly running real time"

So whos the one spreading the misconceptions now, this is from Sonys very own mouth, GoW3 uses some pre-rendered cutscenes. Your wrong.

While i can not find a link to back up what i said about UC2, iam pretty damn sure one or two of the cutscenes are pre-renders.

:wink: thnx for the education not all real-time but MOST with GOW 3.

a far cry from your claim of "All use pre-rendered in-engine cutscenes" huh

and here's your edcutation from me (:shock: pay attention to what happens @ 25 seconds in the video after the cutscene)

http://www.youtube.com/watch?v=VkLXXtCM8Ks

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Snagal123

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#29 Snagal123
Member since 2006 • 3524 Posts

[QUOTE="Snagal123"]

Excuse me, i never claimed they all were pre-rendered, just that some were, only to be told that i was wrong, and they were all real-time, well they are not, so i was correct.

Sollet

Allow me to refresh yer memory:

All use pre-rendered in-engine cutscenes, so it doesn't solve the problem if you want everything to be real-time.

Snagal123

Nice try though.

As in all 3 games use pre-rendered cutscenes, (yet i can't proof UC2 does), not all the cutscenes are pre-rendered. Clearly bad wording on my part.

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Hahadouken

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#30 Hahadouken
Member since 2009 • 5546 Posts
Try playing Final Fantasy VII. :lol:
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marcos27pr

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#31 marcos27pr
Member since 2010 • 490 Posts

[QUOTE="Sollet"]

[QUOTE="Snagal123"]

Allow me to refresh yer memory:

[QUOTE="Snagal123"]

All use pre-rendered in-engine cutscenes, so it doesn't solve the problem if you want everything to be real-time.

Snagal123

Nice try though.

As in all 3 games use pre-rendered cutscenes, (yet i can't proof UC2 does), not all the cutscenes are pre-rendered. Clearly bad wording on my part.

PS3 Developers say all ther games are REAL TIME every time a game comes out they even say the 2005 KZ2 Trailer was ACTUALY GAMEPLAY LOL

ps3 real cgi

Uncharted2 its the most deciving one ther 4 Drakes in the game 1 for Multiplater 1 for Story gameplay 1 for REAL TIME buff Cinematic and 1 from CGI

ucc2

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RavenLoud

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#32 RavenLoud
Member since 2009 • 2874 Posts

Play uncharted 2, Killzone 2, or GOW 3problem = solved

UncleLukex
And MGSIV. I was shocked when it went from cutscene to gameplay seemlessly during the escape with Meryl's squad in Act 1. It was the first time I've experienced something like that. Games this gen have been fairly easy on the difference between CGI and gameplay. PS1 and PS2 days were much worse, except for a few gems like MGS series.
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Parasomniac

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#33 Parasomniac
Member since 2007 • 2723 Posts
Most games don't even use CGI anymore. It's mostly in-game now.
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XBoxWeirdo

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#34 XBoxWeirdo
Member since 2003 • 25 Posts
Gears of War was one of the first games to use in engine graphics for cutscenes this generation, as far is I can remember.
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Richymisiak

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#35 Richymisiak
Member since 2007 • 2589 Posts
the cgi at the start of darksiders is beautiful
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Mestitia

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#37 Mestitia
Member since 2010 • 922 Posts

That's one of the main reasons MGS4 won so many graphical awards.

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Kane04

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#38 Kane04
Member since 2006 • 2115 Posts
Thats what i loved about Metal Gear Solid on the original PlayStation, and the good part is that it actually worked, back then it was all fmv fmv fmv, using the graphic engine to render the cutscenes was the best (and maybe only) option, its just like you said

(...)I felt so withdrawn after. :|(...)

Hobbsey07
IMO, lose the cgi, can do much worst than good, but thats just me, it would probably kill games like FFXIII =/
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savagetwinkie

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#39 savagetwinkie
Member since 2008 • 7981 Posts

Its not as bad as it was in 32bit era. CGI intros and crap 3d graphics. Thats why i prefer when cutscenes use in game engine

PAL360
lol 32bit era, it'll be a long time before we see a 64bit console, probably even a true 64bit pc game.
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Nightflash28

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#40 Nightflash28
Member since 2004 • 2351 Posts
If you feel cheated by CGI movies because you realized that the ingame graphics look nowhere as good, well, then I don't even know what to say to that. It has been like that pretty much ever since CG movies were part of games; the pre-rendered stuff always looks better. And for Darksiders itself; how about judging the game by playing it, and not by feeling deceived by the opening (which, really no offense, is your own fault for building that kind of expectations). I finished the game last week and I thought it was great. It starts off kind of slow in both story and gameplay but delivers a great experience towards the end. I think it's largely underappreciated game.
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AnnoyedDragon

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#41 AnnoyedDragon
Member since 2006 • 9948 Posts

FAIL post is FAIL. yes, we all knew KZ2's 2005 trailer was CGI, but the final product came close to it.

roddollente

I cringe whenever a Cow says this...

Knowing there are actually people who think like this reminds me not to take them seriously when they argue X>Y, they don't know what they are looking at sometimes.

Killzone 2 looks nowhere near the 2005 target render; and I'm not interested in debating that, it isn't.

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roddollente

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#42 roddollente
Member since 2008 • 1543 Posts

[QUOTE="roddollente"]

FAIL post is FAIL. yes, we all knew KZ2's 2005 trailer was CGI, but the final product came close to it.

AnnoyedDragon

I cringe whenever a Cow says this...

Knowing there are actually people who think like this reminds me not to take them seriously when they argue X>Y, they don't know what they are looking at sometimes.

Killzone 2 looks nowhere near the 2005 target render; and I'm not interested in debating that, it isn't.

uhh..but it' still good-looking...and yes, it looks as good as that CG trailer. it is. funny can't say that about 360 titles. yea...L4D2 looks just like their Gamestop commercials. and yea,,Halo 3 looked like the CG teaser trailer. HAHAHAHAAH.

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AnnoyedDragon

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#43 AnnoyedDragon
Member since 2006 • 9948 Posts

uhh..but it' still good-looking...and yes, it looks as good as that CG trailer.

roddollente

I fear for this generation at times.

They can take full physics driven, dynamic, volumetric smoke and replace it with 2D sprites; and people say they are the same...

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deactivated-5e0e425ee91d8

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#44 deactivated-5e0e425ee91d8
Member since 2007 • 22399 Posts
I agree with you TC, i enjoy games with consistant grafics, such as god of war 3 that much more. they could have put more into the cutscenes if they wanted to be inconsitanct and have some load times, but the game is better for it
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CDUB316

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#47 CDUB316
Member since 2009 • 6589 Posts

[QUOTE="lafiro93"]

Because its GAMEPLAY.

There is a demo out you know.

Hobbsey07

Yes, and i picked it up because i knew it was a hack and slash game. I rented it for the purpose of gameplay. Im just stating the graphical difference between CGI and in game.

this has been known for a VERY VERY long time

CGI cutscenes will always look better than gameplay.....i really don't know why you're upset about this, it's not surprising at all

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AnnoyedDragon

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#48 AnnoyedDragon
Member since 2006 • 9948 Posts

so tell me, where have you seen a game came close to its CG trailer?

roddollente

It would be your argument that Killzone 2 comes close to GCI quality, not my argument. This sort of question suggests that I am the one claiming something comes close to CGI; when it is you.

and uhh..the volumetric smoke scene is the beginning of the game, and that's less than a minute. are you telling me you're so keen to observe a 2d sprite in a game? huh, sad life you lead then.

roddollente

Again, it is your argument that the end product comes close to the CGI. When I point out an example of how it doesn't; you accuse me of having a sad life? Attacking my character rather than defending your own argument, that speaks badly of you; not me.

You are avoiding having to justify your own claim and trying to spin it to make me look bad :roll: if this is what I can expect from further discussion; we are done here.

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UncleLukex

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#49 UncleLukex
Member since 2010 • 127 Posts

[QUOTE="Snagal123"]

[QUOTE="Sollet"]

Nice try though.

marcos27pr

As in all 3 games use pre-rendered cutscenes, (yet i can't proof UC2 does), not all the cutscenes are pre-rendered. Clearly bad wording on my part.

PS3 Developers say all ther games are REAL TIME every time a game comes out they even say the 2005 KZ2 Trailer was ACTUALY GAMEPLAY LOL

ps3 real cgi

Uncharted2 its the most deciving one ther 4 Drakes in the game 1 for Multiplater 1 for Story gameplay 1 for REAL TIME buff Cinematic and 1 from CGI

ucc2

this is uncharted 2 in-game>>>>>>>>> x100 >>>>>>>>>>your post.

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AvIdGaMeR444

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#50 AvIdGaMeR444
Member since 2004 • 7031 Posts

Okay, so I just rented Darksiders, and the opening cutscene in my opinion looked Beautiful! I was so pumped about the in game graphics (because i have never seen screenshots) and i was getting right into the good mood. But once the game started, the graphics went down so much I almost put my controller down. If game developers are going to do that, couldn't they just meet at half way ground and make a game with considerably good graphics all around?

I felt so withdrawn after. :|

So my discussion is basically, Why won't developers try to have good graphics throughout the game, rather than exceptional opening teaser graphics, and poor graphics during the realy game?

Hobbsey07

You actually expected Darksiders ingame graphics to coincide with the opening cutscene...:|