CGI to Real game graphic lies.

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Gxgear

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#51 Gxgear
Member since 2003 • 10425 Posts

If you looked at a screenshots or even the back of the game case you would have known that in-game was never going to be as good as the opening cinematic. Personally I loved the in-game graphics except for some odd glitches here and there.

As for why developers do that, it's probably to set the tone of the game. People also have come to expect a little eye candy on the side.

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MFDOOM1983

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#52 MFDOOM1983
Member since 2010 • 8465 Posts

[QUOTE="Sully28"]

Yeah i hate CGI cutscenes, and commericals for games. A big offender of this is L4D2. The game has pretty good graphics, i dont understand why they dont just use gameplay for commericals.vashkey

I completely disagree. It looks barely any better than Half-Life 2. They could probably get it run it on the Playstation 2 if they really wanted. Resident Evil 4 looked more impressive.

joke post?

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UncleLukex

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#53 UncleLukex
Member since 2010 • 127 Posts

[QUOTE="roddollente"]

so tell me, where have you seen a game came close to its CG trailer?

AnnoyedDragon

It would be your argument that Killzone 2 comes close to GCI quality, not my argument. This sort of question suggests that I am the one claiming something comes close to CGI; when it is you.

and uhh..the volumetric smoke scene is the beginning of the game, and that's less than a minute. are you telling me you're so keen to observe a 2d sprite in a game? huh, sad life you lead then.

roddollente

Again, it is your argument that the end product comes close to the CGI. When I point out an example of how it doesn't; you accuse me of having a sad life? Attacking my character rather than defending your own argument, that speaks badly of you; not me.

You are avoiding having to justify your own claim and trying to spin it to make me look bad :roll: if this is what I can expect from further discussion; we are done here.

This>>>>>>>>>>>what ever you were just trying to say....

IGN

9.5

Graphics


"Phenomenal visuals prove that Guerrilla either met or surpassed that infamous E3 trailer. Some technical issues hold it back from being a completely flawless masterpiece."

http://ps3.ign.com/articles/949/949161p4.html

actually it would be YOUR argument that it's not, unbias journalists and non-fanboys think other wise.

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AnnoyedDragon

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#54 AnnoyedDragon
Member since 2006 • 9948 Posts

snip

UncleLukex

I'm not interested in whatever quotes you can dig up to justify your own personal bias, they do not change reality.

The 2D sprites in Killzone 2 don't magically become fully volumetric effects because you went quote mining rather than using your eyes. Also don't think just because I am focusing on volumetrics that I think that is the only difference, there are many quality differences between the two.

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RavenLoud

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#55 RavenLoud
Member since 2009 • 2874 Posts
I don't know.... These "gaming journalists" are arguably just fanboys in disguise with a college journalism degree. Gamespot said at X10 that the 360 version of FF13 looked more impressive than the PS3 version. :lol: IGNorance really isn't better (lol BF: BC 2 scores)
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nintendo-4life

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#56 nintendo-4life
Member since 2004 • 18281 Posts
yeah they used to do it alot more in the ps2 days, but now they are using more in game cutscenes. it is pretty distracting when there is a huge difference, but something like ff13 which i believe at times switches to cgi has little difference.Mckenna1845
The best CGI to ingame movement has to be in FFX. Although the graphical difference was huge, it was still seemless.... easily the best i've seen in any game, that and kingdom hearts, just beautiful.
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Marka1700

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#57 Marka1700
Member since 2003 • 7500 Posts

[QUOTE="UncleLukex"]

snip

AnnoyedDragon

I'm not interested in whatever quotes you can dig up to justify your own personal bias, they do not change reality.

The 2D sprites in Killzone 2 don't magically become fully volumetric effects because you went quote mining rather than using your eyes. Also don't think just because I am focusing on volumetrics that I think that is the only difference, there are many quality differences between the two.

The idea that 2006 commercial grade computer hardware can outdo a CGI sequence that probably took hours to render in 2005 is just entirely ridiculous and shouldn't even be up for argument.
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AnnoyedDragon

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#58 AnnoyedDragon
Member since 2006 • 9948 Posts

The idea that 2006 commercial grade computer hardware can outdo a CGI sequence that probably took hours to render in 2005 is just entirely ridiculous and shouldn't even be up for argument.Marka1700

Good thing I am not making that argument then.

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Marka1700

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#59 Marka1700
Member since 2003 • 7500 Posts

[QUOTE="Marka1700"]The idea that 2006 commercial grade computer hardware can outdo a CGI sequence that probably took hours to render in 2005 is just entirely ridiculous and shouldn't even be up for argument.AnnoyedDragon

Good thing I am not making that argument then.

I know, was just adding my two cents.
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deactivated-5e9357e99ffb8

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#60 deactivated-5e9357e99ffb8
Member since 2007 • 1255 Posts

Once you've played enough games you get an eye for picking out in engine graphics from CGI... Although honestly I don't think it's that hard to tell even when you pop in the disc for the first time. All I have to say is you probably didn't start gaming till this console generation because the last two console generation regularly sprinkled eye candy cgi cut scenes. Especially JRPGs. And it was still pretty common for other genres too. It was especially common on the Playstation and Playstation 2. vashkey

I'm just complaining about them. Sure I've seen them before, i just decided today that I wanted to discuss it.

I've been a gamer since I was young. N64, PS1, blah blah. I had a Ps2 so ive seen all this before. I've just been noticing it more because how much i pay attention to games now.

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deactivated-5e9357e99ffb8

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#61 deactivated-5e9357e99ffb8
Member since 2007 • 1255 Posts

[QUOTE="Hobbsey07"]

Okay, so I just rented Darksiders, and the opening cutscene in my opinion looked Beautiful! I was so pumped about the in game graphics (because i have never seen screenshots) and i was getting right into the good mood. But once the game started, the graphics went down so much I almost put my controller down. If game developers are going to do that, couldn't they just meet at half way ground and make a game with considerably good graphics all around?

I felt so withdrawn after. :|

So my discussion is basically, Why won't developers try to have good graphics throughout the game, rather than exceptional opening teaser graphics, and poor graphics during the realy game?

AvIdGaMeR444

You actually expected Darksiders ingame graphics to coincide with the opening cutscene...:|

I've never seen screenshots of the game, and i had no idea what to expect. I didn't realize the in game graphics would be so marginally worse.

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deactivated-5e9357e99ffb8

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#62 deactivated-5e9357e99ffb8
Member since 2007 • 1255 Posts

[QUOTE="Hobbsey07"]

[QUOTE="lafiro93"]

Because its GAMEPLAY.

There is a demo out you know.

CDUB316

Yes, and i picked it up because i knew it was a hack and slash game. I rented it for the purpose of gameplay. Im just stating the graphical difference between CGI and in game.

this has been known for a VERY VERY long time

CGI cutscenes will always look better than gameplay.....i really don't know why you're upset about this, it's not surprising at all

Some people are obviously not reading right.

I'm not saying i've never seen it before. Im just stating the HUGE difference in graphics. I've never seen it like Darksiders before, and thats what got me to post.