[QUOTE="Upparoom"][QUOTE="gaming25"]
lol @ other posters nitpicking TCs comment. Just because other games did it doesnt deny the validiy of TCs main point.
I am astounded that they would seriously add Killstreaks.Let us remember that the fundemental problem ofKillstreaks is that it makes people pay more attention to individual gameplay, playing at a safer pace and diminishes the "take one for the team" mentality as well. Overall it decreases the amount of teamwork. I also have no idea what first blood is doing in a killzone game. Gettingpoints for no reason wasnt the way it was done in KZ2.
gaming25
You always got points for no reason, they just didn't show you with big letters in the middle of the screen. The killstreaks are point bonuses, probably to balance out the racking up of points with support classes, and first blood is in plenty of games heavy on teamwork.
Besides, there were plenty of people playing for themselves in KZ2 and not for the team.
Not true. First of all, in KZ2, you got points for doing things that invovled teamwork, adding bonuses for how many people you killed in a row is ridiculous and serves no purpose in a game like this. There were also plenty of people who used teamwork in KZ2, and what will dissuade the people even more who didnt work as a team than adding a killstreak?And you probably get points for doing things that involve teamwork in this too. Trust me, kill bonuses will not ruin the teamwork in this game, and I'm sure the other classes get rewarded for similar things involving abilities. If people just want to run around and get kills, they will in every game they play. They're unavoidable.
Also, remember the medals and ribbons system? Many of those didn't reward teamwork. 8 kills with a pistol in 8 rounds isn't helping your team. I'm also pretty sure there was a one that gave you bonus points in bodycount. The number of bodycount only Radec Servers was ridiculous.
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