Cinematic walking.... just why?

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TheShadowLord07

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#101  Edited By TheShadowLord07
Member since 2006 • 23083 Posts

tbh the cinematic movement never bother me in games. now helicopter segments? those could die in a fire.

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rosko123

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#102  Edited By rosko123
Member since 2006 • 556 Posts

To be honest I don't really mind them when they're used sparingly. Like someone else said here I will often walk when a character is walking alongside and talking to me. Just seems a bit goofy when a character is walking next to you and telling you important information and you're able to just run around like a madman. To me that's a bit goofy. But I guess having the freedom to do either wouldn't be too much of a problem.

More games need to implement "The horse system" from Red dead redemption where one button automatically sets your pace to that of the NPC you're meant to be following/going alongside and with another press of the button you're free to do what you want.

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CrownKingArthur

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#103 CrownKingArthur
Member since 2013 • 5262 Posts

@sukraj said:

@CrownKingArthur said:

yes. its about as dumb as a cat flap in an elephant house.

brat farar yar

i'm afraid i do not understand the dialect you are using.

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Pikminmaniac

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#104 Pikminmaniac
Member since 2006 • 11514 Posts

This was one of my biggest points of contention in Uncharted 2. There are so many points in the game in which you just walk mindlessly because the story asked for it. I find these kinds of portions worse than cutscenes because they force player interaction that is essentially entirely irrelevant. At least cutscenes can be skipped for the most part.

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Renegade_Fury

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#105 Renegade_Fury
Member since 2003 • 21753 Posts

It's basically the same thing as a cutscene, so I don't have strong feelings about it either way. Just don't make me go through it again if I die is all I ask.

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soulitane

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#107 soulitane
Member since 2010 • 15091 Posts

@megaspiderweb09 said:

@soulitane said:

@megaspiderweb09 said:

@Wasdie: I know what you mean but if the game is trying to point your focus at a particular event, how do you suppose they do it when you wonder away on your own lol

Have you hold down a button to draw your attention but let you not view it if you don't care. Many games do this and it works fine and doesn't take away control from the player.

But then it really does not compare as it eliminates the feeling of pacing most of these games try to have. If a game was fast all through it, it would lack a sense of variety, these downtime moments are supposed to give the player space to catch their breath and digest the whole explosion that just happened, its the same in all other media too

Not really, if you stop and watch, the pacing is still there, if you don't, it's not. Plus, Uncharted 2 uses that kind of mechanic at times and it's heavily praised for its pacing. This method works perfectly well, and allows people who are on multiple play throughs to stuff the story and continue on without annoying hindrance. I'm really not seeing the difference between having the choice to stop and being forced to stop in terms of pacing, both achieve the same thing, one however gives the player the choice to stop.

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AznbkdX

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#108  Edited By AznbkdX
Member since 2012 • 4284 Posts

Not a fan of it, but I don't really mind usually. I am a patient person.

They should probably not do it though. Maybe on one really bad day I get mad at what is really a good game because of that. It just wouldn't be cool. :(

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sukraj

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#109 sukraj
Member since 2008 • 27859 Posts

@CrownKingArthur said:

@sukraj said:

@CrownKingArthur said:

yes. its about as dumb as a cat flap in an elephant house.

brat farar yar

i'm afraid i do not understand the dialect you are using.

yar but got not init bot get it ok bossman

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Gaming-Planet

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#110 Gaming-Planet
Member since 2008 • 21106 Posts

Because games are now mainstream. When they began to go mainstream, I hated a lot of my favorite franchises for bandwagoning shitty game mechanics that appeal to the mass. Eventually I grew on to it and accepted it. To spice things up, I went ahead and played a different genre, and eventually grew more fond to indie games which gave me that classic feel of how games were played.

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CrownKingArthur

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#111 CrownKingArthur
Member since 2013 • 5262 Posts
@sukraj said:

@CrownKingArthur said:

@sukraj said:

@CrownKingArthur said:

yes. its about as dumb as a cat flap in an elephant house.

brat farar yar

i'm afraid i do not understand the dialect you are using.

yar but got not init bot get it ok bossman

are your posts always this salient?

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illmatic87

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#112 illmatic87
Member since 2008 • 17935 Posts

I think developers used it to load assets in background to mask loading screens, like the usual elevator.

But somewhere down the line, people lost brain cells and now it's like... considered to be super mega awesome to walk.

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22Toothpicks

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#113  Edited By 22Toothpicks
Member since 2005 • 12546 Posts

Seems like an odd thing to complain about but I guess we all have our issues with games.

I am more concerned with so many games letting me see enemies through walls (damn near every Ubisoft game has this mechanic/ability to some degree).

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sukraj

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#114 sukraj
Member since 2008 • 27859 Posts

@CrownKingArthur said:
@sukraj said:

@CrownKingArthur said:

@sukraj said:

@CrownKingArthur said:

yes. its about as dumb as a cat flap in an elephant house.

brat farar yar

i'm afraid i do not understand the dialect you are using.

yar but got not init bot get it ok bossman

are your posts always this salient?

meh chana sagaa

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j2zon2591

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#115 j2zon2591
Member since 2005 • 3571 Posts

@R4gn4r0k said:

The uncharted games are full of them. And so is TLOU, but it never annoyed me. In fact, I love to see what the world had become in TLOU during those walking scenes.

@lundy86_4 said:

My God, yes! It's so thoroughly frustrating. Even more annoying, is when you follow an NPC, yet walk faster than them... Only to be either hindered, or have to wait.

Haha, I find that so much in video games: why is it so hard to walk at the same pace as them ? You either walk slower or faster than them... Why did they design the NPCs to walk at a pace that you cannot :P

lol I felt/thought the same way xD

Not a real bother tho.

I guess things like this is mostly bothersome to people possibly developing ADHD or OCD (@topic) if they're throwing plenty of hyperbolic statements.

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mehgat0n

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#116  Edited By mehgat0n
Member since 2013 • 34 Posts

This is annoying as **** (Resi 6 footage)

http://www.youtube.com/watch?v=QSS-Vzbowt4&t=4m0s

Try watching for more than 60 seconds, it's torture.

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Lulu_Lulu

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#117 Lulu_Lulu
Member since 2013 • 19564 Posts

@ mehgat0n

I remember that. That was annoying as **** !

See what they don't get is President Evil 4 didn't have to make you walk slow because if you ran without a care in the world, you'l step on a bear trap. Now thats good fucking gaming design.

Wooooooooooooooooooh !