CNET Prize Fight: 360S vs. PS3 slim...PS3 wins by .04!

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DroidPhysX

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#1 DroidPhysX
Member since 2010 • 17098 Posts

http://reviews.cnet.com/2722-9020_7-743.html?tag=rb_content;carouselMain

Discuss.

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adv_tr00per

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#2 adv_tr00per
Member since 2006 • 2605 Posts

It's a tie.

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KevinButlerVP

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#3 KevinButlerVP
Member since 2010 • 2378 Posts
good for the PS3, another win
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tempest91

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#4 tempest91
Member since 2003 • 2411 Posts

Online services 5 to 3.3, I think that argument is settled.

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tempest91

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#5 tempest91
Member since 2003 • 2411 Posts

didn't the PS3 win by 2.3KevinButlerVP

I didn't calculate it, but I think it's an average, not a total. Maybe I'm wrong though.

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ianuilliam

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#6 ianuilliam
Member since 2006 • 4955 Posts

It's a tie.

adv_tr00per

According to the link, overall result was winner = PS3.

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KevinButlerVP

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#7 KevinButlerVP
Member since 2010 • 2378 Posts

[QUOTE="KevinButlerVP"]didn't the PS3 win by 2.3tempest91

I didn't calculate it, but I think it's an average, not a total. Maybe I'm wrong though.

yeah I was just looking at the last round by accident, not the entire thing
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FIipMode

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#8 FIipMode
Member since 2009 • 10850 Posts

Online services 5 to 3.3, I think that argument is settled.

tempest91

What argument? That XBL is superior to PSN? Who argued PSN was a better online service? People just don't want to pay for online.

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tempest91

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#9 tempest91
Member since 2003 • 2411 Posts

[QUOTE="tempest91"]

Online services 5 to 3.3, I think that argument is settled.

FIipMode

What argument? That XBL is superior to PSN? Who argued PSN was a better online service? People just don't want to pay for online.

It was a joke, and a response to the playstation plus thread from yesterday.

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3rdbass

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#10 3rdbass
Member since 2009 • 3301 Posts

[QUOTE="tempest91"]

Online services 5 to 3.3, I think that argument is settled.

FIipMode

What argument? That XBL is superior to PSN? Who argued PSN was a better online service? People just don't want to pay for online.

Exactly even if it is a better experience. Now if you only game online for the most part I could see the reason why you would just get a 360. Personally I loved how they felt that exclusive games were better on the PS3 also even though PSN ones were lacking compared to XBLA.

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R3FURBISHED

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#11 R3FURBISHED
Member since 2008 • 12408 Posts
That video was stupid...or maybe it was just that graphics carry so much weight.
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FIipMode

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#12 FIipMode
Member since 2009 • 10850 Posts

[QUOTE="FIipMode"]

[QUOTE="tempest91"]

Online services 5 to 3.3, I think that argument is settled.

tempest91

What argument? That XBL is superior to PSN? Who argued PSN was a better online service? People just don't want to pay for online.

It was a joke, and a response to the playstation plus thread from yesterday.

Well at least put a ":P" or something :P.

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Keiji993

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#13 Keiji993
Member since 2009 • 1059 Posts

Nothing but facts and good information but PS3 weakness can still be still be fixed if the big patch rumor is true.

XBL>>>PSN but noone wants to pay for online on top of monthly fee for online.

If Microsoft had online in XBL silver most people wouldnt even bother with XBl gold tbh.

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tempest91

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#14 tempest91
Member since 2003 • 2411 Posts

[QUOTE="tempest91"]

[QUOTE="FIipMode"]

What argument? That XBL is superior to PSN? Who argued PSN was a better online service? People just don't want to pay for online.

FIipMode

It was a joke, and a response to the playstation plus thread from yesterday.

Well at least put a ":P" or something :P.

Sorry, i always forget that sarcasm only works in person...:oops:

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dvalo9

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#16 dvalo9
Member since 2010 • 1301 Posts
even though the ps3 won i think the comparisons were a bit 360 friendly. i cant stand the new shape of the 360 its so awkward looking in my set up. when its stood up the ps3 slim looks great
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tempest91

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#17 tempest91
Member since 2003 • 2411 Posts

even though the ps3 won i think the comparisons were a bit 360 friendly. i cant stand the new shape of the 360 its so awkward looking in my set up. when its stood up the ps3 slim looks greatdvalo9

I don't have a 360s, but what about it awkward?

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BZSIN

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#18 BZSIN
Member since 2005 • 7889 Posts

Nothing but facts and good information but PS3 weakness can still be still be fixed if the big patch rumor is true.

XBL>>>PSN but noone wants to pay for online on top of monthly fee for online.

If Microsoft had online in XBL silver most people wouldnt even bother with XBl gold tbh.

Keiji993
What's the big patch rumour? I haven't been here much recently so I must have missed it.
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hd5870corei7

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#19 hd5870corei7
Member since 2010 • 1612 Posts

Winning only by 0.4? blasphemy.

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svetzenlether

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#20 svetzenlether
Member since 2003 • 3082 Posts

Cnet should've called this particular prize fight "Consolation Round", or "Second Place Battle" or something along those lines...

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Zophar87

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#21 Zophar87
Member since 2008 • 4344 Posts

It was a joke, and a response to the playstation plus thread from yesterday.

tempest91

So Playstation won a poll from a Playstation thread? That's not biased at all...

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Blazerdt47

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#22 Blazerdt47
Member since 2004 • 5671 Posts

[QUOTE="FIipMode"]

[QUOTE="tempest91"]

Online services 5 to 3.3, I think that argument is settled.

3rdbass

What argument? That XBL is superior to PSN? Who argued PSN was a better online service? People just don't want to pay for online.

Exactly even if it is a better experience. Now if you only game online for the most part I could see the reason why you would just get a 360. Personally I loved how they felt that exclusive games were better on the PS3 also even though PSN ones were lacking compared to XBLA.

Your talking about the online exclusives like Braid and Flower right? Or are you talking about exclusives meaning all games?

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tempest91

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#23 tempest91
Member since 2003 • 2411 Posts

[QUOTE="tempest91"]

It was a joke, and a response to the playstation plus thread from yesterday.

Zophar87

So Playstation won a poll from a Playstation thread? That's not biased at all...

I just thought it was funny that there were several people defending plus's value to the death, and all 3 of these guys dismiss it and Home as a feeble attempt to strike back at XBL.

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Munasha

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#24 Munasha
Member since 2004 • 459 Posts
funny how poeple said Bluray would fail and everyone will switch to downloadable Media
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clone01

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#25 clone01
Member since 2003 • 29845 Posts
good for the PS3, another winKevinButlerVP
why do you care? do you have stock in sony?
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tempest91

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#26 tempest91
Member since 2003 • 2411 Posts

funny how poeple said Bluray would fail and everyone will switch to downloadable MediaMunasha

I think the PSP GO proved otherwise...

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Zophar87

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#27 Zophar87
Member since 2008 • 4344 Posts

funny how poeple said Bluray would fail and everyone will switch to downloadable MediaMunasha

In my years as a gamer, I have found that people say A LOT.

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clone01

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#28 clone01
Member since 2003 • 29845 Posts
funny how poeple said Bluray would fail and everyone will switch to downloadable MediaMunasha
it hasn't failed yet. that being said (and believe me, i really like my PS3 for bluray), its mighty convenient to just download an hd movie via the many means of traffic available. especially nice if you don't want to wait for netflix in the mail.
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3rdbass

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#29 3rdbass
Member since 2009 • 3301 Posts

[QUOTE="3rdbass"]

[QUOTE="FIipMode"]

What argument? That XBL is superior to PSN? Who argued PSN was a better online service? People just don't want to pay for online.

Blazerdt47

Exactly even if it is a better experience. Now if you only game online for the most part I could see the reason why you would just get a 360. Personally I loved how they felt that exclusive games were better on the PS3 also even though PSN ones were lacking compared to XBLA.

Your talking about the online exclusives like Braid and Flower right? Or are you talking about exclusives meaning all games?

They were talking about disc based exclusives being better on the PS3 now but this being outweighed by XBLA DD ones being better than PSN DD.

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deactivated-660c2894dc19c

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#30 deactivated-660c2894dc19c
Member since 2004 • 2190 Posts

funny how poeple said Bluray would fail and everyone will switch to downloadable MediaMunasha

Bluray won't fail. In the time it would take me to download one bluray movie, I would drive.. no, walk slowly, to a store and buy the disc and walk slowly back home and watch it couple times. I can see the downloadable media as a future, but it isn't close future yet. Maybe 10 years from now on or so.

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KevinButlerVP

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#31 KevinButlerVP
Member since 2010 • 2378 Posts
[QUOTE="KevinButlerVP"]good for the PS3, another winclone01
why do you care? do you have stock in sony?

huh? since when was this thread about sales or money, this is about a scoring
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clone01

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#33 clone01
Member since 2003 • 29845 Posts
[QUOTE="clone01"][QUOTE="KevinButlerVP"]good for the PS3, another winKevinButlerVP
why do you care? do you have stock in sony?

huh? since when was this thread about sales or money, this is about a scoring

scoring what? how did you win? because your hunk of plastic beat another hunk of plastic on CNET? and, sorry, if you believe sony, ms, or ninty care about much more than sales, i'd have to say you're mistaken.
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clone01

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#34 clone01
Member since 2003 • 29845 Posts

[QUOTE="clone01"][QUOTE="KevinButlerVP"]good for the PS3, another winFanboy425

why do you care? do you have stock in sony?

I have stocks in Sony

good for you...unfortunately, nintendo is probably the horse you should have bet on this gen. just sayin'.
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gamer-adam1

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#35 gamer-adam1
Member since 2008 • 4188 Posts

[QUOTE="Munasha"]funny how poeple said Bluray would fail and everyone will switch to downloadable MediaIcarian

Bluray won't fail. In the time it would take me to download one bluray movie, I would drive.. no, walk slowly, to a store and buy the disc and walk slowly back home and watch it couple times. I can see the downloadable media as a future, but it isn't close future yet. Maybe 10 years from now on or so.

Bluray can still fail, as DVD is still very popular, I think it will take a few years before we are sure bluray didnt fail. Netflix coming to canada and UK, could put a dent in bluray and dvd sales.....if they are HD quality. in North American DD will not be meanstream in like forever, but the west of the world it would be no problem

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nickjkl

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#36 nickjkl
Member since 2005 • 61 Posts

this review this review wtf is up with this comparison

round 5 graphics

jeff games look the same

scott Technically, the PS3 can knock the socks off the Xbox 360, but we've rarely seen any games other than first-party titles that really take a step forward.

the only person i can only agree withnon bias on this article is brian

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Floppy_Jim

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#37 Floppy_Jim
Member since 2007 • 25933 Posts
By 0.4? Domination! Chalk up another win!
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mystervj

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#38 mystervj
Member since 2010 • 2213 Posts
[QUOTE="KevinButlerVP"][QUOTE="clone01"] why do you care? do you have stock in sony?clone01
huh? since when was this thread about sales or money, this is about a scoring

scoring what? how did you win? because your hunk of plastic beat another hunk of plastic on CNET? and, sorry, if you believe sony, ms, or ninty care about much more than sales, i'd have to say you're mistaken.

So it went from asking if he holds stock to Sony only cares about sales? :lol: I like how you are so consistent. A win is a win, if you don't care about it doesn't mean nobody else does.
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clone01

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#39 clone01
Member since 2003 • 29845 Posts
[QUOTE="clone01"][QUOTE="KevinButlerVP"] huh? since when was this thread about sales or money, this is about a scoringmystervj
scoring what? how did you win? because your hunk of plastic beat another hunk of plastic on CNET? and, sorry, if you believe sony, ms, or ninty care about much more than sales, i'd have to say you're mistaken.

So it went from asking if he holds stock to Sony only cares about sales? :lol: I like how you are so consistent. how did he win? i'm just asking. what did he gain? kudos on a cnet battle? possible sales? how is that inconsistent? A win is a win, if you don't care about it doesn't mean nobody else does.

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leadernator

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#40 leadernator
Member since 2003 • 9064 Posts

[QUOTE="KevinButlerVP"]good for the PS3, another winclone01
why do you care? do you have stock in sony?

Chill out man, this is SYSTEM WARS. That's why he cares :|

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Executor_84

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#41 Executor_84
Member since 2010 • 72 Posts
Xbox 360 versions of multiplatform games have better graphics than PS3 versions 95% of the time. The reviews and comparisons prove these facts. You specifically mentioned some games from Rockstar, so I will talk about those two games right now: * Grand Theft Auto 4: This game runs at a native resolution of 720p on Xbox 360. This is the standard specification set for high-definition resolution. The PS3 version runs at a native resolution of only 640p, which technically does not meet the requirement needed to be considered "high-definition." This means the PS3 version is ****fied as "sub-HD." The Xbox 360 version of Grand Theft Auto 4 has "sharper" graphics with more detail in each texture due to the fact that the resolution is higher. The PS3 version has a "blurrier" look that fanboys try to say is "smoother." But saying that you like the PS3 version because it is "smoother" is the same as saying you like a VHS cassette more than a Blu-ray because the VHS version is "smoother" due to the lower resolution. Obviously the Xbox 360 version has superior graphics. * Red Dead Redemption: This is the exact same scenario as Grand Theft Auto 4. The Xbox 360 runs in true high-definition while the PS3 version runs at sub-HD resolution. The Xbox 360 version has more detail and sharper graphics due to the fact that the PS3 GPU and CPU cannot display that many polygons and pixels smoothly while still maintaining a steady framerate. Someone also mentioned Dragon Age: Origins. This game has pluses and minuses graphically on both the Xbox 360 and the PS3. The reason for this is because "space" is an issue due to the fact that more than 8GB of space is needed. The developers were forced to decide if they should include all the textures in the Xbox 360 version or leave some out because the DVD didn't offer enough space. Rather than leaving out textures, the developers decided to include all the textures with less pixel detail in each texture (a form of compression). This means that although the Xbox 360 version does run natively at 720p, it has a "blurry" appearance with less detail than the PS3 version. This type of problem occurs in less than 1% of third party games due to the fact that over 99% of third-party multiplatform games do not require over 8GB of space. The PS3 version of Dragon Age: Origins has graphic problems, too, though. The PS3 version has an unsteady framerate with graphic slowdown. The Xbox 360 version has a perfectly smooth framerate. Once again, this is because the Xbox 360 GPU is superior to the PS3 GPU. The Xbox 360 GPU (Graphics Processing Unit) is capable of displaying up to 500,000,000 polygons per second while the PS3 GPU is capable of displaying only 275,000,000 polygons per second. This effects graphics in several ways: * Framerate: Xbox 360 versions of games almost always have smoother framerates than PS3 versions. Sometimes Xbox 360 versions even run at twice the framerate as the PS3 version. Some sports games such as All-Pro Football, Madden, and NHL Hockey have run at 60 frames per second on Xbox 360 but only 30 frames per second on PS3. Similarly, games like F.E.A.R. and Splinter Cell have run at 30 frames per second on Xbox 360 but have droped as low as 20 frames per second on PS3, causing graphic slowdown and screen-flicker problems. * Resolution: Sometimes developers decide to make the resolution of the Xbox 360 version higher, since a game using 275,000,000 polygons as the Lowest Common Denominator is pushing the PS3 to its limit while still leaving the Xbox 360 with untapped resources. One example of this is Soul Calibur 4 which was originally designed as a PS3 exclusive. When Namco decided to release the game for Xbox 360, the developers decided to raise the resolution by 40%. The PS3 version runs at 1280x720p, while the Xbox 360 version runs at 1365x960p. * Polygon Detail: When developers create multiplatform games, they don't always want to use a lowest common denominator based on the PS3's weaker polygon power. When this happens, it means sacrifices are made in the PS3 version. For example, there are racing games where you can see waves of water moving in the background under bridges in the Xbox 360 versons. But in the PS3 versions you can see the waves of water, but they don't move; they remain still. This is one example of how the Xbox 360 GPU can display more moving objects and more polygons than the PS3. This is also why a game like Bayonetta has graphic objects that are visible in the Xbox 360 version, but not included at all in the PS3 version. For example, in the Xbox 360 version there is a beautiful clock tower in the background, but in the PS3 version that clock tower doesn't appear at all because it is made up of too many polygons for the PS3 to handle without framerate problems. Load times are also an area where Xbox 360 versions of games are superior to PS3 versions. The reason for this is because Xbox 360 transfers data at a rate of 16MB per second, compared to only 9MB per second on the PS3. One ****c example of how this affects gaming is Marvel Ultimate Alliance. In this game you need to swap characters literally hundreds of times over the 15 hours it takes to beat the game. Each time you swap a character in the Xbox 360 version it takes only three seconds to load. But in the PS3 version it takes a whopping eight seconds to load every time you swap a character. This means for eight full seconds you are staring at a blank screen. It makes a big difference that affects gameplay. Same thing with Tekken 6, which was originally announced as a PS3 exclusive. Graphically both versions are identical. The one difference is the Xbox 360 version loads faster. There is no doubt the Xbox 360 has significantly better third-party multiplatform software than the PS3. As far as first-party exclusives go, the PS3 has exclusives that do a better job of taking advantage of the space offered by the Blu-ray disc, which helps the PS3 show off some of its advantages. But the PS3 exclusive content from first-party developers still have plenty of problems. Some of these problems are: * InFamous: A game known for graphic glitches. Graphically this game is not impressive. * MAG: This game shows off the PS3 Cell CPU can handle a lot of mathematical calculations (MFLOPS -- Millions of Floating Point Operations Per Second) by allowing 256 players to play simultaneously. This is the one and only advantage the PS3 CPU has over the Xbox 360 PowerPC CPU. The original design of the PS3 called for the use of two Cell CPU processors, but Sony was not able to include two Cell CPU processors at an affordable price. Consequently, one Cell CPU was removed which created a lot of hardware bottlenecks and gave the PS3 a reputation of being difficult to program. This is why MAG has very disappointing graphics. In fact, even the PS3 magazines said that MAG "looks more like a high resolution PS2 game than a PS3 game." * Killzone 2: This game runs at only 30 frames per second and does not include any Co-Op gameplay in the story campaign. The PS3 CPU was not powerful enough to display high-quality graphics and offer co-op gameplay at the same time. Adding co-op gameplay limits what can be done graphically. Even the PS2 version of Killzone offered co-op. Killzone 2 has all sorts of interlacing problems in the distance when lots of enemies appear on the screen. There is even polygon pop-up which shows a short draw distance. * Gran Turismo 5: This game has been in development for over five years, yet it lags behind the competition. Cars in Gran Turismo 5 are made up of only 400,000 polygons. This would have been great compared to Forza Motorsport 2 in 2007, since Forza 2 displays only 100,000 polygons per car due to the fact that its graphics engine was based on the first Forza game from the original Xbox. But Forza Motorsport 3 uses a new graphics engine where cars are made up of 1,000,000 polygons per car. That means the cars in Forza Motorsport 3 have 2.5 times the polygon detail as the cars in Gran Turismo 5. What's even worse for Gran Turismo 5 is that the original resolution was supposed to be 1920x1080p. But the PS3 was not capable of displaying this level of resolution, so the developers were forced to reduce the resolution to only 960x1080p -- cutting the horizontal lines of resolution in half, which is very disappointing! Gran Turismo 5 runs at 60 frames per second while playing, just like Forza Motorsport 3. But Forza Motorsport 3 keeps the 60 frames per second framerate during replays, while Gran Turismo 5 drops to only 30 frames per second during replays. * God of War 3: This game tries to run at 60 frames per second, but there are times when it drops below 20 frames per second and causes slowdown on the screen. * Uncharted 2: Game looks nice, just like Heavy Rain and Alan Wake. Alan Wake shows Xbox 360 produces this same type of graphics in this genre with first-party exclusives. So, we can clearly see that Xbox 360 has software that speaks for itself in comparisons. When you compare first-party stuff it is apples vs oranges. But when you compare apples to apples with third-party multiplatform software, the Xbox 360 virtually always beats the PS3 with graphics, load times, and the number of people to play online with -- especially the number of people who have the ability to chat with a microphone while playing, since Xbox 360 comes with a microphone headset and PS3 doesn't. There are also ways of comparing "exclusives" due to the fact that PS3 "exclusives" such as Assassins Creed, Fight Night Round 3, Soul Calibur 4, and Tekken 6 all ended up being released for Xbox 360, too, and the Xbox 360 versions were better.
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RavenLoud

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#42 RavenLoud
Member since 2009 • 2874 Posts
[QUOTE="Executor_84"]Xbox 360 versions of multiplatform games have better graphics than PS3 versions 95% of the time. The reviews and comparisons prove these facts. You specifically mentioned some games from Rockstar, so I will talk about those two games right now: * Grand Theft Auto 4: This game runs at a native resolution of 720p on Xbox 360. This is the standard specification set for high-definition resolution. The PS3 version runs at a native resolution of only 640p, which technically does not meet the requirement needed to be considered "high-definition." This means the PS3 version is ****fied as "sub-HD." The Xbox 360 version of Grand Theft Auto 4 has "sharper" graphics with more detail in each texture due to the fact that the resolution is higher. The PS3 version has a "blurrier" look that fanboys try to say is "smoother." But saying that you like the PS3 version because it is "smoother" is the same as saying you like a VHS cassette more than a Blu-ray because the VHS version is "smoother" due to the lower resolution. Obviously the Xbox 360 version has superior graphics. * Red Dead Redemption: This is the exact same scenario as Grand Theft Auto 4. The Xbox 360 runs in true high-definition while the PS3 version runs at sub-HD resolution. The Xbox 360 version has more detail and sharper graphics due to the fact that the PS3 GPU and CPU cannot display that many polygons and pixels smoothly while still maintaining a steady framerate. Someone also mentioned Dragon Age: Origins. This game has pluses and minuses graphically on both the Xbox 360 and the PS3. The reason for this is because "space" is an issue due to the fact that more than 8GB of space is needed. The developers were forced to decide if they should include all the textures in the Xbox 360 version or leave some out because the DVD didn't offer enough space. Rather than leaving out textures, the developers decided to include all the textures with less pixel detail in each texture (a form of compression). This means that although the Xbox 360 version does run natively at 720p, it has a "blurry" appearance with less detail than the PS3 version. This type of problem occurs in less than 1% of third party games due to the fact that over 99% of third-party multiplatform games do not require over 8GB of space. The PS3 version of Dragon Age: Origins has graphic problems, too, though. The PS3 version has an unsteady framerate with graphic slowdown. The Xbox 360 version has a perfectly smooth framerate. Once again, this is because the Xbox 360 GPU is superior to the PS3 GPU. The Xbox 360 GPU (Graphics Processing Unit) is capable of displaying up to 500,000,000 polygons per second while the PS3 GPU is capable of displaying only 275,000,000 polygons per second. This effects graphics in several ways: * Framerate: Xbox 360 versions of games almost always have smoother framerates than PS3 versions. Sometimes Xbox 360 versions even run at twice the framerate as the PS3 version. Some sports games such as All-Pro Football, Madden, and NHL Hockey have run at 60 frames per second on Xbox 360 but only 30 frames per second on PS3. Similarly, games like F.E.A.R. and Splinter Cell have run at 30 frames per second on Xbox 360 but have droped as low as 20 frames per second on PS3, causing graphic slowdown and screen-flicker problems. * Resolution: Sometimes developers decide to make the resolution of the Xbox 360 version higher, since a game using 275,000,000 polygons as the Lowest Common Denominator is pushing the PS3 to its limit while still leaving the Xbox 360 with untapped resources. One example of this is Soul Calibur 4 which was originally designed as a PS3 exclusive. When Namco decided to release the game for Xbox 360, the developers decided to raise the resolution by 40%. The PS3 version runs at 1280x720p, while the Xbox 360 version runs at 1365x960p. * Polygon Detail: When developers create multiplatform games, they don't always want to use a lowest common denominator based on the PS3's weaker polygon power. When this happens, it means sacrifices are made in the PS3 version. For example, there are racing games where you can see waves of water moving in the background under bridges in the Xbox 360 versons. But in the PS3 versions you can see the waves of water, but they don't move; they remain still. This is one example of how the Xbox 360 GPU can display more moving objects and more polygons than the PS3. This is also why a game like Bayonetta has graphic objects that are visible in the Xbox 360 version, but not included at all in the PS3 version. For example, in the Xbox 360 version there is a beautiful clock tower in the background, but in the PS3 version that clock tower doesn't appear at all because it is made up of too many polygons for the PS3 to handle without framerate problems. Load times are also an area where Xbox 360 versions of games are superior to PS3 versions. The reason for this is because Xbox 360 transfers data at a rate of 16MB per second, compared to only 9MB per second on the PS3. One ****c example of how this affects gaming is Marvel Ultimate Alliance. In this game you need to swap characters literally hundreds of times over the 15 hours it takes to beat the game. Each time you swap a character in the Xbox 360 version it takes only three seconds to load. But in the PS3 version it takes a whopping eight seconds to load every time you swap a character. This means for eight full seconds you are staring at a blank screen. It makes a big difference that affects gameplay. Same thing with Tekken 6, which was originally announced as a PS3 exclusive. Graphically both versions are identical. The one difference is the Xbox 360 version loads faster. There is no doubt the Xbox 360 has significantly better third-party multiplatform software than the PS3. As far as first-party exclusives go, the PS3 has exclusives that do a better job of taking advantage of the space offered by the Blu-ray disc, which helps the PS3 show off some of its advantages. But the PS3 exclusive content from first-party developers still have plenty of problems. Some of these problems are: * InFamous: A game known for graphic glitches. Graphically this game is not impressive. * MAG: This game shows off the PS3 Cell CPU can handle a lot of mathematical calculations (MFLOPS -- Millions of Floating Point Operations Per Second) by allowing 256 players to play simultaneously. This is the one and only advantage the PS3 CPU has over the Xbox 360 PowerPC CPU. The original design of the PS3 called for the use of two Cell CPU processors, but Sony was not able to include two Cell CPU processors at an affordable price. Consequently, one Cell CPU was removed which created a lot of hardware bottlenecks and gave the PS3 a reputation of being difficult to program. This is why MAG has very disappointing graphics. In fact, even the PS3 magazines said that MAG "looks more like a high resolution PS2 game than a PS3 game." * Killzone 2: This game runs at only 30 frames per second and does not include any Co-Op gameplay in the story campaign. The PS3 CPU was not powerful enough to display high-quality graphics and offer co-op gameplay at the same time. Adding co-op gameplay limits what can be done graphically. Even the PS2 version of Killzone offered co-op. Killzone 2 has all sorts of interlacing problems in the distance when lots of enemies appear on the screen. There is even polygon pop-up which shows a short draw distance. * Gran Turismo 5: This game has been in development for over five years, yet it lags behind the competition. Cars in Gran Turismo 5 are made up of only 400,000 polygons. This would have been great compared to Forza Motorsport 2 in 2007, since Forza 2 displays only 100,000 polygons per car due to the fact that its graphics engine was based on the first Forza game from the original Xbox. But Forza Motorsport 3 uses a new graphics engine where cars are made up of 1,000,000 polygons per car. That means the cars in Forza Motorsport 3 have 2.5 times the polygon detail as the cars in Gran Turismo 5. What's even worse for Gran Turismo 5 is that the original resolution was supposed to be 1920x1080p. But the PS3 was not capable of displaying this level of resolution, so the developers were forced to reduce the resolution to only 960x1080p -- cutting the horizontal lines of resolution in half, which is very disappointing! Gran Turismo 5 runs at 60 frames per second while playing, just like Forza Motorsport 3. But Forza Motorsport 3 keeps the 60 frames per second framerate during replays, while Gran Turismo 5 drops to only 30 frames per second during replays. * God of War 3: This game tries to run at 60 frames per second, but there are times when it drops below 20 frames per second and causes slowdown on the screen. * Uncharted 2: Game looks nice, just like Heavy Rain and Alan Wake. Alan Wake shows Xbox 360 produces this same type of graphics in this genre with first-party exclusives. So, we can clearly see that Xbox 360 has software that speaks for itself in comparisons. When you compare first-party stuff it is apples vs oranges. But when you compare apples to apples with third-party multiplatform software, the Xbox 360 virtually always beats the PS3 with graphics, load times, and the number of people to play online with -- especially the number of people who have the ability to chat with a microphone while playing, since Xbox 360 comes with a microphone headset and PS3 doesn't. There are also ways of comparing "exclusives" due to the fact that PS3 "exclusives" such as Assassins Creed, Fight Night Round 3, Soul Calibur 4, and Tekken 6 all ended up being released for Xbox 360, too, and the Xbox 360 versions were better.

Wow, this confirms that there are big 3 employees on this forum after all :P
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Santesyu

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#43 Santesyu
Member since 2008 • 4451 Posts

Not to much shock tbh interesting IGN compared 360 and ps3 aswell..

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HelloMoto56

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#44 HelloMoto56
Member since 2010 • 1233 Posts

t3h Trey :D!...again!

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#45 XboximusPrime
Member since 2009 • 5405 Posts

As far as graphics comparison part goes, isnt having slightly better multiplats, the stuff that makes up most of our gaming these days, a really big plus for the syestem? To the extent where it could be a deciding factor?

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#46 crimsonsabre
Member since 2006 • 746 Posts

As far as graphics comparison part goes, isnt having slightly better multiplats, the stuff that makes up most of our gaming these days, a really big plus for the syestem? To the extent where it could be a deciding factor?

XboximusPrime

argue with with this: both ign and cnet gave the win to the ps3. argue with that.

:)

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#47 HelloMoto56
Member since 2010 • 1233 Posts

As far as graphics comparison part goes, isnt having slightly better multiplats, the stuff that makes up most of our gaming these days, a really big plus for the syestem? To the extent where it could be a deciding factor?

XboximusPrime

not really.

there's definitely a differentiation between the two, but to the average gamer it won't be blatantly obvious to where their immediate thought is: "wow...butchered port much?"

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#48 KevinButlerVP
Member since 2010 • 2378 Posts
[QUOTE="Executor_84"]Xbox 360 versions of multiplatform games have better graphics than PS3 versions 95% of the time. The reviews and comparisons prove these facts. You specifically mentioned some games from Rockstar, so I will talk about those two games right now: * Grand Theft Auto 4: This game runs at a native resolution of 720p on Xbox 360. This is the standard specification set for high-definition resolution. The PS3 version runs at a native resolution of only 640p, which technically does not meet the requirement needed to be considered "high-definition." This means the PS3 version is ****fied as "sub-HD." The Xbox 360 version of Grand Theft Auto 4 has "sharper" graphics with more detail in each texture due to the fact that the resolution is higher. The PS3 version has a "blurrier" look that fanboys try to say is "smoother." But saying that you like the PS3 version because it is "smoother" is the same as saying you like a VHS cassette more than a Blu-ray because the VHS version is "smoother" due to the lower resolution. Obviously the Xbox 360 version has superior graphics. * Red Dead Redemption: This is the exact same scenario as Grand Theft Auto 4. The Xbox 360 runs in true high-definition while the PS3 version runs at sub-HD resolution. The Xbox 360 version has more detail and sharper graphics due to the fact that the PS3 GPU and CPU cannot display that many polygons and pixels smoothly while still maintaining a steady framerate. Someone also mentioned Dragon Age: Origins. This game has pluses and minuses graphically on both the Xbox 360 and the PS3. The reason for this is because "space" is an issue due to the fact that more than 8GB of space is needed. The developers were forced to decide if they should include all the textures in the Xbox 360 version or leave some out because the DVD didn't offer enough space. Rather than leaving out textures, the developers decided to include all the textures with less pixel detail in each texture (a form of compression). This means that although the Xbox 360 version does run natively at 720p, it has a "blurry" appearance with less detail than the PS3 version. This type of problem occurs in less than 1% of third party games due to the fact that over 99% of third-party multiplatform games do not require over 8GB of space. The PS3 version of Dragon Age: Origins has graphic problems, too, though. The PS3 version has an unsteady framerate with graphic slowdown. The Xbox 360 version has a perfectly smooth framerate. Once again, this is because the Xbox 360 GPU is superior to the PS3 GPU. The Xbox 360 GPU (Graphics Processing Unit) is capable of displaying up to 500,000,000 polygons per second while the PS3 GPU is capable of displaying only 275,000,000 polygons per second. This effects graphics in several ways: * Framerate: Xbox 360 versions of games almost always have smoother framerates than PS3 versions. Sometimes Xbox 360 versions even run at twice the framerate as the PS3 version. Some sports games such as All-Pro Football, Madden, and NHL Hockey have run at 60 frames per second on Xbox 360 but only 30 frames per second on PS3. Similarly, games like F.E.A.R. and Splinter Cell have run at 30 frames per second on Xbox 360 but have droped as low as 20 frames per second on PS3, causing graphic slowdown and screen-flicker problems. * Resolution: Sometimes developers decide to make the resolution of the Xbox 360 version higher, since a game using 275,000,000 polygons as the Lowest Common Denominator is pushing the PS3 to its limit while still leaving the Xbox 360 with untapped resources. One example of this is Soul Calibur 4 which was originally designed as a PS3 exclusive. When Namco decided to release the game for Xbox 360, the developers decided to raise the resolution by 40%. The PS3 version runs at 1280x720p, while the Xbox 360 version runs at 1365x960p. * Polygon Detail: When developers create multiplatform games, they don't always want to use a lowest common denominator based on the PS3's weaker polygon power. When this happens, it means sacrifices are made in the PS3 version. For example, there are racing games where you can see waves of water moving in the background under bridges in the Xbox 360 versons. But in the PS3 versions you can see the waves of water, but they don't move; they remain still. This is one example of how the Xbox 360 GPU can display more moving objects and more polygons than the PS3. This is also why a game like Bayonetta has graphic objects that are visible in the Xbox 360 version, but not included at all in the PS3 version. For example, in the Xbox 360 version there is a beautiful clock tower in the background, but in the PS3 version that clock tower doesn't appear at all because it is made up of too many polygons for the PS3 to handle without framerate problems. Load times are also an area where Xbox 360 versions of games are superior to PS3 versions. The reason for this is because Xbox 360 transfers data at a rate of 16MB per second, compared to only 9MB per second on the PS3. One ****c example of how this affects gaming is Marvel Ultimate Alliance. In this game you need to swap characters literally hundreds of times over the 15 hours it takes to beat the game. Each time you swap a character in the Xbox 360 version it takes only three seconds to load. But in the PS3 version it takes a whopping eight seconds to load every time you swap a character. This means for eight full seconds you are staring at a blank screen. It makes a big difference that affects gameplay. Same thing with Tekken 6, which was originally announced as a PS3 exclusive. Graphically both versions are identical. The one difference is the Xbox 360 version loads faster. There is no doubt the Xbox 360 has significantly better third-party multiplatform software than the PS3. As far as first-party exclusives go, the PS3 has exclusives that do a better job of taking advantage of the space offered by the Blu-ray disc, which helps the PS3 show off some of its advantages. But the PS3 exclusive content from first-party developers still have plenty of problems. Some of these problems are: * InFamous: A game known for graphic glitches. Graphically this game is not impressive. * MAG: This game shows off the PS3 Cell CPU can handle a lot of mathematical calculations (MFLOPS -- Millions of Floating Point Operations Per Second) by allowing 256 players to play simultaneously. This is the one and only advantage the PS3 CPU has over the Xbox 360 PowerPC CPU. The original design of the PS3 called for the use of two Cell CPU processors, but Sony was not able to include two Cell CPU processors at an affordable price. Consequently, one Cell CPU was removed which created a lot of hardware bottlenecks and gave the PS3 a reputation of being difficult to program. This is why MAG has very disappointing graphics. In fact, even the PS3 magazines said that MAG "looks more like a high resolution PS2 game than a PS3 game." * Killzone 2: This game runs at only 30 frames per second and does not include any Co-Op gameplay in the story campaign. The PS3 CPU was not powerful enough to display high-quality graphics and offer co-op gameplay at the same time. Adding co-op gameplay limits what can be done graphically. Even the PS2 version of Killzone offered co-op. Killzone 2 has all sorts of interlacing problems in the distance when lots of enemies appear on the screen. There is even polygon pop-up which shows a short draw distance. * Gran Turismo 5: This game has been in development for over five years, yet it lags behind the competition. Cars in Gran Turismo 5 are made up of only 400,000 polygons. This would have been great compared to Forza Motorsport 2 in 2007, since Forza 2 displays only 100,000 polygons per car due to the fact that its graphics engine was based on the first Forza game from the original Xbox. But Forza Motorsport 3 uses a new graphics engine where cars are made up of 1,000,000 polygons per car. That means the cars in Forza Motorsport 3 have 2.5 times the polygon detail as the cars in Gran Turismo 5. What's even worse for Gran Turismo 5 is that the original resolution was supposed to be 1920x1080p. But the PS3 was not capable of displaying this level of resolution, so the developers were forced to reduce the resolution to only 960x1080p -- cutting the horizontal lines of resolution in half, which is very disappointing! Gran Turismo 5 runs at 60 frames per second while playing, just like Forza Motorsport 3. But Forza Motorsport 3 keeps the 60 frames per second framerate during replays, while Gran Turismo 5 drops to only 30 frames per second during replays. * God of War 3: This game tries to run at 60 frames per second, but there are times when it drops below 20 frames per second and causes slowdown on the screen. * Uncharted 2: Game looks nice, just like Heavy Rain and Alan Wake. Alan Wake shows Xbox 360 produces this same type of graphics in this genre with first-party exclusives. So, we can clearly see that Xbox 360 has software that speaks for itself in comparisons. When you compare first-party stuff it is apples vs oranges. But when you compare apples to apples with third-party multiplatform software, the Xbox 360 virtually always beats the PS3 with graphics, load times, and the number of people to play online with -- especially the number of people who have the ability to chat with a microphone while playing, since Xbox 360 comes with a microphone headset and PS3 doesn't. There are also ways of comparing "exclusives" due to the fact that PS3 "exclusives" such as Assassins Creed, Fight Night Round 3, Soul Calibur 4, and Tekken 6 all ended up being released for Xbox 360, too, and the Xbox 360 versions were better.

:lol: how many times have you posted this exact same message in other threads
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Santesyu

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#49 Santesyu
Member since 2008 • 4451 Posts

[QUOTE="XboximusPrime"]

As far as graphics comparison part goes, isnt having slightly better multiplats, the stuff that makes up most of our gaming these days, a really big plus for the syestem? To the extent where it could be a deciding factor?

crimsonsabre

argue with with this: both ign and cnet gave the win to the ps3. argue with that.

:)

untill gamespot comes out with the oppisite comparision what t hen lol.
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#50 XboximusPrime
Member since 2009 • 5405 Posts

[QUOTE="XboximusPrime"]

As far as graphics comparison part goes, isnt having slightly better multiplats, the stuff that makes up most of our gaming these days, a really big plus for the syestem? To the extent where it could be a deciding factor?

HelloMoto56

not really.

there's definitely a differentiation between the two, but to the average gamer it won't be blatantly obvious to where their immediate thought is: "wow...butchered port much?"

Not a butchered port, but atleast not one with the same graphical quality. And why wouldnt you want the best looking and running one? dosent make sense to me. Its like Ignoring that XBOX 1 recieved the better multiplat if you have the choice to play it on that. And why wouldnt you want that better version?

Also, this isnt anoticeable difference? http://www.lensoftruth.com/?p=21110what about this? http://www.lensoftruth.com/?p=16135Or this: http://www.lensoftruth.com/?p=19855

If I got the PS3 versions of these if I could have gotten the 360 version, id feel mighty stupid. and thats what im talking about. That feeling of knowing you arent stupid for buying it on one syestem because chances are itll be worse is great and when you do get the version you know thats probaly worse, you feel like crap. And if you have the choice, theres really no reason to get the worse version, which will probaly be most of them on PS3. Its like, I have to lie to myself or overlook stuff just to think its just as good.