CNET: You can beileve in Microsoft's Project Natal

This topic is locked from further discussion.

Avatar image for Mystery_Writer
Mystery_Writer

8351

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#1 Mystery_Writer
Member since 2004 • 8351 Posts

About halfway through a closed-door demo I was in this afternoon of Microsoft's just-announced full-body motion-sensitive control system, Project Natal, another reporter told our host that he was skeptical of what he was seeing.

A minute later, after taking the virtual controls himself of the game "Burnout Paradise" and giving Natal a test, the reporter walked back over to where I was standing and when I asked him if he was still skeptical, he gave me a chastened look and said, "It's interesting." In other words, he was won over.

Here's my quick impression: Natal is for real, and it may well change the way people experience video games, as well as anything else that is run through an X360.

Tsunoda said. Wherever you move your hands, your body or your legs, the system captures it and mirrors it on the screen and in whatever game you're playing. "No (other) controller in the world allows you to control your whole body," he said. "Every part of the body is in play."

Another interesting point was the way Natal recognizes people's skeletal structure and analyzes how we move. Tsunoda made the point that Natal will continue to work even if someone walks in front of a player because it knows how the human body works.

So, if a player had his or her arms blocked, but Natal's cameras could still see part of their arm, it can fill in the rest based on algorithms that tell it how that arm should look.

Tsunoda said the technology behind Natal includes an RGB camera, an infrared camea, a multi-array microphone and a depth map. These features allow the system to track a player in 3D space, as well as to capture spoken commands from multiple people, none of whom have to wear a headset

CNET

cnet.com

I still think PS3 motion sensing was the best as it uses similar technology of proven professional motion capturing techniques.

Precision of Microsoft's natal paint demo was a joke. Nintendo Wii's controller always suffered from precision and delay (hopefully that might be corrected with WM+). The only one that showed impressive tracking speed and precision was the PS3 motion controller.

Avatar image for johnny
johnny

332

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#2 johnny
Member since 2002 • 332 Posts
good graphics + good gameplay = no competition
Avatar image for De_Bears
De_Bears

1593

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#3 De_Bears
Member since 2002 • 1593 Posts

I don't think this was a compare and contrast article.

Avatar image for xbox360isgr8t
xbox360isgr8t

6600

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#4 xbox360isgr8t
Member since 2006 • 6600 Posts

[quote="CNET"]

About halfway through a closed-door demo I was in this afternoon of Microsoft's just-announced full-body motion-sensitive control system, Project Natal, another reporter told our host that he was skeptical of what he was seeing.

A minute later, after taking the virtual controls himself of the game "Burnout Paradise" and giving Natal a test, the reporter walked back over to where I was standing and when I asked him if he was still skeptical, he gave me a chastened look and said, "It's interesting." In other words, he was won over.

Here's my quick impression: Natal is for real, and it may well change the way people experience video games, as well as anything else that is run through an X360.

Tsunoda said. Wherever you move your hands, your body or your legs, the system captures it and mirrors it on the screen and in whatever game you're playing. "No (other) controller in the world allows you to control your whole body," he said. "Every part of the body is in play."

Another interesting point was the way Natal recognizes people's skeletal structure and analyzes how we move. Tsunoda made the point that Natal will continue to work even if someone walks in front of a player because it knows how the human body works.

So, if a player had his or her arms blocked, but Natal's cameras could still see part of their arm, it can fill in the rest based on algorithms that tell it how that arm should look.

Tsunoda said the technology behind Natal includes an RGB camera, an infrared camea, a multi-array microphone and a depth map. These features allow the system to track a player in 3D space, as well as to capture spoken commands from multiple people, none of whom have to wear a headset

Mystery_Writer

cnet.com

I still think PS3 motion sensing was the best as it uses similar technology of proven professional motion capturing techniques.

Precision of Microsoft's natal paint demo was a joke. Nintendo Wii's controller always suffered from precision and delay (hopefully that might be corrected with WM+). The only one that showed impressive tracking speed and precision was the PS3 motion controller.

who cares about paint? it is how the devs that get natal and use it and come up with games. that is all we should be caring about. what natal can do is really impressive. anyone that bashes anything is clearly just being a goof ball or a fanboy or a troll.
Avatar image for Phazevariance
Phazevariance

12356

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#5 Phazevariance
Member since 2003 • 12356 Posts
[QUOTE="Mystery_Writer"]

[quote="CNET"]

About halfway through a closed-door demo I was in this afternoon of Microsoft's just-announced full-body motion-sensitive control system, Project Natal, another reporter told our host that he was skeptical of what he was seeing.

A minute later, after taking the virtual controls himself of the game "Burnout Paradise" and giving Natal a test, the reporter walked back over to where I was standing and when I asked him if he was still skeptical, he gave me a chastened look and said, "It's interesting." In other words, he was won over.

Here's my quick impression: Natal is for real, and it may well change the way people experience video games, as well as anything else that is run through an X360.

Tsunoda said. Wherever you move your hands, your body or your legs, the system captures it and mirrors it on the screen and in whatever game you're playing. "No (other) controller in the world allows you to control your whole body," he said. "Every part of the body is in play."

Another interesting point was the way Natal recognizes people's skeletal structure and analyzes how we move. Tsunoda made the point that Natal will continue to work even if someone walks in front of a player because it knows how the human body works.

So, if a player had his or her arms blocked, but Natal's cameras could still see part of their arm, it can fill in the rest based on algorithms that tell it how that arm should look.

Tsunoda said the technology behind Natal includes an RGB camera, an infrared camea, a multi-array microphone and a depth map. These features allow the system to track a player in 3D space, as well as to capture spoken commands from multiple people, none of whom have to wear a headset

cnet.com

I still think PS3 motion sensing was the best as it uses similar technology of proven professional motion capturing techniques.

Precision of Microsoft's natal paint demo was a joke. Nintendo Wii's controller always suffered from precision and delay (hopefully that might be corrected with WM+). The only one that showed impressive tracking speed and precision was the PS3 motion controller.

Sony's was crappy, like a slightly advanced wii remote, but with cameras that detect light sticks... so if the light sticks are blocked... no play. no dice, epic fail.
Avatar image for ReaperV7
ReaperV7

6756

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#6 ReaperV7
Member since 2008 • 6756 Posts
I thought the ps3 motion controller was pretty damn impressive for a concept desgin. lol to be honest they probably put it on the show for the last minute cause of microsoft's natal. But like the guy said in the ps3 conference....for some games it would not feel right without the use of some buttons.... I couldn't imagine playing a motion control game with no buttons....see my sig for example....
Avatar image for BioShockOwnz
BioShockOwnz

52901

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#7 BioShockOwnz
Member since 2006 • 52901 Posts

I thought the ps3 motion controller was pretty damn impressive for a concept desgin. lol to be honest they probably put it on the show for the last minute cause of microsoft's natal. But like the guy said in the ps3 conference....for some games it would not feel right without the use of some buttons.... I couldn't imagine playing a motion control game with no buttons....see my sig for example....ReaperV7

Less fat kids and confidence in ones self. I see it as a good thing.

Avatar image for Link256
Link256

29195

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#8 Link256
Member since 2005 • 29195 Posts

The thing is, could you imagine playing a FPS with that thing?

Avatar image for mixmax5
mixmax5

2347

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#9 mixmax5
Member since 2006 • 2347 Posts

It's too early to tell how good natal will be. These early publications are just hyping it up for the most part.

Avatar image for leonklauser
leonklauser

187

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#10 leonklauser
Member since 2009 • 187 Posts

I thought the ps3 motion controller was pretty damn impressive for a concept desgin. lol to be honest they probably put it on the show for the last minute cause of microsoft's natal. But like the guy said in the ps3 conference....for some games it would not feel right without the use of some buttons.... I couldn't imagine playing a motion control game with no buttons....see my sig for example....ReaperV7

looks at sig

ok your right

Avatar image for ReaperV7
ReaperV7

6756

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#11 ReaperV7
Member since 2008 • 6756 Posts

[QUOTE="ReaperV7"]I thought the ps3 motion controller was pretty damn impressive for a concept desgin. lol to be honest they probably put it on the show for the last minute cause of microsoft's natal. But like the guy said in the ps3 conference....for some games it would not feel right without the use of some buttons.... I couldn't imagine playing a motion control game with no buttons....see my sig for example....BioShockOwnz

Less fat kids and confidence in ones self. I see it as a good thing.

lol I suppose :P
Avatar image for Jrfanfreak88
Jrfanfreak88

1792

Forum Posts

0

Wiki Points

0

Followers

Reviews: 16

User Lists: 0

#12 Jrfanfreak88
Member since 2008 • 1792 Posts
I wonder if playing natal games...naked....would affect how the game is controlled :P
Avatar image for 2beers_in_hand
2beers_in_hand

2950

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#13 2beers_in_hand
Member since 2007 • 2950 Posts

[QUOTE="Mystery_Writer"]

[quote="CNET"]

About halfway through a closed-door demo I was in this afternoon of Microsoft's just-announced full-body motion-sensitive control system, Project Natal, another reporter told our host that he was skeptical of what he was seeing.

A minute later, after taking the virtual controls himself of the game "Burnout Paradise" and giving Natal a test, the reporter walked back over to where I was standing and when I asked him if he was still skeptical, he gave me a chastened look and said, "It's interesting." In other words, he was won over.

Here's my quick impression: Natal is for real, and it may well change the way people experience video games, as well as anything else that is run through an X360.

Tsunoda said. Wherever you move your hands, your body or your legs, the system captures it and mirrors it on the screen and in whatever game you're playing. "No (other) controller in the world allows you to control your whole body," he said. "Every part of the body is in play."

Another interesting point was the way Natal recognizes people's skeletal structure and analyzes how we move. Tsunoda made the point that Natal will continue to work even if someone walks in front of a player because it knows how the human body works.

So, if a player had his or her arms blocked, but Natal's cameras could still see part of their arm, it can fill in the rest based on algorithms that tell it how that arm should look.

Tsunoda said the technology behind Natal includes an RGB camera, an infrared camea, a multi-array microphone and a depth map. These features allow the system to track a player in 3D space, as well as to capture spoken commands from multiple people, none of whom have to wear a headset

Phazevariance

cnet.com

I still think PS3 motion sensing was the best as it uses similar technology of proven professional motion capturing techniques.

Precision of Microsoft's natal paint demo was a joke. Nintendo Wii's controller always suffered from precision and delay (hopefully that might be corrected with WM+). The only one that showed impressive tracking speed and precision was the PS3 motion controller.

Sony's was crappy, like a slightly advanced wii remote, but with cameras that detect light sticks... so if the light sticks are blocked... no play. no dice, epic fail.

Um natal is a rehashed Eyetoy so itseven more fail. LOL go back and watch the natal demo again before you hype it as the second coming. They showed a inaccurate paint game whoa oh wheres the precision. I wonder how long it took for them to choreograph the elephant stencil since its not precise enough to actually draw it. Or how about that block game wowzer face it your stuck on one plane of play. You cant really move in any direction. without running in place. what then do you have to doyell out move forward move backward move left or move right?

Hmm what else oh that amazing trailer the showed with all the niffty things you can do. Awesomemore things the PS eye could already do wow talk about innovation. Lets see you can already scan things using the PS eye and I wonder if MS saw this trailer and thought well that looks fun. http://www.toxicjunction.com/get.asp?i=V1267 And don't get me started on Milo I don't want to be mean to the little kid. Natal is at its most basic two PS eyes one follows the motion of you lower body while the other follows the top. If they really wanted to to true 3d sensing they should have had a system of camera's place around you like a surround sound system.

Avatar image for SpinoRaptor24
SpinoRaptor24

10316

Forum Posts

0

Wiki Points

0

Followers

Reviews: 143

User Lists: 0

#14 SpinoRaptor24
Member since 2008 • 10316 Posts

[QUOTE="ReaperV7"]I thought the ps3 motion controller was pretty damn impressive for a concept desgin. lol to be honest they probably put it on the show for the last minute cause of microsoft's natal. But like the guy said in the ps3 conference....for some games it would not feel right without the use of some buttons.... I couldn't imagine playing a motion control game with no buttons....see my sig for example....BioShockOwnz

Less fat kids and confidence in ones self. I see it as a good thing.

Haha if you put it that way :P
Avatar image for Ipik_Fenris
Ipik_Fenris

3627

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#15 Ipik_Fenris
Member since 2005 • 3627 Posts

wow, i just watched the video of Natal..and i am really impresed !!