[QUOTE="gamedude234"]
[QUOTE="ShadowMoses900"]
Most devs arn't saying that anymore, besides that Peter Molonoux from LionHead studios and about 2 others most devs don't have a problem with it anymore. I know people like to pretend multiplats are "vastly" different from each other on the PS3 and 360 but that's just fanboy talk. 90% of the time you can't tell the difference at all, unless you go to fanboy sites like lens of truth where they nitpick insiginifcant differences. Otherwise no one really noitices or cares.
ShadowMoses900
why are you constantly mentioning multiplats? we all know that for a few exceptions(like black ops), there isn't a major difference, all its saying is that the 360 is more developer friendly. Nothing less, nothing more. No need to get worked up about it.
Because people that mention it being hard to develop for use multiplat differences to try and justify it, and what's wrong with PS3 Black Ops exactly? It did have a few issues with getting dropped from parties at launch but they updated and fixed it like 3 days after launch.
But by this point in time there is no excuse to use the "PS3 being hard to develop for" anymore. Naughty Dog doesn't complain about it, Konami doesn't complain about,majority of devs don't complain about it anymore, and Infinity Ward didn't complain about iteither until now.It was only considered hard to develop for at around launch, but around a year or 2 after that devs started to understand it better.
And why do you assume I'm angry?
the PS3 version of black ops is quite inferior to the 360 version. Framerate drops, more lag, that sort of thing.
Again, multiple devs have said in the past year or so how its harder to develop for the PS3. I think Bioware said something similar as well. Is this a bad thing? is it limiting devs or is it forcing them to work harder to make better games? Either way, the PS3 is harder to work on, in some cases noticbly, in other cases no. Fact.
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