Companies need to start focusing on making good games not big budget games

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momentum_god

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#1 momentum_god
Member since 2011 • 779 Posts

Over the past while it seems that most companies just break the bank on their games then come out with stuff that is relatively good but just not as good as it should be, mainly because they try to cater to too many people or try to be flashy to sell of the game but drop it in actual gameplay and it just doesn't work, frankly it's getting annoying, especially now that this gen (atleast the ps3) is going to be around for awhile and big name companies can't sell on that "shiny" factor anymore, so many companies ignored gameplay and just focued on their game looking good and ended up a success (AC1 majority of gameplay was tedious, prince of persia forgotten sands sold on flash and brand name, Crysis 2 ect.) and I think it would be better for everyone if companies/developers just picked a sub-genre and made it great and appeal to the people who like it on a budget, Demon souls proves how sucessful that strategy can be, a million seller on a budger is better then a 3 million seller breaking the bank

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TheAcountantMan

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#2 TheAcountantMan
Member since 2011 • 1281 Posts
How big was Demon Souls's budget?
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Espada12

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#3 Espada12
Member since 2008 • 23247 Posts

Gamers demand big budget games though. Demon souls sold well by its standards but not by general console standards.

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tempest91

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#4 tempest91
Member since 2003 • 2411 Posts

same could be said for movies, but parent companies look for maximized profits, and this is what we get.

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topsemag55

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#5 topsemag55
Member since 2007 • 19063 Posts

I have no idea what the record might be, but Square spent $32.3 million on Final Fantasy X, and had a team of 100 people working on it.

Who knows if BioWare or Blizzard has topped those figures - anyone know?

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TheMoreYouOwn

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#6 TheMoreYouOwn
Member since 2010 • 3927 Posts
Any reason why they can't be both?
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ChubbyGuy40

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#7 ChubbyGuy40
Member since 2007 • 26442 Posts

Sorry but big budget = more in return.

Not saying thats the reality, but thats what companies always think.

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momentum_god

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#8 momentum_god
Member since 2011 • 779 Posts

Sorry but big budget = more in return.

Not saying thats the reality, but thats what companies always think.

ChubbyGuy40
And them thinking that way has to change, or gaming is going to end up in a real sad place real soon
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Twin-Blade

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#9 Twin-Blade
Member since 2005 • 6806 Posts

Any reason why they can't be both?TheMoreYouOwn

Because big budget games need a lot of sales. A lot of sales generally means a casual target audience. There are plenty of great casual games, but there are plenty of bad ones as well.

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momentum_god

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#10 momentum_god
Member since 2011 • 779 Posts
How big was Demon Souls's budget?TheAcountantMan
Unsure but they profited at 75,000 units sold (I just googled it and dug up that tidbit)
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Jynxzor

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#11 Jynxzor
Member since 2003 • 9313 Posts
Wont happen, the AAA "companies use this lingo for sales not scores" machine is the most reliable way to get a return on capital investment. Rather than risking smaller chunks of cash on multiple projects that are less liekly to yeild even a flat out return in cash. Company logic always runs like this. 90% chance to get a positive return but costs more initial capital 60% chance to get a positive return but costs less capital. Statistically speaking AAA game studios tend to return investment more than the rest of the industry, and chances are it will remain this way unless social gaming really does Baloon out of control and investors start investing in that "shudder" The big guns have the cash to invest without breaking much of a sweat over that initial hurdle, it's the return in cost that is the issue.
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momentum_god

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#12 momentum_god
Member since 2011 • 779 Posts

[QUOTE="TheMoreYouOwn"]Any reason why they can't be both?Twin-Blade

Because big budget games need a lot of sales. A lot of sales generally means a casual target audience. There are plenty of great casual games, but there are plenty of bad ones as well.

Not to mention the massive advertising for those games often distracts from better lower budget games
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Mazoch

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#13 Mazoch
Member since 2004 • 2473 Posts

I have no idea what the record might be, but Square spent $32.3 million on Final Fantasy X, and had a team of 100 people working on it.

Who knows if BioWare or Blizzard has topped those figures - anyone know?

topsemag55

GAT4 cost and WoW was rumored to have cost $100 million. SW:ToR is rumored to have passed $150 million and it's still in development.

Here's some other 'top cost' games http://blog.knowyourmoney.co.uk/index.php/2008/08/10-most-expensive-video-game-budgets-ever/

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momentum_god

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#14 momentum_god
Member since 2011 • 779 Posts
[QUOTE="Jynxzor"]Wont happen, the AAA "companies use this lingo for sales not scores" machine is the most reliable way to get a return on capital investment. Rather than risking smaller chunks of cash on multiple projects that are less liekly to yeild even a flat out return in cash. Company logic always runs like this. 90% chance to get a positive return but costs more initial capital 60% chance to get a positive return but costs less capital. Statistically speaking AAA game studios tend to return investment more than the rest of the industry, and chances are it will remain this way unless social gaming really does Baloon out of control and investors start investing in that "shudder" The big guns have the cash to invest without breaking much of a sweat over that initial hurdle, it's the return in cost that is the issue.

I think those figures are dated with rising dev costs it's not that clear anymore, I just read the thread of crysis 2 being a financial disaster, and I'm sure there have been others and frankly I think that trend will continue unless companies adapt now
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TheMoreYouOwn

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#15 TheMoreYouOwn
Member since 2010 • 3927 Posts

[QUOTE="TheMoreYouOwn"]Any reason why they can't be both?Twin-Blade

Because big budget games need a lot of sales. A lot of sales generally means a casual target audience. There are plenty of great casual games, but there are plenty of bad ones as well.

Sorry, but there are plenty of both low and high bugdet games that are good and don't warrant devs, across the board, slashing budgets. Its the market, in the end, that determines dev costs, and high budget games are turning a profit. Once they don't, then pricing/costs will be adjusted.

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Jynxzor

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#16 Jynxzor
Member since 2003 • 9313 Posts
Failures obviously happen, its the risk companies run with the logic they use. Most games that are deemed "Failures" can be traced back to why and avoided for the future. Case in point. Crysis 2 was a financial disaster probably because of it's focus on consoles, they were jumping into allready saturated markets with the ploy that "well it looks better than the rest and we got a nifty twist" doesn't always fly in a market with behemoths such a CoD, Resistence, Killzone, Halo, Gear of War, and many others. Crysis should have never left it's native enviroment on the PC it was a poor choice to do so, and by doing so not only alientated there own fans, failed to gain any relative slice of the Consol FPS pie that someone was thinking was atainable. If anything Cyrsis 2 failing as a financial home-run just shows investors how over-saturated the genre really is, and maybe they will think twice before investing in a new FPS IP instead of presuring another re-hash of the CoD franchise.
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Raymundo_Manuel

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#17 Raymundo_Manuel
Member since 2010 • 4641 Posts

When a dev can put huge amounts of money into a game they can overshadow lesser titles with ease, and make people care less about other titles.

If you want less big budget titles then support the low budget titles, and quit supporting the big budget ones. Also, try to convince the 20 million people buying CoD to think the same way as you :P


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topsemag55

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#18 topsemag55
Member since 2007 • 19063 Posts

GAT4 cost and WoW was rumored to have cost $100 million. SW:ToR is rumored to have passed $150 million and it's still in development.

Here's some other 'top cost' games http://blog.knowyourmoney.co.uk/index.php/2008/08/10-most-expensive-video-game-budgets-ever/

Mazoch

Oh man at the number of $60 DVDs that would need to be sold.:o

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Jynxzor

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#19 Jynxzor
Member since 2003 • 9313 Posts

[QUOTE="Mazoch"]

GAT4 cost and WoW was rumored to have cost $100 million. SW:ToR is rumored to have passed $150 million and it's still in development.

Here's some other 'top cost' games http://blog.knowyourmoney.co.uk/index.php/2008/08/10-most-expensive-video-game-budgets-ever/

topsemag55

Oh man at the number of $60 DVDs that would need to be sold.:o

Depending on the game there are other revenue streams other than just first point sales. DLC, and other licensing agreements can garner some well needed cash to game developers.
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momentum_god

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#20 momentum_god
Member since 2011 • 779 Posts

When a dev can put huge amounts of money into a game they can overshadow lesser titles with ease, and make people care less about other titles.

If you want less big budget titles then support the low budget titles, and quit supporting the big budget ones. Also, try to convince the 20 million people buying CoD to think the same way as you :P Raymundo_Manuel

First one already done, it's convincing the 20mil thats the problem, gaming has been going downhill because it's profitable to make a game easy that draws in players that suck or never played video games, but it's starting to alienate the people who actually like good games and frankly I think if they continue they will hit a wall eventually but what happens after that wall is hit, I'm afraid that a ton of companies will pull out and things will get worse not better

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nameless12345

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#21 nameless12345
Member since 2010 • 15125 Posts

I agree but people demand cutting-edge graphics and you can't have everything.

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JLF1

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#22 JLF1
Member since 2005 • 8263 Posts

Sometimes you need a bug budget to make a good game.

Look at Assassins Creed or Red Dead Redemption.

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jhcho2

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#23 jhcho2
Member since 2004 • 5103 Posts

Over the past while it seems that most companies just break the bank on their games then come out with stuff that is relatively good but just not as good as it should be, mainly because they try to cater to too many people or try to be flashy to sell of the game but drop it in actual gameplay and it just doesn't work, frankly it's getting annoying, especially now that this gen (atleast the ps3) is going to be around for awhile and big name companies can't sell on that "shiny" factor anymore, so many companies ignored gameplay and just focued on their game looking good and ended up a success (AC1 majority of gameplay was tedious, prince of persia forgotten sands sold on flash and brand name, Crysis 2 ect.) and I think it would be better for everyone if companies/developers just picked a sub-genre and made it great and appeal to the people who like it on a budget, Demon souls proves how sucessful that strategy can be, a million seller on a budger is better then a 3 million seller breaking the bank

momentum_god

Oh c'mon, were you born yesterday? How is our predicament any different from the movie industry?

How many movies are made in a year? Too many

How many were good? A few

How many were big budget ones but sucked? Loads of 'em

Not every dev is like Valve or Blizzard. Not every director is like James Cameron or Nolan.

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momentum_god

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#24 momentum_god
Member since 2011 • 779 Posts

Sometimes you need a bug budget to make a good game.

Look at Assassins Creed or Red Dead Redemption.

JLF1

Assasins Creed isn't a good game, the gameplay is tedious and boring 90% of the time and there is no incentive to collect all the flags, it gets by on being shiny, I'll give you red dead though

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momentum_god

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#25 momentum_god
Member since 2011 • 779 Posts

[QUOTE="momentum_god"]

Over the past while it seems that most companies just break the bank on their games then come out with stuff that is relatively good but just not as good as it should be, mainly because they try to cater to too many people or try to be flashy to sell of the game but drop it in actual gameplay and it just doesn't work, frankly it's getting annoying, especially now that this gen (atleast the ps3) is going to be around for awhile and big name companies can't sell on that "shiny" factor anymore, so many companies ignored gameplay and just focued on their game looking good and ended up a success (AC1 majority of gameplay was tedious, prince of persia forgotten sands sold on flash and brand name, Crysis 2 ect.) and I think it would be better for everyone if companies/developers just picked a sub-genre and made it great and appeal to the people who like it on a budget, Demon souls proves how sucessful that strategy can be, a million seller on a budger is better then a 3 million seller breaking the bank

jhcho2

Oh c'mon, were you born yesterday? How is our predicament any different from the movie industry?

How many movies are made in a year? Too many

How many were good? A few

How many were big budget ones but sucked? Loads of 'em

Not every dev is like Valve or Blizzard. Not every director is like James Cameron or Nolan.

Difference is I see alot more hope in the gaming then movie, I'm kinda worried gaming is going to end up like the movie one with bad big budget games like FFXIII selling a ton and good games next to non-existent and then the standard goes down and what once was horrible is then considered good

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Jynxzor

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#26 Jynxzor
Member since 2003 • 9313 Posts
Every single form of media in existance works on this modle and it wont change. Books Movies Games Hell the rest of the industrial world works under this, big investment big reward.
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momentum_god

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#27 momentum_god
Member since 2011 • 779 Posts
[QUOTE="Jynxzor"]Every single form of media in existance works on this modle and it wont change. Books Movies Games Hell the rest of the industrial world works under this, big investment big reward.

Books don't, and games only sometimes do
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momentum_god

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#28 momentum_god
Member since 2011 • 779 Posts

[QUOTE="momentum_god"]

Over the past while it seems that most companies just break the bank on their games then come out with stuff that is relatively good but just not as good as it should be, mainly because they try to cater to too many people or try to be flashy to sell of the game but drop it in actual gameplay and it just doesn't work, frankly it's getting annoying, especially now that this gen (atleast the ps3) is going to be around for awhile and big name companies can't sell on that "shiny" factor anymore, so many companies ignored gameplay and just focued on their game looking good and ended up a success (AC1 majority of gameplay was tedious, prince of persia forgotten sands sold on flash and brand name, Crysis 2 ect.) and I think it would be better for everyone if companies/developers just picked a sub-genre and made it great and appeal to the people who like it on a budget, Demon souls proves how sucessful that strategy can be, a million seller on a budger is better then a 3 million seller breaking the bank

jhcho2

Oh c'mon, were you born yesterday? How is our predicament any different from the movie industry?

How many movies are made in a year? Too many

How many were good? A few

How many were big budget ones but sucked? Loads of 'em

Not every dev is like Valve or Blizzard. Not every director is like James Cameron or Nolan.

The movie industry is pathetic in their standards right now and I just don't want gaming to go down that way

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DethSkematik

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#29 DethSkematik
Member since 2008 • 3900 Posts
I agree. I've said this hundreds of times before, but I think a lot of videogame companies are managing themselves ass-backwards. I mean, they pour all this money into a game, and literally expect a huge demand for it, then cry afoul when it doesn't get the kind of sales they were expecting. I mean, as billion dollar corporations, they're supposed to prepare for those "s*** happens" moments because it's stuff like that which sinks a lot of companies, and it's a harsh reality that everyone, not just the videogame industry, should ALWAYS have an awareness to. I'm no businessman, but I'm pretty sure there are ways they can at least gain some kind of profit (maybe not COD kind of massive) and still make a great game by putting more focus into how much they're willing to lose at a coin toss, because that's how I see the videogame industry booming: by sheer luck.
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Inconsistancy

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#30 Inconsistancy
Member since 2004 • 8094 Posts
The Witcher 2's budget was 8million, so I've heard... I don't understand the budget of some games, like gt5, I don't get how they got over 60m, w/o making a consistent looking game and only having like.. 12 tracks, half real, or something stupid like that..
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DragonfireXZ95

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#31 DragonfireXZ95
Member since 2005 • 26716 Posts
[QUOTE="ChubbyGuy40"]

Sorry but big budget = more in return.

Not saying thats the reality, but thats what companies always think.

momentum_god
And them thinking that way has to change, or gaming is going to end up in a real sad place real soon

Kind of like the place Hollywood is in now. Gaming is almost there though, it's not very far away at all.
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ChubbyGuy40

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#32 ChubbyGuy40
Member since 2007 • 26442 Posts

[QUOTE="momentum_god"][QUOTE="ChubbyGuy40"]

Sorry but big budget = more in return.

Not saying thats the reality, but thats what companies always think.

DragonfireXZ95

And them thinking that way has to change, or gaming is going to end up in a real sad place real soon

Kind of like the place Hollywood is in now. Gaming is almost there though, it's not very far away at all.

Where really good movies, like Sucker Punch, get piss-poor score from these so-called "critics" while movies about Facebook get perfect scores everywhere?

Sounds like the current gaming industry, except some reviewers like GS have common sense and can rate accurately (Except certain games like Nier, Darkside Chronicles, and Sniper Ghost Warrior....oh and SC2. perfect 10 for that game.)

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JLF1

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#33 JLF1
Member since 2005 • 8263 Posts

[QUOTE="JLF1"]

Sometimes you need a bug budget to make a good game.

Look at Assassins Creed or Red Dead Redemption.

momentum_god

Assasins Creed isn't a good game, the gameplay is tedious and boring 90% of the time and there is no incentive to collect all the flags, it gets by on being shiny, I'll give you red dead though

AC2 and Brotherhood are amazing and far from tedious.

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Kashiwaba

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#34 Kashiwaba
Member since 2005 • 8059 Posts

Well if you want good and innovative games with low budgets you will find them on handhelds.

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mlbslugger86

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#35 mlbslugger86
Member since 2004 • 12867 Posts

honestly, some companies like bethesda need to test their games for bugs, fallout new vegas is almost unplayable because of it....

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deactivated-635601fd996cc

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#36 deactivated-635601fd996cc
Member since 2009 • 4381 Posts
The industry is stagnating because there's this attitude that when you make a game in one genre, you have to stick to this template and add "innovative" features from there. This is why big budget game aren't as good as you expect them to be, given their budgets.
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Deathtransit

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#37 Deathtransit
Member since 2007 • 3086 Posts
There are many non big budget games that still sell for $60...
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#38 dakan45
Member since 2009 • 18819 Posts
Honestly? Games nowadays are cheap linear modern shooters. They need to focus more on making the game itself bigger and better rather graphics and hype. Even when its not like say crysis 2, the result is dissapointing, they need to put some damn effort and less marketing. What happen to the talent developers had the last decade?
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deactivated-635601fd996cc

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#39 deactivated-635601fd996cc
Member since 2009 • 4381 Posts
[QUOTE="dakan45"]Honestly? Games nowadays are cheap linear modern shooters. They need to focus more on making the game itself bigger and better rather graphics and hype. Even when its not like say crysis 2, the result is dissapointing, they need to put some damn effort and less marketing. What happen to the talent developers had the last decade?

I thought the empty space and lack of polish in Crysis 1 was the reason you hated it? Now they have the exact opposite and you're still complaining....
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icyseanfitz

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#40 icyseanfitz
Member since 2006 • 2493 Posts

i really cant play any fps's anymore, they all feel like the same game to me these days one might have a nanosuit (just one example) but hell its still the exact same as every other fps, il wait until the next gen comes before i decide whether im giving up on gaming :((not pc though as that still gets some original and complex games)

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crimsonman1245

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#41 crimsonman1245
Member since 2011 • 4253 Posts

They put to much focus on graphics, but the games keep getting better and better so im not complaining.

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momentum_god

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#42 momentum_god
Member since 2011 • 779 Posts

[QUOTE="momentum_god"]

[QUOTE="JLF1"]

Sometimes you need a bug budget to make a good game.

Look at Assassins Creed or Red Dead Redemption.

JLF1

Assasins Creed isn't a good game, the gameplay is tedious and boring 90% of the time and there is no incentive to collect all the flags, it gets by on being shiny, I'll give you red dead though

AC2 and Brotherhood are amazing and far from tedious.

Not talking about AC2 or Brotherhood talking about the first one which everyone bought despite crappy gameplay

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momentum_god

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#43 momentum_god
Member since 2011 • 779 Posts

There are many non big budget games that still sell for $60...Deathtransit

More then you think, but they don't get advertised as much or as well received despite often being better then the big budget games

i really cant play any fps's anymore, they all feel like the same game to me these days one might have a nanosuit (just one example) but hell its still the exact same as every other fps, il wait until the next gen comes before i decide whether im giving up on gaming :((not pc though as that still gets some original and complex games)

icyseanfitz

There are still alot of good games without shooters, Last Guardian is comming, LBP, Infamous, Folklore, Demons souls, batman AA, Mirror's Edge just have to look at little harder

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jhcho2

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#44 jhcho2
Member since 2004 • 5103 Posts

[QUOTE="jhcho2"]

[QUOTE="momentum_god"]

Over the past while it seems that most companies just break the bank on their games then come out with stuff that is relatively good but just not as good as it should be, mainly because they try to cater to too many people or try to be flashy to sell of the game but drop it in actual gameplay and it just doesn't work, frankly it's getting annoying, especially now that this gen (atleast the ps3) is going to be around for awhile and big name companies can't sell on that "shiny" factor anymore, so many companies ignored gameplay and just focued on their game looking good and ended up a success (AC1 majority of gameplay was tedious, prince of persia forgotten sands sold on flash and brand name, Crysis 2 ect.) and I think it would be better for everyone if companies/developers just picked a sub-genre and made it great and appeal to the people who like it on a budget, Demon souls proves how sucessful that strategy can be, a million seller on a budger is better then a 3 million seller breaking the bank

momentum_god

Oh c'mon, were you born yesterday? How is our predicament any different from the movie industry?

How many movies are made in a year? Too many

How many were good? A few

How many were big budget ones but sucked? Loads of 'em

Not every dev is like Valve or Blizzard. Not every director is like James Cameron or Nolan.

The movie industry is pathetic in their standards right now and I just don't want gaming to go down that way

I would like to look at it as a 'supply and demand' thing as well. Standards for AA and AAA games are all based on what is available, and what is exceptional from the rest. If every game was say....AAA quality, we would automatically adjust our standards such that a regular AAA game becomes AA, and only the exceptional AAA will stay as AAA. That's why when we look at our games today, almost all of them would be AAA quality 10 years ago, but not now. Our standards change. Just like how nature approaches equilibrium, we will always have definitions for 'normal' and 'good' games. And that definition gets updated over time. If Gears 1 came out now, would it still get a 9.6 or 9.5? I think Oblivion would get a 9.0 at best if released now. There will never be a time when 75% of games are AAA. If that time hypothetically did arrive, we would consider them as mediocre and adjust our standards so that only the top 10% of the games in terms of quality deserve AAA.

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momentum_god

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#45 momentum_god
Member since 2011 • 779 Posts

[QUOTE="momentum_god"]

[QUOTE="jhcho2"]

Oh c'mon, were you born yesterday? How is our predicament any different from the movie industry?

How many movies are made in a year? Too many

How many were good? A few

How many were big budget ones but sucked? Loads of 'em

Not every dev is like Valve or Blizzard. Not every director is like James Cameron or Nolan.jhcho2

The movie industry is pathetic in their standards right now and I just don't want gaming to go down that way

I would like to look at it as a 'supply and demand' thing as well. Standards for AA and AAA games are all based on what is available, and what is exceptional from the rest. If every game was say....AAA quality, we would automatically adjust our standards such that a regular AAA game becomes AA, and only the exceptional AAA will stay as AAA. That's why when we look at our games today, almost all of them would be AAA quality 10 years ago, but not now. Our standards change. Just like how nature approaches equilibrium, we will always have definitions for 'normal' and 'good' games. And that definition gets updated over time. If Gears 1 came out now, would it still get a 9.6 or 9.5? I think Oblivion would get a 9.0 at best if released now. There will never be a time when 75% of games are AAA. If that time hypothetically did arrive, we would consider them as mediocre and adjust our standards so that only the top 10% of the games in terms of quality deserve AAA.

My problem is though the big budget AAA games just aren't that good to begin with, they try to do so many things and do very few well, reviewers give them slack since they're hyped so much and they do so many things but games that do less can do them better but reviewers don't give them the same slack because they aren't objective and if they aren't a fan of the genre they give it a bad score unless it's advertised to hell so while you say AAA is the highest quality it really isn't and it's a really crappy term

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NanoMan88

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#46 NanoMan88
Member since 2006 • 1220 Posts

I agree but people demand cutting-edge graphics and you can't have everything.

nameless12345

Witcher 2 has cutting edge graphics and that game cost like what 6 million to make?

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Jynxzor

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#47 Jynxzor
Member since 2003 • 9313 Posts
[QUOTE="momentum_god"][QUOTE="Jynxzor"]Every single form of media in existance works on this modle and it wont change. Books Movies Games Hell the rest of the industrial world works under this, big investment big reward.

Books don't, and games only sometimes do

Books do, look at how many books Steven King pushed out every year, it's not like he was doing it for fun it's because people knew his books sell. Hell look at the Twilight series of books, a offshoot series is now a overinflated franchise and the author is now trying to pen more books to capitalize on the sucess. Games more often than not are big investment as well, same as movies, don't deny it it's foolish to do so.
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I-Scarface-I

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#48 I-Scarface-I
Member since 2011 • 93 Posts

I agree but people demand cutting-edge graphics and you can't have everything.

nameless12345

No they don't. They demand games that hold their hands.

If they demanded cutting-edge graphics CoD would sell 10 copies.

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momentum_god

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#49 momentum_god
Member since 2011 • 779 Posts
[QUOTE="Jynxzor"][QUOTE="momentum_god"][QUOTE="Jynxzor"]Every single form of media in existance works on this modle and it wont change. Books Movies Games Hell the rest of the industrial world works under this, big investment big reward.

Books don't, and games only sometimes do

Books do, look at how many books Steven King pushed out every year, it's not like he was doing it for fun it's because people knew his books sell. Hell look at the Twilight series of books, a offshoot series is now a overinflated franchise and the author is now trying to pen more books to capitalize on the sucess. Games more often than not are big investment as well, same as movies, don't deny it it's foolish to do so.

How are any of those big investments no1 invested big in any of those things until after they hit big, and I'm talking relatively gamewise, a 100 million dollar game doesn't always give you a greater return they can flop alot easier where budget games often can pass their sales markets if they are good and the dev/publisher expectations aren't unrealistic
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anbu-black-ops

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#50 anbu-black-ops
Member since 2008 • 2380 Posts
I want good games with big budget like uncharted or metal gear.