Over the past while it seems that most companies just break the bank on their games then come out with stuff that is relatively good but just not as good as it should be, mainly because they try to cater to too many people or try to be flashy to sell of the game but drop it in actual gameplay and it just doesn't work, frankly it's getting annoying, especially now that this gen (atleast the ps3) is going to be around for awhile and big name companies can't sell on that 'shiny' factor anymore, so many companies ignored gameplay and just focued on their game looking good and ended up a success (AC1 majority of gameplay was tedious, prince of persia forgotten sands sold on flash and brand name, Crysis 2 ect.) and I think it would be better for everyone if companies/developers just picked a sub-genre and made it great and appeal to the people who like it on a budget, Demon souls proves how sucessful that strategy can be, a million seller on a budger is better then a 3 million seller breaking the bank
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