'Concept Grand Prix' - Nintendo's new Gran Turismo/Forza clone for Wii U

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ebrezzy1

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#51 ebrezzy1
Member since 2012 • 1427 Posts

don't know why i clicked it

not a fan of Gan Turismo/ Forza / Wii U sim racer

give me any arcade racer anyday of the week over this zzzzzz fest racing

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WiiCubeM1

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#52 WiiCubeM1
Member since 2009 • 4735 Posts

[QUOTE="WiiCubeM1"]

[QUOTE="StrongDeadlift"] It was just that. an 8 button PS controller. That doesnt change the fact that the modern controller is based off of the Dualshock 1.

Microsoft changed the layout and build of the Xbox controller not once, but TWICE, to make it identical (in format) to the Dualshock. The Xbox360 controller PERFECTLY mirrors the PSone controller 1:1. (the Dualshock 1 didnt have pressure sensitive buttons, neither does the 360).

Nintendo changed their layout (from arguably the WORST button layout of all time) on the N64, to make it more similar to the Dualshock 1 (I wonder why they did this :roll: ) but it still had only 6 buttons. Some multiplats on the Gamecube actually had entirely different versions than the PS2/Xbox versions due to this. (that, and Nintendo using mini dvd).

They are also returning from the Wii mote (the remote which yet again, due to its limited button layout, caused it to lose nearly ALL third party support, and limit the way games can be made for the system. The Wii mote is the reason Wii doesnt get multiplats. Which is also why they are returning to a Dual Analog layout for the Wii U (again, I wonder why they are doing this :roll: )

Nintendo has been the most behind the curve company in this reguard for the last 2 decades. Modern gaming is designed for the Dualshock.

nameless12345

I don't think anyone is going to deny that Sony did pretty much design the modern controller, but remember that the console and controller design for the original Playstation was the brainchild of the partnership between Nintendo and Sony in the early 90s.

DualShock is the most established but hardly the best controller design out there. The analog stick position on it is terrible for example.

I'm not saying they are the best designed, but Sony did establish Dual Analog. Every controller in existence is a successor to another. Look at the Dpad. Nintendo created that and it's still on every controller out there. Nintendo also created shoulder buttons and the 4 face buttons, but you know no ones going to bring that up.

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StrongDeadlift

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#53 StrongDeadlift
Member since 2010 • 6073 Posts

How the hell are you comming up with these things?

The 360 gamepad is by no means a DualShock copy. It has different (better) analog stick positions, different triggers, ect. It's arguably the better gamepad design.

The GC pad didn't copy DualShock, it was the natural evolution of the N64 pad. Also N64 pad was very ergonomical (as was GC's).

And do explain why Sony copied the Wii Mote if it was such a terrible controller?

And I like it how you completely overlooked the touch screen Wii U will have. No evolution at all? Watch Sony and MS copy it in a matter of time :P

nameless12345

I didnt say that the 360 (or gamecube) didnt improve on it all ergonomically, or the Wii U's touch screen. In terms of ergonomics, the 360 controller is the best controller ever made. But to deny that Microsoft pretty much based it identically off of the PS2's Dualshock 2 is delusional.

Just like implying "360s triggers are based off the Dreamcast". Wrong. The original Xbox only had ONE set of shoulder buttons. Microsoft added the "bumper" buttons (RB/LB) to the 360 to be fashioned identically to the R1/L1 and R2/L2 buttons on the PS2 controller.

The reason for this is? Last gen PS2 controller was unanimously the superior/industry standard controller and it wasnt even questioned. Microsoft simply copied what was popular (the PS2).

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vguy555

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#54 vguy555
Member since 2007 • 4625 Posts

I'm not a big fan of racing games, and I'm fine with Mario Kart.

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nini200

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#55 nini200
Member since 2005 • 11484 Posts

[QUOTE="nini200"][QUOTE="StrongDeadlift"] Sony pioneered the Driving Simulator genre. Microsoft copied it. WiiCubeM1

they did? I remember a game on Sega Genesis called Hard Drivin' that was supposedly a driving Sim, minus the loop they threw in the game.

And before that was a little game called "Pole Position" made in 1982 by Namco. That's the true beginnings of sim racing.

wow I forgot about Pole Position. I'm about to go play that now. Yep I still have it lol
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gamefan67

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#56 gamefan67
Member since 2004 • 10034 Posts
[QUOTE="STARTNPLAY1"]Yeah ! Another Nintendo exclusive where you can't die no matter what you do

How exactly do you die in a racing game?
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nameless12345

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#57 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="nameless12345"]

How the hell are you comming up with these things?

The 360 gamepad is by no means a DualShock copy. It has different (better) analog stick positions, different triggers, ect. It's arguably the better gamepad design.

The GC pad didn't copy DualShock, it was the natural evolution of the N64 pad. Also N64 pad was very ergonomical (as was GC's).

And do explain why Sony copied the Wii Mote if it was such a terrible controller?

And I like it how you completely overlooked the touch screen Wii U will have. No evolution at all? Watch Sony and MS copy it in a matter of time :P

StrongDeadlift

I didnt say that the 360 (or gamecube) didnt improve on it all ergonomically, or the Wii U's touch screen. In terms of ergonomics, the 360 controller is the best controller ever made. But to deny that Microsoft pretty much based it identically off of the PS2's Dualshock 2 is delusional.

Just like implying "360s triggers are based off the Dreamcast". Wrong. The original Xbox only had ONE set of shoulder buttons. Microsoft added the "bumper" buttons (RB/LB) to the 360 to be fashioned identically to the R1/L1 and R2/L2 buttons on the PS2 controller.

The reason for this is? Last gen PS2 controller was unanimously the superior/industry standard controller and it wasnt even questioned. Microsoft simply copied what was popular (the PS2).

360 pad:

DualShock:

Identical design? Really?

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WiiCubeM1

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#58 WiiCubeM1
Member since 2009 • 4735 Posts

[QUOTE="StrongDeadlift"]

[QUOTE="nameless12345"]

How the hell are you comming up with these things?

The 360 gamepad is by no means a DualShock copy. It has different (better) analog stick positions, different triggers, ect. It's arguably the better gamepad design.

The GC pad didn't copy DualShock, it was the natural evolution of the N64 pad. Also N64 pad was very ergonomical (as was GC's).

And do explain why Sony copied the Wii Mote if it was such a terrible controller?

And I like it how you completely overlooked the touch screen Wii U will have. No evolution at all? Watch Sony and MS copy it in a matter of time :P

nameless12345

I didnt say that the 360 (or gamecube) didnt improve on it all ergonomically, or the Wii U's touch screen. In terms of ergonomics, the 360 controller is the best controller ever made. But to deny that Microsoft pretty much based it identically off of the PS2's Dualshock 2 is delusional.

Just like implying "360s triggers are based off the Dreamcast". Wrong. The original Xbox only had ONE set of shoulder buttons. Microsoft added the "bumper" buttons (RB/LB) to the 360 to be fashioned identically to the R1/L1 and R2/L2 buttons on the PS2 controller.

The reason for this is? Last gen PS2 controller was unanimously the superior/industry standard controller and it wasnt even questioned. Microsoft simply copied what was popular (the PS2).

360 pad:

DualShock:

Identical design? Really?

I really do have to side with the lems/cows on this one. The 360 controller is a redesigned Xbox controller, which was a heavily modified Dualshock minus the second L and R buttons. It's really nothing to get angry over. Sheep still have the Dpad, and that's rarely ever thrown around (In fact, I think I'm the only one that ever brings it up).

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nameless12345

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#59 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="nameless12345"]

[QUOTE="StrongDeadlift"]

I didnt say that the 360 (or gamecube) didnt improve on it all ergonomically, or the Wii U's touch screen. In terms of ergonomics, the 360 controller is the best controller ever made. But to deny that Microsoft pretty much based it identically off of the PS2's Dualshock 2 is delusional.

Just like implying "360s triggers are based off the Dreamcast". Wrong. The original Xbox only had ONE set of shoulder buttons. Microsoft added the "bumper" buttons (RB/LB) to the 360 to be fashioned identically to the R1/L1 and R2/L2 buttons on the PS2 controller.

The reason for this is? Last gen PS2 controller was unanimously the superior/industry standard controller and it wasnt even questioned. Microsoft simply copied what was popular (the PS2).

WiiCubeM1

360 pad:

DualShock:

Identical design? Really?

I really do have to side with the lems/cows on this one. The 360 controller is a redesigned Xbox controller, which was a heavily modified Dualshock minus the second L and R buttons. It's really nothing to get angry over. Sheep still have the Dpad, and that's rarely ever thrown around (In fact, I think I'm the only one that ever brings it up).

Original Xbox controller:

I don't see the DualShock but I do see the Sega Saturn analog controller in there:

That gamepad came out before DualShock too.

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JuarN18

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#60 JuarN18
Member since 2007 • 4981 Posts
F***reality, i want my Fzero!!!
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StrongDeadlift

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#61 StrongDeadlift
Member since 2010 • 6073 Posts

[QUOTE="StrongDeadlift"]

[QUOTE="nameless12345"]

How the hell are you comming up with these things?

The 360 gamepad is by no means a DualShock copy. It has different (better) analog stick positions, different triggers, ect. It's arguably the better gamepad design.

The GC pad didn't copy DualShock, it was the natural evolution of the N64 pad. Also N64 pad was very ergonomical (as was GC's).

And do explain why Sony copied the Wii Mote if it was such a terrible controller?

And I like it how you completely overlooked the touch screen Wii U will have. No evolution at all? Watch Sony and MS copy it in a matter of time :P

nameless12345

I didnt say that the 360 (or gamecube) didnt improve on it all ergonomically, or the Wii U's touch screen. In terms of ergonomics, the 360 controller is the best controller ever made. But to deny that Microsoft pretty much based it identically off of the PS2's Dualshock 2 is delusional.

Just like implying "360s triggers are based off the Dreamcast". Wrong. The original Xbox only had ONE set of shoulder buttons. Microsoft added the "bumper" buttons (RB/LB) to the 360 to be fashioned identically to the R1/L1 and R2/L2 buttons on the PS2 controller.

The reason for this is? Last gen PS2 controller was unanimously the superior/industry standard controller and it wasnt even questioned. Microsoft simply copied what was popular (the PS2).

360 pad:

DualShock:

Identical design? Really?

BUTTON LAYOUT.

And yes, the design both controllers is nearly identical. Button layout is 1:1 the same on both controllers. The only differences is minor aesthetics and ergonomics in the handlebars, and switching the placement of the dpad and analog (because either Sony or MS owned the patent to analog placements). In fact, the handlebars measured at the bottom are the exact same same width apart.

Like I said, the format of the controller is identical. The RB/LB = R1/L1. RT/RT = R2/L2. RS/LS = R3/L3. 4 face buttons.

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WiiCubeM1

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#62 WiiCubeM1
Member since 2009 • 4735 Posts

[QUOTE="WiiCubeM1"]

[QUOTE="nameless12345"]

360 pad:

DualShock:

Identical design? Really?

nameless12345

I really do have to side with the lems/cows on this one. The 360 controller is a redesigned Xbox controller, which was a heavily modified Dualshock minus the second L and R buttons. It's really nothing to get angry over. Sheep still have the Dpad, and that's rarely ever thrown around (In fact, I think I'm the only one that ever brings it up).

Original Xbox controller:

I don't see the DualShock but I do see the Sega Saturn analog controller in there:

That gamepad came out before DualShock too.

If you switch the Dpad and left analog stick on a 360 controller, it's the exact same interface as a dualshock. I'm not going by shape, just by button layout.

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YearoftheSnake5

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#63 YearoftheSnake5
Member since 2005 • 9731 Posts

Yeah ! Another Nintendo exclusive where you can't die no matter what you doSTARTNPLAY1

As a racing game, you can lose. It's not necessary to put death, blood, guts, spit, and vomit into a racing game. If you want a racing game where you can die, play Full Auto.

There are plenty of Nintendo exclusive games where you can die, just so you know. You'll die a lot in some of those games, like Donkey Kong Country Returns.

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ActicEdge

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#64 ActicEdge
Member since 2008 • 24492 Posts

http://blazingstargames.com/2012/04/11/rumour-nintendo-working-on-a-simulation-racer-for-wii-u/

Supposedly this is Nintendo's "Gran Turismo/Forza racing sim".

In before Nintendo fanboys have no problem whatsoever with this, yet cry over everything Sony (or MS) does :roll:

Sheep, are you guys ok with this? Are you going to buy it? Will you support a game that is a blatant "rippoff" of Gran Turismo and Forza?

Oh, its just competition? Well why wasnt it just competition when Sony makes a game to compete with Mario Kart (which theyve done before, Crash Team Racing) and Smash Bros? Why do you guys complain so much, then turn a blind eye to Nintendo doing the EXACT same thing you cried about in the first place? :?

StrongDeadlift

If its good then good for fans. And as a nintendo fan I can sit here and say Crash Team racing was just damn awesome. Sony smash bros is just a terrible idea though.

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StrongDeadlift

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#65 StrongDeadlift
Member since 2010 • 6073 Posts

I really do have to side with the lems/cows on this one. The 360 controller is a redesigned Xbox controller, which was a heavily modified Dualshock minus the second L and R buttons. It's really nothing to get angry over. Sheep still have the Dpad, and that's rarely ever thrown around (In fact, I think I'm the only one that ever brings it up).

WiiCubeM1

The original Xbox controller was based on the Dreamcast controller, and it recieved alot of criticism over the fact that it was very large and unergonomic. They then released a refined controller, the "Controller S", which while it didnt change the Black and White buttons, they still changed the physical form of the controller to make it closer to the Dualshock.

Then with the PS2, they went full on and copied the layout completely, with the only deviation being the analog placement.

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nameless12345

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#66 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="nameless12345"]

[QUOTE="StrongDeadlift"]

I didnt say that the 360 (or gamecube) didnt improve on it all ergonomically, or the Wii U's touch screen. In terms of ergonomics, the 360 controller is the best controller ever made. But to deny that Microsoft pretty much based it identically off of the PS2's Dualshock 2 is delusional.

Just like implying "360s triggers are based off the Dreamcast". Wrong. The original Xbox only had ONE set of shoulder buttons. Microsoft added the "bumper" buttons (RB/LB) to the 360 to be fashioned identically to the R1/L1 and R2/L2 buttons on the PS2 controller.

The reason for this is? Last gen PS2 controller was unanimously the superior/industry standard controller and it wasnt even questioned. Microsoft simply copied what was popular (the PS2).

StrongDeadlift

360 pad:

DualShock:

Identical design? Really?

BUTTON LAYOUT.

And yes, the design both controllers is nearly identical. Button layout is 1:1 the same on both controllers. The only differences is minor aesthetics and ergonomics in the handlebars, and switching the placement of the dpad and analog (because either Sony or MS owned the patent to analog placements). In fact, the handlebars measured at the bottom are the exact same same width apart.

Like I said, the format of the controller is identical. The RB/LB = R1/L1. RT/RT = R2/L2. RS/LS = R3/L3. 4 face buttons.

SNES pad:

Original PS1 pad:

Modern gamepad layout is based of SNES pad, not DualShock. Only thing DualShock did is make two analogs and rumble standard.

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Seabas989

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#67 Seabas989
Member since 2009 • 13567 Posts

I don't like racing sims but if it's made by the guys that did PGR, then I'll keep an eye on it.

Oh and the 360 controller looks like an evolved version of the Dreamcast controller which was an evolved form of the 3D Saturn controller. Not so much the Dualshock.

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Darth-Samus

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#68 Darth-Samus
Member since 2006 • 3995 Posts

I'd rather take a new F-Zero!!

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ZIVX

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#69 ZIVX
Member since 2008 • 2981 Posts

I wonder if Nintendo made a game in every genre yet

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goblaa

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#70 goblaa
Member since 2006 • 19304 Posts

[QUOTE="LordQuorthon"]Sony and Microsoft didn't invent the broracing genre, genius. millerlight89

When did sim racing become broracing?

They always were.

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sonic_spark

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#71 sonic_spark
Member since 2003 • 6196 Posts

http://blazingstargames.com/2012/04/11/rumour-nintendo-working-on-a-simulation-racer-for-wii-u/

Supposedly this is Nintendo's "Gran Turismo/Forza racing sim".

In before Nintendo fanboys have no problem whatsoever with this, yet cry over everything Sony (or MS) does :roll:

Sheep, are you guys ok with this? Are you going to buy it? Will you support a game that is a blatant "rippoff" of Gran Turismo and Forza?

Oh, its just competition? Well why wasnt it just competition when Sony makes a game to compete with Mario Kart (which theyve done before, Crash Team Racing) and Smash Bros? Why do you guys complain so much, then turn a blind eye to Nintendo doing the EXACT same thing you cried about in the first place? :?

StrongDeadlift

Racing sims were on consoles and PC's LONG BEFORE Gran Turismo and Forza. /thread

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Assassin_87

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#72 Assassin_87
Member since 2004 • 2349 Posts

I know it might sound odd, but I'm incredibly excited about this. Nintendo rarely misses the mark.

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bonesawisready5

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#73 bonesawisready5
Member since 2011 • 4971 Posts
[QUOTE="bonesawisready5"][QUOTE="StrongDeadlift"]

http://blazingstargames.com/2012/04/11/rumour-nintendo-working-on-a-simulation-racer-for-wii-u/

Supposedly this is Nintendo's "Gran Turismo/Forza racing sim".

In before Nintendo fanboys have no problem whatsoever with this, yet cry over everything Sony (or MS) does :roll:

Sheep, are you guys ok with this? Are you going to buy it? Will you support a game that is a blatant "rippoff" of Gran Turismo and Forza?

Oh, its just competition? Well why wasnt it just competition when Sony makes a game to compete with Mario Kart (which theyve done before, Crash Team Racing) and Smash Bros? Why do you guys complain so much, then turn a blind eye to Nintendo doing the EXACT same thing you cried about in the first place? :?

StrongDeadlift
I wouldn't say making one game in a genre popularized by someone else is ripping them off? That's like saying that dumb kid from Brooklyn who wanted to rap like NWA and Dr. Dre would never grow up to be a good hip hop star (Jay-Z, that is) I'm not really sure why people would think Nintendo is ripping anything off in this way, I mean its just a friggin' racing sim. You're saying they're ripping off a general description of the genre? Is Animal Crossing a rip off of Sims? Is Dillon's Rolling Western a rip off of Defense Grid and Pixel Junk Monsters just coz they are tower defense games? It's not like Forza, Gran Turismo are the original racing sims anyway

It is a LITERAL copy of Gran Turismo. We are not talking about Pure, or need for speed arcade racers here. We are talking about realistic "driving simulators". Also, the rumor explicitly states that it is "Nintendo's answer to Gran Turismo and Forza" by name. That animal crossing/sims analogy doesnt work.

So you know all the details about a rumored game that may not even exist? Stop acting like you know everything about it already, Super Smash Bros was probably referred to as Nintendo's answer to Tekken or other fighters back in the day, doesn't mean they are similar. Journalists and people in the media will compare them so long as they are in the genre. You don't know anything about this game, whether it even is real or not, because all you're saying is rumors. For all we know it could be a hyper realistic racer where you collect rupees as a fuel source or whatever.
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bonesawisready5

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#74 bonesawisready5
Member since 2011 • 4971 Posts

[QUOTE="WiiCubeM1"]

I really do have to side with the lems/cows on this one. The 360 controller is a redesigned Xbox controller, which was a heavily modified Dualshock minus the second L and R buttons. It's really nothing to get angry over. Sheep still have the Dpad, and that's rarely ever thrown around (In fact, I think I'm the only one that ever brings it up).

StrongDeadlift

The original Xbox controller was based on the Dreamcast controller, and it recieved alot of criticism over the fact that it was very large and unergonomic. They then released a refined controller, the "Controller S", which while it didnt change the Black and White buttons, they still changed the physical form of the controller to make it closer to the Dualshock.

Then with the PS2, they went full on and copied the layout completely, with the only deviation being the analog placement.

You really fault someone for copying a logical and ergonomically designed controller? That's silly. Of course the edges of a controller will be rounded, and of course there will be one set of buttons on the right side for the right hand and for the left side as well. That's like saying Chevy is copying Ford for putting air vents, steering wheels,radio's and other things in cars in their logical places.
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RR360DD

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#75 RR360DD
Member since 2011 • 14099 Posts
They have no chance against Forza.
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StrongDeadlift

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#76 StrongDeadlift
Member since 2010 • 6073 Posts

You really fault someone for copying a logical and ergonomically designed controller? That's silly. Of course the edges of a controller will be rounded, and of course there will be one set of buttons on the right side for the right hand and for the left side as well. That's like saying Chevy is copying Ford for putting air vents, steering wheels,radio's and other things in cars in their logical places.bonesawisready5

Thats the thing....I DONT fault them. But see, I have common sense. ;)

This isnt about Xbox though. Its about Nintendo fanboys doing what you are describing. the EXACT same thing, taking perfectly logical progressions, and attributing them to Nintendo like nintendo came up with it.

Brb, Nintendo invented the analog stick.

Someone in another thread said Nintendo invented Cartridges.

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nintendoboy16

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#77 nintendoboy16
Member since 2007 • 42225 Posts
This rumor again? Like I said before, this seems to be a genre Nintendo doesn't seem to care about, so I'm calling BS.
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PurpleMan5000

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#78 PurpleMan5000
Member since 2011 • 10531 Posts
Even if we were to pretend that Sony actually did create the racing sim genre, that genre is similar to the sports games genre. There are going to be multiple companies that make racing sims. Why would anybody care if Nintendo made one?
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Nintendo_Ownes7

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#79 Nintendo_Ownes7
Member since 2005 • 30973 Posts

OMG NINTENDO IS MAKING A NEW IP

waltefmoney

That's not unheard of Nintendo made many new IPs this gen. Most recently Xenoblade Chronicles and the Last Story (Both score 9.0 on Gamespot) and Xenoblade Chronicles won the Wii Game of the Year.

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JLF1MarkII

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#80 JLF1MarkII
Member since 2012 • 1416 Posts

I don't see the point. Nintendo already has the best racing game with Mario Kart, not to mention tons of other racing games that they could just reboot instead. I'd much rather the development team make something different than something we already get tons of.

nintendofreak_2



Mario Kart is more of party game than a racing game. It sucks if you want any form of realims,

Personally I would love a sim racer on the Wiiu.

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WarTornRuston

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#81 WarTornRuston
Member since 2011 • 2712 Posts

This has to be fake. Nintendo does not make new IP's and they sure as hell will not make something that takes skill to play. If it is true I imagine I would be interested though. It would take an act of God to make something on par with Forza and Dirt though.

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yellonet

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#82 yellonet
Member since 2004 • 7768 Posts

Sheep, are you guys ok with this? Are you going to buy it? Will you support a game that is a blatant "rippoff" of Gran Turismo and Forza?StrongDeadlift
I don't know much about GT or Forza, but if what you mean by rip-off is that it is a racing game that involves realistic cars, then that's hardly ripping off.

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WarTornRuston

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#83 WarTornRuston
Member since 2011 • 2712 Posts

I will say this, since the developers were involved in Blur and PGR games I have high hopes for it. Blur was a good game and PGR4 is brilliant in every way. I knew Nintendo would not be able to do it themselves.

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JLF1MarkII

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#84 JLF1MarkII
Member since 2012 • 1416 Posts

This rumor again? Like I said before, this seems to be a genre Nintendo doesn't seem to care about, so I'm calling BS.nintendoboy16


I think that is a highly ignorant statement.

Literally everyone I know who games on consoles bought the PS3 for Gran Turismo 5. That genre is huge here in Europe. The only way I can see that logic of yours working is if you operate on the mentality that "Nintendo didn't need it before so they don't need it now".

This is exactly what they need to gain a large part of the casual (Halo, GT, CoD crowd not the Wii sports, Just Dance one) userbase in Europe. Racing was a genre that didn't exist on the Wii except for some very awful ports.

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WarTornRuston

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#85 WarTornRuston
Member since 2011 • 2712 Posts

No. He has a point. Nintendo have ignored several genres in recent years.

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Nintendo_Ownes7

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#86 Nintendo_Ownes7
Member since 2005 • 30973 Posts

[QUOTE="nintendoboy16"]This rumor again? Like I said before, this seems to be a genre Nintendo doesn't seem to care about, so I'm calling BS.JLF1MarkII



I think that is a highly ignorant statement.

Literally everyone I know who games on consoles bought the PS3 for Gran Turismo 5. That genre is huge here in Europe. The only way I can see that logic of yours working is if you operate on the mentality that "Nintendo didn't need it before so they don't need it now".

This is exactly what they need to gain a large part of the casual (Halo, GT, CoD crowd not the Wii sports, Just Dance one) userbase in Europe. Racing was a genre that didn't exist on the Wii except for some very awful ports.

Nintendo had 3 racing games on the Wii 4 if you count a Wiiware title. Mario Kart Wii, Excite Truck, ExciteBike: World Rally (Wiiware), and ExciteBots: Trick Racing (North America only)

But they didn't have a 1st Party Racing Sim series yet.

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milannoir

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#87 milannoir
Member since 2008 • 1663 Posts

http://blazingstargames.com/2012/04/11/rumour-nintendo-working-on-a-simulation-racer-for-wii-u/

Supposedly this is Nintendo's "Gran Turismo/Forza racing sim".

In before Nintendo fanboys have no problem whatsoever with this, yet cry over everything Sony (or MS) does :roll:

Sheep, are you guys ok with this? Are you going to buy it? Will you support a game that is a blatant "rippoff" of Gran Turismo and Forza?

Oh, its just competition? Well why wasnt it just competition when Sony makes a game to compete with Mario Kart (which theyve done before, Crash Team Racing) and Smash Bros? Why do you guys complain so much, then turn a blind eye to Nintendo doing the EXACT same thing you cried about in the first place? :?

StrongDeadlift

Just when did MS or Sony invent arcade racing games?

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Captain_Lorelli

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#88 Captain_Lorelli
Member since 2004 • 1078 Posts

[QUOTE="Captain_Lorelli"]

[QUOTE="StrongDeadlift"]

http://blazingstargames.com/2012/04/11/rumour-nintendo-working-on-a-simulation-racer-for-wii-u/

Supposedly this is Nintendo's "Gran Turismo/Forza racing sim".

In before Nintendo fanboys have no problem whatsoever with this, yet cry over everything Sony (or MS) does :roll:

Sheep, are you guys ok with this? Are you going to buy it? Will you support a game that is a blatant "rippoff" of Gran Turismo and Forza?

Oh, its just competition? Well why wasnt it just competition when Sony makes a game to compete with Mario Kart (which theyve done before, Crash Team Racing) and Smash Bros? Why do you guys complain so much, then turn a blind eye to Nintendo doing the EXACT same thing you cried about in the first place? :?

StrongDeadlift

Yea because Sony and MS created the racing sim.......Nintendo did however create motion controllers and almost every butoon on modern controllers....kthx bye.

If you werent such a dillusional Nintendo fanboy you would realize that Nintendo didnt do ANY of what you said. Sony however, DID create the DRIVING SIMULATOR genre. Not arcade racers, I.E. Need for speed, dirt, blur, burnout, etc...

And Nintendo created motion controll, and every button on the modern controller? So thats why every modern controller for the past 14 years is DIRECTLY based off of the 10 button DUAL ANALOG layout pioneered by the Dualshock on PSone ;). You know, the same layout that both Microsoft AND Nintendo copied, and that Nintendo is returning to with the Wii U?

What about Dual shoulder buttons, L2/R2 (which gamecube didnt have) L3/R3 (which gamecube also didnt have). And please dont say Nintendo invented the analog stick. Sony DID invent dual analog however. ;)

Also, Motion control has been around since the PSone days. There are PC controllers with it as well since like 97. Wii mote wasnt the first motion controller.

Like I said, typical Nintendo fanboy who thinks Nintendo invented gaming. What else are you going to say, Nintendo invented the D pad?

I was going to comment but many users have already done a fine job proving my point DudeBROOO!

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HarlockJC

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#89 HarlockJC
Member since 2006 • 25546 Posts
I really don't think you can say coming out with a racing sim is a rip off of any one. There been racing sims the predate both gran Tuismo or Forza.
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osan0

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#90 osan0
Member since 2004 • 18264 Posts
i wonder what ninty can bring to the racing sim? if there is something genuinely interesting and new about it (like hardware accelerated CFD based simulation....something sim crazy) then it could be good. the controller could also lend itself well to a sim (its as sensitive as WM+ so its motion soensor shouldnt be an issue). if its forza with blue shells....well not so much :P.
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HarlockJC

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#91 HarlockJC
Member since 2006 • 25546 Posts

if its forza with blue shells....well not so much :P.osan0
I find racing sims to be boring. I would so buy a Forza will turtle shells. :lol:

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Eponique

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#92 Eponique
Member since 2007 • 17918 Posts

[QUOTE="osan0"] if its forza with blue shells....well not so much :P.HarlockJC

I find racing sims to be boring. I would so buy a Forza will turtle shells. :lol:

Don't forget the banana peels.

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foxhound_fox

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#93 foxhound_fox
Member since 2005 • 98532 Posts
When did sim racing become broracing?millerlight89
When it came to consoles and was casualized and made forgiving. Sim racing is supposed to be masochistic, like real life. I want more info before I pass any judgement.
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foxhound_fox

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#94 foxhound_fox
Member since 2005 • 98532 Posts
i wonder what ninty can bring to the racing sim?osan0
An outrageously large budget. They have billions to throw around thanks to the Wii. This is obviously the first wave of investments.
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JLF1MarkII

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#95 JLF1MarkII
Member since 2012 • 1416 Posts

Nintendo had 3 racing games on the Wii 4 if you count a Wiiware title. Mario Kart Wii, Excite Truck, ExciteBike: World Rally (Wiiware), and ExciteBots: Trick Racing (North America only)

But they didn't have a 1st Party Racing Sim series yet.

Nintendo_Ownes7



Non of them was any kind of realistic though. They are basically in an entirely different universe from GT, Forza, NFS and Burnout. Sure, Need for Speed and Burnout isn't real either but they look real and controls realisticly enough.

As you said, Excite Truck wasn't even released in Europe were racing games sell the best.

This is a genre they need IMO as so many people buy a rival console to play them.

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foxhound_fox

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#96 foxhound_fox
Member since 2005 • 98532 Posts
NFS and Burnout. Sure, Need for Speed and Burnout isn't real either but they look real and controls realisticly enough. JLF1MarkII
No. The only NFS that ever came close to realism was Porsche Unleashed. Have you ever driven a real car?
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JLF1MarkII

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#97 JLF1MarkII
Member since 2012 • 1416 Posts

[QUOTE="JLF1MarkII"]NFS and Burnout. Sure, Need for Speed and Burnout isn't real either but they look real and controls realisticly enough. foxhound_fox
No. The only NFS that ever came close to realism was Porsche Unleashed. Have you ever driven a real car?

Yes, I have a drivers license. I got mine from one of the hardest countries to get them in.

I'm obviously not saying they are sims or anything but they scratch that racing game itch. They're no real substitute for a real sim but the fact that they have realistic looking environments with real licensed (Burnout don't but they're real enough) cars are good enough for some. The Wii simply didn't have these games and was basically the reason for me and a ton of my friends to buy a PS3/360.

They are fun adrenaline-pumping arcade racers. I strongly disagree with the people that state Mario Kart is a great substitute for these games. I would argue that they're not even in the same genre.

The Gamecube and the N64 both had these kind of genres and that made their libraries feel much better balanced.

I don't need a real sim for the Wiiu but something like PGR which was simmy enough would be amazing.

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osan0

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#98 osan0
Member since 2004 • 18264 Posts

[QUOTE="osan0"] if its forza with blue shells....well not so much :P.HarlockJC

I find racing sims to be boring. I would so buy a Forza will turtle shells. :lol:

they have grown on me over the last gen...but not at the expense if the likes of mario kart (though MK7 is a bloody travesty imho). trackmania remains my fav driving game.
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Big_Pecks

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#99 Big_Pecks
Member since 2010 • 5973 Posts

How is it a ripoff if all non-kart racing sims are practically the same thing?

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Last-Resort

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#100 Last-Resort
Member since 2012 • 315 Posts

http://blazingstargames.com/2012/04/11/rumour-nintendo-working-on-a-simulation-racer-for-wii-u/

Supposedly this is Nintendo's "Gran Turismo/Forza racing sim".

In before Nintendo fanboys have no problem whatsoever with this, yet cry over everything Sony (or MS) does :roll:

Sheep, are you guys ok with this? Are you going to buy it? Will you support a game that is a blatant "rippoff" of Gran Turismo and Forza?

Oh, its just competition? Well why wasnt it just competition when Sony makes a game to compete with Mario Kart (which theyve done before, Crash Team Racing) and Smash Bros? Why do you guys complain so much, then turn a blind eye to Nintendo doing the EXACT same thing you cried about in the first place? :?

StrongDeadlift
Sony had nothing to do with CTR, I have no idea where people keep coming up with that. Also CTR was only partially aiming at Mario Kart. Also, this is not going to work. All realistic games on Nintendo consoles flop financially no matter how far back you go.