@TheEroica said:
A game where you get to decide the future of Sony.... Do you skip Concord and tell them to knock it off and get back to what made them a force in the industry or do you lop it up and consume it because when you're thirsty standards go out the window?
Its my hope that this is the last live service hero shooter ever made/10
One thing I've learned is that AAA publishers never, ever, ever, ever make the right conclusions from what people are trying to tell them.
Anthem flopped = people want more live service games
Battlefield V flopped = people want an even worse post launch roadmap, less teamplay and less of what makes Battlefield "Battlefield" (I saw the Battlefield V mistake repeated on so many other games this past year)
Suicide Squad flopped and hogwarts (singleplayer) was a success = people want more live service games
https://www.eurogamer.net/warner-bros-says-it-plans-to-transform-its-biggest-franchises-into-live-service-games
https://www.eurogamer.net/warner-bros-focusing-on-mobile-and-free-to-play-instead-of-volatile-aaa-console-games
Rather than just launching a one-and-done console game, how do we develop a game around, for example, aHogwarts Legacyor Harry Potter, that is a live-service where people can live and work and build and play in that world in an ongoing basis?
They are literally doing the reverse of what people, voting with their money are telling them to do.
If Concord flops, and it will flop by every single metric, because even if Sony is expecting 12 people to play this game their metric will still be off.
But if Concord flops, Sony will double down on Live Service because hey, Helldivers was a succes, right?
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