This is why so few game companies take PC as a serious platform anymore.
Just in case you're wonderin'
This topic is locked from further discussion.
This is why so few game companies take PC as a serious platform anymore.
Just in case you're wonderin'
This is why they get the content free almost every time DLC is available. Honestly, I hate bending over for the companies on consoles. I can understand paying for something sometimes, but DLC comes out seemingly daily for some games, and they are tiny tweaks that you pay $10 for... Other times you get DLC the same month or so that the game was released, and that just pisses me off.This is why so few game companies take PC as a serious platform anymore.
Just in case you're wonderin'
EvanTheGamer
I, as a console gamer, DO NOT like the idea of download contents at all! It is obviously ruining the industry. Games should get cheaper not more expensive.hoplayletsplayHow old are you? I recall paying $150 for Star Fox 64, and I live in the US. Games have gotten cheaper recently, and development costs are high.
I can't say I blame them for trying to profit, but I think they should be more honest in pricing. Seriously, I want value.
-_-
thats one flawed way of looking at it.
or this
console gamers will buy anything that developers push out without thinking about it while pc gamers arent willing to be ripped off
washd123
Basically this. Of course no one forces anyone to buy DLC, and even then, some of the DLC can be overpriced. As long as people buy overpriced DLC, it will stay overpriced (not trying to flame anyone).
[QUOTE="washd123"]
-_-
thats one flawed way of looking at it.
or this
console gamers will buy anything that developers push out without thinking about it while pc gamers arent willing to be ripped off
Valiant_Rebel
Basically this. Of course no one forces anyone to buy DLC, and even then, some of the DLC can be overpriced. As long as people buy overpriced DLC, it will stay overpriced (not trying to flame anyone).
You can't exactly tell if its over priced or not. For some things its harder, take for example, the oblivion DLC, there is no real way to base how long it will take to beat it or how much you'll replay it.If its a gears map pack sure, you can make the call. 3 maps for $10, probably not a great deal, 19 maps and a deleted scene, great deal.
DLC is the only way for console gamers to prolong their games (some exceptions), so developers and publishers exploit this by selling lots of overpriced DLC. PC gamers have had free user created content for years, so they obviously don't feel the need to slap down money whenever their game starts to feel tired. To PC gamers paying for DLC is devolutionary.
Indeed, its the basic principles of downloadable content.I like Valve's way of looking at DLC. It's free because:
-It keeps people playing your game
-It attracts new people to the game : more salesR4gn4r0k
Dating back to the start of online gaming in the 90s, developers would release updates with new maps, keeping a strong user base and encouraging more people to play, or come back to it.
Nowadays developers milk customers who already bought the product, diving the player base rather than growing it, and making it stronger.
How old are you? I recall paying $150 for Star Fox 64, and I live in the US. Games have gotten cheaper recently, and development costs are high.[QUOTE="hoplayletsplay"]I, as a console gamer, DO NOT like the idea of download contents at all! It is obviously ruining the industry. Games should get cheaper not more expensive.falconclan
I can't say I blame them for trying to profit, but I think they should be more honest in pricing. Seriously, I want value.
I'm on my last years of high school now if that's really what you want to know. And I agree with you about how the companies are doing it wrong when they charge you for something that should be included in the games in the first place. I just felt the industry is not competitive enough when you can have a publisher like Activition profiting from something that only a million in return for 10 times more. By the way, can everyone stop calling out people's age on the internet please?[QUOTE="Valiant_Rebel"]
[QUOTE="washd123"]
-_-
thats one flawed way of looking at it.
or this
console gamers will buy anything that developers push out without thinking about it while pc gamers arent willing to be ripped off
falconclan
Basically this. Of course no one forces anyone to buy DLC, and even then, some of the DLC can be overpriced. As long as people buy overpriced DLC, it will stay overpriced (not trying to flame anyone).
You can't exactly tell if its over priced or not. For some things its harder, take for example, the oblivion DLC, there is no real way to base how long it will take to beat it or how much you'll replay it.If its a gears map pack sure, you can make the call. 3 maps for $10, probably not a great deal, 19 maps and a deleted scene, great deal.
I know it's hard to tell and I know some game's DLC value depends on the player. Some people can pull 12+ hours of fun off 3 maps while other people can barely pull 3 hours. It's all on the player. I am mostly referring to map packs. Story based/extended DLC is usually priced well though.
[QUOTE="falconclan"]I recall paying $150 for Star Fox 64, and I live in the US.TrmptYou got jipped. N64 games had a going price at around $100, it just happened to come with a sweet rumble pack. People complain too much, honestly, when games got as cheap as they did in the late 90's, I was ecstatic.
Console gamers think PC market is the same as console one, which is pure nonsense.
DLC on consoles exist because your sales die out after 2-3 months and you have a horrible used games problem.
on PC none of those problems exist. Free new content is used for combating different problems. PCgames sell good, but over longer periods of time, free content keeps people interested and keeps sales from declining over longer periods. Also free updates act as "loyalty bonus"...a away developer says "you didn't pirate, that's our way of saying thanks"
N64 games had a going price at around $100, it just happened to come with a sweet rumble pack. People complain too much, honestly, when games got as cheap as they did in the late 90's, I was ecstatic.falconclan
What store did you go to?
The most expensive cartridge game I remember seeing was around $70 and that was on the Snes.
It was a while ago but I think they dropped to about $60-$65 during the N64 days.
[QUOTE="falconclan"] N64 games had a going price at around $100, it just happened to come with a sweet rumble pack. People complain too much, honestly, when games got as cheap as they did in the late 90's, I was ecstatic.
Trmpt
What store did you go to?
The most expensive cartridge game I remember seeing was around $70 and that was on the Snes.
It was a while ago but I think they dropped to about $60-$65 during the N64 days.
Nope, even later n64 titles cost upward of $100, and for games thats pretty much the rate man. Excitebike for 64 cost $120 and that came out in like 99.I, as a console gamer, DO NOT like the idea of download contents at all! It is obviously ruining the industry. Games should get cheaper not more expensive.hoplayletsplay
And there lies one of the problems. Game developing is getting more expensive, but developers and publishers don't want to increase price of the games. DLC is one way to get the money back and I gladly support good games and industry by bying it.
Actually, it's because PC gamers make their own DLC. The day one shovelware that console only gamers are happy to lap up isn't so attractive in comparison.This is why so few game companies take PC as a serious platform anymore.
Just in case you're wonderin'
EvanTheGamer
Nope, even later n64 titles cost upward of $100, and for games thats pretty much the rate man. Excitebike for 64 cost $120 and that came out in like 99.
falconclan
I did some research. :D
Third line second paragraph. (this source wouldnt let me copy and paste)
The cost of producing an N64 cartridge was far higher than producing a CD. Publishers had to pass these higher expenses to the consumer and as a result, N64 games tended to sell for higher prices than PlayStation games. While most PlayStation games rarely exceeded US$50, N64 games could reach US$79.99, such as the first pressing of The Legend of Zelda: Ocarina of Time. Games in Sony's line of PlayStation Greatest Hits budget line retailed for US$19.95, while Nintendo's equivalent Player's Choice line retailed for US$29.95. In the United Kingdom, N64 games were priced £54.95 at their time of release, while PlayStation games were priced at £44.95. In the United States games were priced at around roughly $49.99 at the time of their release.
They undoubtedly cost more than Playstation games but no way were they double.
So I stand by what I said....... You got jipped man.
How old are you? I recall paying $150 for Star Fox 64, and I live in the US. Games have gotten cheaper recently, and development costs are high.falconclanYou paid that much because it was bundled with the rumble pack. 64 games were not $150 US, they were $50 US. Games have gotten more expensive this generation.
[QUOTE="falconclan"] How old are you? I recall paying $150 for Star Fox 64, and I live in the US. Games have gotten cheaper recently, and development costs are high.Danm_999You paid that much because it was bundled with the rumble pack. 64 games were not $150 US, they were $50 US. Games have gotten more expensive this generation. No most of them did cost around $70 more or less but $100 is an exaggeration.
[QUOTE="Danm_999"][QUOTE="falconclan"] How old are you? I recall paying $150 for Star Fox 64, and I live in the US. Games have gotten cheaper recently, and development costs are high.TrmptYou paid that much because it was bundled with the rumble pack. 64 games were not $150 US, they were $50 US. Games have gotten more expensive this generation. No most of them did cost around $70 more or less but $100 is an exaggeration. Really? I remember 55 as being the sweet spot. Maybe I was just buying them at the right place.
thats a real elitist way of looking at it.-_-
thats one flawed way of looking at it.
or this
console gamers will buy anything that developers push out without thinking about it while pc gamers arent willing to be ripped off
washd123
[QUOTE="washd123"]thats a real elitist way of looking at it. Is it necessarily an incorrect one though? Paid DLC does very well on consoles, it doesn't on PC.-_-
thats one flawed way of looking at it.
or this
console gamers will buy anything that developers push out without thinking about it while pc gamers arent willing to be ripped off
TreeMoBMoney
You just keep bending over boy. Next time, could you perhaps squeal like a pig?Arsuz
This is why pc gamers are gipped all the time, LACK OF FUNDING. Just keep thinking we're getting ripped off and you'll realize soon how very wrong you are. :)
While console gamers are enjoying epic games and dont have to play resort to playing CS. :lol:
[QUOTE="TreeMoBMoney"][QUOTE="washd123"]thats a real elitist way of looking at it. Is it necessarily an incorrect one though? Paid DLC does very well on consoles, it doesn't on PC. Its all optional though, there not gonna make you pay for something game breaking. Funding funding funding, its a necessity.-_-
thats one flawed way of looking at it.
or this
console gamers will buy anything that developers push out without thinking about it while pc gamers arent willing to be ripped off
Danm_999
Epic games?[QUOTE="TreeMoBMoney"]
While console gamers are enjoying epic games and dont have to play resort to playing CS. :lol:
skrat_01
Not even close.
Thats crazy, you have games like that and people are STILL PLAYING CS.On xbox360 you can....by breaking the law of course....PC gamers can create their own content. Console gamers can't.
SpinoRaptor24
[QUOTE="skrat_01"]Epic games?[QUOTE="TreeMoBMoney"]
While console gamers are enjoying epic games and dont have to play resort to playing CS. :lol:
TreeMoBMoney
Not even close.
Thats crazy, you have games like that and people are STILL PLAYING CS. Because CS is a good game. Pretty graphics and big explosions don't necessarily make a game worth having (although the PC does have those too).Epic games?[QUOTE="TreeMoBMoney"]
While console gamers are enjoying epic games and dont have to play resort to playing CS. :lol:
skrat_01
Not even close.
Actually, im away on business for about a year, my gaming pc is at my house, that game looks fabulous, and i cant wait to get it, but really, i hate it because ive always loved pc and console gaming (which is what im limited to now, which is more than ok) and pc gamers bragging about free dlc and having to pay for dlc on consoles, well, they just dont fully grasp the reasoning behind it, and its pretty sad that pc doesnt charge, because it would mean great things for the industry, and they could do more, faster, less bugs etc. because they have more money to work with, although the idea has its flaws, so does NOT paying for them.
I see it as the lesser of 2 evils, and in general, a better idea.
[QUOTE="TreeMoBMoney"][QUOTE="skrat_01"]Epic games?Thats crazy, you have games like that and people are STILL PLAYING CS. Because CS is a good game. Pretty graphics and big explosions don't necessarily make a game worth having (although the PC does have those too). CS is ok. even by todays standards, theres dozens of better games out, cs is to broken, exploitable. its just... Meh, its like the diablo 2 of FPS.Not even close.
Danm_999
Epic games?[QUOTE="skrat_01"]
[QUOTE="TreeMoBMoney"]
While console gamers are enjoying epic games and dont have to play resort to playing CS. :lol:
TreeMoBMoney
Not even close.
Actually, im away on business for about a year, my gaming pc is at my house, that game looks fabulous, and i cant wait to get it, but really, i hate it because ive always loved pc and console gaming (which is what im limited to now, which is more than ok) and pc gamers bragging about free dlc and having to pay for dlc on consoles, well, they just dont fully grasp the reasoning behind it, and its pretty sad that pc doesnt charge, because it would mean great things for the industry, and they could do more, faster, less bugs etc. because they have more money to work with, although the idea has its flaws, so does NOT paying for them.
I see it as the lesser of 2 evils, and in general, a better idea.
The PC gaming industry should be fueled by the hardware industry....Thats the only way for it to boom...I don't mind paying for some of the DLC. For the amount of hours I spend playing some games I almost feel like the $60 I paid for the game was a steal. If Naughty Dog releases DLC for Uncharted 2, I'll gladly buy it since they already made such a fantastic game
[QUOTE="Trmpt"]
[QUOTE="falconclan"] N64 games had a going price at around $100, it just happened to come with a sweet rumble pack. People complain too much, honestly, when games got as cheap as they did in the late 90's, I was ecstatic.
falconclan
What store did you go to?
The most expensive cartridge game I remember seeing was around $70 and that was on the Snes.
It was a while ago but I think they dropped to about $60-$65 during the N64 days.
Nope, even later n64 titles cost upward of $100, and for games thats pretty much the rate man. Excitebike for 64 cost $120 and that came out in like 99.I don't know where you live (or shop for that matter), but around here the average N64 game was about $65 new. The biggest price tag I saw on a new N64 game was $80.
I don't have a problem with DLC if it's good, not forced down my throat and properly priced. Something like 3 maps for 10 bucks is not a good deal in my books, nor do I want to pay for online modes separately like for e.g. in RE5.
Look at CoD:WaW, the map packs alone made 70 million, to put that in perspective for a full game it equals to sales of over 1.5 million, or it would be enough to make 3 new games. I don't think that sets a good precedent for the industry, there is too much air in the prices considering the low development and distribution costs for DLC, I don't think it's good for gamers or the industry in the long run.
Of course it's not their fault for selling it, but you shouldn't scoff at people for not bying it either.
A few examples:
Crysis Wars comes with 23 official maps + Sandbox 2.0 editor. Nine of the map comes from the first Crysis, but the patches and Warhead has raised the number to the current 23. But the mp has a autodownloading tool, which gives you the chance to download and install any new custom map you find any time you join in a dedicated server with new mpas. Results:
Added maps inMy documents\My Games\Crysis Wars\Downloads\, Team Instant Action:
Added maps in Power Struggle:
In total, 64 custom maps, + 23 official maps : 87 maps with a single purchase. Plus the custom free levels in the single player -lazy to search now-. Un other games as Unreal Tournament series the situation is similar: UT 2004 comes with near to 100 official maps, but the custom free content overshadows easily those numbers. The same with UT III. I remember myself playing mods as Air Buccaneers, Alien Swarm, Chaos UT... But isn't confined to fps: DoW PRO is one of the finest mod I have played in my life -deeper and a lot more complex than DoW itself-.
So, let me express how shocking is to me when I read that in console players are currently paying to obtain a armor to his horses in Oblivion or paying $ 10-12 to a pack of 3 miserable new maps in a mp as COD or Halo.
Please Log In to post.
Log in to comment