Console Gaming has been a letdown

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Vampyronight

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#51 Vampyronight
Member since 2002 • 3933 Posts
I'm a pc gamer - but got a 360 because I wanted a system to go with the new tv and wanted to give console gaming a go.

I was Unimpressed with Gears

>> Gameplay was completely railed - no room for exploration etc.

>> Way too short.

>> Controls were rediculous. The only thing they did right was the controls while under cover. If you try to run, turning is like trying to turn a mack truck. Movement was extremely limited in this game. You cant even jump! Every move seemed so scripted. This was by far the chief flaw of the game.

>> No option to filter out the constant bad language. In a pc version that could be modded.

>> The graphics were good, but they are slightly outdone by several PC games.

>> Like many have said, the strive for impressive graphics is coming at the cost of more depth and customization in gameplay.

Just my thoughts,
Still glad to have a 360 - I do think it is a wiser choice than a PS3, but do not think that either of these consoles are in the same league as PCs.


cl_maxpackets
I'm certainly no hermit, but the first point is one I totally agree with. Console games could learn a lot from PC games, especially in the realm of opening up the gameplay. It adds an extra layer of depth and choices to their games. Unfortunately, I think that the casual gamer has overpowered the ones with brains on consoles, and thus we're getting simplified games. An easy comparison is Morrowind to Oblivion. Morrowind was originally developed for the PC, but then halfway it was decided to make an Xbox port (thus preserving it as a PC game for the most part). So while it had some reduced depth compared to Daggerfall, it still had tons of depth and replay-ability. But Oblivion was developed simultaneously with the PC version. What did we get? A game with the appearance depth, none to be found. It was made for the same kind of people who need those predefined pathways to succeed. Yet it's these same people who love to talk about the "freedom" in Oblivion and how many choices they get in the game. Anyone who's played both (Morrowind and Oblivion) who actually understands who the system in Morrowind works would laugh at that. I wish console games could get the same depth as their PC brethren, but it'll never happen if Oblivion keeps getting praised for its "depth" despite being massively shallow.
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PannicAtack

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#52 PannicAtack
Member since 2006 • 21040 Posts
I'm a Hermit, and I dissaprove of this thread. The true Hermit should not bash the Consoles. >_>
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Grive

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#53 Grive
Member since 2006 • 2971 Posts
[QUOTE="Vampyronight"] I'm certainly no hermit, but the first point is one I totally agree with. Console games could learn a lot from PC games, especially in the realm of opening up the gameplay. It adds an extra layer of depth and choices to their games. Unfortunately, I think that the casual gamer has overpowered the ones with brains on consoles, and thus we're getting simplified games. An easy comparison is Morrowind to Oblivion. Morrowind was originally developed for the PC, but then halfway it was decided to make an Xbox port (thus preserving it as a PC game for the most part). So while it had some reduced depth compared to Daggerfall, it still had tons of depth and replay-ability. But Oblivion was developed simultaneously with the PC version. What did we get? A game with the appearance depth, none to be found. It was made for the same kind of people who need those predefined pathways to succeed. Yet it's these same people who love to talk about the "freedom" in Oblivion and how many choices they get in the game. Anyone who's played both (Morrowind and Oblivion) who actually understands who the system in Morrowind works would laugh at that. I wish console games could get the same depth as their PC brethren, but it'll never happen if Oblivion keeps getting praised for its "depth" despite being massively shallow.



You have a certain point here.

However, there are different markets: Neither the console nor the PC should really emulate each other, just take cues of the good things in each that can be ported. A console is usually used differently than a PC. There IS a reason why split-screen is basically a necessity in racing/action games on the console while on the PC it appears once in a blue moon (if it appears that often).

As for Oblivion, I know it's no Morrowind, but calling it "Massively Shallow" is nothing but a reactionary response - Oblivion IS a deep game in many ways, and allows for a very good amount of freedom. That it's not the deepest RPG out there does not make it shallow. Not to mention, have you thought about how maybe it's considered so good because it manages to be a deep game while still being fun for people who "need predefined pathways to succeed"?