[QUOTE="haberman13"]
I'm praising consoles, no need to be defensive.
UC2 blew me away for its ability to totally envelope someone in its story, combined with the fact that she didn't even need to really understand "gaming" to play it.
On PC there is simply too much going on in your average game, consoles remove that and abstract the mechanics into simple "duck and shoot" type gameplay that is very conducive to casuals. So sweet, something for the wifey, who personifies casual.
I'm thinking KZ series, its not as "pretty", though I hear the gameplay is similarly very easy.
Kickinurass
There's not though. Even you average PC game isn't that complex. I've got a sister in the 6th grade that's been playing RTS's since I introduced her to Age of Empires II. My younger brother, whose only about 15 - found Minecraft to be an extremely easy game to get into.
My girlfriend played a bit of Amnesia - totally gripped her.
You've been hyping up Magicka for a while, which is one of the easiest games to get into on any platform. Outside of simulators, there's nothing on PC gaming that is complex (That WoW screenshot doesn't scream complexity, so much as it screams over-intrusive UI and clutter. Seriously - I can't understand the appeal of that game at all) None of the information is hard to decipher, it's just so much of it on screen it looks more like someone's AutoCAD setup than a video game.
Complexity is relative; I agree with your statements, but I'm looking at this from a "console/casual/wife" perspective who didn't grow up gaming.
We played Magicka together, and she loved it, but there was still a learning curve that UC2 and other console games don't really have.
UC2 for example: the first 10 minutes are the same as the last 10 minutes gameplay wise - "run, duck, shoot, duck, run, duck" etc.
A complex console game forces you to learn maybe 2-3 things, a complex PC game (Age of Empires) forces you to learn 3*2/2000*3.1458
Log in to comment