Untapped power that comes from the hardware? No, but there is untapped power that comes from developers getting better at getting more and more out of it.
This topic is locked from further discussion.
[QUOTE="04dcarraher"]
Its like saying a Geforce 7800GS with 256mb of memory with optiminzation can out preform a Geforce 7800GTX with 512mb. When anybody with some common sense knows that something slower and limited cant out process "out do" something elsethats faster.Its all about what they had to trim or cut out to make to run.
Teufelhuhn
No you cant phyically make the 7800GS perform better then a 7800GTX its like saying 100 mph is faster then 150 mph. For sheer processing power and abilites and memory there is possible way a slower GPU with half the memory and 60% the memory bandwidth can out pace the full blown version. And you giving some examples in what they can do to cut and trim and reallocate jobs and major tweaking they have to do to "get" the right balance of performance and graphics. No matter how you twist it they have to make some minor and major sacrifices because of the limited and dated hardware.
[QUOTE="waltefmoney"]Its an Illusion.And yet console games continue to get better and better looking.
04dcarraher
Yup, the graphical gap between Halo 3 and Halo Reach is an illusion.
[QUOTE="Teufelhuhn"]
[QUOTE="04dcarraher"]
Its like saying a Geforce 7800GS with 256mb of memory with optiminzation can out preform a Geforce 7800GTX with 512mb. When anybody with some common sense knows that something slower and limited cant out process "out do" something elsethats faster.Its all about what they had to trim or cut out to make to run.
04dcarraher
No you cant phyically make the 7800GS perform better then a 7800GTX its like saying 100 mph is faster then 150 mph. For sheer processing power and abilites and memory there is possible way a slower GPU with half the memory and 60% the memory bandwidth can out pace the full blown version. And you giving some examples in what they can do to cut and trim and reallocate jobs and major tweaking they have to do to "get" the right balance of performance and graphics. No matter how you twist it they have to make some minor and major sacrifices because of the limited and dated hardware.
No a 7800gs cannot be physically more powerful than a 7800gtx but you still dont understand how much consoles get optimized for their cards. Their Games get made specifically for one set of hardware and are made to take advantage of every last ounce power and capability that they have. If you look on PC the devs cant do this due to the extremely broad range of setups they have to cater to and no single card will be utilized to the fullest.Its an Illusion.[QUOTE="04dcarraher"][QUOTE="waltefmoney"]
And yet console games continue to get better and better looking.
waltefmoney
Yup, the graphical gap between Halo 3 and Halo Reach is an illusion.
"Games like Halo Reach, Gears 3, UC2, and KZ3 is what games will look like pretty much forever until Xbox 3 or PS4 comes out." lrn 2 brain pl0x.[QUOTE="04dcarraher"][QUOTE="waltefmoney"]
And yet console games continue to get better and better looking.
Its an Illusion.Yup, the graphical gap between Halo 3 and Halo Reach is an illusion.
If you want to call that a graphical gap, you can tell its using the same base engine as Halo 3. Halo 3 was a modified engine from Halo 2, From what Ive seen with Halo 3 and true screenshots and seeing the Beta MP theres not a whole lot different. Its like going from HL 2 to HL 2 : Episode 2 graphically. You can even go on with every Unreal 3 engine based game created for the 360 they all look the same with minor differences in graphics.[QUOTE="waltefmoney"][QUOTE="04dcarraher"] Its an Illusion.04dcarraher
Yup, the graphical gap between Halo 3 and Halo Reach is an illusion.
If you want to call that a graphical gap, you can tell its using the same base engine as Halo 3. Halo 3 was a modified engine from Halo 2, From what Ive seen with Halo 3 and true screenshots and seeing the Beta MP theres not a whole lot different. Its like going from HL 2 to HL 2 : Episode 2 graphically. You can even go on with every Unreal 3 engine based game created for the 360 they all look the same with minor differences in graphics.They're not using the base engine. They're using a new engine made from scratch, Bungie said so themselves. Also this is definitely NOT a graphical leap. Thanks.
Fanboys mistake "untapped power" for optimization.
LucLongleyMVP
The thread should have ended at this.
[QUOTE="waltefmoney"][QUOTE="04dcarraher"] Its an Illusion.04dcarraher
Yup, the graphical gap between Halo 3 and Halo Reach is an illusion.
If you want to call that a graphical gap, you can tell its using the same base engine as Halo 3. Halo 3 was a modified engine from Halo 2, From what Ive seen with Halo 3 and true screenshots and seeing the Beta MP theres not a whole lot different. Its like going from HL 2 to HL 2 : Episode 2 graphically. You can even go on with every Unreal 3 engine based game created for the 360 they all look the same with minor differences in graphics. Sarcasm? The only similarity between the two, visually, is the basic character design. :?No a 7800gs cannot be physically more powerful than a 7800gtx but you still dont understand how much consoles get optimized for their cards. Their Games get made specifically for one set of hardware and are made to take advantage of every last ounce power and capability that they have. If you look on PC the devs cant do this due to the extremely broad range of setups they have to cater to and no single card will be utilized to the fullest.[QUOTE="04dcarraher"]
[QUOTE="Teufelhuhn"]
Of course you can make a 7800GS perform better than a 7800GTX. You think programmers just spend their time all day "cutting" things to make performance better? That's what you do when it's crunch time and you have no options left. For any GPU there's a 1000 ways to do anything, and they'll range from awful slow to blazing fast. Like for instance take skinning (skeletal animation): on newer GPU's you can do it by storing the bones in a texture and sampling in the vertex shader and it'll be plenty fast. On a 7800, it'll be dog slow since it's really bad at vertex texturing. If you made a skinning demo that used vertex texturing on a 7800 GTX and something more optimal (like shader constants) on a GTS, I'd bet a hundred bucks the GTS comes out on top. There's practically endless optimizations like this that you can make with fixed hardware, and they range from simple and obvious to very low-level and difficult to integrate.ferret-gamer
I understand how optiminzation works on consoles but It can only go so far and for the most part have reached the end in what they can do in the software(OS and games) and their footprint on memory . Its the limits of the console itself is what fails them namely the 6 year old hardware and memory.
[QUOTE="waltefmoney"][QUOTE="04dcarraher"] Its an Illusion.04dcarraher
Yup, the graphical gap between Halo 3 and Halo Reach is an illusion.
If you want to call that a graphical gap, you can tell its using the same base engine as Halo 3. Halo 3 was a modified engine from Halo 2, From what Ive seen with Halo 3 and true screenshots and seeing the Beta MP theres not a whole lot different. Its like going from HL 2 to HL 2 : Episode 2 graphically. You can even go on with every Unreal 3 engine based game created for the 360 they all look the same with minor differences in graphics.That was only beta...
[QUOTE="waltefmoney"][QUOTE="04dcarraher"] If you want to call that a graphical gap, you can tell its using the same base engine as Halo 3. Halo 3 was a modified engine from Halo 2, From what Ive seen with Halo 3 and true screenshots and seeing the Beta MP theres not a whole lot different. Its like going from HL 2 to HL 2 : Episode 2 graphically. You can even go on with every Unreal 3 engine based game created for the 360 they all look the same with minor differences in graphics. 04dcarraher
They're not using the base engine. They're using a new engine made from scratch, Bungie said so themselves. Also this is definitely NOT a graphical leap. Thanks.
Changing in how weapons and thing look is artistic, when comparing the resolutions and texture detail is another.You can't be serious. Look at how much more jagged the assault rifle in Halo 3 was, look at how much more detail it has in Reach. Dude, consoles don't have untapped power, but developers have untapped potential.
[QUOTE="04dcarraher"][QUOTE="waltefmoney"]
They're not using the base engine. They're using a new engine made from scratch, Bungie said so themselves. Also this is definitely NOT a graphical leap. Thanks.
Changing in how weapons and thing look is artistic, when comparing the resolutions and texture detail is another.You can't be serious. Look at how much more jagged the assault rifle in Halo 3 was, look at how much more detail it has in Reach. Dude, consoles don't have untapped power, but developers have untapped potential.
You know thats a bullshot dont you the actual game doesnot have that much AA.[QUOTE="waltefmoney"][QUOTE="04dcarraher"] Changing in how weapons and thing look is artistic, when comparing the resolutions and texture detail is another.04dcarraher
You can't be serious. Look at how much more jagged the assault rifle in Halo 3 was, look at how much more detail it has in Reach. Dude, consoles don't have untapped power, but developers have untapped potential.
You know thats a bullshot dont you the actual game doesnot have that much AA.http://www.youtube.com/watch?v=Lzft2MUOALo
You know thats a bullshot dont you the actual game doesnot have that much AA.[QUOTE="04dcarraher"][QUOTE="waltefmoney"]
You can't be serious. Look at how much more jagged the assault rifle in Halo 3 was, look at how much more detail it has in Reach. Dude, consoles don't have untapped power, but developers have untapped potential.
waltefmoney
http://www.youtube.com/watch?v=Lzft2MUOALo
Ive already seen Reach on the MP Beta it dont look that much different from Halo 3 besides the changes on the gun models and other objects.Its not like they will magically get strongerInstashotActually they can do a little "magic" nvidia was always able to put out new drivers that actually improve performance, specially years ago it wasn't uncommon if you could get up to +20% of your nvidia graphic card with the latest drivers. I recall, back in 1999, I had an old nvidia riva 128 (4 or 2 MB) that suddenly could run Unreal when I installed the latest detonator drivers. And if you think this is completely unreasonable just remember that the PSP had a power boost with one firmware update that God of War took fully advantage. But anyway, normally when people talk about "hidden power" they are actually talking about how good you can use the hardware. I could write 2 sample code here now, 5 lines each, they both do exactly the same thing only one is much more efficient than the other. Now thing about it, 1 guy, 5 lines, and i could mess it i.e. if i didn't know a more efficient way to do it. Imagine now 200 people team and a huge source code for a video game, countless things can go wrong. When Sony said no one would tap 100% of the PS3 power, people rofl idk why, no game ever tapped 100% of a console, simply because the code is not perfect :P
Im not saying Halo 3 to Reach isnt an improvenment, Im saying its not a "graphical leap" But Halo Reach is using the base engine from 3."Halo: Reach will run on what Bungie says is a completely 'gutted' version of the Halo 3 engine" 04dcarraherLooks like it to me. So many things have improved. They have similar assets, but graphically Reach destroys 3.
Looks like it to me. So many things have improved. They have similar assets, but graphically Reach destroys 3.[QUOTE="04dcarraher"]Im not saying Halo 3 to Reach isnt an improvenment, Im saying its not a "graphical leap" But Halo Reach is using the base engine from 3."Halo: Reach will run on what Bungie says is a completely 'gutted' version of the Halo 3 engine" mitu123
No offense but it wasn't really hard to look better then Halo 3.
Looks like it to me. So many things have improved. They have similar assets, but graphically Reach destroys 3.[QUOTE="mitu123"]
[QUOTE="04dcarraher"]Im not saying Halo 3 to Reach isnt an improvenment, Im saying its not a "graphical leap" But Halo Reach is using the base engine from 3."Halo: Reach will run on what Bungie says is a completely 'gutted' version of the Halo 3 engine" loadedboon
No offense but it wasn't really hard to look better then Halo 3.
Some games this gen look worse than that I think.:P[QUOTE="waltefmoney"]
[QUOTE="04dcarraher"] You know thats a bullshot dont you the actual game doesnot have that much AA. 04dcarraher
http://www.youtube.com/watch?v=Lzft2MUOALo
Ive already seen Reach on the MP Beta it dont look that much different from Halo 3 besides the changes on the gun models and other objects. Dude. The difference is gigantifreakinmongous. See that? I had to fabricate a word to describe how big the difference is.You know thats a bullshot dont you the actual game doesnot have that much AA.[QUOTE="04dcarraher"][QUOTE="waltefmoney"]
You can't be serious. Look at how much more jagged the assault rifle in Halo 3 was, look at how much more detail it has in Reach. Dude, consoles don't have untapped power, but developers have untapped potential.
waltefmoney
http://www.youtube.com/watch?v=Lzft2MUOALo
i dont understand why you would post that video, it shows that the game doesnt have as much AA as that picture and the video is poor quality anyways.Are you saying you spent 2,000 dollars for "eye candy"? The RAM in your signature costs more than an Xbox 360... today. Killzone 3 will look better than Killzone 2 and GT 5 will look better than Forza 3.You are right thats why i have my PC for eye candy, games like Shogun 2 will blow my mind with gameplay and graphics. Still i cant wait for Reach and Killzone 3 as well.
telefanatic
[QUOTE="waltefmoney"][QUOTE="04dcarraher"] You know thats a bullshot dont you the actual game doesnot have that much AA. ferret-gamer
http://www.youtube.com/watch?v=Lzft2MUOALo
i dont understand why you would post that video, it shows that the game doesnt have as much AA as that picture and the video is poor quality anyways.Because it's an HD gameplay video, which shows exactly how much AA the actual game has? It doesn't have to prove that the picture isn't a bullshot, you know.
Dude. The difference is gigantifreakinmongous. See that? I had to fabricate a word to describe how big the difference is.windsquid9000IMO opinion it isn't really that much of a difference, maybe because art-wise is the same. For example if you watch Halo 2, Halo 3 and Halo Reach videos on youtube at 360p its hard to tell the difference, sure you'll pick the difference because of the weapon models and the maps for example. But the difference between Halo 3 and Halo Reach is not THAT much noticeable IMO, i've only saw videos of Reach (HD before you say anything) maybe thats why, maybe when its actually running the difference is more noticeable.
(...)"Halo: Reach will run on what Bungie says is a completely 'gutted' version of the Halo 3 engine" 04dcarraherThis really impressed me, i remember Halo 3 being excused for the graphics, 16MP (which is amazing, i think its the 1st game in history thats excused for something and it doesn't get is score lowered over a bad thing) because it used part or alot of Halo 2 engine. How can Bungie be yet again using part of the same engine? This kinda thing really makes me mad, IMO Halo really is overrated and it gets praised for things it didn't invented or others do better. For example i recall someone at IGN excusing the poor Halo 3 graphics by saying "well they might not look good, but at least you can replay a match with a free camera and pause the action" you can do the same at Uncharted 2, see my point? And all the huge maps non scripted fights "open world" like action of Reach sounds to me like Far Cry 2. IMO the fact that Bungie is still using source code from Halo 3 that was brought from Halo 2 just tells me this franchise is like the Star Wars latest movies, doesn't really matter how good they are, people will pile up to get it. The fact that Bungie never even try to produce Halo 3 the way MS promise it would be is the ultimate prove of the power of advertisement.
[QUOTE="windsquid9000"]Dude. The difference is gigantifreakinmongous. See that? I had to fabricate a word to describe how big the difference is.Kane04IMO opinion it isn't really that much of a difference, maybe because art-wise is the same. For example if you watch Halo 2, Halo 3 and Halo Reach videos on youtube at 360p its hard to tell the difference, sure you'll pick the difference because of the weapon models and the maps for example. But the difference between Halo 3 and Halo Reach is not THAT much noticeable IMO, i've only saw videos of Reach (HD before you say anything) maybe thats why, maybe when its actually running the difference is more noticeable.
I say again: aside from the basic character design, there are no similarities, visually.
I seen a game that looks better then all thoes games Cursed mountain[QUOTE="louisfoxton"]
[QUOTE="Instashot"]
Yeah and then I'd show them this
TheSterls
RE4 on Wii looks better then all those games as its being done in 480p . The fact is though the Wii is still on the same level as the Xbox which is sad. Its the only time a company released a console that was closer to its competitors previous consoles then there current ones.
Those are bullshots. That said, RE4 on the Wii is downright ugly in some places and really awesome in others, its a mixed bagand anddoes not look better than Ninja Gaiden.
Can i just ask, can a graphics card from 2005, still perform as well as the ones in consoles NOW?
I bet no single pc user replies.
[QUOTE="telefanatic"]Are you saying you spent 2,000 dollars for "eye candy"? The RAM in your signature costs more than an Xbox 360... today. Killzone 3 will look better than Killzone 2 and GT 5 will look better than Forza 3. 4gb DDR2 ram... Its not more expensive than an xbox.You are right thats why i have my PC for eye candy, games like Shogun 2 will blow my mind with gameplay and graphics. Still i cant wait for Reach and Killzone 3 as well.
stiggy321
Its not like they will magically get stronger, they have a set standard of hardware.
360 GPU=X1900XTX but with added tesselation support
PS3=7800 GTX customized
These will not get stronger somehow the way you guys think they will.
Games like Halo Reach, Gears 3, UC2, and KZ3 is what games will look like pretty much forever until Xbox 3 or PS4 comes out.
I highly doubt Reach or Gears 3 will be playable in 1080p either let alone 720p (Halo 3 wasn't).
Waiting till 2015 or something for new consoles is going to be hard long ride.
I'm not trying to insult consoles, they don't suck and have there places but graphics is what define next gen, its always been this way.
Instashot
So what you're basically saying is that the 360 and PS3 will be the first consoles in history to reach their graphical peak before the generation ends. You do realize that this has NEVER been the case right? From Atari 2600, NES, PS1, PS2, Gamecube, Xbox, etc. Yet it will definitely happen this time...:|
Thank you. I'm so sick of hearing about how games will suddenly start to get better because of some hidden poer that's never been used before. It jsut isn't there.
The only thing that changes is the use of the hardware. As developers become more familliar and experienced with it, that's what makes games better.
[QUOTE="Instashot"]
Its not like they will magically get stronger, they have a set standard of hardware.
360 GPU=X1900XTX but with added tesselation support
PS3=7800 GTX customized
These will not get stronger somehow the way you guys think they will.
Games like Halo Reach, Gears 3, UC2, and KZ3 is what games will look like pretty much forever until Xbox 3 or PS4 comes out.
I highly doubt Reach or Gears 3 will be playable in 1080p either let alone 720p (Halo 3 wasn't).
Waiting till 2015 or something for new consoles is going to be hard long ride.
I'm not trying to insult consoles, they don't suck and have there places but graphics is what define next gen, its always been this way.
So what you're basically saying is that the 360 and PS3 will be the first consoles in history to reach their graphical peak before the generation ends. You do realize that this has NEVER been the case right? From Atari 2600, NES, PS1, PS2, Gamecube, Xbox, etc. Yet it will definitely happen this time...:|
It is the case because these current consoles use modified Pc parts(ie GPU's) and People with those same era of Gpu's or better already know that the current consoles are already at their limits interms of resolutions and graphics detail.The Wii has Tremendous Untapped power.
(Cause Developers aren't using it!)
There still isn't a Wii game that looks better than Ninja Gaiden, Doom 3, or Conker on the original Xbox. oh really, goldeneye007 already lookin better then them games , as well as metroid 3 looks better then them games id say wii has used 90 percent of its power in most of its games, theres a 10 percent more they could get out of it , timesplitters future perfect any one, goldeneye looks to do just thatThe Wii has Tremendous Untapped power.
(Cause Developers aren't using it!)
There still isn't a Wii game that looks better than Ninja Gaiden, Doom 3, or Conker on the original Xbox. oh really, goldeneye007 already lookin better then them games , as well as metroid 3 looks better then them games id say wii has used 90 percent of its power in most of its games, theres a 10 percent more they could get out of it , timesplitters future perfect any one, goldeneye looks to do just that 007 Wii barely looks better than the original tbh. 007 is no more than a nostalgic cash in.The Wii has Tremendous Untapped power.
(Cause Developers aren't using it!)
There still isn't a Wii game that looks better than Ninja Gaiden, Doom 3, or Conker on the original Xbox.depends most of the nintendo fans will say mario galaxy looks better then all of the games you mentioned no no . i agree, i dont think MG looks better. But NOW the games on the wii do look leaps better than the initial ones. And anyway, its matter of genres. What game on Xbox scratches MH3? Another M apparently looks better than Gaiden. And conker..well that game actually looks worse than galaxy so you can scratch that one. Dead space..actually looks better than Doom 3.Ok , scract everything.Wii games already outclassed Xbox but the key point is that they didnt before.Hence the tapped potential thing for IT and only IT, because on the HD consoles i barely see yearly minimal improvements IF ANY.[QUOTE="mariokart64fan"][QUOTE="Instashot"] There still isn't a Wii game that looks better than Ninja Gaiden, Doom 3, or Conker on the original Xbox.millerlight89oh really, goldeneye007 already lookin better then them games , as well as metroid 3 looks better then them games id say wii has used 90 percent of its power in most of its games, theres a 10 percent more they could get out of it , timesplitters future perfect any one, goldeneye looks to do just that 007 Wii barely looks better than the original tbh. 007 is no more than a nostalgic cash in.
how can we take you seriously when you say you honestly believe:
http://www.youtube.com/watch?v=b_yhlHOzp78
is BARELY better than
http://www.youtube.com/watch?v=ktwVEYqnpcc
And if you think is on par with last gen renditions, You are STILL wrong, because:
http://www.youtube.com/watch?v=f1Bga5KTim4
still looks QUITE behind the current version.I mean this is SW where we believe Uncharted 2 Looks years ahead of U1 and they cant even compare.While the differences arent really as noticeable as Rogue agent ps2-Goldeneye wii. But because the wii is the one you hate, it baaarely looksbetter than N64.Lets get serious shall we?. The improvement its there and is not small. And btwALL games are cash ins. What matters is if they are good and worth our cash.
[QUOTE="mariokart64fan"][QUOTE="Instashot"] There still isn't a Wii game that looks better than Ninja Gaiden, Doom 3, or Conker on the original Xbox.millerlight89oh really, goldeneye007 already lookin better then them games , as well as metroid 3 looks better then them games id say wii has used 90 percent of its power in most of its games, theres a 10 percent more they could get out of it , timesplitters future perfect any one, goldeneye looks to do just that 007 Wii barely looks better than the original tbh. 007 is no more than a nostalgic cash in.
It doesn't look that bad, graphically. The HD consoles make it look worse than it does.
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