Consoles have no hidden "untapped" power

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789shadow

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#101 789shadow
Member since 2006 • 20195 Posts

Untapped power that comes from the hardware? No, but there is untapped power that comes from developers getting better at getting more and more out of it.

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04dcarraher

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#102 04dcarraher
Member since 2004 • 23858 Posts

[QUOTE="04dcarraher"]

Its like saying a Geforce 7800GS with 256mb of memory with optiminzation can out preform a Geforce 7800GTX with 512mb. When anybody with some common sense knows that something slower and limited cant out process "out do" something elsethats faster.Its all about what they had to trim or cut out to make to run.

Teufelhuhn



Of course you can make a 7800GS perform better than a 7800GTX. You think programmers just spend their time all day "cutting" things to make performance better? That's what you do when it's crunch time and you have no options left. For any GPU there's a 1000 ways to do anything, and they'll range from awful slow to blazing fast. Like for instance take skinning (skeletal animation): on newer GPU's you can do it by storing the bones in a texture and sampling in the vertex shader and it'll be plenty fast. On a 7800, it'll be dog slow since it's really bad at vertex texturing. If you made a skinning demo that used vertex texturing on a 7800 GTX and something more optimal (like shader constants) on a GTS, I'd bet a hundred bucks the GTS comes out on top. There's practically endless optimizations like this that you can make with fixed hardware, and they range from simple and obvious to very low-level and difficult to integrate.

No you cant phyically make the 7800GS perform better then a 7800GTX its like saying 100 mph is faster then 150 mph. For sheer processing power and abilites and memory there is possible way a slower GPU with half the memory and 60% the memory bandwidth can out pace the full blown version. And you giving some examples in what they can do to cut and trim and reallocate jobs and major tweaking they have to do to "get" the right balance of performance and graphics. No matter how you twist it they have to make some minor and major sacrifices because of the limited and dated hardware.

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waltefmoney

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#103 waltefmoney
Member since 2010 • 18030 Posts

And yet console games continue to get better and better looking.

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04dcarraher

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#104 04dcarraher
Member since 2004 • 23858 Posts

And yet console games continue to get better and better looking.

waltefmoney
Its an Illusion.
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waltefmoney

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#105 waltefmoney
Member since 2010 • 18030 Posts

[QUOTE="waltefmoney"]

And yet console games continue to get better and better looking.

04dcarraher

Its an Illusion.

Yup, the graphical gap between Halo 3 and Halo Reach is an illusion.

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deactivated-5cf4b2c19c4ab

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#106 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts

[QUOTE="Teufelhuhn"]

[QUOTE="04dcarraher"]

Its like saying a Geforce 7800GS with 256mb of memory with optiminzation can out preform a Geforce 7800GTX with 512mb. When anybody with some common sense knows that something slower and limited cant out process "out do" something elsethats faster.Its all about what they had to trim or cut out to make to run.

04dcarraher



Of course you can make a 7800GS perform better than a 7800GTX. You think programmers just spend their time all day "cutting" things to make performance better? That's what you do when it's crunch time and you have no options left. For any GPU there's a 1000 ways to do anything, and they'll range from awful slow to blazing fast. Like for instance take skinning (skeletal animation): on newer GPU's you can do it by storing the bones in a texture and sampling in the vertex shader and it'll be plenty fast. On a 7800, it'll be dog slow since it's really bad at vertex texturing. If you made a skinning demo that used vertex texturing on a 7800 GTX and something more optimal (like shader constants) on a GTS, I'd bet a hundred bucks the GTS comes out on top. There's practically endless optimizations like this that you can make with fixed hardware, and they range from simple and obvious to very low-level and difficult to integrate.

No you cant phyically make the 7800GS perform better then a 7800GTX its like saying 100 mph is faster then 150 mph. For sheer processing power and abilites and memory there is possible way a slower GPU with half the memory and 60% the memory bandwidth can out pace the full blown version. And you giving some examples in what they can do to cut and trim and reallocate jobs and major tweaking they have to do to "get" the right balance of performance and graphics. No matter how you twist it they have to make some minor and major sacrifices because of the limited and dated hardware.

No a 7800gs cannot be physically more powerful than a 7800gtx but you still dont understand how much consoles get optimized for their cards. Their Games get made specifically for one set of hardware and are made to take advantage of every last ounce power and capability that they have. If you look on PC the devs cant do this due to the extremely broad range of setups they have to cater to and no single card will be utilized to the fullest.

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windsquid9000

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#107 windsquid9000
Member since 2009 • 3206 Posts

[QUOTE="04dcarraher"][QUOTE="waltefmoney"]

And yet console games continue to get better and better looking.

waltefmoney

Its an Illusion.

Yup, the graphical gap between Halo 3 and Halo Reach is an illusion.

"Games like Halo Reach, Gears 3, UC2, and KZ3 is what games will look like pretty much forever until Xbox 3 or PS4 comes out." lrn 2 brain pl0x.
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04dcarraher

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#108 04dcarraher
Member since 2004 • 23858 Posts
[QUOTE="waltefmoney"]

[QUOTE="04dcarraher"][QUOTE="waltefmoney"]

And yet console games continue to get better and better looking.

Its an Illusion.

Yup, the graphical gap between Halo 3 and Halo Reach is an illusion.

If you want to call that a graphical gap, you can tell its using the same base engine as Halo 3. Halo 3 was a modified engine from Halo 2, From what Ive seen with Halo 3 and true screenshots and seeing the Beta MP theres not a whole lot different. Its like going from HL 2 to HL 2 : Episode 2 graphically. You can even go on with every Unreal 3 engine based game created for the 360 they all look the same with minor differences in graphics.
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waltefmoney

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#109 waltefmoney
Member since 2010 • 18030 Posts

[QUOTE="waltefmoney"]

[QUOTE="04dcarraher"] Its an Illusion.04dcarraher

Yup, the graphical gap between Halo 3 and Halo Reach is an illusion.

If you want to call that a graphical gap, you can tell its using the same base engine as Halo 3. Halo 3 was a modified engine from Halo 2, From what Ive seen with Halo 3 and true screenshots and seeing the Beta MP theres not a whole lot different. Its like going from HL 2 to HL 2 : Episode 2 graphically. You can even go on with every Unreal 3 engine based game created for the 360 they all look the same with minor differences in graphics.

They're not using the base engine. They're using a new engine made from scratch, Bungie said so themselves. Also this is definitely NOT a graphical leap. Thanks.

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Vesica_Prime

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#110 Vesica_Prime
Member since 2009 • 7062 Posts

Fanboys mistake "untapped power" for optimization.

LucLongleyMVP

The thread should have ended at this.

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windsquid9000

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#111 windsquid9000
Member since 2009 • 3206 Posts

[QUOTE="waltefmoney"]

[QUOTE="04dcarraher"] Its an Illusion.04dcarraher

Yup, the graphical gap between Halo 3 and Halo Reach is an illusion.

If you want to call that a graphical gap, you can tell its using the same base engine as Halo 3. Halo 3 was a modified engine from Halo 2, From what Ive seen with Halo 3 and true screenshots and seeing the Beta MP theres not a whole lot different. Its like going from HL 2 to HL 2 : Episode 2 graphically. You can even go on with every Unreal 3 engine based game created for the 360 they all look the same with minor differences in graphics.

Sarcasm? The only similarity between the two, visually, is the basic character design. :?

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04dcarraher

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#112 04dcarraher
Member since 2004 • 23858 Posts

[QUOTE="04dcarraher"]

[QUOTE="Teufelhuhn"]

Of course you can make a 7800GS perform better than a 7800GTX. You think programmers just spend their time all day "cutting" things to make performance better? That's what you do when it's crunch time and you have no options left. For any GPU there's a 1000 ways to do anything, and they'll range from awful slow to blazing fast. Like for instance take skinning (skeletal animation): on newer GPU's you can do it by storing the bones in a texture and sampling in the vertex shader and it'll be plenty fast. On a 7800, it'll be dog slow since it's really bad at vertex texturing. If you made a skinning demo that used vertex texturing on a 7800 GTX and something more optimal (like shader constants) on a GTS, I'd bet a hundred bucks the GTS comes out on top. There's practically endless optimizations like this that you can make with fixed hardware, and they range from simple and obvious to very low-level and difficult to integrate.

ferret-gamer

No a 7800gs cannot be physically more powerful than a 7800gtx but you still dont understand how much consoles get optimized for their cards. Their Games get made specifically for one set of hardware and are made to take advantage of every last ounce power and capability that they have. If you look on PC the devs cant do this due to the extremely broad range of setups they have to cater to and no single card will be utilized to the fullest.

I understand how optiminzation works on consoles but It can only go so far and for the most part have reached the end in what they can do in the software(OS and games) and their footprint on memory . Its the limits of the console itself is what fails them namely the 6 year old hardware and memory.

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mitu123

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#113 mitu123
Member since 2006 • 155290 Posts

[QUOTE="waltefmoney"]

[QUOTE="04dcarraher"] Its an Illusion.04dcarraher

Yup, the graphical gap between Halo 3 and Halo Reach is an illusion.

If you want to call that a graphical gap, you can tell its using the same base engine as Halo 3. Halo 3 was a modified engine from Halo 2, From what Ive seen with Halo 3 and true screenshots and seeing the Beta MP theres not a whole lot different. Its like going from HL 2 to HL 2 : Episode 2 graphically. You can even go on with every Unreal 3 engine based game created for the 360 they all look the same with minor differences in graphics.

That was only beta...

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waltefmoney

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#115 waltefmoney
Member since 2010 • 18030 Posts

[QUOTE="waltefmoney"]

[QUOTE="04dcarraher"] If you want to call that a graphical gap, you can tell its using the same base engine as Halo 3. Halo 3 was a modified engine from Halo 2, From what Ive seen with Halo 3 and true screenshots and seeing the Beta MP theres not a whole lot different. Its like going from HL 2 to HL 2 : Episode 2 graphically. You can even go on with every Unreal 3 engine based game created for the 360 they all look the same with minor differences in graphics. 04dcarraher

They're not using the base engine. They're using a new engine made from scratch, Bungie said so themselves. Also this is definitely NOT a graphical leap. Thanks.

Changing in how weapons and thing look is artistic, when comparing the resolutions and texture detail is another.

You can't be serious. Look at how much more jagged the assault rifle in Halo 3 was, look at how much more detail it has in Reach. Dude, consoles don't have untapped power, but developers have untapped potential.

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04dcarraher

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#116 04dcarraher
Member since 2004 • 23858 Posts
[QUOTE="waltefmoney"]

[QUOTE="04dcarraher"][QUOTE="waltefmoney"]

They're not using the base engine. They're using a new engine made from scratch, Bungie said so themselves. Also this is definitely NOT a graphical leap. Thanks.

Changing in how weapons and thing look is artistic, when comparing the resolutions and texture detail is another.

You can't be serious. Look at how much more jagged the assault rifle in Halo 3 was, look at how much more detail it has in Reach. Dude, consoles don't have untapped power, but developers have untapped potential.

You know thats a bullshot dont you the actual game doesnot have that much AA.
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waltefmoney

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#117 waltefmoney
Member since 2010 • 18030 Posts

[QUOTE="waltefmoney"]

[QUOTE="04dcarraher"] Changing in how weapons and thing look is artistic, when comparing the resolutions and texture detail is another.04dcarraher

You can't be serious. Look at how much more jagged the assault rifle in Halo 3 was, look at how much more detail it has in Reach. Dude, consoles don't have untapped power, but developers have untapped potential.

You know thats a bullshot dont you the actual game doesnot have that much AA.

http://www.youtube.com/watch?v=Lzft2MUOALo

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04dcarraher

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#118 04dcarraher
Member since 2004 • 23858 Posts
Im not saying Halo 3 to Reach isnt an improvenment, Im saying its not a "graphical leap" But Halo Reach is using the base engine from 3."Halo: Reach will run on what Bungie says is a completely 'gutted' version of the Halo 3 engine"
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04dcarraher

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#119 04dcarraher
Member since 2004 • 23858 Posts

[QUOTE="04dcarraher"][QUOTE="waltefmoney"]

You can't be serious. Look at how much more jagged the assault rifle in Halo 3 was, look at how much more detail it has in Reach. Dude, consoles don't have untapped power, but developers have untapped potential.

waltefmoney

You know thats a bullshot dont you the actual game doesnot have that much AA.

http://www.youtube.com/watch?v=Lzft2MUOALo

Ive already seen Reach on the MP Beta it dont look that much different from Halo 3 besides the changes on the gun models and other objects.

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X360PS3AMD05

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#120 X360PS3AMD05
Member since 2005 • 36320 Posts
Maybe that's not the right way to put it, but there is a big difference from a launch title to a game that comes out 7-10 years down the line.
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Kane04

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#121 Kane04
Member since 2006 • 2115 Posts
Its not like they will magically get strongerInstashot
Actually they can do a little "magic" nvidia was always able to put out new drivers that actually improve performance, specially years ago it wasn't uncommon if you could get up to +20% of your nvidia graphic card with the latest drivers. I recall, back in 1999, I had an old nvidia riva 128 (4 or 2 MB) that suddenly could run Unreal when I installed the latest detonator drivers. And if you think this is completely unreasonable just remember that the PSP had a power boost with one firmware update that God of War took fully advantage. But anyway, normally when people talk about "hidden power" they are actually talking about how good you can use the hardware. I could write 2 sample code here now, 5 lines each, they both do exactly the same thing only one is much more efficient than the other. Now thing about it, 1 guy, 5 lines, and i could mess it i.e. if i didn't know a more efficient way to do it. Imagine now 200 people team and a huge source code for a video game, countless things can go wrong. When Sony said no one would tap 100% of the PS3 power, people rofl idk why, no game ever tapped 100% of a console, simply because the code is not perfect :P
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mitu123

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#122 mitu123
Member since 2006 • 155290 Posts

Im not saying Halo 3 to Reach isnt an improvenment, Im saying its not a "graphical leap" But Halo Reach is using the base engine from 3."Halo: Reach will run on what Bungie says is a completely 'gutted' version of the Halo 3 engine" 04dcarraher
Looks like it to me. So many things have improved. They have similar assets, but graphically Reach destroys 3.

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loadedboon

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#123 loadedboon
Member since 2004 • 1986 Posts

[QUOTE="04dcarraher"]Im not saying Halo 3 to Reach isnt an improvenment, Im saying its not a "graphical leap" But Halo Reach is using the base engine from 3."Halo: Reach will run on what Bungie says is a completely 'gutted' version of the Halo 3 engine" mitu123

Looks like it to me. So many things have improved. They have similar assets, but graphically Reach destroys 3.

No offense but it wasn't really hard to look better then Halo 3.

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mitu123

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#124 mitu123
Member since 2006 • 155290 Posts

[QUOTE="mitu123"]

[QUOTE="04dcarraher"]Im not saying Halo 3 to Reach isnt an improvenment, Im saying its not a "graphical leap" But Halo Reach is using the base engine from 3."Halo: Reach will run on what Bungie says is a completely 'gutted' version of the Halo 3 engine" loadedboon

Looks like it to me. So many things have improved. They have similar assets, but graphically Reach destroys 3.

No offense but it wasn't really hard to look better then Halo 3.

Some games this gen look worse than that I think.:P

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windsquid9000

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#125 windsquid9000
Member since 2009 • 3206 Posts

[QUOTE="waltefmoney"]

[QUOTE="04dcarraher"] You know thats a bullshot dont you the actual game doesnot have that much AA. 04dcarraher

http://www.youtube.com/watch?v=Lzft2MUOALo

Ive already seen Reach on the MP Beta it dont look that much different from Halo 3 besides the changes on the gun models and other objects.

Dude. The difference is gigantifreakinmongous. See that? I had to fabricate a word to describe how big the difference is.
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deactivated-5cf4b2c19c4ab

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#126 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts

[QUOTE="04dcarraher"][QUOTE="waltefmoney"]

You can't be serious. Look at how much more jagged the assault rifle in Halo 3 was, look at how much more detail it has in Reach. Dude, consoles don't have untapped power, but developers have untapped potential.

waltefmoney

You know thats a bullshot dont you the actual game doesnot have that much AA.

http://www.youtube.com/watch?v=Lzft2MUOALo

i dont understand why you would post that video, it shows that the game doesnt have as much AA as that picture and the video is poor quality anyways.
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stiggy321

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#127 stiggy321
Member since 2009 • 609 Posts

You are right thats why i have my PC for eye candy, games like Shogun 2 will blow my mind with gameplay and graphics. Still i cant wait for Reach and Killzone 3 as well.

telefanatic
Are you saying you spent 2,000 dollars for "eye candy"? The RAM in your signature costs more than an Xbox 360... today. Killzone 3 will look better than Killzone 2 and GT 5 will look better than Forza 3.
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waltefmoney

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#128 waltefmoney
Member since 2010 • 18030 Posts

[QUOTE="waltefmoney"]

[QUOTE="04dcarraher"] You know thats a bullshot dont you the actual game doesnot have that much AA. ferret-gamer

http://www.youtube.com/watch?v=Lzft2MUOALo

i dont understand why you would post that video, it shows that the game doesnt have as much AA as that picture and the video is poor quality anyways.

Because it's an HD gameplay video, which shows exactly how much AA the actual game has? It doesn't have to prove that the picture isn't a bullshot, you know.

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tommyas

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#129 tommyas
Member since 2007 • 2594 Posts
Personaly I dont need 1080p to enjoy games. And if you look at launch titles and at current and upcoming games, I do see a huge difference. Or back at PS2, look at launch titles and then at God of War 2. I swear I thought it was a ps3 launch title when i first saw it. There may not be the 'hidden power' but developers are getting to know the hardware, especialy on ps3 since its tougher to develop for.
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tommyas

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#130 tommyas
Member since 2007 • 2594 Posts
Personaly I dont need 1080p to enjoy games. And if you look at launch titles and at current and upcoming games, I do see a huge difference. Or back at PS2, look at launch titles and then at God of War 2. I swear I thought it was a ps3 launch title when i first saw it. There may not be the 'hidden power' but developers are getting to know the hardware, especialy on ps3 since its tougher to develop for.
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Kane04

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#131 Kane04
Member since 2006 • 2115 Posts
Dude. The difference is gigantifreakinmongous. See that? I had to fabricate a word to describe how big the difference is.windsquid9000
IMO opinion it isn't really that much of a difference, maybe because art-wise is the same. For example if you watch Halo 2, Halo 3 and Halo Reach videos on youtube at 360p its hard to tell the difference, sure you'll pick the difference because of the weapon models and the maps for example. But the difference between Halo 3 and Halo Reach is not THAT much noticeable IMO, i've only saw videos of Reach (HD before you say anything) maybe thats why, maybe when its actually running the difference is more noticeable.
(...)"Halo: Reach will run on what Bungie says is a completely 'gutted' version of the Halo 3 engine" 04dcarraher
This really impressed me, i remember Halo 3 being excused for the graphics, 16MP (which is amazing, i think its the 1st game in history thats excused for something and it doesn't get is score lowered over a bad thing) because it used part or alot of Halo 2 engine. How can Bungie be yet again using part of the same engine? This kinda thing really makes me mad, IMO Halo really is overrated and it gets praised for things it didn't invented or others do better. For example i recall someone at IGN excusing the poor Halo 3 graphics by saying "well they might not look good, but at least you can replay a match with a free camera and pause the action" you can do the same at Uncharted 2, see my point? And all the huge maps non scripted fights "open world" like action of Reach sounds to me like Far Cry 2. IMO the fact that Bungie is still using source code from Halo 3 that was brought from Halo 2 just tells me this franchise is like the Star Wars latest movies, doesn't really matter how good they are, people will pile up to get it. The fact that Bungie never even try to produce Halo 3 the way MS promise it would be is the ultimate prove of the power of advertisement.
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windsquid9000

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#132 windsquid9000
Member since 2009 • 3206 Posts

[QUOTE="windsquid9000"]Dude. The difference is gigantifreakinmongous. See that? I had to fabricate a word to describe how big the difference is.Kane04
IMO opinion it isn't really that much of a difference, maybe because art-wise is the same. For example if you watch Halo 2, Halo 3 and Halo Reach videos on youtube at 360p its hard to tell the difference, sure you'll pick the difference because of the weapon models and the maps for example. But the difference between Halo 3 and Halo Reach is not THAT much noticeable IMO, i've only saw videos of Reach (HD before you say anything) maybe thats why, maybe when its actually running the difference is more noticeable.

I say again: aside from the basic character design, there are no similarities, visually.

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SaltyMeatballs

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#136 SaltyMeatballs
Member since 2009 • 25165 Posts
Rage is unlocking teh maximum powa!
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abuabed

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#137 abuabed
Member since 2005 • 6606 Posts
Every piece of hardware has hidden or untapped power, that is why we see better games in the future since the games are getting more and more optimized, it's true the hardware is still as is but you're using it better which shows the hidden power. It's like someone who ones an i7 clocked @ 10GHz but use it only for browsing imo.
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ActicEdge

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#138 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="louisfoxton"]

[QUOTE="Instashot"]

Yeah and then I'd show them this

TheSterls

I seen a game that looks better then all thoes games Cursed mountain

RE4 on Wii looks better then all those games as its being done in 480p . The fact is though the Wii is still on the same level as the Xbox which is sad. Its the only time a company released a console that was closer to its competitors previous consoles then there current ones.

Those are bullshots. That said, RE4 on the Wii is downright ugly in some places and really awesome in others, its a mixed bagand anddoes not look better than Ninja Gaiden.

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R4gn4r0k

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#139 R4gn4r0k
Member since 2004 • 49064 Posts

So? If every console game looked and played like Crysis, I would have gotten a PC.

TheMaryCeleste

If more shooters would take the crysis approach instead of being linear as can be. It would be a great day for gaming.

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firefluff3

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#140 firefluff3
Member since 2010 • 2073 Posts

Can i just ask, can a graphics card from 2005, still perform as well as the ones in consoles NOW?

I bet no single pc user replies.

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Iantheone

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#141 Iantheone
Member since 2007 • 8242 Posts
[QUOTE="telefanatic"]

You are right thats why i have my PC for eye candy, games like Shogun 2 will blow my mind with gameplay and graphics. Still i cant wait for Reach and Killzone 3 as well.

stiggy321
Are you saying you spent 2,000 dollars for "eye candy"? The RAM in your signature costs more than an Xbox 360... today. Killzone 3 will look better than Killzone 2 and GT 5 will look better than Forza 3.

4gb DDR2 ram... Its not more expensive than an xbox.
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AvIdGaMeR444

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#142 AvIdGaMeR444
Member since 2004 • 7031 Posts

Its not like they will magically get stronger, they have a set standard of hardware.

360 GPU=X1900XTX but with added tesselation support

PS3=7800 GTX customized

These will not get stronger somehow the way you guys think they will.

Games like Halo Reach, Gears 3, UC2, and KZ3 is what games will look like pretty much forever until Xbox 3 or PS4 comes out.

I highly doubt Reach or Gears 3 will be playable in 1080p either let alone 720p (Halo 3 wasn't).

Waiting till 2015 or something for new consoles is going to be hard long ride.

I'm not trying to insult consoles, they don't suck and have there places but graphics is what define next gen, its always been this way.

Instashot

So what you're basically saying is that the 360 and PS3 will be the first consoles in history to reach their graphical peak before the generation ends. You do realize that this has NEVER been the case right? From Atari 2600, NES, PS1, PS2, Gamecube, Xbox, etc. Yet it will definitely happen this time...:|

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BuryMe

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#143 BuryMe
Member since 2004 • 22017 Posts

Thank you. I'm so sick of hearing about how games will suddenly start to get better because of some hidden poer that's never been used before. It jsut isn't there.

The only thing that changes is the use of the hardware. As developers become more familliar and experienced with it, that's what makes games better.

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04dcarraher

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#144 04dcarraher
Member since 2004 • 23858 Posts
[QUOTE="AvIdGaMeR444"]

[QUOTE="Instashot"]

Its not like they will magically get stronger, they have a set standard of hardware.

360 GPU=X1900XTX but with added tesselation support

PS3=7800 GTX customized

These will not get stronger somehow the way you guys think they will.

Games like Halo Reach, Gears 3, UC2, and KZ3 is what games will look like pretty much forever until Xbox 3 or PS4 comes out.

I highly doubt Reach or Gears 3 will be playable in 1080p either let alone 720p (Halo 3 wasn't).

Waiting till 2015 or something for new consoles is going to be hard long ride.

I'm not trying to insult consoles, they don't suck and have there places but graphics is what define next gen, its always been this way.

So what you're basically saying is that the 360 and PS3 will be the first consoles in history to reach their graphical peak before the generation ends. You do realize that this has NEVER been the case right? From Atari 2600, NES, PS1, PS2, Gamecube, Xbox, etc. Yet it will definitely happen this time...:|

It is the case because these current consoles use modified Pc parts(ie GPU's) and People with those same era of Gpu's or better already know that the current consoles are already at their limits interms of resolutions and graphics detail.
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mariokart64fan

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#145 mariokart64fan
Member since 2003 • 20828 Posts
[QUOTE="Instashot"][QUOTE="LegatoSkyheart"]

The Wii has Tremendous Untapped power.

(Cause Developers aren't using it!)

There still isn't a Wii game that looks better than Ninja Gaiden, Doom 3, or Conker on the original Xbox.

oh really, goldeneye007 already lookin better then them games , as well as metroid 3 looks better then them games id say wii has used 90 percent of its power in most of its games, theres a 10 percent more they could get out of it , timesplitters future perfect any one, goldeneye looks to do just that
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millerlight89

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#146 millerlight89
Member since 2007 • 18658 Posts
[QUOTE="mariokart64fan"][QUOTE="Instashot"][QUOTE="LegatoSkyheart"]

The Wii has Tremendous Untapped power.

(Cause Developers aren't using it!)

There still isn't a Wii game that looks better than Ninja Gaiden, Doom 3, or Conker on the original Xbox.

oh really, goldeneye007 already lookin better then them games , as well as metroid 3 looks better then them games id say wii has used 90 percent of its power in most of its games, theres a 10 percent more they could get out of it , timesplitters future perfect any one, goldeneye looks to do just that

007 Wii barely looks better than the original tbh. 007 is no more than a nostalgic cash in.
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intro94

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#147 intro94
Member since 2006 • 2623 Posts
[QUOTE="farnham"][QUOTE="Instashot"][QUOTE="LegatoSkyheart"]

The Wii has Tremendous Untapped power.

(Cause Developers aren't using it!)

There still isn't a Wii game that looks better than Ninja Gaiden, Doom 3, or Conker on the original Xbox.

depends most of the nintendo fans will say mario galaxy looks better then all of the games you mentioned

no no . i agree, i dont think MG looks better. But NOW the games on the wii do look leaps better than the initial ones. And anyway, its matter of genres. What game on Xbox scratches MH3? Another M apparently looks better than Gaiden. And conker..well that game actually looks worse than galaxy so you can scratch that one. Dead space..actually looks better than Doom 3.Ok , scract everything.Wii games already outclassed Xbox but the key point is that they didnt before.Hence the tapped potential thing for IT and only IT, because on the HD consoles i barely see yearly minimal improvements IF ANY.
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RoOodriGowW

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#148 RoOodriGowW
Member since 2008 • 3309 Posts

If sayajins have it's obvious consoles have too. :roll:

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intro94

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#149 intro94
Member since 2006 • 2623 Posts

[QUOTE="mariokart64fan"][QUOTE="Instashot"] There still isn't a Wii game that looks better than Ninja Gaiden, Doom 3, or Conker on the original Xbox.millerlight89
oh really, goldeneye007 already lookin better then them games , as well as metroid 3 looks better then them games id say wii has used 90 percent of its power in most of its games, theres a 10 percent more they could get out of it , timesplitters future perfect any one, goldeneye looks to do just that

007 Wii barely looks better than the original tbh. 007 is no more than a nostalgic cash in.

how can we take you seriously when you say you honestly believe:

http://www.youtube.com/watch?v=b_yhlHOzp78

is BARELY better than

http://www.youtube.com/watch?v=ktwVEYqnpcc

And if you think is on par with last gen renditions, You are STILL wrong, because:

http://www.youtube.com/watch?v=f1Bga5KTim4

still looks QUITE behind the current version.I mean this is SW where we believe Uncharted 2 Looks years ahead of U1 and they cant even compare.While the differences arent really as noticeable as Rogue agent ps2-Goldeneye wii. But because the wii is the one you hate, it baaarely looksbetter than N64.Lets get serious shall we?. The improvement its there and is not small. And btwALL games are cash ins. What matters is if they are good and worth our cash.

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SaltyMeatballs

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#150 SaltyMeatballs
Member since 2009 • 25165 Posts

[QUOTE="mariokart64fan"][QUOTE="Instashot"] There still isn't a Wii game that looks better than Ninja Gaiden, Doom 3, or Conker on the original Xbox.millerlight89
oh really, goldeneye007 already lookin better then them games , as well as metroid 3 looks better then them games id say wii has used 90 percent of its power in most of its games, theres a 10 percent more they could get out of it , timesplitters future perfect any one, goldeneye looks to do just that

007 Wii barely looks better than the original tbh. 007 is no more than a nostalgic cash in.

It doesn't look that bad, graphically. The HD consoles make it look worse than it does.