There is a lot of talk how consoles are the "bottleneck" preventing the PC from excelling. But is that really so?
The truth is that many graphically demanding PC games do not sell as good on the PC as on the consoles.
For example Crysis cost millions to make but sold only about a million and a half, which is nothing compared to Halo 3 sales on the Xbox 360 (more than 8 million copies sold).
Games like Modern Warfare 2 sell excellent on the consoles too, so it's logical that devs of these games focus more on the console versions.
Furthermore, games like Gears of War flopped on the PC sales-wise, which explains why no more Gears of War games for the PC.
Bottom line is: the consoles don't hold back the PC, but there is more profit on the consoles for a lot of action-oriented games so many devs and publishers rather focus on them.
nameless12345
I believe you are missing the point regarding the whole idea of consoles holding back the PC. The claim is that multi plat games tend to be build based on the lowest common denominator. This means that all platforms end up getting a game experience limited by the weakest platform. It's not just a matter of graphics even if it's the most obvious example. It also limits the core game play because of the different control types. It limits the content because consoles are far more limited when it comes to how many objects and actors you can use at any one time. Consoles tend to limit the scale and scope of the world or at least force the developers to make sacrifices and force limitations on the game play that wouldn't have been necessary on a mid range PC.
Now you are *almost* correct in that this is simply due to consoles selling better. However again you miss the point. It's not that consoles always sell better, it's that X360+PS3+PC sells better than just PC. The same is true for console games, console games on X360 and PS3 usually sell better than just X360 or PS3. This in turn means that third party developers design their games to work with both the PC, X360 and the PS3. An example is that even though the PS3 has a much large amount of storage available due to the blue-ray, most multi-plats are designed around the DVD limitations. This can affect both graphics, sounds and game play design decisions. In that sense, the X360 is 'holding back' the PS3.
While halo certainly sold well, so did plenty of PC games. Just like Alan Wake didn't sell well, neither did plenty of PC games. Almost all major third part developers are moving towards developing for multiple platforms simple because you can boost your profits by a large amount. This *does* result in limitations in both game design and graphics of the game in question since it has to be build to work on all platforms. However, at the end of the day developers exist to make a profit, not to help one side or another win 'system wars'.
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