Consoles hold back the PC? Think again.

This topic is locked from further discussion.

Avatar image for i5750at4Ghz
i5750at4Ghz

5839

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#51 i5750at4Ghz
Member since 2010 • 5839 Posts

I've edited my original post and it now doesn't involve any specific Crysis sales numbers.

nameless12345
I still don't get your point? Your OP only helps break down your original argument. More multi plat games simply means more watered down ports, which is the main source of complaints from PC gamers, I don't think most of us could care less about game sales. As far as focus, there are alot more devs focus on the PC than console. Only devs focused solely on the consoles are the ones getting huge sums of money from the console manufacturer.
Avatar image for Arach666
Arach666

23285

Forum Posts

0

Wiki Points

0

Followers

Reviews: -1

User Lists: 0

#52 Arach666
Member since 2009 • 23285 Posts

[QUOTE="spookykid143"]

[QUOTE="nameless12345"]

Yes, The Sims are a graphically very undemanding game.

nameless12345

Your point?

The point is that more people can play it due to undemanding graphics.

Games like STALKER sold over 4 millions and they´re not easy to run games.

Avatar image for spookykid143
spookykid143

10393

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#53 spookykid143
Member since 2009 • 10393 Posts

[QUOTE="nameless12345"]

[QUOTE="badtaker"]

and Halo 3 sales are still less tham Sims :P

Your Link

badtaker

Yes, The Sims are a graphically very undemanding game.

but inspite (360)consoles have same hardware did alan wake even beat crysis sales wise ?

No

Avatar image for gamebreakerz__
gamebreakerz__

5120

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#54 gamebreakerz__
Member since 2010 • 5120 Posts
[QUOTE="DragonfireXZ95"][QUOTE="gamebreakerz__"][QUOTE="badtaker"]what are the metro,Alan Wake,enslaved,Vanquish...... sales for consoles ?? Did they beat crysis sales wise

Probably not but they are also not the consoles most valuable trump card like Crysis is to PC. Making that comparison was just dumb.

Crysis isn't a trump card to PC either. Pretty sure that goes to Valve and Blizzard games.

Thousands of Crysis-screenshot-spammed threads say otherwise.
Avatar image for nameless12345
nameless12345

15125

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#55 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="nameless12345"]

[QUOTE="badtaker"]

and Halo 3 sales are still less tham Sims :P

Your Link

badtaker

Yes, The Sims are a graphically very undemanding game.

but inspite (360)consoles have same hardware did alan wake even beat crysis sales wise ?

Alan Wake is said to sell poor on the 360. MS made it 360 exclusive because they needed something to rival PS3's Heavy Rain. It's called competition.

Avatar image for nameless12345
nameless12345

15125

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#56 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="nameless12345"]

[QUOTE="spookykid143"]Your point?

Arach666

The point is that more people can play it due to undemanding graphics.

Games like STALKER sold over 4 millions and they´re not easy to run games.

There are always exceptions. The Half-Life and Doom series sold very well on the PC.

Avatar image for Arach666
Arach666

23285

Forum Posts

0

Wiki Points

0

Followers

Reviews: -1

User Lists: 0

#57 Arach666
Member since 2009 • 23285 Posts

[QUOTE="Arach666"]

[QUOTE="nameless12345"] Probably not but they are also not the consoles most valuable trump card like Crysis is to PC. Making that comparison was just dumb.nameless12345

Crysis isn't a trump card to PC either. Pretty sure that goes to Valve and Blizzard games.

Thousands of Crysis-screenshot-spammed threads say otherwise.

And countless threads made by console gamers hyping whatever game of the moment against it or claiming to loo better than Crysis say otherwise as well.

In fact,I have a feeling(well,more than a feeling)that console gamers have already mentioned Crysis(by pushing other games against it,etc)more times than PC gamers actually do.

Avatar image for mattuk69
mattuk69

3050

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#58 mattuk69
Member since 2009 • 3050 Posts

Crysis has sold over 3 million since its release. And i dont see what crysis or sales has anything to do with consoles holding back PC. Consoles hold back the PC from a technical stand point thats what whole console hold back PC refers to.

Avatar image for HuusAsking
HuusAsking

15270

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#59 HuusAsking
Member since 2006 • 15270 Posts

[QUOTE="DragonfireXZ95"][QUOTE="nameless12345"]

I pasted the source (Wikipedia). If they publish outdated sales numbers, that's not my concern.

nameless12345

Uh huh, so you knew the sales were outdated, yet still posted them. So again, why did you lie in the OP?

I don't know the exact Crysis sales, but that was not the point in the first place. The point was, that the game sold less than it could if it were for consoles too.

That's a hard one to argue. What about Valve's Orange Box, which they proudly claimed got its lion's share from the PC side, especially through Steam (BTW, you do know that many games sold through Steam don't get counted)?
Avatar image for GeneralShowzer
GeneralShowzer

11598

Forum Posts

0

Wiki Points

0

Followers

Reviews: 15

User Lists: 0

#60 GeneralShowzer
Member since 2010 • 11598 Posts
You make a statement like that and then you go and talk sales? What kind of sense does that make? Of-course consoles are holding back PC gaming, in terms of graphics and gameplay in terms that consoles have limited control. Have you seen what happened to Dragon Age II? You played Deus Ex 1 and 2? The first one was PC focused while the second one console focused.
Avatar image for FGMPR
FGMPR

804

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#61 FGMPR
Member since 2009 • 804 Posts
[QUOTE="gamebreakerz__"][QUOTE="badtaker"]what are the metro,Alan Wake,enslaved,Vanquish...... sales for consoles ?? Did they beat crysis sales wise

Probably not but they are also not the consoles most valuable trump card like Crysis is to PC. Making that comparison was just dumb.

Oh please, you obviously have no idea what you are talking about. Starcraft 2 sold 3 million in 6 weeks, Guild Wars has sold 6 million+, The Sims 3 has sold 5 million, and Crysis is the trump card for PC sales? Crysis sold incredibly well considering the steep requirements.
Avatar image for GeneralShowzer
GeneralShowzer

11598

Forum Posts

0

Wiki Points

0

Followers

Reviews: 15

User Lists: 0

#62 GeneralShowzer
Member since 2010 • 11598 Posts

[QUOTE="Arach666"]

[QUOTE="nameless12345"]

The point is that more people can play it due to undemanding graphics.

nameless12345

Games like STALKER sold over 4 millions and they´re not easy to run games.

There are always exceptions. The Half-Life and Doom series sold very well on the PC.

But every game sells well on consoles right? Consoles are flop-proof, you cant make a game on it that doesn't sell at least 10 million copies . Are you aware that Halo : Reach sold 3 millon copies - the same as Starcraft II? There goes your whole argument. BBC2 sold as much on PC as it did on any console, or 2 million each platform. Stalker Sold 3 million copies about a million more than...Killzone 2. You want to reconsider your stance maybe?
Avatar image for FGMPR
FGMPR

804

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#63 FGMPR
Member since 2009 • 804 Posts
[QUOTE="nameless12345"]

[QUOTE="Arach666"] Games like STALKER sold over 4 millions and they´re not easy to run games.

GeneralShowzer

There are always exceptions. The Half-Life and Doom series sold very well on the PC.

But every game sells well on consoles right? Consoles are flop-proof, you cant make a game on it that doesn't sell at least 10 million copies . Are you aware that Halo : Reach sold 3 millon copies - the same as Starcraft II? There goes your whole argument. BBC2 sold as much on PC as it did on any console, or 2 million each platform. Stalker Sold 3 million copies about a million more than...Killzone 2. You want to reconsider your stance maybe?

Haven't you heard? Consoles are the land of milk and honey. A guaranteed way to make loads of cash as opposed to all those evil PC pirates. Just ask Ace Team or Introversion.
Avatar image for ChubbyGuy40
ChubbyGuy40

26442

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#64 ChubbyGuy40
Member since 2007 • 26442 Posts

[QUOTE="GeneralShowzer"][QUOTE="nameless12345"]

There are always exceptions. The Half-Life and Doom series sold very well on the PC.

FGMPR

But every game sells well on consoles right? Consoles are flop-proof, you cant make a game on it that doesn't sell at least 10 million copies . Are you aware that Halo : Reach sold 3 millon copies - the same as Starcraft II? There goes your whole argument. BBC2 sold as much on PC as it did on any console, or 2 million each platform. Stalker Sold 3 million copies about a million more than...Killzone 2. You want to reconsider your stance maybe?

Haven't you heard? Consoles are the land of milk and honey. A guaranteed way to make loads of cash as opposed to all those evil PC pirates. Just ask Ace Team or Introversion.

I thought consoles were the land where the Xbox 360 pirates get Black Ops a week early and that gives us footage like what the TC posted.

Avatar image for GeneralShowzer
GeneralShowzer

11598

Forum Posts

0

Wiki Points

0

Followers

Reviews: 15

User Lists: 0

#65 GeneralShowzer
Member since 2010 • 11598 Posts

http://www.gamespot.com/pc/action/lostplanet2/news.html?sid=6280743

http://www.made2game.com/2010/11/01/enslaved-sales-disappoint/

http://www.videogamesblogger.com/2010/07/05/alan-wake-sales-disappointing-in-debut-month-of-may-fails-to-crack-150000-units-sold.htm

http://latimesblogs.latimes.com/entertainmentnewsbuzz/2010/08/slow-sales-of-ufc-2010-pummels-thq-firstquarter-earnings-.html

Avatar image for ChubbyGuy40
ChubbyGuy40

26442

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#66 ChubbyGuy40
Member since 2007 • 26442 Posts

http://www.gamespot.com/pc/action/lostplanet2/news.html?sid=6280743

http://www.made2game.com/2010/11/01/enslaved-sales-disappoint/

http://www.videogamesblogger.com/2010/07/05/alan-wake-sales-disappointing-in-debut-month-of-may-fails-to-crack-150000-units-sold.htm

http://latimesblogs.latimes.com/entertainmentnewsbuzz/2010/08/slow-sales-of-ufc-2010-pummels-thq-firstquarter-earnings-.html

GeneralShowzer

Poor economy is a *****

Avatar image for Hakkai007
Hakkai007

4905

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#67 Hakkai007
Member since 2005 • 4905 Posts

http://en.wikipedia.org/wiki/List_of_best-selling_PC_video_games

I have heard Gears sold poor on the PC.

nameless12345

Gears sold bad because Epic did not support the game.

They released a buggy game and never fixed the problems.

Avatar image for coreybg
coreybg

2608

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#68 coreybg
Member since 2009 • 2608 Posts

What I got from the OP:

More devs focus on consoles because there's more money there.

Bottom line: Consoles do not hold back the PC.

Avatar image for skrat_01
skrat_01

33767

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#69 skrat_01
Member since 2007 • 33767 Posts
On a technical level. Of course they do. On a design level. This is debatable.
Avatar image for skrat_01
skrat_01

33767

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#70 skrat_01
Member since 2007 • 33767 Posts

Alan Wake is said to sell poor on the 360. MS made it 360 exclusive because they needed something to rival PS3's Heavy Rain. It's called competition.

nameless12345
Console development =/= more profitable. More often than not triple A development, even multiplatform is not very profitable.
Avatar image for tenaka2
tenaka2

17958

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#71 tenaka2
Member since 2004 • 17958 Posts

I don't know the exact Crysis sales, but that was not the point in the first place. The point was, that the game sold less than it could if it were for consoles too.

nameless12345

The game couldn't run on consoles, the consoles are not technically advanced enough to run the game. Thats why it was PC only. But don't worry the sequal will be dumbed down to work on consoles :)

Avatar image for gamebreakerz__
gamebreakerz__

5120

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#72 gamebreakerz__
Member since 2010 • 5120 Posts
[QUOTE="FGMPR"][QUOTE="gamebreakerz__"][QUOTE="badtaker"]what are the metro,Alan Wake,enslaved,Vanquish...... sales for consoles ?? Did they beat crysis sales wise

Probably not but they are also not the consoles most valuable trump card like Crysis is to PC. Making that comparison was just dumb.

Oh please, you obviously have no idea what you are talking about. Starcraft 2 sold 3 million in 6 weeks, Guild Wars has sold 6 million+, The Sims 3 has sold 5 million, and Crysis is the trump card for PC sales? Crysis sold incredibly well considering the steep requirements.

I wasn't talking about sales...
Avatar image for AdrianWerner
AdrianWerner

28441

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#73 AdrianWerner
Member since 2003 • 28441 Posts
Even if some devs would like to develop more for the PC (don't see how better graphics make better games, though), it's the publishers who make the final decisions. And for them consoles mean more money.nameless12345
FOr them console games also mean much higher production costs and at least ten times bigger marketing espenses. Which is why we often see 3rd party multiplat exclusives, while barely anyones makes 3rd party games exclusive to any console
Avatar image for Eggimannd
Eggimannd

1734

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#74 Eggimannd
Member since 2009 • 1734 Posts

[QUOTE="FGMPR"][QUOTE="gamebreakerz__"] Probably not but they are also not the consoles most valuable trump card like Crysis is to PC. Making that comparison was just dumb.gamebreakerz__
Oh please, you obviously have no idea what you are talking about. Starcraft 2 sold 3 million in 6 weeks, Guild Wars has sold 6 million+, The Sims 3 has sold 5 million, and Crysis is the trump card for PC sales? Crysis sold incredibly well considering the steep requirements.

I wasn't talking about sales...

badtaker wrote:what are the metro,Alan Wake,enslaved,Vanquish...... sales for consoles ??
Did they beat crysis sales wise


You: "Probably not but they are also not the consoles most valuable trump card like Crysis is to PC. Making that comparison was just dumb."

From reading that, you were talking about sales when you mentioned Crysis. Or else you mentioning Crysis wouldn't even make any sense at all and would be completely irrelevant to what badtaker said.

Avatar image for ExESGO
ExESGO

1895

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#75 ExESGO
Member since 2010 • 1895 Posts

So you're talking about sales.. Sales.

Now the general argument we make is that consoles are holding the PC back because of simplified controls (gameplay) and lower grade textures, effects and the life (graphics). Not sure about sound though, since I don't happen to have a 7.1 surround just lying about.

So now you say PC is holding consoles back.. because of sales?

From what I understand you're saying, the title should have been "PC games would have sold better if they were multi." or etc.

My conclusion is that your argument is weak in substance.

Avatar image for HuusAsking
HuusAsking

15270

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#76 HuusAsking
Member since 2006 • 15270 Posts

So you're talking about sales.. Sales.

Now the general argument we make is that consoles are holding the PC back because of simplified controls (gameplay) and lower grade textures, effects and the life (graphics). Not sure about sound though, since I don't happen to have a 7.1 surround just lying about.

So now you say PC is holding consoles back.. because of sales?

From what I understand you're saying, the title should have been "PC games would have sold better if they were multi." or etc.

My conclusion is that your argument is weak in substance.

ExESGO
Sales affect the bottom line. And the bottom line happens to be the #1 default concern of any publisher (or any company, in fact--if you're not making money, to put it frankly, you're doing it wrong). If limiting yourself to one platform results in less revenue than the costs involved with including a second or third platform, then from a strictly economic perspective, "you're doing it wrong." Now, of course, some developers have other reasons to stick to one platform (sponsorship incentives, coding (in)experience, etc.).
Avatar image for deactivated-57ad0e5285d73
deactivated-57ad0e5285d73

21398

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#77 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

There is a lot of talk how consoles are the "bottleneck" preventing the PC from excelling. But is that really so?

The truth is that many graphically demanding PC games do not sell as good on the PC as on the consoles.

For example Crysis cost millions to make but sold a lot less than it could if it were multiplatform. On the other hand, Halo 3 on the Xbox 360 sold more than 8 million copies.

Games like Modern Warfare 2 sell excellent on the consoles too, so it's logical that devs of these games focus more on the console versions.

Furthermore, games like Gears of War were said to sell poor on the PC, which may explain why no more Gears of War games for the PC.

Bottom line is: the consoles don't hold back the PC, but there is more profit on the consoles for a lot of action-oriented games so many devs and publishers rather focus on them.

nameless12345

Consoles hold back PC games in a sense, but ultimately you are correct. Developers go with the side that is going to bring in more money. If that is the console side, it really isn't the fault of the consoles but more so that there is something within the PC industry holding itself back. There's more to it than "which has the more powerful hardware, though?"

Avatar image for nameless12345
nameless12345

15125

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#78 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="nameless12345"]

[QUOTE="Arach666"] Games like STALKER sold over 4 millions and they´re not easy to run games.

GeneralShowzer

There are always exceptions. The Half-Life and Doom series sold very well on the PC.

Are you aware that Halo : Reach sold 3 millon copies - the same as Starcraft II? There goes your whole argument.

Reach and StarCraft 2 are two totaly different games. One is a FPS with good graphics (for 360 standards), while StarCraft 2 is a RTS. There was always a big market for RTS games on the PC. Besides, it's from Blizzard and Blizzard games sell great on the PC.

It would make more sense to compare Reach sales with Crysis Warhead sales.

Avatar image for Mystic-G
Mystic-G

6462

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#79 Mystic-G
Member since 2006 • 6462 Posts
[QUOTE="gamebreakerz__"][QUOTE="badtaker"]what are the metro,Alan Wake,enslaved,Vanquish...... sales for consoles ?? Did they beat crysis sales wise

Probably not but they are also not the consoles most valuable trump card like Crysis is to PC. Making that comparison was just dumb.

Crysis was a new IP just like them.
Avatar image for markinthedark
markinthedark

3676

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#80 markinthedark
Member since 2005 • 3676 Posts

[QUOTE="GeneralShowzer"][QUOTE="nameless12345"]

There are always exceptions. The Half-Life and Doom series sold very well on the PC.

nameless12345

Are you aware that Halo : Reach sold 3 millon copies - the same as Starcraft II? There goes your whole argument.

Reach and StarCraft 2 are two totaly different games. One is a FPS with good graphics (for 360 standards), while StarCraft 2 is a RTS. There was always a big market for RTS games on the PC. Besides, it's from Blizzard and Blizzard games sell great on the PC.

It would make more sense to compare Reach sales with Crysis Warhead sales.

i also think his sales figures may be off... not entirely sure where he is getting them.

on lol vgchartz halo is sittting at 5.84 mil and SC2 at 2.42 mil.

Avatar image for edinsftw
edinsftw

4243

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#81 edinsftw
Member since 2009 • 4243 Posts

They arent holding back innovation on pc, thats what really matters. They hold multiplats back graphically and gameplaywise, but multiplats in general besides a few are generic.

Avatar image for General_X
General_X

9137

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#82 General_X
Member since 2003 • 9137 Posts
So to sum up your post OP: -A title on one platform doesn't sell as much as a title on multiple platforms -A title in an established franchise sells more than a title in a new franchise -A late port doesn't sell as well on the platform its being ported to While all these points are valid, none address the issue or refute the claim that PC titles are often made simpler when ported to the consoles.
Avatar image for Arach666
Arach666

23285

Forum Posts

0

Wiki Points

0

Followers

Reviews: -1

User Lists: 0

#83 Arach666
Member since 2009 • 23285 Posts

[QUOTE="nameless12345"]

[QUOTE="GeneralShowzer"]Are you aware that Halo : Reach sold 3 millon copies - the same as Starcraft II? There goes your whole argument.markinthedark

Reach and StarCraft 2 are two totaly different games. One is a FPS with good graphics (for 360 standards), while StarCraft 2 is a RTS. There was always a big market for RTS games on the PC. Besides, it's from Blizzard and Blizzard games sell great on the PC.

It would make more sense to compare Reach sales with Crysis Warhead sales.

i also think his sales figures may be off... not entirely sure where he is getting them.

on lol vgchartz halo is sittting at 5.84 mil and SC2 at 2.42 mil.

SC2 sold 3 millions in the first month alone,vgChartz cannot be trusted,especially for PC games. And it doesn´t even count DD.

Avatar image for warmaster670
warmaster670

4699

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#84 warmaster670
Member since 2004 • 4699 Posts

But Halo doesn't even look that good... also, how is 5 year old hardware *not* a bottleneck for development?rpgs_shall_rule

Uh, you realise that the people who make pc games make sure to make there games runnable on 5 year old hardware right?

Not everyone buys a $600 vid card when it comes out.

Avatar image for nameless12345
nameless12345

15125

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#85 nameless12345
Member since 2010 • 15125 Posts

They arent holding back innovation on pc, thats what really matters.

edinsftw

I think that too. For example Minecraft is innovative yet graphically inferior.

Avatar image for markinthedark
markinthedark

3676

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#86 markinthedark
Member since 2005 • 3676 Posts

[QUOTE="markinthedark"]

[QUOTE="nameless12345"]

Reach and StarCraft 2 are two totaly different games. One is a FPS with good graphics (for 360 standards), while StarCraft 2 is a RTS. There was always a big market for RTS games on the PC. Besides, it's from Blizzard and Blizzard games sell great on the PC.

It would make more sense to compare Reach sales with Crysis Warhead sales.

Arach666

i also think his sales figures may be off... not entirely sure where he is getting them.

on lol vgchartz halo is sittting at 5.84 mil and SC2 at 2.42 mil.

SC2 sold 3 millions in the first month alone,vgChartz cannot be trusted,especially for PC games. And it doesn´t even count DD.

true but reach sold 3.3 mil in the US alone in september which was just 9 days. And that didnt even include bundles.

so i think his reach numbers may be a tad off.

Avatar image for edinsftw
edinsftw

4243

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#87 edinsftw
Member since 2009 • 4243 Posts

[QUOTE="edinsftw"]

They arent holding back innovation on pc, thats what really matters.

nameless12345

I think that too. For example Minecraft is innovative yet graphically inferior.

Think of how bad it would be if they held them back that way, consoles would never get any new type of gameplay. 95% of the "innovations" on console were already done on pc earlier.

Avatar image for nameless12345
nameless12345

15125

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#88 nameless12345
Member since 2010 • 15125 Posts

From what I've red, Reach sold 3 million in the first 24 hours alone, while StarCraft 2 sold 3 million in total untill recently. And StarCraft 2 is considered a success on the PC.

Avatar image for nameless12345
nameless12345

15125

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#89 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="nameless12345"]

[QUOTE="edinsftw"]

They arent holding back innovation on pc, thats what really matters.

edinsftw

I think that too. For example Minecraft is innovative yet graphically inferior.

Think of how bad it would be if they held them back that way, consoles would never get any new type of gameplay. 95% of the "innovations" on console were already done on pc earlier.


Well that's debatable. The first 3D platformer was on the DOS PC (can't remember the name), but Mario 64 redefined the genre.

Avatar image for lundy86_4
lundy86_4

62031

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#90 lundy86_4
Member since 2003 • 62031 Posts

From what I've red, Reach sold 3 million in the first 24 hours alone, while StarCraft 2 sold 3 million in total untill recently. And StarCraft 2 is considered a success on the PC.

nameless12345

Franchises like Halo and CoD are outliers comparative to games of similar types on all systems. They aren't exactly useful as a guage for measuring "good" etc sales.

Avatar image for adamosmaki
adamosmaki

10718

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

#91 adamosmaki
Member since 2007 • 10718 Posts

1. When we say hold back we dont usually mean graphics wise . Example bad company 2 compared to BF2. While on its own right BC2 its a good game isnt as deep as BF2. Or Dragon age 2 to DA1. After seeing the trailer and interviews you cant argue they remove elements

2. If you want to talk sales you dont mention Crysis as the top card for Pc. While it sold well ( 1,5 million 3months after was released so by now it should be way more ) you talk any Valve game like Half-life series the orange box ( which outsold console versions combined ), Left4dead or Blizzard games like Starcraft, Wow,Diablo series or Sims or even Guild Wars . Find me an exclusive game franchise on consoles that make as much money as Wow

How many games you think sell more than 2-3 million on consoles?

Also add the fact that game development on consoles is much higher than Pc

Also add in order for a game on consoles to sell well it must be advertise in hell and back ( thus multiplying the cost of the game developement ). Find a console game with a budget of 1million and no advertising that managed to sell 1 million copies. Sins of a solar empire budget was 1million and managed to sell 1million copies

Torchlight its an indie game with a next to nothing budget yet it sold half a million copies

Avatar image for nameless12345
nameless12345

15125

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#92 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="nameless12345"]

From what I've red, Reach sold 3 million in the first 24 hours alone, while StarCraft 2 sold 3 million in total untill recently. And StarCraft 2 is considered a success on the PC.

lundy86_4

Franchises like Halo and CoD are outliers comparative to games of similar types on all systems. They aren't exactly useful as a guage for measuring "good" etc sales.

How are they not selling good if they're breaking sales records? Especially Halo Reach, since it's exclusive to the 360 (CoD series are multiplat).

Avatar image for Heil68
Heil68

60824

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#93 Heil68
Member since 2004 • 60824 Posts
The ownage and denial in this thread is funny stuff.
Avatar image for Mystic-G
Mystic-G

6462

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#94 Mystic-G
Member since 2006 • 6462 Posts

[QUOTE="lundy86_4"]

[QUOTE="nameless12345"]

From what I've red, Reach sold 3 million in the first 24 hours alone, while StarCraft 2 sold 3 million in total untill recently. And StarCraft 2 is considered a success on the PC.

nameless12345

Franchises like Halo and CoD are outliers comparative to games of similar types on all systems. They aren't exactly useful as a guage for measuring "good" etc sales.

How are they not selling good if they're breaking sales records? Especially Halo Reach, since it's exclusive to the 360 (CoD series are multiplat).

I wonder how many sales Starcraft 2 would have on consoles.
Avatar image for lundy86_4
lundy86_4

62031

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#95 lundy86_4
Member since 2003 • 62031 Posts

[QUOTE="lundy86_4"]

[QUOTE="nameless12345"]

From what I've red, Reach sold 3 million in the first 24 hours alone, while StarCraft 2 sold 3 million in total untill recently. And StarCraft 2 is considered a success on the PC.

nameless12345

Franchises like Halo and CoD are outliers comparative to games of similar types on all systems. They aren't exactly useful as a guage for measuring "good" etc sales.

How are they not selling good if they're breaking sales records? Especially Halo Reach, since it's exclusive to the 360 (CoD series are multiplat).

You are misunderstanding what i'm saying. If we go by sales outliers, that would determine that games selling less are selling poorly (which is what you seem to imply with regards to SCII). 3 million in 3 months is nothing to lift your nose at. It's very rare games attain Halo/CoD like sales. Games attaining 1 million sales can be seen as very successful, as it depends on more than just the amount of sales, such as, making the devs sufficient profit.

Avatar image for AnnoyedDragon
AnnoyedDragon

9948

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#96 AnnoyedDragon
Member since 2006 • 9948 Posts

I'm a gamer, not a business man. Why should I care about sales; provided that the games I like are released on the platform? If people honestly wanted to be on the platform with the most sales, they would be on the Wii. Oh yeah I forgot, the Wii doesn't count, because most PS3/360 gamers say so. They will boast at PC about their higher sales, but the Wii? Never mind that selling more. Because who would have guessed that the broader your audience; the more you sell?

The sales aren't even comparable because the revenue is different. There is no 1st party wanting a cut of everything on PC, everything goes to the publisher/developer. Development also tends to be cheaper because PC uses industry standard methods, not messing around trying to squeeze something onto none industry standard machines.

Avatar image for edinsftw
edinsftw

4243

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#97 edinsftw
Member since 2009 • 4243 Posts

[QUOTE="nameless12345"]

[QUOTE="lundy86_4"]

Franchises like Halo and CoD are outliers comparative to games of similar types on all systems. They aren't exactly useful as a guage for measuring "good" etc sales.

Mystic-G

How are they not selling good if they're breaking sales records? Especially Halo Reach, since it's exclusive to the 360 (CoD series are multiplat).

I wonder how many sales Starcraft 2 would have on consoles.

Its an rts so about as much as halo wars.

Avatar image for Mystic-G
Mystic-G

6462

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#98 Mystic-G
Member since 2006 • 6462 Posts

The highlight of console sales are almost always first-person shooters.

Avatar image for nameless12345
nameless12345

15125

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#99 nameless12345
Member since 2010 • 15125 Posts

The ownage and denial in this thread is funny stuff. Heil68

Elaborate. All you PC fans know to say is that the "evil" consoles are "bottlenecking" the PC, but when it comes to devs saying that there is too much piracy on the PC and that their games don't sell good enough, you just say they are overblowing it. Isn't that true? :D

Avatar image for edinsftw
edinsftw

4243

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#100 edinsftw
Member since 2009 • 4243 Posts

[QUOTE="Heil68"]The ownage and denial in this thread is funny stuff. nameless12345

Elaborate. All you PC fans know to say is that the "evil" consoles are "bottlenecking" the PC, but when it comes to devs saying that there is too much piracy on the PC and that their games don't sell good enough, you just say they are overblowing it. Isn't that true? :D

For a game to sell well on pc, it either has to have multiplayer, or have depth and complexity for it to not be pirated. Console games generally dont have depth or complexity. The reason pc gamers want it is because, its that depth and complexity that set the game apart from others and make it a different experience.