So because consoles are the platforms of choice for game making, that means the PC is getting held back? Even when you do get a PC exclusive title made just for PC without consoles on mind, you still don't get anything drastically different then what you can see on a console. Crysis was just a really pretty shooter witha cool suit that offered absolutely nothing in the way of innovation and does nothing consoles can't do. Same for Amnesia, hell DCUO shows just how capable MMO's are on consoles when they once were considered PC only ventures, same for RTS games like RUSE, Halo Wars and Endwar.
Its nothing more then the fevered elitest fantasy to believe that games would be miles ahead if there were no consoles.
SPYDER0416
You would be horribly wrong to believe there wasn't titles or genres that are ahead in the field of 'innovation' or unqiue in their own respects, on the PC.You simply will not find games such as STALKER and ArmA 2 to Dwarf Fortress, Minecraft, Combat Mission and Total War on a console, or IL2 1946.
The current console market doesn't allow it, simple as that.
Which is not to say there isn't innovation on consoles, and nor is this merely a 'hardware barrier' - it has to do more with developers and audience on their respective platforms.
On that note Crysis was an innnovative game. Point out five sandbox shooters that actually allowed to you change your gameplay style on the fly and formulate plans over such a scope? Let alone allow that level of interactivity?
There isn't one, and by all means this is capable on a console with adjustments, and hopefully Crysis 2 will realise that. Will it be different to the first in that scope and innovative edge? We will have to see.
More console games than ever are now on the PC, triple A games in general are more often than not multiplat titles, yet the PC still maintains itself as a dense creative platform without the blocks, costs and restrictions imposed by console development, which is why there are such rich titles emerging (Triple A, Indie, Mod, Experimental, Flash).
Innovation can be found on any platform, difference is the PC is at no limits to the creator, or distribution of the creation.
Otherwise of course there are stronger genres on the PC. Strategy games can work on consoles; difference is they are specifically designed, and there simply isn't much of an audience for them, though there are some small bridges closing the gap. Same can be said for action adventure title on the PC, you simply aren't going to play Enslaved on a computer, even if there is Arkham Asylum.
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