@hardwenzen said:
Zelda has been an rpg-light for a very long time. Time to wake up. With BOTW its more rpg than ever before. Keep denying it all you want, but deep down, you know this is true.
If both games were holding your hands, you wouldn't be hearing "i quit playing because i had no idea where the f i am supposed to be going" in ER, and we had/have a bunch of these, so don't even try to prove a point by showing me a picture of an altar that reveals 1/20th of the map lmao. Play AssCreed, a game you might fall in love with, and it will teach you what hand holding means. You're always trying so hard to shit talk ER, but your takes and opinions are always garbo, maroxad. At this point i feel like you're trolling me, and this makes me very very sad.
There is absolutely nothing BotW has in common with Tabletop RPGs (AKA the games that defined the genre). What you can do in that game is entirely depandant on what you can do as a player. Rather than what your character can do. This is completely contradictory to what actual RPGs are about where your character's abilities determine what can and cannot be done. BotW has more Simulation Elements than RPG elements.
The picture I showed was a marker on the map which shows you exactly where you find a map fragment, upon acquiring this map. THe game would highlight most points of interest on the map for you as well. This is no different from what Asscreed does. Except they removed the tower and replaced it with a map shrine. Both have you go to a point of interest (tower/map shrine), before theen highlight all the other points of interest (most other in ER). Barring sidequests, the game VERY much holds your hand throughout. Not that this is a bad thing, works for a themepark game like Elden Ring.
Play an actual sandbox game, and you will see what no handholding looks like. Maybe it will also be a fresh breath of air to you, so you can play something other than themeparks for once. But we all know what you will do, and call those "Ant Games".
I seriously can't believe you are denying the blatant handholding elden ring does. Just because it isn't patronizing about it (just like what BotW and Super Metroid do) doesnt mean it isn't holding your hand. The game is constantly nudging you, and telling you where to go, just doesnt do it via tooltips or voiced help lines.
This is in stark contrast to games me and the TC plays, games like Factorio, Satisfactory, Cities Skylines, Rimworld and more. They might have a small tutorial, but after that, the player has to figure everything out themselves. If I wanted to, I could make a large post praising the genius of Elden Ring's invsible hand. But I didn't see a need since I thought everyone who had played the game already knew that part. But if the TC wants, I can make the post.
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