YES.
From EGM magazine pg. 36 issue 230:
"They're aiming for a semismooth 30 frames per second at a sharp 720p resolution. Guerilla ruled out 1080p because it would cost too much in the "neat effects" department."
With those specs, its an easy yes.
This topic is locked from further discussion.
YES.
From EGM magazine pg. 36 issue 230:
"They're aiming for a semismooth 30 frames per second at a sharp 720p resolution. Guerilla ruled out 1080p because it would cost too much in the "neat effects" department."
With those specs, its an easy yes.
elpoep
my point was that the 360 isnt as weak as some fanboys make it out to be. i dont really care much about MGS4 or the series as a whole..could never get into the first game.
lawlessx
Backtracking... :roll:
Read the Dates before you post something currently pointless, Mgs4 was in the bones back then.
2005??? cmon now, and there was a interview on gamespot where he said some things in the game only the bigLLLThe octocamo.
Yes, I'd believe so. There isn't this great magical divide between the PS3 and 360 as some claim.Burnsmiesta
The 360 would not be able to pull off the deferred rendering.
Epic had to downgrade draw-distance just to make Gears run on it for crying out loud.
hardware wise am not sure which is the best console (PS3 vs Xbox360).... what I know is that usually the best visually stunning games always arrive towards mid/end life of a console...
But Xbox360 has been out since 2005 and last year few months after the release of the PS3, games where already of same visual quality... A year later after its release PS3 got Uncharted which is the best looking game so far... (imo cause I know many lemmings will jump in stating Geow looks better).. so am guessing that this year's game on Xbox360 should be the same quality of games coming out toward end of next year for PS3...
At the moment the most technically superior game (MGSIV) and graphics king (Uncharted / MGSIV) are already on PS3, nearly 2 years after its release... My point is lets wait for E3 to show more on games such as Resitance2, Killzone2, GOW3, Heavy Rain, Infamous, (later on FFXIII & GT5) and maybe that little sometimes forgotten dev which is Team ICO to show what they have in terms of visual offerings... If those beat the likes of what fable 2, Geow2, Banjo, maybe Forza3 & Too human have to offer than I guess though not by a huge margin PS3 will prove to have the edge in terms of graphics quality..
at the moment though its a Draw between these 2 consoles..
If MS can deliver something like KZ2 then I would say yes, so far there is nothing comparable on the 360 with KZ2.
So the answer is simple, no.
HAZE-Unit
Wow, KZ2 is out now. When was it released?
[QUOTE="Burnsmiesta"]Yes, I'd believe so. There isn't this great magical divide between the PS3 and 360 as some claim.Pariah_001
The 360 would not be able to pull off the deferred rendering.
Epic had to downgrade draw-distance just to make Gears run on it for crying out loud.
[QUOTE="HAZE-Unit"]If MS can deliver something like KZ2 then I would say yes, so far there is nothing comparable on the 360 with KZ2.
So the answer is simple, no.
AlphaGamer469
Wow, KZ2 is out now. When was it released?
Anyone with a brain and couple of eyes can see how amazing KZ2 looking.
[QUOTE="Pariah_001"][QUOTE="Burnsmiesta"]Yes, I'd believe so. There isn't this great magical divide between the PS3 and 360 as some claim.MojondeVACA
The 360 would not be able to pull off the deferred rendering.
Epic had to downgrade draw-distance just to make Gears run on it for crying out loud.
Do you honestly believe that the 360 would have enough processor power for KZ2's amount of deferred rendering?
And all you need to do to see the downgraded draw-distance for Gears is look at game pic.
[QUOTE="MojondeVACA"][QUOTE="Pariah_001"][QUOTE="Burnsmiesta"]Yes, I'd believe so. There isn't this great magical divide between the PS3 and 360 as some claim.Pariah_001
The 360 would not be able to pull off the deferred rendering.
Epic had to downgrade draw-distance just to make Gears run on it for crying out loud.
Do you honestly believe that the 360 would have enough processor power for KZ2's amount of deferred rendering?
And all you need to do to see the downgraded draw-distance for Gears is look at game pic.
[QUOTE="MojondeVACA"][QUOTE="Pariah_001"][QUOTE="Burnsmiesta"]Yes, I'd believe so. There isn't this great magical divide between the PS3 and 360 as some claim.Pariah_001
The 360 would not be able to pull off the deferred rendering.
Epic had to downgrade draw-distance just to make Gears run on it for crying out loud.
Do you honestly believe that the 360 would have enough processor power for KZ2's amount of deferred rendering?
And all you need to do to see the downgraded draw-distance for Gears is look at game pic.
Yes MR big shot developer. I trust that you know exactly how much of a gap in power there is between the 360 and PS3 having worked on both of them in the past and that you are a compelte expert on the subject. I also understand that it would be quite wise to assume that a limited selection of media should be fine to determine the quality of the entire final product.
/End sarcasm
[QUOTE="Innovazero2000"][QUOTE="Burnsmiesta"]Yes, I'd believe so. There isn't this great magical divide between the PS3 and 360 as some claim.I_Helios_I
Exactly, there isn't a huge difference between the two as fanboys around here make it out to be, each having their own disadvantages and advantages over each other.
The big difference is Sony's first and second party developers, which are far more talented overall then MS's. This with the fact that most 360 games use the UE3 engine as middleware.
But thats too much common sense for fanboys to understand.
Finally someone with actual intelligence in System Wars. I've always said that Sony has had the more talented first and second party studios thats why their games even with systems with arguably more or less power then their competition always look fantastic.
Microsoft has very talented developers too but their not close to the level of Sony or let alone Nintendo.
1 studio - RARE look at what they pulled off in Kameo qhich was a launch game and look at the videos for Banjo it looks stunning and i would argue its up there with the best.
unless devs state otherwise cause they tried and was not possible, i would assume that all games on PS3 can be done on Xbox360 and vice versa....
Do you honestly believe that the 360 would have enough processor power for KZ2's amount of deferred rendering?I guess your talking about Gridlock from Gears 2?The dev added a hazey look to for the atmosphere...not to take away from the draw distance because the 360 can't handle it.o.O The draw distance for gears and most other shooters is nothing special anyways.And all you need to do to see the downgraded draw-distance for Gears is look at game pic.
Pariah_001
no way, ps3 is a super computer that runs at 120fps with 4D graphics :o
Dante2710
It's programmed specifically for the ps3 hardware so probably not. Could the 360 output a game that looks just as good if it is coded for specifically? probably. Could Gears 2 run on the ps3 and look just as good? I doubt it.piercetruth34
That would be the case for most developers, but Epic is known for their porting and optimizing greatness. Gears of War on the PC runs like a dream, and my PC is not that strong.
[QUOTE="Burnsmiesta"]Yes, I'd believe so. There isn't this great magical divide between the PS3 and 360 as some claim.Pariah_001
The 360 would not be able to pull off the deferred rendering.
Epic had to downgrade draw-distance just to make Gears run on it for crying out loud.
lol do you even know what deferred rendering is? Or for that matter in relation to forward rendering? Honestly...
The 360 is built to be stupid fast at traditional forward rendering anyways, so why would you do such a thing?
and who cares about gears when Gears 2 slaughters gears one in draw distance anyways? Gasping at straws here. Taking away blu-ray (And heres the important part) while also giving it a developer equal in talent...I guarentee you the 360 could come close to pushing anything the ps3 can offer. You would just have to build to the 360's strengths like you would the ps3's.
How about you let the developers answer this question?
In a recent interview with Official PlayStation Magazine UK,
Killzone 2 producer Steven Ter Heide said that the game would've been "impossible" to do on the 360.
nuff said.
So Killzone 2 is a great looking game, but do you think it could run on the Xbox 360? The game uses 4.5 SPE's on the Cell processor, but the the Xbox 360's processor has 3 cores. Wouldn't a core be more powerful than an SPE? Also since the Xbox 360 has a more powerful GPU, much of the graphical burden could be offloaded to the GPU. Do you guys think it could run on the Xbox 360 and possibly look better?bungie93
3 dual cores processors. = 6 cores.
How about you let the developers answer this question?
In a recent interview with Official PlayStation Magazine UK,
Killzone 2 producer Steven Ter Heide said that the game would've been "impossible" to do on the 360.
nuff said.
1xcalibur1
In it's current form, tweaks would have to be made, some for better, others for worse. The game has been built from the ground up to work with PS3 hardware, so it working as is on the xbox is impossible.
Just like the PS3 can't run Xbox exclusives as they are.
[QUOTE="Pariah_001"][QUOTE="Burnsmiesta"]Yes, I'd believe so. There isn't this great magical divide between the PS3 and 360 as some claim.Innovazero2000
The 360 would not be able to pull off the deferred rendering.
Epic had to downgrade draw-distance just to make Gears run on it for crying out loud.
lol do you even know what deferred rendering is? Or for that matter in relation to forward rendering? Honestly...
The 360 is built to be stupid fast at traditional forward rendering anyways, so why would you do such a thing?
and who cares about gears when Gears 2 slaughters gears one in draw distance anyways? Gasping at straws here. Taking away blu-ray (And heres the important part) while also giving it a developer equal in talent...I guarentee you the 360 could come close to pushing anything the ps3 can offer. You would just have to build to the 360's strengths like you would the ps3's.
Not entirely correct at all.
360's bandwidth has alot of bottlenecks to it.
http://www.ps3forums.com/showthread.php?t=22858
This is a comperhensive analysis from a guy who literally "stripped" the PS3 and XBOX architecture.
The final verdict is that the PS3 pushes almost twice more bandwidth than the XBOX.
Oh and dont let that "ps3forums" deter ya. He's no fan-boy alright but a Computer Science student.
[QUOTE="1xcalibur1"]How about you let the developers answer this question?
In a recent interview with Official PlayStation Magazine UK,
Killzone 2 producer Steven Ter Heide said that the game would've been "impossible" to do on the 360.
nuff said.
ukillwegrill
In it's current form, tweaks would have to be made, some for better, others for worse. The game has been built from the ground up to work with PS3 hardware, so it working as is on the xbox is impossible.
Just like the PS3 can't run Xbox exclusives as they are.
Dont get smart man.
S]omeone focused on a single platform can really take advantage of everything it has to offer. If you're not willing to make that investment then you're going to lose out on some options. To make it simple, the Xbox 360 doesn't have SixAxis or Blu-ray. PlayStation 3 does. And for us that's a really big thing. The level you've just seen is 2GB. We really need Blu-ray to make the game. I don't know how you could fit it on Xbox 360 without taking some shortcuts.
[QUOTE="bungie93"]So Killzone 2 is a great looking game, but do you think it could run on the Xbox 360? The game uses 4.5 SPE's on the Cell processor, but the the Xbox 360's processor has 3 cores. Wouldn't a core be more powerful than an SPE? Also since the Xbox 360 has a more powerful GPU, much of the graphical burden could be offloaded to the GPU. Do you guys think it could run on the Xbox 360 and possibly look better?ukillwegrill
3 dual cores processors. = 6 cores.
What? LOL
Then according to your bizzar theory PS3 has 14.
It's a tripple core processor and not "3 dual cores" :)
I'm sure it can... Sony is spending millions upon millions to get the game to where it's at.
I'm sure if MS was ready to pony up some big bucks for an exclusive graphics heavy game... They could.
[QUOTE="Innovazero2000"][QUOTE="Pariah_001"][QUOTE="Burnsmiesta"]Yes, I'd believe so. There isn't this great magical divide between the PS3 and 360 as some claim.1xcalibur1
The 360 would not be able to pull off the deferred rendering.
Epic had to downgrade draw-distance just to make Gears run on it for crying out loud.
lol do you even know what deferred rendering is? Or for that matter in relation to forward rendering? Honestly...
The 360 is built to be stupid fast at traditional forward rendering anyways, so why would you do such a thing?
and who cares about gears when Gears 2 slaughters gears one in draw distance anyways? Gasping at straws here. Taking away blu-ray (And heres the important part) while also giving it a developer equal in talent...I guarentee you the 360 could come close to pushing anything the ps3 can offer. You would just have to build to the 360's strengths like you would the ps3's.
Not entirely correct at all.
360's bandwidth has alot of bottlenecks to it.
http://www.ps3forums.com/showthread.php?t=22858
This is a comperhensive analysis from a guy who literally "stripped" the PS3 and XBOX architecture.
The final verdict is that the PS3 pushes almost twice more bandwidth than the XBOX.
Oh and dont let that "ps3forums" deter ya. He's no fan-boy alright but a Computer Science student.
you might wanna re-read that again, and the guy stated....the 360's ROP's have WAY WAY more frame buffer bandwidth, and in the overall scheme of GPU rendering...that is the most important. Z-buffer, alpha blending, post processing effects, these are typically the most bandwidth hogging resources. As stated as well, when RSX has to dip into cell for more memory, it's gotta jump into that additional bandwidth as well that Cell is using. Although with the additional overhead, it may not matter anyways short of added Latency.
and honestly, his assesments of the GPU's shows he knew very little about them. While the pixel shading power of RSX is compariable to and maybe even slightly better then a 7800GTX, it's not as powerful overall. RSX has half the ROPS, and half the bandwidth. The only true advantage is RSX has more texturing units vs Xenos. Xenos is capiable of more effects, it's shading power is compariable, and it's vertex power laughs at RSX. Yes Cell can help it, and it does so very well as Cell can push some good vertex calculations itself, but as good as Flex-IO is there is still latency to consider.
Just FYI to to clear it here, the RSX is at 500mhz, not 550mhz. It's been located in RSX ISO/Bios files, i'll find the thread in B3D that had a picture of it.
Also consider Xenos is tied directly to Xenons L2 cache (of which the 360 has more of). Memexport (Which is a more versitle stream-out feature in DX10), which allows some cool SIMD/MIMD opperations between the CPU/GPU. Specfically a cool one that some talked about was slaving an entire Xenon Core to do Geometry shaders. That being said, the downside is if the 360 has to do tiling, memexport is disabled...bummer.
I do agree the ps3 has more memory bandwidth overall, then again the 360's memory archtecture is so tightly nit'ed together, that the only place I could see it hurting the 360 is in 1080p rendering, and both systems have trouble doing that high of a resolution anyhow in higher budgeted games.
[QUOTE="bungie93"]So Killzone 2 is a great looking game, but do you think it could run on the Xbox 360? The game uses 4.5 SPE's on the Cell processor, but the the Xbox 360's processor has 3 cores. Wouldn't a core be more powerful than an SPE? Also since the Xbox 360 has a more powerful GPU, much of the graphical burden could be offloaded to the GPU. Do you guys think it could run on the Xbox 360 and possibly look better?ukillwegrill
3 dual cores processors. = 6 cores.
Noo
you should realise that the 360's CPU Is 3 CORES with 2 THREADS going out not 6 cores God... 2 threads per core dosent mean 2 cores.
The Cell has a PPU(or regular PowerPc core)and 6 SPU(The PPU basicly tells the SPU's what to crunch. Imagine a octopus multi-tasking thats the only proper analogy)
No way. Take a look at Gears and Gear 2. They are the best the 360 can do with Gears 2 being graphically the same as Gears 1.
KZ2 is Graphically better than Gears 2. If the Gears developers cannot improve the graphics over their first game then there is no way the 360 can produce KZ2 graphics.
Sorry 360 owners but I think it is a pipe dream.
[QUOTE="ukillwegrill"][QUOTE="bungie93"]So Killzone 2 is a great looking game, but do you think it could run on the Xbox 360? The game uses 4.5 SPE's on the Cell processor, but the the Xbox 360's processor has 3 cores. Wouldn't a core be more powerful than an SPE? Also since the Xbox 360 has a more powerful GPU, much of the graphical burden could be offloaded to the GPU. Do you guys think it could run on the Xbox 360 and possibly look better?1xcalibur1
3 dual cores processors. = 6 cores.
What? LOL
Then according to your bizzar theory PS3 has 14.
It's a tripple core processor and not "3 dual cores" :)
Yup, I don't blame him though, some misunderstand multipule threads.
ukill, Xenon is a tri-core CPU with 2 "Threads" per CPU. Much like the HT technology in the pentium 4's, threads are a sort of "virtual" processer that gives the CPU enhanced flexability and power...but never confuse/compare it to a real cpu core.
edit: someone reached it before me, doh! haha
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