Could LBP be 'duplicated' with XNA?

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WillieBeamish

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#1 WillieBeamish
Member since 2008 • 1289 Posts
I was thinking about how LBP allows people to build their own levels, etc. and at the same time researching Microsofts XNA system, which allows people to build entire games. Out of curiousity, I joined the XNA creators club (its free, and so is the software) and realized that there are dozens upon dozens of user created content. Who's to say someone isn't working on a LBP-eqsue sidescroller construction set?
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Gamerman12362

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#2 Gamerman12362
Member since 2008 • 770 Posts

There probably is someone trying to emulate it. THat being said, it's not going to have the graphics. The gameplay is simple enough though.

For the record, XNA is more than flash games. It's more so freeware games (think de blob, etc.) but a popularization of that

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too_much_eslim

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#3 too_much_eslim
Member since 2006 • 10727 Posts
I was thinking about how LBP allows people to build their own levels, etc. and at the same time researching Microsofts XNA system, which allows people to build entire games. Out of curiousity, I joined the XNA creators club (its free, and so is the software) and realized that there are dozens upon dozens of user created content. Who's to say someone isn't working on a LBP-eqsue sidescroller construction set? WillieBeamish
yup
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deactivated-58b6232955e4a

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#4 deactivated-58b6232955e4a
Member since 2006 • 15594 Posts
Do you have to pay to download any xna or is there none available yet?
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too_much_eslim

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#5 too_much_eslim
Member since 2006 • 10727 Posts
There probably is someone trying to emulate it. THat being said, it's not going to have the graphics. The gameplay is simple enough though. Gamerman12362
yes it can. Some small developers have made some graphical stunning games.
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too_much_eslim

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#6 too_much_eslim
Member since 2006 • 10727 Posts
Do you have to pay to download any xna or is there none available yet?SAGE_OF_FIRE
from my understanding it is free.
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lawlessx

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#7 lawlessx
Member since 2004 • 48753 Posts

good question...

i would say that it's possible for someone to create a game like it,but i doubt it would be a near duplicate

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Gamerman12362

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#8 Gamerman12362
Member since 2008 • 770 Posts
But anyway, with XNA I'm hoping to see a lot of 2d platformers. They're basically dead. And yea, there are some on the pc, but most are flash based. I want something a bit more high quality and with controller support.
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Gamerman12362

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#9 Gamerman12362
Member since 2008 • 770 Posts

[QUOTE="SAGE_OF_FIRE"]Do you have to pay to download any xna or is there none available yet?too_much_eslim
from my understanding it is free.

coming this fall.

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Teuf_

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#10 Teuf_
Member since 2004 • 30805 Posts
As someone who's working on an XNA game let me tell you this...

nobody is going to make a game that's at the same quality level of Little Big Planet.
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deactivated-58b6232955e4a

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#11 deactivated-58b6232955e4a
Member since 2006 • 15594 Posts
sybon action would be fun in xna right?
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user_nat

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#12 user_nat
Member since 2006 • 3130 Posts

As someone who's working on an XNA game let me tell you this...

nobody is going to make a game that's at the same quality level of Little Big Planet. Teufelhuhn

Obviously not.. but the same general 2d platforming concept, that can be done.

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ice144

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#13 ice144
Member since 2005 • 3350 Posts
that depends if user-created content in LBP is considered a mod or not.
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lawlessx

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#14 lawlessx
Member since 2004 • 48753 Posts

As someone who's working on an XNA game let me tell you this...

nobody is going to make a game that's at the same quality level of Little Big Planet. Teufelhuhn

you're currently working on a XNA game? dude post's some pics :)

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Gamerman12362

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#15 Gamerman12362
Member since 2008 • 770 Posts

As someone who's working on an XNA game let me tell you this...

nobody is going to make a game that's at the same quality level of Little Big Planet. Teufelhuhn

this is true (i have worked with it- tests though, not games). But I'd say someoen could easily create a physics based sidescroller with a level editor that allows clipping.

I'd just like to point out though, that this was an XNA game made by one person. It did get to become a XBLA game, but still- it means its quality. And this was made within the 2nd year. http://www.youtube.com/watch?v=OP-sFK26OoU&eurl=http://video.google.com/videosearch?ndsp=21&um=1&hl=en&rlz=1T4ADBF_enUS283US284&q=xna%20little%20bigiurl=http://i.ytimg.com/vi/OP-sFK26OoU/default.jpg

***** for the record though, XNA will be home of piracy. There's already a NES, SNES, and Amiga emulator (that I know of so far)

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-Renegade

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#16 -Renegade
Member since 2007 • 8340 Posts
Hmm.. Can us PS3 owners have any thing to ourselves? You took Ace Combat, Devil May and Final Fantasy now you want LittleBigPlanet to? Geeez. j/k :P
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lawlessx

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#17 lawlessx
Member since 2004 • 48753 Posts

Hmm.. Can us PS3 owners have any thing to ourselves? You took Ace Combat, Devil May and Final Fantasy now you want LittleBigPlanet to? Geeez. j/k :P-Renegade

"All your base are belong to us" :twisted:

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Teuf_

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#18 Teuf_
Member since 2004 • 30805 Posts

you're currently working on a XNA game? dude post's some pics :)

lawlessx


No prob, gimme a sec to round some up.
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WillieBeamish

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#19 WillieBeamish
Member since 2008 • 1289 Posts

Hmm.. Can us PS3 owners have any thing to ourselves? You took Ace Combat, Devil May and Final Fantasy now you want LittleBigPlanet to? Geeez. j/k :P-Renegade

You know everyone needs some LBP lurve.

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Gamerman12362

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#20 Gamerman12362
Member since 2008 • 770 Posts
Some XNA games even support the guitar hero guitar and even the wiimote (with a blu-tooth to usb adaptor)
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deactivated-58b6232955e4a

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#21 deactivated-58b6232955e4a
Member since 2006 • 15594 Posts

Some XNA games even support the guitar hero guitar and even the wiimote (with a blu-tooth to usb adaptor)Gamerman12362

wii mote with xna omg O_o

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#22 SCREAMIN_MANTIS
Member since 2008 • 273 Posts
[QUOTE="lawlessx"]

you're currently working on a XNA game? dude post's some pics :)

Teufelhuhn



No prob, gimme a sec to round some up.

YEAH, POST A PIC!!

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#23 SCREAMIN_MANTIS
Member since 2008 • 273 Posts
[QUOTE="lawlessx"]

you're currently working on a XNA game? dude post's some pics :)

Teufelhuhn



No prob, gimme a sec to round some up.

YEAH, POST A PIC!!:o

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too_much_eslim

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#24 too_much_eslim
Member since 2006 • 10727 Posts

[QUOTE="Gamerman12362"]Some XNA games even support the guitar hero guitar and even the wiimote (with a blu-tooth to usb adaptor)SAGE_OF_FIRE

wii mote with xna omg O_o

really? that pretty cool. hope it is better than most wii games.
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#25 WillieBeamish
Member since 2008 • 1289 Posts

[QUOTE="SAGE_OF_FIRE"]Do you have to pay to download any xna or is there none available yet?too_much_eslim
from my understanding it is free.

OK, this is how XNA works:

The tools are completely free (XNA Studio 2.0 is out for the Xbox 360, and XNA Studio 3.0 beta is out but only works with the Zune until it integrates the 2.0 functionality).

Next, you can build any game you want for free on the PC. If you want to deploy the game to Xbox 360 hardware, you need to have a paid membership to the XNA Creators club. I think its $100 per year, or $50 for 3 months. You do not need an XBL Gold account to deploy games to your Xbox 360, however.

Ok, if you join the XNA Creators club for free, you can download all the free games, you can deploy them to your PC, and you can look at and modify the code all you want. There are some free video tutorials you also have access to that show you how to build both 2D and 3D games. You can also rate the games of other people. When they get like 10 ratings, their game will be published to XBL for any XBL member to download starting this fall.

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Gamerman12362

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#26 Gamerman12362
Member since 2008 • 770 Posts

^ http://www.youtube.com/watch?v=uHyfPzCe5OE

tech demo

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Teuf_

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#27 Teuf_
Member since 2004 • 30805 Posts

Okay here's 1 fresh off fraps, from the PC version. Also making a 360 version side by side. Game's basically going to be based on Skyroads, an old PC game for DOS. A bunch of other guys have been discussing gameplay stuff in the union I made for the project (which anyone is free to join if they want to help out, btw) so I'm not sure exactly how things are going to end up, I've been really working on the game engine and map editor. I've just recently gotten things running nice so hopefully soon it'll be time to get some level-makers working with the map editor to make some cool maps, as of right now I've just been working with a real short test level which you see below. Anyone enough babbling...here's some shots:

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WillieBeamish

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#28 WillieBeamish
Member since 2008 • 1289 Posts

[QUOTE="Gamerman12362"]Some XNA games even support the guitar hero guitar and even the wiimote (with a blu-tooth to usb adaptor)SAGE_OF_FIRE

LBP XNA game using Wiimote and Xbox Vision = pure win!!!

wii mote with xna omg O_o

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Teuf_

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#29 Teuf_
Member since 2004 • 30805 Posts

One more:

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too_much_eslim

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#30 too_much_eslim
Member since 2006 • 10727 Posts

^ http://www.youtube.com/watch?v=uHyfPzCe5OE

tech demo

Gamerman12362
thats pretty cool. Now if somebody makes something amazing I may have a reason to use the wii mote.
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deactivated-58b6232955e4a

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#31 deactivated-58b6232955e4a
Member since 2006 • 15594 Posts
someone make sybon action for xna :P
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too_much_eslim

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#32 too_much_eslim
Member since 2006 • 10727 Posts

One more:

http://img157.imageshack.us/img157/926/jumpswitchpc02xf4.png

Teufelhuhn
teh graphix hurts my eye is that a wii game? lol j/k I am assuming your making a racer.
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#33 Teuf_
Member since 2004 • 30805 Posts

[QUOTE="Teufelhuhn"]As someone who's working on an XNA game let me tell you this...

nobody is going to make a game that's at the same quality level of Little Big Planet. Gamerman12362

this is true (i have worked with it- tests though, not games). But I'd say someoen could easily create a physics based sidescroller with a level editor that allows clipping.

I'd just like to point out though, that this was an XNA game made by one person. It did get to become a XBLA game, but still- it means its quality. And this was made within the 2nd year. http://www.youtube.com/watch?v=OP-sFK26OoU&eurl=http://video.google.com/videosearch?ndsp=21&um=1&hl=en&rlz=1T4ADBF_enUS283US284&q=xna%20little%20bigiurl=http://i.ytimg.com/vi/OP-sFK26OoU/default.jpg

***** for the record though, XNA will be home of piracy. There's already a NES, SNES, and Amiga emulator (that I know of so far)

Oh I'm not saying someone couldn't pull off something similar...in fact I know of someone working on a cool game with a built-in level editor (although the game is something of an action/RPG/strategy mix). I just mean that LBP really has the whole package in terms of lots of cool content, a network infrastructure for sharing games, great graphics, and really cool physics and level-editing technology. That kind of stuff just can't be pulled off by a team without the same amount of resources.

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#34 Gamerman12362
Member since 2008 • 770 Posts
[QUOTE="Gamerman12362"]

^ http://www.youtube.com/watch?v=uHyfPzCe5OE

tech demo

too_much_eslim

thats pretty cool. Now if somebody makes something amazing I may have a reason to use the wii mote.

Xbox Music?

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WillieBeamish

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#35 WillieBeamish
Member since 2008 • 1289 Posts
[QUOTE="Teufelhuhn"]

One more:

http://img157.imageshack.us/img157/926/jumpswitchpc02xf4.png

too_much_eslim

teh graphix hurts my eye is that a wii game? lol j/k I am assuming your making a racer.

dude, respect this guy. This isn't some kind of construction kit he's using to build the game you know. It requires programming skills. If he dropped the source code in this forum your head would explode trying to figure out what it means.

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user_nat

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#36 user_nat
Member since 2006 • 3130 Posts

One more:

image here

Teufelhuhn

Not bad at all.

Just wondering, is there any differences between the PC and 360 versions? I've heard that alot of XNA games experience slowdown on the 360.

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#37 AIH_PSP
Member since 2005 • 2318 Posts
Yeah, but are they really going to spend enough time to get all the physics right for each element? What about the graphics, those won't be the same. My guess is that if there is one, it will end up like Frets on Fire, a GH copy that barely anyone plays.
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Gamerman12362

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#38 Gamerman12362
Member since 2008 • 770 Posts

Yeah, but are they really going to spend enough time to get all the physics right for each element? What about the graphics, those won't be the same. My guess is that if there is one, it will end up like Frets on Fire, a GH copy that barely anyone plays.AIH_PSP

But to that copy, there is always a better one.

http://www.youtube.com/watch?v=0ucyAQeCmf8

its actually a xna game. But yea, XNA won't be replicated exactly, but someone will do something like it.

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#39 Eddie-Vedder
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[QUOTE="Teufelhuhn"]As someone who's working on an XNA game let me tell you this...

nobody is going to make a game that's at the same quality level of Little Big Planet. Gamerman12362

this is true (i have worked with it- tests though, not games). But I'd say someoen could easily create a physics based sidescroller with a level editor that allows clipping.

I'd just like to point out though, that this was an XNA game made by one person. It did get to become a XBLA game, but still- it means its quality. And this was made within the 2nd year. http://www.youtube.com/watch?v=OP-sFK26OoU&eurl=http://video.google.com/videosearch?ndsp=21&um=1&hl=en&rlz=1T4ADBF_enUS283US284&q=xna%20little%20bigiurl=http://i.ytimg.com/vi/OP-sFK26OoU/default.jpg

***** for the record though, XNA will be home of piracy. There's already a NES, SNES, and Amiga emulator (that I know of so far)

That looks awesome. =O Not LBP quality ofc, but that looks really cool.

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#40 footfoe2
Member since 2007 • 3014 Posts
because the software can't make any thing similar to what little big planet can do in a fraction of the time
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#41 bearbones
Member since 2006 • 1332 Posts

Teufelhuhn,

Thank you for reminding me of Skyroads - I used to love that game! I'ma download it now.

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#42 Teuf_
Member since 2004 • 30805 Posts

Just wondering, is there any differences between the PC and 360 versions? I've heard that alot of XNA games experience slowdown on the 360.

user_nat


It's a major pain in the neck to get good performance on the 360, if that's what you mean. I started on PC, then I had to completely re-write some stuff when I started trying it on the 360, because it was running way too slow.
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#43 -Karmum-
Member since 2007 • 3775 Posts

Do you have to pay to download any xna or is there none available yet?SAGE_OF_FIRE

Downloading the program on the 360 is free, but you gotta pay $100 a year to get games on there or something like that.

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too_much_eslim

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#44 too_much_eslim
Member since 2006 • 10727 Posts
[QUOTE="too_much_eslim"][QUOTE="Teufelhuhn"]

One more:

http://img157.imageshack.us/img157/926/jumpswitchpc02xf4.png

WillieBeamish

teh graphix hurts my eye is that a wii game? lol j/k I am assuming your making a racer.

dude, respect this guy. This isn't some kind of construction kit he's using to build the game you know. It requires programming skills. If he dropped the source code in this forum your head would explode trying to figure out what it means.

um it was a joke.
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Teuf_

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#45 Teuf_
Member since 2004 • 30805 Posts

[QUOTE="SAGE_OF_FIRE"]Do you have to pay to download any xna or is there none available yet?-Karmum-

Downloading the program on the 360 is free, but you gotta pay $100 a year to get games on there or something like that.



You have to pay to deploy and run your game on the 360. This will also let you submit your game to the community games service when it goes active.
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Teuf_

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#46 Teuf_
Member since 2004 • 30805 Posts
[QUOTE="WillieBeamish"]

dude, respect this guy. This isn't some kind of construction kit he's using to build the game you know. It requires programming skills. If he dropped the source code in this forum your head would explode trying to figure out what it means.

too_much_eslim
um it was a joke.



Plus it says "pre-pre-pre-pre-pre-alpha", so it's ok if it doesn't look good. :D
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#47 Senor_Kami
Member since 2008 • 8529 Posts
Technically yes. But i've never seen any XNA game that even looks as good as a low quality PS2 game, so I doubt it.
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AtrumRegina

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#48 AtrumRegina
Member since 2008 • 1584 Posts
They can try and duplicate it but will it be a poor man's LBP ?
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deactivated-58b6232955e4a

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#49 deactivated-58b6232955e4a
Member since 2006 • 15594 Posts
so wait if I dont pay then i cant download and play them for free when they come out?
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#50 jazreal
Member since 2006 • 2736 Posts
So ANYONE should know by now my LOVE and HOPES for LBP....so dont even try and say this is bias of me, but yes, and ill tell yaz, just about ANYTHING can be done with XNA(sorry, but we as gamers should ALL THANK MS for the attempt to "put game creation" into the hands of the "gamer".....seriously...anyone who cant agree with this is TRUELY a fanboy defending thier plat).