Could LBP be 'duplicated' with XNA?

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Gamerman12362

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#51 Gamerman12362
Member since 2008 • 770 Posts

Technically yes. But i've never seen any XNA game that even looks as good as a low quality PS2 game, so I doubt it.Senor_Kami

Are you serious?

http://www.youtube.com/watch?v=9XLYc53OgOc&feature=related

http://www.youtube.com/watch?v=wiVAtkQ6a8s

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soiheardyoulike

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#52 soiheardyoulike
Member since 2008 • 724 Posts
It is a cool tool and MS has provided a lot of tutorials and documentations on xna.com
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Gameslave_

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#53 Gameslave_
Member since 2008 • 389 Posts

I was thinking about how LBP allows people to build their own levels, etc. and at the same time researching Microsofts XNA system, which allows people to build entire games. Out of curiousity, I joined the XNA creators club (its free, and so is the software) and realized that there are dozens upon dozens of user created content. Who's to say someone isn't working on a LBP-eqsue sidescroller construction set? WillieBeamish

well uh, they'd be a seriously pathetic grou of developers if they looked at LPB and said hey lets copy that. seriously, when something this creative comes out, its best to just leave it a lone. it would be quite pathetic and COMPLETELY unoriginal to make a LBP copycat