Could sony release a 4k ps5 to push 4k tvs?

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sovkhan

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#51  Edited By sovkhan
Member since 2015 • 1591 Posts

The price is all that matters...Less than 400$ and you can call it a win!!!

All other considerations are useless if a system must cost something like 600$ or more.

Gone the days where corporations took loss on hardware, and normal people won't buy something that cost over 600$.

So all the debate on power is quite useless if people are not willing to pay for it. And they are not willing to!!!

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blue_hazy_basic

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#52  Edited By blue_hazy_basic  Moderator
Member since 2002 • 30854 Posts

@AM-Gamer said:

@Snugenz: The PS4 hits it about 90% of the time. AMD also already has 4k capable cards that are small form so you don't think that's reasonable they could do it in consoles 2 to 3 years from now for an affordable price?

lol in all honesty? No.

Consoles this gen can't cope with 1080p at 60 FPS, what makes you think they can make the leap to 4k and do that and still be $400?

EDIT who cares about 4k? Give us the things that were promised this gen and I'd be happy.

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BassMan

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#53 BassMan
Member since 2002 • 18757 Posts

Next-gen 4K is here. It is called PC.

4K=$$$$$$$$$$$$

Not something for consoles anytime soon.

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Altivera

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#54 Altivera
Member since 2015 • 101 Posts

No way in hell unless they can keep at $400 or less.

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Marano94

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#55 Marano94
Member since 2015 • 102 Posts

@BassMan said:

Next-gen 4K is here. It is called PC.

4K=$$$$$$$$$$$$

Not something for consoles anytime soon.

@BassMan said:

Next-gen 4K is here. It is called PC.

4K=$$$$$$$$$$$$

Not something for consoles anytime soon.

Agree with this, but there's no way to know how 4k tech is gonna get by 2017/2018 and whatever is out there that could potentially outperform it, underpowered onsoles hurt pc gaming too.

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BassMan

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#56  Edited By BassMan
Member since 2002 • 18757 Posts

@marano94: Honestly, I don't think 4K console gaming will be a reality anytime soon. Let's say that the current tech ($2500+ PC) to render games at 4K becomes cheap enough ($400-500) to put into a console 5 years from now... You also have to factor in the advancements in rendering over the next 5 years. 4K games 5 years from now will not be the same as 4K games of today. Graphics will be more demanding and 4K still won't be easy to do.

Consoles are aimed at peasants. 4K gaming is a luxury item. I believe it will continue to be that way for a while. It takes a lot to render games at 4K. 4K video adoption will start growing quickly soon, but real-time graphics in 4K will continue to be a luxury item. This is just another reason why everyone should stop buying consoles and switch to PC. That way you can pay for the experience that you want and are not limited by the cheap hardware of the consoles.

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AM-Gamer

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#57 AM-Gamer
Member since 2012 • 8116 Posts

@blue_hazy_basic: Two to three years from now? Yes I think it could be done. Make it fully backwards compatible and go with a $499.99 price tag.

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dobzilian

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#58  Edited By dobzilian
Member since 2012 • 3409 Posts

4k tv can be brought for roughly the same price here as smart tv. I could of got one for 300 pound but chose to go with a 47 inch philips 5200 for £269.

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AM-Gamer

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#59  Edited By AM-Gamer
Member since 2012 • 8116 Posts

@mariokart64fan: lol Wii U has more rehashed titles then anyone.

That's not always a bad thing.

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jhonMalcovich

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#60 jhonMalcovich
Member since 2010 • 7090 Posts
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ronvalencia

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#61  Edited By ronvalencia
Member since 2008 • 29612 Posts

@marano94 said:

If so, could they even bundle a 4k tv with the ps5 to drive adoption or would they rather push vr with the system? Would it be rushing it? Is it too soon for 4k? What do you think?

Personally I think it's high time we got 4k gaming rolling, with pascal and hbm out next year along with a new and improved 14nm architecture, we could well see 4k ready machines in 2018, it would probably still be a 30 fps gen though, cause as of today even the titan x has problems running new games at 4k 60 fps and keeping in mind a new gen needs to push better visuals (not only resolution), things like higher quality textures, shadow, temporal aa, 16x af, lod, lightining etc... Is it even possible? I think if they go with 2017-2018 tech it's highly likely.

On the topic how do you feel about a 4-5 year gen? Personally I'd be delighted with a 4 year gen, the argument that this gen has no defining games and it would be too short is a moot point for me, and I'm always thrilled to see what innovation a new gen brings, saying that we're getting diminishing results is absurd to me as well, last gen games are looking so bad in comparison to this already underpowered gen it's not even funny, lastly we need consoles released on a good schedule to push graphics so that pc games can be pushed even further, as it is having to accomodate for consoles is really hindering pc gaming, 4k would be the biggest jump in visuals yet, and those who say it's diminishing results, and games would only look marginally better can keep playing with the visuals they have right now, I for one am eager to see what a 4k gen would bring to the table, speeding things up for an 8k gen in 2021-2022-2023 (depending on when the next consoles launch).

Anyone who calls me delusional knows nothing about tech advancements and what we're trully set for in the near future, it's gonna be glorious.

Sony could do 4K PS5 with Global Foundry's 14 nm process technology and Xbox One's 365 mm^2 chip area size.

AMD Carrizo APU has chip size of about 250 mm^2.

One could fit 44 CU with 250 mm^2 chip which is Radeon HD R9-390 class GPU. Xbox One's 365 mm^2 chip size could fit 88 CU GPU i.e. two Radeon HD R9-390 class GPU.

The problem will be power consumption i.e. 14nm / 16 nm process tech is about 2X performance per watt.

95 watts with 32 CU at 850Mhz (28 nm) ---> 47.5 watts with 32 CU at 850Mhz (14 nm/ 16 nm) -----> 95 watts with 64 CU at 850Mhz (14 nm/ 16 nm).

R9-Fury Nano's 175 watts with 64 CU (28 nm revised) ---> 87.5 watts with 64 CU (14 nm/ 16 nm).

PS4's power supply is under 250 watts.

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silversix_

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#62 silversix_
Member since 2010 • 26347 Posts

Would make sense but how do you expect them to do that? PS5 will be released in 2018 by the latest and unless there's some kind of amazing tech evolution, no way a $400-500 console will be able to handle 4k gaming in 30fps+

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Marano94

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#63 Marano94
Member since 2015 • 102 Posts

@silversix_ said:

Would make sense but how do you expect them to do that? PS5 will be released in 2018 by the latest and unless there's some kind of amazing tech evolution, no way a $400-500 console will be able to handle 4k gaming in 30fps+

I'm not expecting 4k 60 at all, more like 4k at 30, with 2017-2018 wholesales tech affordable enough to provide that at 400-500.

Of course there'd still be 60 fps games, but they'd have to cut corners/run at lower resolution.

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deactivated-5a30e101a977c

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#64 deactivated-5a30e101a977c
Member since 2006 • 5970 Posts

They don't need PS5 4K console to push 4K TV. They need other channels to support 4K, like Netflix is already doing. Which will come in due time.

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sukraj

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#65 sukraj
Member since 2008 • 27859 Posts

@BigShotSmoov007 said:

Not happy with your PS4 that you looking towards the PS5 already lol. People need to enjoy the moment and not focus on the future so much.

I agree lets just enjoy what we have

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FoxbatAlpha

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#66 FoxbatAlpha
Member since 2009 • 10669 Posts

This actually makes a lot of sense. If Sony wants to market 4k then this would be a good push since no one is really marketing it now. Except us nerds.

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SakusEnvoy

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#67 SakusEnvoy
Member since 2009 • 4764 Posts

I imagine the majority of games next gen will target 1440p, which will then either be downscaled to 1080p or upscaled to 4K based on the TV. The increase from 720p to 1080p is a doubling of pixels; 1080p to 4K, though, quadruples the number of pixels. I don't think it will be realistic to expect most next-gen AAA games to render at native 4K, but they could certainly go back and remaster current gen games in 4K.

Frankly, if you're excited about the prospect of gaming in 4K, your best choice is to get a gaming PC and hook it up to your TV. Even if you can't afford a 4K graphics card now, eventually when you upgrade you'll be able to play your old games in 4K without having to buy "remastered" 4K versions like we can surely expect for the PS5.

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ronvalencia

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#68  Edited By ronvalencia
Member since 2008 • 29612 Posts

@silversix_ said:

Would make sense but how do you expect them to do that? PS5 will be released in 2018 by the latest and unless there's some kind of amazing tech evolution, no way a $400-500 console will be able to handle 4k gaming in 30fps+

AMD/NVIDIA GPUs shifted from 40 nm to 28 nm process tech which resulted in top end 570 GTX/580 GTX level GPU shifted to mid-range GPUs such as Radeon HD 78x0 with PS4 being based from Radeon HD 78x0 IP block. New released PS4 was priced at $399.

Radeon HD 78x0 IP block was the basis for mobile Radeon HD 7970M (~100 watts, 20 CU), Radeon HD 7970M was replaced by ~95 watt Radeon HD R9-M390X (32 CU) which is similar to Radeon E8950. Before Radeon HD R9-M390X/E8950 release, Sony selected AMD's highest mobile GPU for their PS4.

Within the 28 nm process tech, AMD/NVIDIA has performance per watt improvements e.g. for AMD, it's R9-Fury Nano (64 CU, 175 watts) and E8950 (32 CU, 95 watts) which has about 1.5X-to-2X performance per watt improvements.

According to AMD, GoFlo 14 nm or TSMC 16 nm process tech has another 2X performance per watt improvements.

During Year 2016

AMD gains Global Foundry 14 nm and TSMC 16 nm. Global Foundry's 14 nm tech was licensed from Samsung.

NVIDIA gains TSMC 16 nm.

When combined with refined 28 nm and 14 nm, the performance per watt improvements is around 3X-to-4X from the first gen 28 nm products.

Since Global Foundry follows Samsung, Samsung has 10 nm process tech being ready for mass production in 2016.

14 nm replacement for Radeon R9-390X(44 CU) and R9-Fury X(64 CU) has higher sustained 4K performance than current high end AMD GPUs.

If you applied 14 nm/ 16nm "2X performance per watt" improvements for following products

Radeon E8950 (32 CU, 95 watts, revised 28 nm) ----> 64 CU, This would be the highest AMD Mobile GPU estimate.

R9-Fury Nano(64 CU, 175 watts, revised 28 nm) ----> 128 CU.

After Year 2016 e.g. year 2017 or 2018.

TSMC has 10 nm process tech being ready for initial production by the end of 2016. AMD/NVIDIA may use this process tech around year 2018.

For year 2018 game console hardware, AMD is already talking about 5X performance per watt from year 2015, which indicates 10 nm process tech which has less performance per watt improvements from 14 nm.

If you applied "5X performance per watt" improvements for following products

PS4's 20 CU (18 CU active) -----> 100 CU.

Radeon E8950 (32 CU, 95 watts, revised 28 nm) ----> 160 CU, This would be the highest AMD Mobile GPU estimate.

R9-Fury Nano(64 CU, 175 watts, revised 28 nm) ----> 320 CU.

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Yams1980

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#69  Edited By Yams1980
Member since 2006 • 2866 Posts

Many console games can't even do 30 fps at 1080p. I can't see next gen doing 4k. Even 1000 dollar pc gaming cards can't do some games at 4k, witcher 3 for example you need to use sli to get over 60 fps in 4k on pc.

I think people would be happy to have a 60 fps at 1080p for next gen instead of this shakey 20-30fps at low quality 1080p they are giving people. Some console games are doing dynamic resolution display, so the resolution increases depending on the demand at the time. 4k though on consoles, not for a long time. On PC's, im sure in a few years there will be single cards that can max all games at 4k, but those will be 500+ dollar cards.