@AgentA-Mi6: I was joking but I now feel compelled to say that there are some inaccuracies in your statements.
"Ownage" was used for practically everything. It wasn't tied to sales or games. It was an overused phrase that was parodied even in its prime.
You're also incorrect about what held the most weight here and it wasn't sales. It was a meta game we had with game scores for exclusives being the deciding factor.
Historical revisionism is in full effect. Fascinating.
You see, the true console war veterans, the ones who actually bore witness to the great conflicts of our time, understand that victory was never decided by just one metric. No, it was a two-pronged offensive, an equilibrium of power between Sales Supremacy and The Metagame.
Sales Supremacy (The Material Plane of Victory)
A console’s ability to dominate NPD charts, crush its rivals in shipments, and control retail spaces wasn’t just some corporate curiosity—it was a weapon. The battlefield stretched from weekly Famitsu leaks to holiday quarter showdowns, where the victor didn’t just win numbers but dictated cultural influence.
- High sales meant dominance.
- Dominance meant momentum.
- Momentum meant a future of exclusives, developer loyalty, and endless console warrior ammunition.
The Metagame (The Intellectual's Battlefield)
But for those of us engaged in the higher form of discourse, raw numbers weren’t enough. True connoisseurs of the war engaged in the sacred practice of exclusive scorekeeping, where the Exclusive Scoring Hierarchy™ determined prestige:
- AE - 7
- AAE 8
- AAAE - 9
- AAAAE -10
Both fronts—Sales Supremacy and The Metagame—were essential to claim "victory". A console that only won one and not the other was forever caught in the "Yeah, but..." debates (see: Wii’s sales vs. its "core" game lineup, or PS3’s exclusives vs. early market struggles).
Also, I didn’t need an explantion for the term "ownage." I knew the meaning, I knew the contextual use, and so does everyone here. Refrain from inaccurate accounts of this forum, you've spent far too much time here to do so.
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