Crapcom can't get a 2002 game running above 30 FPS on PS4

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FoxbatAlpha

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#51 FoxbatAlpha
Member since 2009 • 10669 Posts

Dat CPU bottleneck.

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GrenadeLauncher

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#52 GrenadeLauncher
Member since 2004 • 6843 Posts

@FoxbatAlpha said:

Dat CPU bottleneck.

Dat inability of lemmings to read.

Though it wouldn't be surprising.

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DaVillain

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#53 DaVillain  Moderator
Member since 2014 • 58693 Posts

Just give me Dragon Dogma Remastered version already Capcom. I already have Resident Evil on my Gamecube. I can play that Game anytime I want.

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HalcyonScarlet

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#54  Edited By HalcyonScarlet
Member since 2011 • 13838 Posts

lol but the cows told us the PS4 was teh super dupa powerful and easy to develop for, what happened?

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001011000101101

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#55 001011000101101
Member since 2008 • 4395 Posts

lol the people blaming the console

lol the people who'd even buy this

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YearoftheSnake5

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#56 YearoftheSnake5
Member since 2005 • 9731 Posts

Ya dun goofed, Capcom.

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miiiiv

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#57 miiiiv
Member since 2013 • 943 Posts

This is unacceptable, from the looks of the game and with pre-rendered backgrounds, it seems that even the ps3 could run this game at 1080p at stable 30 fps. Capcom really needs to hire more skilled programmers.

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gameofthering

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#58  Edited By gameofthering
Member since 2004 • 11286 Posts

I'm sure most people here could probably run it on their PC anyway.

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blangenakker

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#59 blangenakker
Member since 2006 • 3240 Posts

Was the game ever 60FPS?

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GrenadeLauncher

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#60 GrenadeLauncher
Member since 2004 • 6843 Posts

Life's hard for the lemmings.

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HalcyonScarlet

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#61 HalcyonScarlet
Member since 2011 • 13838 Posts
@GrenadeLauncher said:

Life's hard for the lemmings.

Why, is the game performing badly for them as well?

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lazerface216

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#62 lazerface216
Member since 2008 • 7564 Posts

don't know why the ps4 version is being singled out, sure it will run just the same on the xbox.

either way, i'm still going to get this.

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SecretPolice

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#63 SecretPolice
Member since 2007 • 45671 Posts

PS4 WeakSauce confirmed. :P

Serially, I don't know.

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Krelian-co

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#64  Edited By Krelian-co
Member since 2006 • 13274 Posts

It has probably something to do on how the game was designed and they couldn't just unlock the fps without breaking stuff or heavily changing the code (which we know they won't, it's crapcom), i know some lemming in here are completely ignorant of course and will make some bullshit but if this is the issue it will affect every system except pc probably.

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princeofshapeir

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#65 princeofshapeir
Member since 2006 • 16652 Posts

@Krelian-co said:

It has probably something to do on how the game was designed and they couldn't just unlock the fps without breaking stuff or heavily changing the code (which we know they won't, it's crapcom), i know some lemming in here are completely ignorant of course and will make some bullshit but if this is the issue it will affect every system except pc probably.

It's probably the case that the game only utilizes a single CPU core just like the original GameCube version. So instead of changing the code so it takes advantage of modern console CPUs Capcom opted for dat cinematic 30 FPS lock.

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2Chalupas

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#66 2Chalupas
Member since 2009 • 7286 Posts

@mikhail said:

My fucking phone would get better performance than this.

Not if it's a game ported by Capcom.

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emgesp

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#67 emgesp
Member since 2004 • 7849 Posts

The lower res prerendered backgrounds will look crappy in comparison to the newly remastered characters, so just stick with the Gamecube/Wii version.

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APiranhaAteMyVa

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#68 APiranhaAteMyVa
Member since 2011 • 4160 Posts

It's because the next gen consoles are weak. They should just match the game resolution/frame rate to last gen specs; sub 720/720 games and 30fps. That way they can ramp up the quality, trying to achieve 1080p/60 on either Xbone or PS4 so far has been a huge failure, and the more they try to force it the more people are going to want it as standard. Best to just lower everyone's expectation when it comes to resolution/frame rate and use the resources on improving textures, models and anything else.

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gameofthering

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#69 gameofthering
Member since 2004 • 11286 Posts

That new very easy mode looks far too easy.

Loading Video...

Like 2 bullets to kill a zombie...

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AM-Gamer

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#70 AM-Gamer
Member since 2012 • 8116 Posts

@APiranhaAteMyVa said:

It's because the next gen consoles are weak. They should just match the game resolution/frame rate to last gen specs; sub 720/720 games and 30fps. That way they can ramp up the quality, trying to achieve 1080p/60 on either Xbone or PS4 so far has been a huge failure, and the more they try to force it the more people are going to want it as standard. Best to just lower everyone's expectation when it comes to resolution/frame rate and use the resources on improving textures, models and anything else.

Yet both consoles run far more impressive games at higher res and higher framerates then this old remake.

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Martin_G_N

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#71 Martin_G_N
Member since 2006 • 2124 Posts

OMG....Crapcom has done it again. And not just the framerate, but they have taken the same 64kbps sound samples used in the original aswell. The sound quality was just awfull, probably not even surround. And everything visually looks the same as the GC version running emulated on PC at higher resolution. It's probably the boss at Capcom who have done the porting job, or the financial advisor. But, I may be getting it anyways :p, I am a Resident Evil fan, can't help it.

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GrenadeLauncher

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#72 GrenadeLauncher
Member since 2004 • 6843 Posts

@HalcyonScarlet said:
@GrenadeLauncher said:

Life's hard for the lemmings.

Why, is the game performing badly for them as well?

Wouldn't surprise me, reading the article.

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ghostwarrior786

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#73 ghostwarrior786
Member since 2005 • 5811 Posts
@gameofthering said:

That new very easy mode looks far too easy.

Loading Video...

Like 2 bullets to kill a zombie...

solution: dont play it on very easy mode

@Martin_G_N said:

OMG....Crapcom has done it again. And not just the framerate, but they have taken the same 64kbps sound samples used in the original aswell. The sound quality was just awfull, probably not even surround. And everything visually looks the same as the GC version running emulated on PC at higher resolution. It's probably the boss at Capcom who have done the porting job, or the financial advisor. But, I may be getting it anyways :p, I am a Resident Evil fan, can't help it.

its a remaster what the hell did u expect. looks good to me + releasing on more platforms allows everyone to enjoy the game **** gamecube

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HaloPimp978

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#74 HaloPimp978
Member since 2005 • 7329 Posts

Not suprising. This is what you get when Crapcom tries to remaster games.

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thebest31406

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#75 thebest31406
Member since 2004 • 3775 Posts

loool such anger. The game still looks good to me.

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lamprey263

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#76  Edited By lamprey263
Member since 2006 • 45465 Posts

Still looks better than playing it on PS1. For a second just seeing the headline I was alarmed, like it was going to be another Tetris Ultimate issue with unpredictable mega-lag and unresponsive controls. Thankfully that's not it.

Most dips appear (as far as their counter for framerate is concerned) appear to happen at the moment the camera changes shots. From the looks of it the gameplay framerate (as far as counter is concerned) seem fine. Most cuts produce a 26fps - 28fps instance, I think there was one camera angle change that produced a momentary 16fps for a brief instance but the animations before and after looked fine.

I don't quite get how they determine framerate though, is it just the signal output to the monitor/tv even if it's reproducing multiple imagines? Because if that's the case the animations certainly look like a lower framerate than the counter suggests. Not that it really matters to me, it's adequate for a game of this type and I still want to play it. I'm just curious though.

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deactivated-5ac102a4472fe

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#77 deactivated-5ac102a4472fe
Member since 2007 • 7431 Posts

First a question, how many fps did the original run? I am dead serious here, It might have fun 60 fps, but as far as I know most animations were done in sub 30? so in terms of movement of the game, the rest would just have been pointless filler (as unlike most people here claims, the animations will have to match the targeted fps or be dynamic, or they would look odd or outright aweful (like stopmotion aweful). It could have been in 60 fps, I really cant remember :\ If the original was 30 fps, then there really is no reason to complain (and yes this comes from one of those people WHO likes his 60+ fps).

Second. There is the possability that it IS an update off of the original game code, which only ran on one core, which since updated might cause some strain that the PS4 is not really designed for. So an issue might be with the source material. and the PS4 being made to be highly multithreated. In which case it may be a sign of baad Things to come with old ports (lifted off original code). But if the first RE game wer playeid in 30 fps then all this is a moot point honestly.

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princeofshapeir

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#78 princeofshapeir
Member since 2006 • 16652 Posts

@ghostwarrior786 said:

solution: dont play it on very easy mode

@Martin_G_N said:

OMG....Crapcom has done it again. And not just the framerate, but they have taken the same 64kbps sound samples used in the original aswell. The sound quality was just awfull, probably not even surround. And everything visually looks the same as the GC version running emulated on PC at higher resolution. It's probably the boss at Capcom who have done the porting job, or the financial advisor. But, I may be getting it anyways :p, I am a Resident Evil fan, can't help it.

its a remaster what the hell did u expect. looks good to me + releasing on more platforms allows everyone to enjoy the game **** gamecube

Yeah guys, what the hell did you all expect? Being able to play it at 60 FPS when the PC version is confirmed for 60 FPS? The technology just isn't there to get a 2002 game running at a high framerate on today's consoles.

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dalger21

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#79 dalger21
Member since 2002 • 2231 Posts

How many times has Resident Evil been re-released? I loved it on PS1. Not sure I want to send 20 dollars on it for the PS4. The only way I'll be playing it is if they offer it on PS+.

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deactivated-59d151f079814

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#80 deactivated-59d151f079814
Member since 2003 • 47239 Posts

@mikhail said:

My fucking phone would get better performance than this.

Actually your right, they managed to get Knights of the Old Republic onto phones.. With better performance and a better looking game..

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deactivated-59d151f079814

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#81 deactivated-59d151f079814
Member since 2003 • 47239 Posts

@davillain- said:

Just give me Dragon Dogma Remastered version already Capcom. I already have Resident Evil on my Gamecube. I can play that Game anytime I want.

Yep lets continue the trend of absolutely no backwards compatibility to these "advanced" systems so people can rebuy games they already own with minor facelifts that pc mods do more for free, all while paying $50 retail..

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DocSanchez

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#82 DocSanchez
Member since 2013 • 5557 Posts

Capcom used to be my favourite developer. Now they pull crap like this, charge you for new costumes and lock content on the disc you pay full price for behind a paywall.

I don't think 60fps is a deal breaker but on a game like this it's pretty poor form.

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KarateeeChop

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#84 KarateeeChop
Member since 2010 • 4666 Posts

that's still higher fps than most ps4 games

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Midnightshade29

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#85 Midnightshade29
Member since 2008 • 6003 Posts

@gameofthering said:

That new very easy mode looks far too easy.

Loading Video...

Like 2 bullets to kill a zombie...

Game looks and runs great from rhis video. Dont see what the problem is. Who cares if it's in 60fps..... Are you benchmarking RE? No then there is no issue.

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Midnightshade29

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#86 Midnightshade29
Member since 2008 • 6003 Posts

@sSubZerOo said:

@davillain- said:

Just give me Dragon Dogma Remastered version already Capcom. I already have Resident Evil on my Gamecube. I can play that Game anytime I want.

Yep lets continue the trend of absolutely no backwards compatibility to these "advanced" systems so people can rebuy games they already own with minor facelifts that pc mods do more for free, all while paying $50 retail..

How many times do you people need to be told that the PS4 and Xbone use different CPU and GPU architecture compared to last gen. Both are now using X86 code, instead of the powerpc type code of last gen. You can't just make Backwards compatibilty like that. Hell the PC doesn't even have PS3 / Xbox emulators, what makes you think they can make them on the PS4 / Xbone? The PS2 emulators still even struggle on PC today with many games.. It won't be for another 5+ years that PS3/360 emus actually work.

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sneslover

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#87 sneslover
Member since 2005 • 957 Posts

I bet it's more of a CPU issue than anything, unless they're using some really heavy lighting but I doubt it.

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X_CAPCOM_X

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#88 X_CAPCOM_X
Member since 2004 • 9625 Posts

@Shewgenja: it's not even locked at 30! Crapcom is an appropriate pejorative at this juncture...

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bezza2011

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#89 bezza2011
Member since 2006 • 2729 Posts

All this ever was, was a cash grab, look at the likes of The Last Of Us and GTA5 they did wonders on titles which were already up to scratch and made them better, I mean Resi one could of been made exactly the same, but with better backgrounds, 60fps is not much to ask and for the people saying it doesn't matter, of course it matters fps doesn't just make it faster it makes it all that smoother with smoother characters and smoother backgrounds, CrapCom are desperate and this is the rubbish they throw out now, If they really wanted to do a decent job, they could of redesigned the whole look of everything but keep the simple gameplay and backgrounds with the non moving camera angles, the whole thing could of looked amazing, could you even imagine playing resi1 with the graphics of The Order, not being funny but it wouldn't of been that much work, everything is already mapped out and every scene/room is just a still image in a sense, they didn't even have to work out how it would work with a 360' camera. it's a half arse attempt at gaining money off a name. jesus people would of bought a reboot of the series in the same mansion if done right, it's a great game.

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hofuldig

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#90 hofuldig
Member since 2004 • 5126 Posts

if you guys read the fucking article rather than just commenting OMG WHY NO 30FPS then you would now that the game always had a sort of stutter in certain areas and it was on purpose and so they left that shit in the PS4 version DUH.

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Lulu_Lulu

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#91 Lulu_Lulu
Member since 2013 • 19564 Posts

@hofuldig:

Sorry..... not buying it... infact that's the most ridiculous thing I've ever heard.

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GrenadeLauncher

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#92 GrenadeLauncher
Member since 2004 • 6843 Posts

@hofuldig said:

if you guys read the fucking article rather than just commenting OMG WHY NO 30FPS then you would now that the game always had a sort of stutter in certain areas and it was on purpose and so they left that shit in the PS4 version DUH.

Specifically when the camera angle changes so you don't even see the drop.

But no, reading is too hard for lemmings. They prefer to live in a dream world.

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KillzoneSnake

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#93 KillzoneSnake
Member since 2012 • 2761 Posts

I guess they lazy but RE is such a slow game with pre rendered backgrounds that i cant tell the different from 30 to 60.

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Jag85

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#94 Jag85
Member since 2005 • 20667 Posts

The PC version running at 60 fps:

Loading Video...

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Evo_nine

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#95 Evo_nine
Member since 2012 • 2224 Posts

dat cinema

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dockgamer36

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#96  Edited By dockgamer36
Member since 2014 • 113 Posts

@nintendoboy16: square bought all there stock back from sony sony has no say in square anymore.

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Jag85

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#97  Edited By Jag85
Member since 2005 • 20667 Posts

I just tried REmaster for my PC, which is technically weaker than the PS4, yet my PC was running it perfectly fine at 1200p @ 60 fps (with maximum settings), with no frame drops at all. There's no excuse at all for the PS4 not to be able to handle 1080p @ 60 fps for this game.

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Gue1

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#98  Edited By Gue1
Member since 2004 • 12171 Posts

I wonder what happened because I doubt it was because the consoles lack power. There are 1080p/60fps on PS3 that look more demanding than this like for example: Ridge Racer 7.

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GrenadeLauncher

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#99 GrenadeLauncher
Member since 2004 • 6843 Posts

At least the dips are fixed, OP.

Well, on one console, at least.