(Crossplatform) Final Fantasy MMO.

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marvelfan

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#1 marvelfan
Member since 2003 • 1365 Posts

That would be cool to be able to play somone in a FF game from my 360 with people from the PS3.

 

I hope this happens.

 

 Link

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Kaosed

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#2 Kaosed
Member since 2006 • 3409 Posts

u can right now

ffXI from ps2 can be played in the ps3, and the PC x360 and ps2 servers are connected

pretty cool huh

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Redmoonxl2

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#3 Redmoonxl2
Member since 2003 • 11059 Posts

Ahem...

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tegovoltio

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#4 tegovoltio
Member since 2004 • 9280 Posts

I think this was posted already.

But yea it would be cool indeed, it would be really amusing to watch fanboys from different consoles staring at each other lol. I think FF XI was crossplat. too.

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Kaosed

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#5 Kaosed
Member since 2006 • 3409 Posts

I think this was posted already.

But yea it would be cool indeed, it would be really amusing to watch fanboys from different consoles staring at each other lol. I think FF XI was crossplat. too.

tegovoltio

that happends in ffxi, and yes its pretty funny 

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tegovoltio

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#6 tegovoltio
Member since 2004 • 9280 Posts

u can right now

ffXI from ps2 can be played in the ps3, and the PC x360 and ps2 servers are connected

pretty cool huh

Kaosed

Not as interesting to see the game being crossplat. between Wii 360 and PS3 and PC at the same time. I mean a trully next gen FF.

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Kaosed

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#7 Kaosed
Member since 2006 • 3409 Posts
[QUOTE="Kaosed"]

u can right now

ffXI from ps2 can be played in the ps3, and the PC x360 and ps2 servers are connected

pretty cool huh

tegovoltio

Not as interesting to see the game being crossplat. between Wii 360 and PS3 and PC at the same time. I mean a trully next gen FF.

well ffXI is my favorite mmo, i rly dun care if looked like a n64 game, in a mmo gameplay is what matters

here is an example

www.tibia.com 

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Redmoonxl2

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#8 Redmoonxl2
Member since 2003 • 11059 Posts

well ffXI is my favorite mmo, i rly dun care if looked like a n64 game, in a mmo gameplay is what matters

Kaosed

Gah, I couldn't stand FFXI. That game is so poorly designed and archaic it's insane. I would like to know who at SE thought it would be a good idea to base the game around spawn timers. 

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Kaosed

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#9 Kaosed
Member since 2006 • 3409 Posts
[QUOTE="Kaosed"]

well ffXI is my favorite mmo, i rly dun care if looked like a n64 game, in a mmo gameplay is what matters

Redmoonxl2

Gah, I couldn't stand FFXI. That game is so poorly designed and archaic it's insane. I would like to know who at SE thought it would be a good idea to base the game around spawn timers.

wel its not perfect, and the spawn timers are to prevent campers, still i liked the "realtime-turnbased" combat

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greg_splicer

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#11 greg_splicer
Member since 2007 • 2053 Posts

That would be cool to be able to play somone in a FF game from my 360 with people from the PS3.

 

I hope this happens.

 

 Link

marvelfan

Without bringing FF13 to 360, they will sell excactly zero copies of any other of their games, happened with FF11

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Redmoonxl2

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#12 Redmoonxl2
Member since 2003 • 11059 Posts
[QUOTE="Redmoonxl2"][QUOTE="Kaosed"]

well ffXI is my favorite mmo, i rly dun care if looked like a n64 game, in a mmo gameplay is what matters

Kaosed

Gah, I couldn't stand FFXI. That game is so poorly designed and archaic it's insane. I would like to know who at SE thought it would be a good idea to base the game around spawn timers.

wel its not perfect, and the spawn timers are to prevent campers, still i liked the "realtime-turnbased" combat

Incorrect, spawn timers provoked campers to the point where they controlled the economy, making FFXI a RMT hellhole for several years. As for the combat, it simply felt too slow and inconsistent IMO.

**Edited just in case of backlash.**

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Kaosed

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#13 Kaosed
Member since 2006 • 3409 Posts
[QUOTE="Kaosed"][QUOTE="Redmoonxl2"][QUOTE="Kaosed"]

well ffXI is my favorite mmo, i rly dun care if looked like a n64 game, in a mmo gameplay is what matters

Redmoonxl2

Gah, I couldn't stand FFXI. That game is so poorly designed and archaic it's insane. I would like to know who at SE thought it would be a good idea to base the game around spawn timers.

wel its not perfect, and the spawn timers are to prevent campers, still i liked the "realtime-turnbased" combat

Incorrect, spawn timers provoked campers to the point where they controlled the economy, making FFXI a RMT hellhole for several years. As for the combat, it simply felt too slow and inconsistent IMO.

**Edited just in case of backlash.**

oh i meant the other timers, they were implemented to the game some weeks ago, prevent campers/hackers to keep killing the same thing without doing something else ( talking etc), as for the battle style, its just a matter of opinion