Crysis 2 might be a little more linear, but that doesnt mean that it has a significantly lesser game world. Crysis 1 is more open than it is about scale when comparing to Crysis 2.
gaming25
Crysis 2's game design, its interactive scale, has been pulled back to fit within consoles memory.
It's not really something you can judge visually, as developers apply a variety a illusions to hide the scale of the game.
99% of the time people group crysis and warhead as one entity when talking about what crysis looks like.
topgunmv
Maybe 99% of the people trying to downplay the changes made in Crysis 2, so keep using Warhead (a stepping stone towards Crysis 2) for comparison; rather than Crysis 1 (the game we are actually supposed to be comparing with).
I don't accept, nor am I interested, in any rationalizations on your part. Refrain from posting Warhead screenshots in a discussion on Crysis 1.
Also, people are saying crysis 2 levels are about as big as warhead. So there goes the scale argument.
topgunmv
Do you have any idea how many times I have had to explain the difference between level loading and cell streaming, even prior to Crysis 2's announcement? Even going as far as to have to put together diagrams at times. Only for them to ignore them, and continue to post the same old flawed arguments at later dates.
I have minimal faith in people's ability to understand the basic concept, that consoles do not have enough memory to store Crysis 1 scale levels.
Given that even a video of the head of Crytek himself explaining this won't shift some people's views, I think it is more down to what they want to be true; than what is.
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