[QUOTE="xYamatox"]
[QUOTE="-Snooze-"]
Noooo It's not. The classes and the availability of them completely unbalance.
The assult class? Wow
Spawn Killing? Wow
How long it takes you to unclock a class? Leaves the opponent with a huge advantage. How long did it take YOU to unlock the sniper rifle?
-Snooze-
Took me a weekend to get all the classes unlocked. Assault class can be overpowered when everyone spawns as them, but headshots = 1 hit kill for EVERY weapon, and players can lock out classes/abilities (which the Assault is almost always locked out). The fact that the game can be filtered by classes/weapons alone makes it pretty balanced in the most part.
As for Spawn killing, there's a reason we have a class that can deploy spawn points. It's not the game's fault if there are people who throw the spawn point in the middle of an open field :P
When I first got KZ2 it took me a solid 4 days to unlock all the classes. Since i made a new account it took me about 2 weeks to get just the medic class
Some players seem to be split on the unlock system in KZ2, but it always let you filter your rank (thank goodness for custom server listings too! They better keep it in KZ3). Currently, they're a lot of hardcore players in the community, meaning most of them are higher ranked, but its surprising how many noobs / low levels I see playing :P.
Good thing they're changing the unlock system in KZ3 though. Every career is available from the start, you just have to gain unlock points to purchase your upgrades.
As for spawn grenades, they're changing it up a bit. Tacticians no longer have the ability to place a spawn grenade anywhere they want, but they're the only cIass that can activate predetermined spawn nodes around the maps. I think that's even better considering the tug of war battles that tacticians can now have with one another :P.
Edit: OMG, why are we talking about Killzone? Let's talk about Crysis 2!
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