What exactly is a good story "for a video game"? There is a difference between "story" and "storytelling". HL2 has fairly good storytelling, but no story to speak of, and the reason for that is simple: the developers didn't want to include a decent amount of dialogue in the game, because while you are speaking to someone, you are not shooting stuff.
And did you just imply that HL2 had characters that contributed to making its story great and memorable? I mean, really? Invincible women, generic scientists and rebels, and standard loving 1-dimensional father figures, all of whom were given, oh, a good 2 lines of dialogue each throughout the whole game?
ReddestSkies
Story and storytelling are vital together. Half Lifes storytelling is much stronger than its basic premises, and it does an extremely impressive job in showing compelling characters. Call them what you like, but virtual actors of the likes are well ahead of anything in the genre, and extremely progressive in gaming itself. Hence the critical praise, and acknowledgement.
On the crux of the story there is still loads to be covered / answered, which has always been the weakness of the series, as its left shrouded in mystery.
This is a ridiculous statement. Do you expect a game like FEAR to be entirely made of non-stop action from start to finish? From the first second to the last, always having enemies in your face for you to shoot? The storytelling helped pacing the game, slowing it down a bit and giving you breaks from the action.
ReddestSkies
The storytelling was pathetic.
Walking rummaging through offices after an intense shootout, only to hit an answering machine button, and have to sit there listing to boring dailouge for a minute (or sometimes hear random conversations irrelevant to the story) is terrible story telling.
It doesent help pacing, it breaks it completely. It is an action game, its about using the right methods at the right time. FEAR didnt. It would hit the mark, then throw the big book of storytelling out the window, which is why the story became almost irrelivant to the action more nearly all the game, more like an excuse to go between equally uninstersting locations.
If the game was to slow down the pacing to tell story, you dont do it by having the player stand in an office, listing to a answering machine to understand what is going on, while they roundhouse kick objects off tables for amusement.
The thing is that, while the actual plot of those plays isn't really deep, the characters are actually developed and interesting, and that is where the interest in their stories come from. Half-Life 2's characters are as generic and boring as they get, they are given very little dialogue and personality and they are, overall, terrible. FEAR's characters are pretty bad, too, and that is one of the reasons why I don't consider its story to be good either.ReddestSkies
Thats lovely that you think that way about the characters.
I dont agree.
I think some of the characters are compelling, while others are purposley utilised for comic relief or a familiar face ect.
Oh please. HL2's AI is horrendous. It's worse than that of its predecessor. The combat is simplistic and obvious, and without variety, HL2 would be awful. The enemies basically just stand there and take it, the weapons are generic and uninteresting and the game is just insanely easy. I don't think I died even once in HL2: Episode 1 and 2. And why is that invincible woman following me around, hogging all my enemies and tanking her way through everything that poses a threat?
The game is, however, all about combat. That's all you do in it, really. Sure, it has combat variety so that you don't get bored by the average core gameplay, but really, all you do in the game is fight stuff. Shoot stuff on foot, shoot stuff in vehicles, throw stuff at enemies, shoot stuff while being helped by an invincible woman, etc. That variety is welcome, but it doesn't somehow make the game anything other than just another first-person shooter.
The HL series is praised mostly because Half-Life 1 was actually an awesome FPS with great core gameplay and amazing atmosphere. HL2 doesn't deserve a third of the praise that it receives, and it basically is only being called "revolutionary" because of the sheep attitude that mainstream gamers take towards hyped games.
ReddestSkies
What has this got to do with a.i?
Yes HL2s combine A.i. isnt great. At its release it was 'ok' and thats just about it. It does what normal a.i. does. (The Synth A.i. like striders though, or Hunters is impressive).
Invincible Woman? Well now you would be stretching it as the 'invincible woman' can die (ending the game - does not have unlimited 'respawns' like lets say the Ariber from Halo 3. Too easy? Its difficulty (on whatever settings) didnt suit your tastes, so?
The game has always been about navigating the enviroment, just as much as shooting an object.Situations, enviroments, enemies and combat focus is thrown around in multiple varieties which keeps the core gameplay interesting.
Hence why you have direct opposites from Raven Holm to hunting Striders. Its still 'shooting stuff' but its sure as hell not shooting the same clones in the same rooms, with the same weapons, like FEAR (again, and again, and again, and again,)
HL2 was not revolutionary from a game design perspective. You could argue its use of physics in a meaningful way, and in game expressions of virtual actors, but thats about it. Its an extrememly well designed and polished shooter.
IT got massive amounts of praise for being a top notch shooter. Which it is.
But the thing is that FEAR's core gameplay is actually amazing, and was hands down the best core FPS gameplay for a single player game when it came out. HL2 couldn't even beat 6 years old predecessor in that area.
ReddestSkies
*sigh*No its shooting mechanics were very good.
Its gameplay was repetitive and drawn out.
Fixed.
ReddestSkies
Its quite clear HL2 is a better game than FEAR. If an objective side by side comparison doesn't cut it, then look at critical opinion and the accolades the title has received.
Except for the occasional small details, all of those things are super obvious and you just stumbled upon them without actually "exploring". Walking into a room and seeing a corpse in the middle of it is not "exploration". The game does have great attention to detail, I'll give it that.
ReddestSkies
No the corpse example is not exploration, however examples like the barn in the canals is. There are small nooks and crannies in the level design that add that extra detail to the environment. You get the impression you are exploring when you navigating a confined space.Its not simply a "pretty background that you fight in"
Its meaningful. And if you miss the point entirely then you must not 'get' the game.
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