Crysis will never come to consoles **Confirmed!!**

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turgore

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#51 turgore
Member since 2006 • 7859 Posts
It iwll come ...next generation.
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X_CAPCOM_X

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#52 X_CAPCOM_X
Member since 2004 • 9625 Posts
It iwll come ...next generation.turgore


Most likely not. Most people will never play this game due to the incredible hardware requirements.
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krp008

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#53 krp008
Member since 2006 • 4341 Posts
People have been saying that it isnt that great of a game anyway. so meh
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clone01

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#54 clone01
Member since 2003 • 29843 Posts

played it at a friend's house (he has some sort of awesome gaming PC - don't know what kind). yes, it looks great. i didn't see any glitches or sketchy A.I., either. still, i found it to be a pretty mundane FPS experience.

my two cents: Hermits always seem to pull the graphics card. I just don't care. SMG holds my attention far more than Crysis. so does mass effect and assasin's creed or uncharted. gameplay and story will almost always matter more to me. for that reason, if Crysis never comes to a console near you, i'll still sleep at night.

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monkeychris

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#55 monkeychris
Member since 2003 • 508 Posts

[QUOTE="dipper145"]You do realize that a PC can't do that either? At least not at a stabel framerate.. it clearly says he had to change the recording settings so getting 1 fps wouldnt change the recording of the video, it woudl appear smoothPSTriple4life

Octo core CPU's 08 say they will with ease.

While ur console keeps on aging and cant be changed

I don't even know how you figured out how to turn on your computer. You do realize this is supposed to be some pc>console thread and you post a video of something that none of you pc gamers can do now? What happened to Crysis runs fine, 30 fps on crysis is like 60 fps.

Well I'm sure you are psyched for 08 so you can make your own Crysis music videos as well. You just love spending mroe and more money don't you? The difference between pc and console gamers is that console gamers are content with what they have. Most pc gamers here are always waiting for something. Are you not satisfied?

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naval

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#56 naval
Member since 2003 • 11108 Posts
crysis will come to consoles with just the physics, destructible envoirments, high graphical settings, large envoirments etc removed so that it is playbale on consoles.
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horrowhip

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#57 horrowhip
Member since 2005 • 5002 Posts
[QUOTE="PSTriple4life"]

[QUOTE="dipper145"]You do realize that a PC can't do that either? At least not at a stabel framerate.. it clearly says he had to change the recording settings so getting 1 fps wouldnt change the recording of the video, it woudl appear smoothmonkeychris

Octo core CPU's 08 say they will with ease.

While ur console keeps on aging and cant be changed

I don't even know how you figured out how to turn on your computer. You do realize this is supposed to be some pc>console thread and you post a video of something that none of you pc gamers can do now? What happened to Crysis runs fine, 30 fps on crysis is like 60 fps.

Well I'm sure you are psyched for 08 so you can make your own Crysis music videos as well. You just love spending mroe and more money don't you? The difference between pc and console gamers is that console gamers are content with what they have. Most pc gamers here are always waiting for something. Are you not satisfied?

you have to be the most ignorant person EVER.

EVER

we have an option to upgrade IF WE WANT TO. You don't. Options make all the difference. Personally, I will be fine with my PC for another 3 years... that will make it 4 years old.

May my CPU and my GPU upgrade once but that is only about $400 worth of upgrading. Not taht big a deal because I like PC gaming. Wonderful hobby.

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lowe0

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#58 lowe0
Member since 2004 • 13692 Posts

Octo core CPU's 08 say they will with ease.

While ur console keeps on aging and cant be changed

PSTriple4life

He's getting LESS THAN 1 FRAME PER SECOND. What's an 8-way machine going to do, let this run at a whole 4 frames per second? Hey, everyone, PSTriple4Life says the new framerate standard for PCs is 4 FPS!

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horrowhip

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#59 horrowhip
Member since 2005 • 5002 Posts
[QUOTE="PSTriple4life"]

Octo core CPU's 08 say they will with ease.

While ur console keeps on aging and cant be changed

lowe0

He's getting LESS THAN 1 FRAME PER SECOND. What's an 8-way machine going to do, let this run at a whole 4 frames per second? Hey, everyone, PSTriple4Life says the new framerate standard for PCs is 4 FPS!

.... why don't you just shut up now?

8 Cores would allow 6 cores to be DEDICATED to Physics. The only thing dragging those FPS down is the physics which on that rig has a fraction of a CPU available to it.

Now, when you have multiple cores dedicated to Physics, the calculations are much faster and smoother. Someone tried it with a Quad core. They got 12 FPS. That exact map. 12 FPS. All that 12 FPS. Now, that is with 2 cores dedicated to physics. Now imagine 12 x 3. Not to mention higher efficiency due to more actual processing availability meaning that those calculations would be smoother.

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DragonfireXZ95

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#60 DragonfireXZ95
Member since 2005 • 26712 Posts

It won't come to consoles, but I didn't really like it anyways. The A.I. sucked and the game wasn't realistic. I have to pump 10 shots into a guy every time I want to kill him. The multiplayer sucks too, TF2's is much better, and i don't even like TF2's that much. But hey, it has great graphics!!!! So that means it's good, right?Dopemonk736

Try aiming for the head, if you can.

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lowe0

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#61 lowe0
Member since 2004 • 13692 Posts
[QUOTE="lowe0"][QUOTE="PSTriple4life"]

Octo core CPU's 08 say they will with ease.

While ur console keeps on aging and cant be changed

horrowhip

He's getting LESS THAN 1 FRAME PER SECOND. What's an 8-way machine going to do, let this run at a whole 4 frames per second? Hey, everyone, PSTriple4Life says the new framerate standard for PCs is 4 FPS!

.... why don't you just shut up now?

8 Cores would allow 6 cores to be DEDICATED to Physics. The only thing dragging those FPS down is the physics which on that rig has a fraction of a CPU available to it.

Now, when you have multiple cores dedicated to Physics, the calculations are much faster and smoother. Someone tried it with a Quad core. They got 12 FPS. That exact map. 12 FPS. All that 12 FPS. Now, that is with 2 cores dedicated to physics. Now imagine 12 x 3. Not to mention higher efficiency due to more actual processing availability meaning that those calculations would be smoother.

You can only parallelize things so far (though, admittedly, physics is friendly to this) before diminishing returns will start to kick in. On top of that, you'll eat further into available memory bandwidth - there's still only one memory controller (dual-channel at best) that all 8 cores have to wait on. If someone's got an 8-way system, I'll be happy to admit I'm wrong when the numbers are shown, but as someone who writes parallelized database code for a living, I remain doubtful.

Anyway, 12 frames per second still isn't that great for a physics engine - Forza 2's physics, for example, run at 360Hz (simulating a much smaller number of objects in great detail). I doubt you'll need subframes (let alone 6 per frame) for a FPS, but call me back when this is running at 60 FPS. It's an impressive demo, but nothing more.

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horrowhip

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#62 horrowhip
Member since 2005 • 5002 Posts

You can only parallelize things so far (though, admittedly, physics is friendly to this) before diminishing returns will start to kick in. On top of that, you'll eat further into available memory bandwidth - there's still only one memory controller (dual-channel at best) that all 8 cores have to wait on. If someone's got an 8-way system, I'll be happy to admit I'm wrong when the numbers are shown, but as someone who writes parallelized database code for a living, I remain doubtful.lowe0

true but the FPS may or may not end up being playable. The raw calculations are what is slowing it down. There is just so much physical calculation that there isn't enough raw processing power. Whether or not 8 cores will provide enough raw power is still to be determined but it IS possible. I am not 100% sure but I don't think that the parallel coding is the issue just raw computation.

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horrowhip

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#63 horrowhip
Member since 2005 • 5002 Posts

Anyway, 12 frames per second still isn't that great for a physics engine - Forza 2's physics, for example, run at 360Hz (simulating a much smaller number of objects in great detail). I doubt you'll need subframes (let alone 6 per frame) for a FPS, but call me back when this is running at 60 FPS. It's an impressive demo, but nothing more.lowe0

not that good? he had over 10,000 boxes on screen... 10,000!

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lowe0

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#64 lowe0
Member since 2004 • 13692 Posts

[QUOTE="lowe0"]You can only parallelize things so far (though, admittedly, physics is friendly to this) before diminishing returns will start to kick in. On top of that, you'll eat further into available memory bandwidth - there's still only one memory controller (dual-channel at best) that all 8 cores have to wait on. If someone's got an 8-way system, I'll be happy to admit I'm wrong when the numbers are shown, but as someone who writes parallelized database code for a living, I remain doubtful.horrowhip

true but the FPS may or may not end up being playable. The raw calculations are what is slowing it down. There is just so much physical calculation that there isn't enough raw processing power. Whether or not 8 cores will provide enough raw power is still to be determined but it IS possible. I am not 100% sure but I don't think that the parallel coding is the issue just raw computation.

Parallel threads are what would let the physics engine take advantage of more than 1 core. Ideally, you have a number of worker threads equal to the number of dedicated processors, and you have a queue for each one that takes in work to be done. At a low number of threads, there's very little resource contention - the bigger problem is things that have to be donein order -making sure all the momentum is resolved, then collisions, etc.. As you add more and more threads, however, resource contention is a very real concern, whether it's a virtual resource like an address in memory (making sure that only one thread has writable access at a time, and that threads that intend to modify the value execute in order), or a real resource like the memory controller itself (blocking a thread until memory can be read or written to).
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X360PS3AMD05

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#65 X360PS3AMD05
Member since 2005 • 36320 Posts
Pffft, you can't say never, console graphics will look like that in a few years.
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Zenfoldor

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#66 Zenfoldor
Member since 2003 • 1775 Posts

http://youtube.com/watch?v=VaHS-y_mapQ

There is no way any console can do that!!!

It has to be the bets physicsI have ever seen

PSTriple4life

I heard crysis got a 3/5 on Xplay? Is that true? I like Xplay. Why would I want to play this crappy game if that's true?

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FunkyHeadHunter

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#67 FunkyHeadHunter
Member since 2007 • 1758 Posts

Who cares if Crysis comes to consoles? Good LORD, we have enough shooters to last us 10 years. Why would I want yet another one?

Why Rainbow 6 Vegas 2 comes out, GRAWF3, COD5, GOW2....And those are just the BIG names...Those are 100% fine games for me and all I need.

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JCblueside

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#68 JCblueside
Member since 2005 • 14529 Posts

http://youtube.com/watch?v=VaHS-y_mapQ

There is no way any console can do that!!!

It has to be the bets physicsI have ever seen

PSTriple4life

Your just another selfish dude!

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kevy619

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#69 kevy619
Member since 2004 • 5617 Posts
This foolish thread is still open? Bumped twice by the tc...
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PSTriple4life

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#70 PSTriple4life
Member since 2007 • 508 Posts

Pffft, you can't say never, console graphics will look like that in a few years. X360PS3AMD05

Consoles cant be upgraded

Xbox 360; 512MB shared RAM/X1900 GPU

PS3: 256 MB RAM/7800 GTX

DATED. Console graphics wont get much better than they're now