[QUOTE="legalize3"][QUOTE="Meu2k7"][QUOTE="legalize3"] [QUOTE="horrowhip"]
I never said that. You said tha Killzone 2 has better lighting which IS NOT TRUE. Ray-tracing(Crysis uses a simple form of it. Not 100% accurate but it iscloser to being perfect than anything else...)beats anything because it is literally doing the actual calculations for the light.horrowhip
1st of all crysis does not use ray tracing stop the madness it uses HDR
http://www.bit-tech.net/gaming/2006/04/20/crysis_new_screenshots/2
http://www.1up.com/do/previewPage?cId=3147944
http://www.crysisdownload.com/cryengine2.php
2nd of all killzone does have better lightning engine it uses deferred rendering with complex geometry andfull screen msaa
http://www.gameklip.net/v/10184/
3rd you do not even know that deffered rendering has more advances lightning then your typical crysis HDR lightning....
http://en.wikipedia.org/wiki/Deferred_shading
4th get to know your lightning
http://ninja-matic.gametrailers.com/gamepad/?action=viewblog&id=125517
Yes, it uses Ray tracing on Direct X 10 ....
i gave you 3 links of crysis with the official crysis site all of them does not mention the so called ray-tracing
you step in inside this topic claiming crysis uses ray -tracing but without links so who to believe its pretty hard
a guy thats not a developer or the official crysis site hmmm lets see...
Crysis has better lighting... just accept it...
Also, here is some info on Crysis' lighting.
Realtime ambient maps - Atmospheric (reflected) lighting is applied to every in-game object.

Parallax mapping - Creates the illusion of depth on flat surfaces.

Soft shadows - Blurs the edge of all shadows to simulate the "penumbra" effect.

Subsurface scattering - Light scatters as it passes through translucent objects such as glass, leaves and human flesh.

Volumetric Lighting - Also known as "godrays"

The combination of these make for much crisper, more realistic lighting.
The difference between HDR and defered rendering are minimal. The sheer amount of calculations for all the shows per leaf makes Killzone 2 look crappy. The tech difference in lightning between them is miniscule in terms of what you can see. Both do a good job, but Crysis does a better job. They use different types of lighting to achieve different things. Defered rendering is no better than HDR, if the HDR is used like it is in Crysis. Sorry, but if you think otherwise your just blowing hot air up your arse. Thing is, there have been some very, very well backed rumors that say that Crysis WILL use ray-tracing after the 18 month update for sure.
http://www.bit-tech.net/news/2006/08/07/Raytracing_in_games_not_so_far_off/
Intel is working hand-in-hand with Crytek to apply the absolute latest tech in the games.
Raytracing has been realized and Intel may proved it to Crytek as they are sponsoring Crysis.
http://www.esreality.com/?a=post&id=1435623
Crysis has some forms of Ray-tracing(primitive ray-tracing)
http://www.me-dem.org/index.php?option=com_joomlaboard&id=1659&catid=6&func=sb_pdf
Also... here is a discussion among devs about defered shading.
http://www.gamedev.net/community/forums/topic.asp?topic_id=416221&whichpage=1
The main difference between Crytek and Guerilla however, is Crytek provides descriptions of their tech that mean something to non-programmers. Guerilla throws big technical words at you and never really explains them. Crytek, however, gives simple easy descriptions and you know what you are getting.
crysis does not use ray -tracing end of story
and why not uploading darker ingamescreens of crysis instead of engines ?
Log in to comment