CVG - ' Killzone 2 is the best looking game we've ever seen'

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proof11102

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#51 proof11102
Member since 2007 • 1080 Posts
[QUOTE="proof11102"][QUOTE="MortalDecay"]

In case you cows forgot, KZ1 flopped. Yet, you cows are still hyping KZ2 just because of it's graphics.

This would be like hyping a sequal to Brute Force...

But, since it's all you guys have...

MortalDecay

Why don't you go educate yourself instead of making idiotic comments?

If you had the ability to read you'd already konw that there have been several hands on reports of Killzone 2's gameplay which have all mentioned impressvie features of gameplay and mechanics, many of which can only be found in this game, show that isnot just just more of the same Killzone of old.

Hell most next gen gamesnow can't stack up to what killzone is pulling off in unfinished form. The physics, lighting, scale, and interactionbetween theplayer and theworld is not even beingacheived by any other game on the market save for Crysis.

Here educate yourself before makeing any more dumb comments.

http://www.gamespot.com/events/leipzig07/story.html?sid=6177525&pid=928377&tag=topslot;title;2

I believe you're the one that needs to brush up on his reading.

I failed to see where that artical states that KZ2 looks, and plays better than anything else available, which is what you're saying.

And about the new gameplay mechanics...Cover? New? :lol:

your reading comprehension is not strong....

I said "The physics, lighting, scale, and interaction between the player and the world " say is right or dont' say it at all. Learn the diffrence between what you think you see when you're reading something and what you are ACTUALLY reading.

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MortalDecay

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#52 MortalDecay
Member since 2005 • 4298 Posts
[QUOTE="Meu2k7"][QUOTE="proof11102"][QUOTE="MortalDecay"]

In case you cows forgot, KZ1 flopped. Yet, you cows are still hyping KZ2 just because of it's graphics.

This would be like hyping a sequal to Brute Force...

But, since it's all you guys have...

proof11102

Why don't you go educate yourself instead of making idiotic comments?

If you had the ability to read you'd already konw that there have been several hands on reports of Killzone 2's gameplay which have all mentioned impressvie features of gameplay and mechanics, many of which can only be found in this game, show that isnot just just more of the same Killzone of old.

Hell most next gen gamesnow can't stack up to what killzone is pulling off in unfinished form. The physics, lighting, scale, and interactionbetween theplayer and theworld is not even beingacheived by any other game on the market save for Crysis.

Here educate yourself before makeing any more dumb comments.

http://www.gamespot.com/events/leipzig07/story.html?sid=6177525&pid=928377&tag=topslot;title;2

Cover stytem, physics / descructable objects (some) and gore are not enough ... does it even have vechicles which you can use? all we have seen so far is a mindless helghast grind AGAIN ... show me some video-proof of other-wise or just stop.

Since you are incapable of readingand finding information on your own before making ignorant comments,I'll hand feed it to you so you won't be so annoying.

http://www.gamespot.com/video/928377/6177600/killzone-2-video-feature-2

You sure like claiming that people can't read, yet it seems you're the only one saying KZ2 has "new gameplay features never before seen, and graphics better than any other game".

I don't see anything new in KZ2 that's not in any other FPS.

If you want to play an excellent FPS, right now instead of waiting, try BioShock.

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proof11102

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#53 proof11102
Member since 2007 • 1080 Posts
[QUOTE="Meu2k7"][QUOTE="legalize3"]

[QUOTE="horrowhip"]

I never said that. You said tha Killzone 2 has better lighting which IS NOT TRUE. Ray-tracing(Crysis uses a simple form of it. Not 100% accurate but it iscloser to being perfect than anything else...)beats anything because it is literally doing the actual calculations for the light.legalize3

1st of all crysis does not use ray tracing stop the madness it uses HDR

http://www.bit-tech.net/gaming/2006/04/20/crysis_new_screenshots/2

http://www.1up.com/do/previewPage?cId=3147944

http://www.crysisdownload.com/cryengine2.php

2nd of all killzone does have better lightning engine it uses deferred rendering with complex geometry andfull screen msaa

http://www.gameklip.net/v/10184/

3rd you do not even know that deffered rendering has more advances lightning then your typical crysis HDR lightning....

http://en.wikipedia.org/wiki/Deferred_shading

4th get to know your lightning

http://ninja-matic.gametrailers.com/gamepad/?action=viewblog&id=125517

Yes, it uses Ray tracing on Direct X 10 ....

i gave you 3 links of crysis with the official crysis site all of them does not mention the so called ray-tracing

you step in inside this topic claiming crysis uses ray -tracing but without links so who to believe its pretty hard

a guy thats not a developer or the official crysis site hmmm lets see...

He's a lemming, did you actually think he was going to counter your post with some sort of factual replay that actually validated the fact that he even knew what he was talking about to begin with?

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axes03

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#54 axes03
Member since 2005 • 4454 Posts
[QUOTE="legalize3"][QUOTE="Meu2k7"][QUOTE="legalize3"]

[QUOTE="horrowhip"]

I never said that. You said tha Killzone 2 has better lighting which IS NOT TRUE. Ray-tracing(Crysis uses a simple form of it. Not 100% accurate but it iscloser to being perfect than anything else...)beats anything because it is literally doing the actual calculations for the light.proof11102

1st of all crysis does not use ray tracing stop the madness it uses HDR

http://www.bit-tech.net/gaming/2006/04/20/crysis_new_screenshots/2

http://www.1up.com/do/previewPage?cId=3147944

http://www.crysisdownload.com/cryengine2.php

2nd of all killzone does have better lightning engine it uses deferred rendering with complex geometry andfull screen msaa

http://www.gameklip.net/v/10184/

3rd you do not even know that deffered rendering has more advances lightning then your typical crysis HDR lightning....

http://en.wikipedia.org/wiki/Deferred_shading

4th get to know your lightning

http://ninja-matic.gametrailers.com/gamepad/?action=viewblog&id=125517

Yes, it uses Ray tracing on Direct X 10 ....

i gave you 3 links of crysis with the official crysis site all of them does not mention the so called ray-tracing

you step in inside this topic claiming crysis uses ray -tracing but without links so who to believe its pretty hard

a guy thats not a developer or the official crysis site hmmm lets see...

He's a lemming, did you actually think he was going to counter your post with some sort of factual replay that actually validated the fact that he even knew what he was talking about to begin with?

a cow questioning "facts" and "validation", Lmao, thats more ironic than 6 hour long games on "teh blu-ray"

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proof11102

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#55 proof11102
Member since 2007 • 1080 Posts
[QUOTE="proof11102"][QUOTE="Meu2k7"][QUOTE="proof11102"][QUOTE="MortalDecay"]

In case you cows forgot, KZ1 flopped. Yet, you cows are still hyping KZ2 just because of it's graphics.

This would be like hyping a sequal to Brute Force...

But, since it's all you guys have...

MortalDecay

Why don't you go educate yourself instead of making idiotic comments?

If you had the ability to read you'd already konw that there have been several hands on reports of Killzone 2's gameplay which have all mentioned impressvie features of gameplay and mechanics, many of which can only be found in this game, show that isnot just just more of the same Killzone of old.

Hell most next gen gamesnow can't stack up to what killzone is pulling off in unfinished form. The physics, lighting, scale, and interactionbetween theplayer and theworld is not even beingacheived by any other game on the market save for Crysis.

Here educate yourself before makeing any more dumb comments.

http://www.gamespot.com/events/leipzig07/story.html?sid=6177525&pid=928377&tag=topslot;title;2

Cover stytem, physics / descructable objects (some) and gore are not enough ... does it even have vechicles which you can use? all we have seen so far is a mindless helghast grind AGAIN ... show me some video-proof of other-wise or just stop.

Since you are incapable of readingand finding information on your own before making ignorant comments,I'll hand feed it to you so you won't be so annoying.

http://www.gamespot.com/video/928377/6177600/killzone-2-video-feature-2

You sure like claiming that people can't read, yet it seems you're the only one saying KZ2 has "new gameplay features never before seen, and graphics better than any other game".

I don't see anything new in KZ2 that's not in any other FPS.

If you want to play an excellent FPS, right now instead of waiting, try BioShock.

:| Why the **** did you put that comment into quotations kiddo?

Why can't you lemmings stop making **** up? I never even mentioned the *word*graphics in any of my posts here in this thread at all. And you go and make up a comment a put it into quotations? All me responces to any of your posts in this thread end here, plz go away.

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6matt6

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#56 6matt6
Member since 2005 • 9726 Posts
what the hell?
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anshuk20002

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#57 anshuk20002
Member since 2004 • 3523 Posts
killzone 2 is hot BEE HOT BEE
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Bballer101

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#58 Bballer101
Member since 2007 • 194 Posts

let em mooo, this is the only piece of crap the waitstation3 has left, the cows are gonna hype it like they did with the first one, which turned out to be the biggest flop in SW, then came the damage control, "oh, it was rushed....."

theyll do the same damage control when emozone2 flops, and comparing it to crysis.....pfft, flop after flop and trying to convince themselveswith the mediocre games they play,has damaged their brain cells

axes03

I dont see how convincing one self with mediocre gameplay has anything to do with the damage of brain cells. I can see how alcohol or drugs can but your hypothesis does not make much sense.

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Bballer101

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#59 Bballer101
Member since 2007 • 194 Posts
If people want to make the argument that people want to see new stuff in FPS then they should might as well ditch the genre altogether. Halo 3 isn't offering anything I have never seen before in an FPS. That doesn't mean its not going to be an AAA title. IMO, FPS can't get that much more innovative. Everything has been basically done and most developers are too lazy to try something new. They would rather stick to the statement, if it anit broke dont fix it.
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Kestastrophe

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#60 Kestastrophe
Member since 2005 • 4354 Posts

I sense the banhammer coming down hard on all of you guys with 5+ quote chains

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proof11102

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#61 proof11102
Member since 2007 • 1080 Posts
[QUOTE="proof11102"][QUOTE="JPOBS"][QUOTE="proof11102"]

[QUOTE="bluebrad1974"]I have yet to see what is so special about KZ2.JPOBS

Yet every lemming on this board seems to find Bioshock to be the best looking and most impressive gameEVERRR! I don't see how you can look as Bioshock and make such claims of how innovative and outstanding a game it is then looks at Killzone 2 and say you see nothing impressive at all.

Lemmings are really the worse fanboys. You all make such rediclous andoutlandish claims it's not even fun to argue with you sometimes.

Ok lemmings I'll agree with you, there is absolutly nothing impressive about KZ2, Something like Halo3 is alot more impressive...

I mean who in there right mind would want to play this....

when they could instead play this?

despite all of your rambling about how horrible lemmings are, you have yet to disprove that bioshock is indeed more innovative and impressive than killzone 2....

I Don't have to prove ****.

I never made a claim of one being superior to the other, Hell how could I have yet to play both games. And that brings me to my point. Neiter have any of you lemmings on this board!!! The only things we have to go by is to make an assesment ofthis game is Pics, video, and hands-on commentary. All of which point to Killzone 2 being a very impressive game.

Yet lemmings claim KZ2 is trash besed NOT on what people are saying about the gamein questionnow, but on what a previous game, on a diffrent system, with less funding, ona smaller team, that wasNOT backed bySonydid...nice logic lemmings?!

That sentence i highlighted translated to me sounds like this: "how can lemmings look at bioshock and be impressed, when killzone is obviously far superior"

Lemmings have a right to have an opinion on the pics and video of killzone.

:| Wow, you got that I was trying to say killzone 2 was "far superior" from saying you xbox fans look at Bioshock regarding it as AMAZING and then go back and look at Killzone 2 and say it seems like"nothing impressive at all"

Cool...You fail at reading :)

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proof11102

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#62 proof11102
Member since 2007 • 1080 Posts

A first person cover system is not new.Stabby2486

try 2 GB of data for one stage with seemless streamming throughout gameplay for no loads during gameplay...

I said there were new things, I figured you lemmings would be smart enought to figure out which things they were....I was wrong!

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Meu2k7

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#63 Meu2k7
Member since 2007 • 11809 Posts
[QUOTE="Meu2k7"][QUOTE="legalize3"]

[QUOTE="horrowhip"]

I never said that. You said tha Killzone 2 has better lighting which IS NOT TRUE. Ray-tracing(Crysis uses a simple form of it. Not 100% accurate but it iscloser to being perfect than anything else...)beats anything because it is literally doing the actual calculations for the light.legalize3

1st of all crysis does not use ray tracing stop the madness it uses HDR

http://www.bit-tech.net/gaming/2006/04/20/crysis_new_screenshots/2

http://www.1up.com/do/previewPage?cId=3147944

http://www.crysisdownload.com/cryengine2.php

2nd of all killzone does have better lightning engine it uses deferred rendering with complex geometry andfull screen msaa

http://www.gameklip.net/v/10184/

3rd you do not even know that deffered rendering has more advances lightning then your typical crysis HDR lightning....

http://en.wikipedia.org/wiki/Deferred_shading

4th get to know your lightning

http://ninja-matic.gametrailers.com/gamepad/?action=viewblog&id=125517

Yes, it uses Ray tracing on Direct X 10 ....

i gave you 3 links of crysis with the official crysis site all of them does not mention the so called ray-tracing

you step in inside this topic claiming crysis uses ray -tracing but without links so who to believe its pretty hard

a guy thats not a developer or the official crysis site hmmm lets see...

Ray tracing is partly to do with HDR its not new, neither is anything on the Killzone engine, you dont get how this works do you? Your console game didnt magically make up new lighting, its just using it ... doesnt make it better ... Crysis light is perfect , Killzone just adds to the dreg of a game it actually is , hell the lLIGHETINING* on killzone is absolutely pathetic.

"Advanced Lighting" ... good god ... its available to every developer.

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Stabby2486

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#64 Stabby2486
Member since 2006 • 6688 Posts

[QUOTE="Stabby2486"]A first person cover system is not new.proof11102

try 2 GB of data for one stage with seemless streamming throughout gameplay for no loads during gameplay...

I said there were new things, I figured you lemmings would be smart enought to figure out which things they were....I was wrong!

I didn't sayanything else wasn't new other than the cover system. And I'm not a lemming.

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horrowhip

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#65 horrowhip
Member since 2005 • 5002 Posts
[QUOTE="Meu2k7"][QUOTE="legalize3"]

[QUOTE="horrowhip"]

I never said that. You said tha Killzone 2 has better lighting which IS NOT TRUE. Ray-tracing(Crysis uses a simple form of it. Not 100% accurate but it iscloser to being perfect than anything else...)beats anything because it is literally doing the actual calculations for the light.legalize3

1st of all crysis does not use ray tracing stop the madness it uses HDR

http://www.bit-tech.net/gaming/2006/04/20/crysis_new_screenshots/2

http://www.1up.com/do/previewPage?cId=3147944

http://www.crysisdownload.com/cryengine2.php

2nd of all killzone does have better lightning engine it uses deferred rendering with complex geometry andfull screen msaa

http://www.gameklip.net/v/10184/

3rd you do not even know that deffered rendering has more advances lightning then your typical crysis HDR lightning....

http://en.wikipedia.org/wiki/Deferred_shading

4th get to know your lightning

http://ninja-matic.gametrailers.com/gamepad/?action=viewblog&id=125517

Yes, it uses Ray tracing on Direct X 10 ....

i gave you 3 links of crysis with the official crysis site all of them does not mention the so called ray-tracing

you step in inside this topic claiming crysis uses ray -tracing but without links so who to believe its pretty hard

a guy thats not a developer or the official crysis site hmmm lets see...

Crysis has better lighting... just accept it...

Also, here is some info on Crysis' lighting.

Realtime ambient maps - Atmospheric (reflected) lighting is applied to every in-game object.

Parallax mapping - Creates the illusion of depth on flat surfaces.

Soft shadows - Blurs the edge of all shadows to simulate the "penumbra" effect.

Subsurface scattering - Light scatters as it passes through translucent objects such as glass, leaves and human flesh.

Volumetric Lighting - Also known as "godrays"

The combination of these make for much crisper, more realistic lighting.

The difference between HDR and defered rendering are minimal. The sheer amount of calculations for all the shows per leaf makes Killzone 2 look crappy. The tech difference in lightning between them is miniscule in terms of what you can see. Both do a good job, but Crysis does a better job. They use different types of lighting to achieve different things. Defered rendering is no better than HDR, if the HDR is used like it is in Crysis. Sorry, but if you think otherwise your just blowing hot air up your arse. Thing is, there have been some very, very well backed rumors that say that Crysis WILL use ray-tracing after the 18 month update for sure.

http://www.bit-tech.net/news/2006/08/07/Raytracing_in_games_not_so_far_off/

Intel is working hand-in-hand with Crytek to apply the absolute latest tech in the games.

Raytracing has been realized and Intel may proved it to Crytek as they are sponsoring Crysis.

http://www.esreality.com/?a=post&id=1435623

Crysis has some forms of Ray-tracing(primitive ray-tracing)

http://www.me-dem.org/index.php?option=com_joomlaboard&id=1659&catid=6&func=sb_pdf

Also... here is a discussion among devs about defered shading.

http://www.gamedev.net/community/forums/topic.asp?topic_id=416221&whichpage=1

The main difference between Crytek and Guerilla however, is Crytek provides descriptions of their tech that mean something to non-programmers. Guerilla throws big technical words at you and never really explains them. Crytek, however, gives simple easy descriptions and you know what you are getting.

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CrazyyyDylan

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#66 CrazyyyDylan
Member since 2007 • 726 Posts

[QUOTE="bluebrad1974"]I have yet to see what is so special about KZ2.-Maddog-

Maybe because you haven't played it...tell me, Whats so special about any game? As long as its FUN, has a great and interesting story...its a sellar...exactly what CVG are basically saying with Killzone 2.

This "Special" talk is being thrown around to often.....Just sit down.

Nice Sellar the word is seller. Also in that article it says it is "on par with the facial animation of Half Life 2". Oh when did Half Life 2 come out that's right three years ago. The PS3 is playing catch up with a game three years old.

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proof11102

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#67 proof11102
Member since 2007 • 1080 Posts
[QUOTE="proof11102"]

[QUOTE="Stabby2486"]A first person cover system is not new.Stabby2486

try 2 GB of data for one stage with seemless streamming throughout gameplay for no loads during gameplay...

I said there were new things, I figured you lemmings would be smart enought to figure out which things they were....I was wrong!

I didn't sayanything else wasn't new other than the cover system. And I'm not a lemming.

:|And I don't recall ever making the claim that "everything" in Killzone 2 was new, so what's the point in pointing out what not? Do you want to go throught a list of everything in a game that has been done before just so you can point outall thethingsin the game that isn't new?

Rediclious right? So what was the point of that post?

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legalize3

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#68 legalize3
Member since 2007 • 1670 Posts
[QUOTE="legalize3"][QUOTE="Meu2k7"][QUOTE="legalize3"]

[QUOTE="horrowhip"]

I never said that. You said tha Killzone 2 has better lighting which IS NOT TRUE. Ray-tracing(Crysis uses a simple form of it. Not 100% accurate but it iscloser to being perfect than anything else...)beats anything because it is literally doing the actual calculations for the light.Meu2k7

1st of all crysis does not use ray tracing stop the madness it uses HDR

http://www.bit-tech.net/gaming/2006/04/20/crysis_new_screenshots/2

http://www.1up.com/do/previewPage?cId=3147944

http://www.crysisdownload.com/cryengine2.php

2nd of all killzone does have better lightning engine it uses deferred rendering with complex geometry andfull screen msaa

http://www.gameklip.net/v/10184/

3rd you do not even know that deffered rendering has more advances lightning then your typical crysis HDR lightning....

http://en.wikipedia.org/wiki/Deferred_shading

4th get to know your lightning

http://ninja-matic.gametrailers.com/gamepad/?action=viewblog&id=125517

Yes, it uses Ray tracing on Direct X 10 ....

i gave you 3 links of crysis with the official crysis site all of them does not mention the so called ray-tracing

you step in inside this topic claiming crysis uses ray -tracing but without links so who to believe its pretty hard

a guy thats not a developer or the official crysis site hmmm lets see...

Ray tracing is partly to do with HDR its not new, neither is anything on the Killzone engine, you dont get how this works do you? Your console game didnt magically make up new lighting, its just using it ... doesnt make it better ... Crysis light is perfect , Killzone just adds to the dreg of a game it actually is , hell the lLIGHETINING* on killzone is absolutely pathetic.

"Advanced Lighting" ... good god ... its available to every developer.

stopped right there

good god tell me this guy is kidding me....

crazy world

http://en.wikipedia.org/wiki/Ray_tracing

dont act like a developer because its pretty clear you aint

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Meu2k7

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#69 Meu2k7
Member since 2007 • 11809 Posts
[QUOTE="Meu2k7"][QUOTE="proof11102"][QUOTE="MortalDecay"]

In case you cows forgot, KZ1 flopped. Yet, you cows are still hyping KZ2 just because of it's graphics.

This would be like hyping a sequal to Brute Force...

But, since it's all you guys have...

proof11102

Why don't you go educate yourself instead of making idiotic comments?

If you had the ability to read you'd already konw that there have been several hands on reports of Killzone 2's gameplay which have all mentioned impressvie features of gameplay and mechanics, many of which can only be found in this game, show that isnot just just more of the same Killzone of old.

Hell most next gen gamesnow can't stack up to what killzone is pulling off in unfinished form. The physics, lighting, scale, and interactionbetween theplayer and theworld is not even beingacheived by any other game on the market save for Crysis.

Here educate yourself before makeing any more dumb comments.

http://www.gamespot.com/events/leipzig07/story.html?sid=6177525&pid=928377&tag=topslot;title;2

Cover stytem, physics / descructable objects (some) and gore are not enough ... does it even have vechicles which you can use? all we have seen so far is a mindless helghast grind AGAIN ... show me some video-proof of other-wise or just stop.

Since you are incapable of readingand finding information on your own before making ignorant comments,I'll hand feed it to you so you won't be so annoying.

http://www.gamespot.com/video/928377/6177600/killzone-2-video-feature-2

9 minutes into this video and I'm board beyond belief .. whats funny is the starting area looked better without the filter on.

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Stabby2486

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#70 Stabby2486
Member since 2006 • 6688 Posts

:|And I don't recall ever making the claim that "everything" in Killzone 2 was new, so what's the point in pointing out what not? Do you want to go throught a list of everything in a game that has been done before just so you can point outall thethingsin the game that isn't new?

Rediclious right? So what was the point of that post?

poster

I never said everything was new, I meant to say that I onlysaidthat the cover system wasn't new.

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Meu2k7

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#71 Meu2k7
Member since 2007 • 11809 Posts

stopped right there

good god tell me this guy is kidding me....

crazy world

http://en.wikipedia.org/wiki/Ray_tracing

dont act like a developer because its pretty clear you aint

I didnt say I was, Rays are Rays, I see Rays, they are there, I used a term wrong, so sue me. Its getting quite clear though ,all you can brag about is lighting which your not even sure if it is actually better because the game so dark .. quite Ironic.

:D

http://www.gametrailers.com/player/19965.html

I see dynamic rays, thanks for the correction, I wont make the same mistake again, but really, grasping for "ownage" at its finest.

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legalize3

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#72 legalize3
Member since 2007 • 1670 Posts
[QUOTE="legalize3"][QUOTE="Meu2k7"][QUOTE="legalize3"]

[QUOTE="horrowhip"]

I never said that. You said tha Killzone 2 has better lighting which IS NOT TRUE. Ray-tracing(Crysis uses a simple form of it. Not 100% accurate but it iscloser to being perfect than anything else...)beats anything because it is literally doing the actual calculations for the light.horrowhip

1st of all crysis does not use ray tracing stop the madness it uses HDR

http://www.bit-tech.net/gaming/2006/04/20/crysis_new_screenshots/2

http://www.1up.com/do/previewPage?cId=3147944

http://www.crysisdownload.com/cryengine2.php

2nd of all killzone does have better lightning engine it uses deferred rendering with complex geometry andfull screen msaa

http://www.gameklip.net/v/10184/

3rd you do not even know that deffered rendering has more advances lightning then your typical crysis HDR lightning....

http://en.wikipedia.org/wiki/Deferred_shading

4th get to know your lightning

http://ninja-matic.gametrailers.com/gamepad/?action=viewblog&id=125517

Yes, it uses Ray tracing on Direct X 10 ....

i gave you 3 links of crysis with the official crysis site all of them does not mention the so called ray-tracing

you step in inside this topic claiming crysis uses ray -tracing but without links so who to believe its pretty hard

a guy thats not a developer or the official crysis site hmmm lets see...

Crysis has better lighting... just accept it...

Also, here is some info on Crysis' lighting.

Realtime ambient maps - Atmospheric (reflected) lighting is applied to every in-game object.

Parallax mapping - Creates the illusion of depth on flat surfaces.

Soft shadows - Blurs the edge of all shadows to simulate the "penumbra" effect.

Subsurface scattering - Light scatters as it passes through translucent objects such as glass, leaves and human flesh.

Volumetric Lighting - Also known as "godrays"

The combination of these make for much crisper, more realistic lighting.

The difference between HDR and defered rendering are minimal. The sheer amount of calculations for all the shows per leaf makes Killzone 2 look crappy. The tech difference in lightning between them is miniscule in terms of what you can see. Both do a good job, but Crysis does a better job. They use different types of lighting to achieve different things. Defered rendering is no better than HDR, if the HDR is used like it is in Crysis. Sorry, but if you think otherwise your just blowing hot air up your arse. Thing is, there have been some very, very well backed rumors that say that Crysis WILL use ray-tracing after the 18 month update for sure.

http://www.bit-tech.net/news/2006/08/07/Raytracing_in_games_not_so_far_off/

Intel is working hand-in-hand with Crytek to apply the absolute latest tech in the games.

Raytracing has been realized and Intel may proved it to Crytek as they are sponsoring Crysis.

http://www.esreality.com/?a=post&id=1435623

Crysis has some forms of Ray-tracing(primitive ray-tracing)

http://www.me-dem.org/index.php?option=com_joomlaboard&id=1659&catid=6&func=sb_pdf

Also... here is a discussion among devs about defered shading.

http://www.gamedev.net/community/forums/topic.asp?topic_id=416221&whichpage=1

The main difference between Crytek and Guerilla however, is Crytek provides descriptions of their tech that mean something to non-programmers. Guerilla throws big technical words at you and never really explains them. Crytek, however, gives simple easy descriptions and you know what you are getting.

crysis does not use ray -tracing end of story

and why not uploading darker ingamescreens of crysis instead of engines ?

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horrowhip

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#73 horrowhip
Member since 2005 • 5002 Posts

crysis does not use ray -tracing end of story

and why not uploading darker ingamescreens of crysis instead of engines ?

legalize3

OK so I provide 5 links and you still deny it? Ok so it doesn't use 100% ray-tracing but it does us primitive ray-tracing. As for darker screens... WHY? Crysis is not supposed to be dark. If you look at the shadows its obvious there are MILLIONS of them. Let's see Killzone 2 try and do that effectively.

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Meu2k7

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#74 Meu2k7
Member since 2007 • 11809 Posts

Since you are incapable of readingand finding information on your own before making ignorant comments,I'll hand feed it to you so you won't be so annoying.

http://www.gamespot.com/video/928377/6177600/killzone-2-video-feature-2

9 minutes into this video and I'm board beyond belief .. whats funny is the starting area looked better without the filter on.

watched the entire 25 minutes ... I want my time back, because there was no evidance of improved gameplay anywhere, bar a miniboss and the gimmicky cover-system ... seriously ... you have shown me nothing I didnt already know.

I wont argue that the game looks great , but UT3 / Crysis / Halo 3 are all easyier/better on the eyes ... this is techincally impressive for all the wrong reasons.

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MortalDecay

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#76 MortalDecay
Member since 2005 • 4298 Posts

[QUOTE="Stabby2486"]A first person cover system is not new.proof11102

try 2 GB of data for one stage with seemless streamming throughout gameplay for no loads during gameplay...

I said there were new things, I figured you lemmings would be smart enought to figure out which things they were....I was wrong!

Way to back peddle...

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Cubs360

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#77 Cubs360
Member since 2006 • 3771 Posts
Bull, Crysis is the best looking game...
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froidnite

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#78 froidnite
Member since 2006 • 2294 Posts

crysis does not use ray -tracing end of story

and why not uploading darker ingamescreens of crysis instead of engines ?

legalize3

Dude....Watch this video

And read this article...They speak of how Crysis looks at night.

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Meu2k7

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#79 Meu2k7
Member since 2007 • 11809 Posts
[QUOTE="legalize3"]

crysis does not use ray -tracing end of story

and why not uploading darker ingamescreens of crysis instead of engines ?

froidnite

Dude....Watch this video

And read this article...They speak of how Crysis looks at night.

Your video link and article are the same link :P

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Bballer101

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#80 Bballer101
Member since 2007 • 194 Posts
I dont understand why ps3 owners are even attempting to compare crysis killzone2 graphics to crysis. Crysis wins hands down and anybody who tries to deny it is lost in their own fantasy world. Gameplay should not even be discussed yet because there is barely any information and so should innovation due to the same reason as above.
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AIH_PSP

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#81 AIH_PSP
Member since 2005 • 2318 Posts
It looks very,very good but clearly they have not seen Crysis,Gears of War, or COD4.BatmanBegins24
They have seen Gears of War. If you actually read it, they compare the cover system and say that Killzone's is better.
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legalize3

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#82 legalize3
Member since 2007 • 1670 Posts
[QUOTE="legalize3"]

crysis does not use ray -tracing end of story

and why not uploading darker ingamescreens of crysis instead of engines ?

froidnite

Dude....Watch this video

And read this article...They speak of how Crysis looks at night.

yes and ?

deferred rendering has way more realistic lightning then hdr

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Meu2k7

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#83 Meu2k7
Member since 2007 • 11809 Posts
[QUOTE="froidnite"][QUOTE="legalize3"]

crysis does not use ray -tracing end of story

and why not uploading darker ingamescreens of crysis instead of engines ?

legalize3

Dude....Watch this video

And read this article...They speak of how Crysis looks at night.

yes and ?

deferred rendering has way more realistic lightning then hdr

Yet its lighting looks barely any different, you brag about a technical feature all you want ... but its lighting doesnt look any different from any other recent dark game's lighting ... pelase if you dont have anything else to brag about other than lighting your failing badly.

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froidnite

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#84 froidnite
Member since 2006 • 2294 Posts
[QUOTE="froidnite"][QUOTE="legalize3"]

crysis does not use ray -tracing end of story

and why not uploading darker ingamescreens of crysis instead of engines ?

Meu2k7

Dude....Watch this video

And read this article...They speak of how Crysis looks at night.

Your video link and article are the same link :P

Fixed:P

Anyways, Alan Wake(When it comes out:?)@DX10, is supposed to have the best lighting system. Afterall "light is your most powerful weapon in Alan Wake"

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horrowhip

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#85 horrowhip
Member since 2005 • 5002 Posts
[QUOTE="froidnite"][QUOTE="legalize3"]

crysis does not use ray -tracing end of story

and why not uploading darker ingamescreens of crysis instead of engines ?

legalize3

Dude....Watch this video

And read this article...They speak of how Crysis looks at night.

yes and ?

deferred rendering has way more realistic lightning then hdr

No.... no it isn't Read my link with devs discussing defered shading (defered rendering). They say that honestly, the cons outway the pro's. It's faster but has so many glitches. This is why you saw the ULTRA JAGGY shadow here

That shadow sucks and quite a few may end up that way.

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legalize3

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#86 legalize3
Member since 2007 • 1670 Posts
[QUOTE="legalize3"][QUOTE="froidnite"][QUOTE="legalize3"]

crysis does not use ray -tracing end of story

and why not uploading darker ingamescreens of crysis instead of engines ?

Meu2k7

Dude....Watch this video

And read this article...They speak of how Crysis looks at night.

yes and ?

deferred rendering has way more realistic lightning then hdr

Yet its lighting looks barely any different, you brag about a technical feature all you want ... but its lighting doesnt look any different from any other recent dark game's lighting ... pelase if you dont have anything else to brag about other than lighting your failing badly.

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froidnite

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#87 froidnite
Member since 2006 • 2294 Posts
[QUOTE="froidnite"][QUOTE="legalize3"]

crysis does not use ray -tracing end of story

and why not uploading darker ingamescreens of crysis instead of engines ?

legalize3

Dude....Watch this video

And read this article...They speak of how Crysis looks at night.

yes and ?

deferred rendering has way more realistic lightning then hdr

Link?

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Meu2k7

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#88 Meu2k7
Member since 2007 • 11809 Posts
[QUOTE="Meu2k7"][QUOTE="legalize3"][QUOTE="froidnite"][QUOTE="legalize3"]

crysis does not use ray -tracing end of story

and why not uploading darker ingamescreens of crysis instead of engines ?

legalize3

Dude....Watch this video

And read this article...They speak of how Crysis looks at night.

yes and ?

deferred rendering has way more realistic lightning then hdr

Yet its lighting looks barely any different, you brag about a technical feature all you want ... but its lighting doesnt look any different from any other recent dark game's lighting ... pelase if you dont have anything else to brag about other than lighting your failing badly.

*shows a bunch of pictures*

Your point ... what? .... seriously give up ... thats neither impressive nor exactly new to KZ2's engine.

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Pro_wrestler

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#89 Pro_wrestler
Member since 2002 • 7880 Posts
LMAO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! To be honest with you.. Halo 3, Gears of War and Unreal Tournement pwns Killzone 2 visually...Who the hell wants to play generic mudd game number 2. Theres nothing intruiging about it:(
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horrowhip

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#90 horrowhip
Member since 2005 • 5002 Posts
[QUOTE="legalize3"][QUOTE="Meu2k7"][QUOTE="legalize3"][QUOTE="froidnite"][QUOTE="legalize3"]

crysis does not use ray -tracing end of story

and why not uploading darker ingamescreens of crysis instead of engines ?

Meu2k7

Dude....Watch this video

And read this article...They speak of how Crysis looks at night.

yes and ?

deferred rendering has way more realistic lightning then hdr

Yet its lighting looks barely any different, you brag about a technical feature all you want ... but its lighting doesnt look any different from any other recent dark game's lighting ... pelase if you dont have anything else to brag about other than lighting your failing badly.

*shows a bunch of pictures*

Your point ... what? .... seriously give up ... thats neither impressive nor exactly new to KZ2's engine.

Exactly, they both have accurate dynamic lighting. Both have self-shading. Both have soft shadows. Their shadowing looks just about the same. Crysis however, has more shadows because of the hundreds of thousands of leaves. THAT is the main difference.

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kentlucky

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#91 kentlucky
Member since 2003 • 354 Posts
Out of curiosity, why would you be sending your troops into battle in completely open-top transporters like that?
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maabus99

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#92 maabus99
Member since 2006 • 970 Posts

Wow, someone trying to take Crysis' graphicson? Talk about SW suicide.

Dude, KZ2 looks good but you are barking up the wrong tree. Just add in the fact that consoles use DX9 and Crysis will use DX10, and that right there stops all comparisons just at the most BASIC level. Maybe you don't understand the difference between the two?

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maabus99

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#93 maabus99
Member since 2006 • 970 Posts

Out of curiosity, why would you be sending your troops into battle in completely open-top transporters like that? kentlucky

Because you don't need one when you drop in from space during a planetary assault...wait...

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sPOON_f33dU

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#94 sPOON_f33dU
Member since 2007 • 724 Posts

after reading the dmg ctrl, xbots am pwned.

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horrowhip

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#95 horrowhip
Member since 2005 • 5002 Posts

after reading the dmg ctrl, xbots am pwned.

sPOON_f33dU

what? Crysis >>>>>>>>>> Killzone 2. Everyone agreed on that. We even had a discussion on lighting.

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Trigger_Hppy

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#96 Trigger_Hppy
Member since 2007 • 847 Posts
I'm saying Killzone 2 will be AA. Flame me all you want cows, I don't care. I desperately want a AAA game for the PS3 to shut up all the annoying fanboys who call the PS3 a failure and stuff, but when you all hype this game on nothing but graphics, and then the preview says it PLAYS like Killzone 1, don't wonder why it becomes a massive flop. Hear me now, believe me later. This is worse than the Halo 3 hype.
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proof11102

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#97 proof11102
Member since 2007 • 1080 Posts
[QUOTE="proof11102"][QUOTE="MortalDecay"][QUOTE="proof11102"][QUOTE="Meu2k7"][QUOTE="proof11102"][QUOTE="MortalDecay"]

In case you cows forgot, KZ1 flopped. Yet, you cows are still hyping KZ2 just because of it's graphics.

This would be like hyping a sequal to Brute Force...

But, since it's all you guys have...

MortalDecay

Why don't you go educate yourself instead of making idiotic comments?

If you had the ability to read you'd already konw that there have been several hands on reports of Killzone 2's gameplay which have all mentioned impressvie features of gameplay and mechanics, many of which can only be found in this game, show that isnot just just more of the same Killzone of old.

Hell most next gen gamesnow can't stack up to what killzone is pulling off in unfinished form. The physics, lighting, scale, and interactionbetween theplayer and theworld is not even beingacheived by any other game on the market save for Crysis.

Here educate yourself before makeing any more dumb comments.

http://www.gamespot.com/events/leipzig07/story.html?sid=6177525&pid=928377&tag=topslot;title;2

Cover stytem, physics / descructable objects (some) and gore are not enough ... does it even have vechicles which you can use? all we have seen so far is a mindless helghast grind AGAIN ... show me some video-proof of other-wise or just stop.

Since you are incapable of readingand finding information on your own before making ignorant comments,I'll hand feed it to you so you won't be so annoying.

http://www.gamespot.com/video/928377/6177600/killzone-2-video-feature-2

You sure like claiming that people can't read, yet it seems you're the only one saying KZ2 has "new gameplay features never before seen, and graphics better than any other game".

I don't see anything new in KZ2 that's not in any other FPS.

If you want to play an excellent FPS, right now instead of waiting, try BioShock.

:| Why the **** did you put that comment into quotations kiddo?

Why can't you lemmings stop making **** up? I never even mentioned the *word*graphics in any of my posts here in this thread at all. And you go and make up a comment a put it into quotations? All me responces to any of your posts in this thread end here, plz go away.

You did mention lighting, son. The lighting, and shadows in KZ2 reminded me of Silent Hill 2, and 3, which are how old now?

You also mentioned that KZ2 will havescale, and world interaction never seen before. I doubt very seriously that KZ2 will be able to even compare in scale to Oblivion.

As far as world interaction, it's obvious you've never played the Stranglehold demo.

If I were you, I'd play more games instead of staying on this board hyping something that's still a year away. You'll find out that what you're hyping in KZ2 is nothing new.

Dude what you fail to realize is that I'm not simply talking about one thing or the other as you seem to be doing when you mention "scale" and then randomly through in Oblivion.. I'm talking about all of those things together at one time.

Care to compaire Oblivion to Killzone 2's physics, lighting, interaction between player and environment like how the charcters respond dynamically to what's happening in environment?

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horrowhip

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#98 horrowhip
Member since 2005 • 5002 Posts
Dude what you fail to realize is that I'm not simply talking about one thing or the other as you seem to be doing when you mention "scale" and then randomly through in Oblivion.. I'm talking about all of those things together at one time.

Care to compaire Oblivion to Killzone 2's physics, lighting, interaction between player and environment like how the charcters respond dynamically to what's happening in environment?

proof11102

Killzone 2 has been described as a corridor shooter numerous times.. It doesn't have a massive scale, it just has a straight, move along type of setup. As far as interaction... the actual cover never disappears... so it has an effect that looks like its shattering, the cover NEVER disappears. Thats not interaction, thats just cool effects. AI, well we haven't seen it yet(at least not on good settings... If I were to go by the Easy settings then I could say they are stupid, but thats on easy...)