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Essentially, Microsoft has increased the number of force feedback motors in the Xbox One controller, allowing for more subtle rumble in localised parts of the pad. In one FPS-style demo we played, a virtual hand held out a pistol. Firing the pistol with the controller's right trigger resulted in simulated recoil occurring on just that part of the controller.
In another demo, which had the same virtual hand magically spawn a fire ball, we could 'feel' the explosive projectile explode from the centre of the controller and out towards your fingers. It was an impressive effect.
Other demos better showed off the feature's application as a gameplay enhancement. One allowed us to start the engine of a supercar with the Y button, causing the Xbox One controller to cough and splutter realistically as the virtual engine sparked to life
In another section showing a close up of the vehicle's wheels, the controller pulsed to simulated bumps in the road surface, and then violently clanged as the anti-lock breaks kicked in.
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I personally thought the 360 controller was far and away the best controller last gen. I used it for the 360Â and the PC and personally hated whehen I had to use the Dualshock because I much prefered the 360 controller. From what I have read the design and the feel are the same for the most part but there are a lot of added improvments.
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