David Cage: Heavy Rain is a movie, not a game.

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E-Oreo93

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#151 E-Oreo93
Member since 2009 • 94 Posts
Movie trying to pass off as a game confirmed
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WAIW

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#152 WAIW
Member since 2008 • 5000 Posts
Sounds like a cross between Hotel Dusk and Linger in Shadows. Sounds great to me.
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Senor_Kami

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#153 Senor_Kami
Member since 2008 • 8529 Posts

This is why they implemented the "racing controls", which led some people into believing it would be on rails... R2 will make the character accelerate forwards, you control direction by "steering" the character's head with the stick.InsaneBasura

...:question:

That almost sounds worse. Unless he's saying that you basically don't control their movement, but if you make them look at something for a long enough period of time, they'll walk towards it or something. That would keep the animations looking cinematic, I just hope that the analog stick doesn't get scrambled every time the camera angle changes.

I still don't see why he hates the idea of, "move the stick left, your character moves to the left of the screen, move it upwards, your character moves upward on the screen". He's not making this for the Wii, where you have a bunch of new gamers who may not be used to typical game controls or where you can point and click the remote like a mouse. Its on a PS3, a system owned by people who have been playing games that are all based off of this standard control method since Mario 64 back in the mid 90s.

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joesh89

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#155 joesh89
Member since 2008 • 8489 Posts

On here 95% of the PS3 fans will act like this is a great thing and the next huge PS3 mega hit like they act for every exclusive. In truth though people do not like games like these. Just look at the sales of their last games and unless I am wrong they did not do that good sales wise. Heck till heavy rain was announced most people did not even know what Indigo Prophecy was. Now some fanboys will say sales do not = great games but sales do = games people want.

Like I said I could be wrong about Indigo Prophecy's sales but I tried to check up on it and did not see anything. I have heard several times though the game was not a very good seller at all though. If I am right and it tanked being on 3 systems 360,PC and PS2 then just imagine what they will be like on just the PS3. The console in last place and lowest software attach rate.

rybe1025

"people do not like games like these" i do, and also i am an xbox 360 owner and a long time fahrenheit (indigo prophecy) fan, i will buy a ps3 for this game, end of. people are so use to following generic traits in games that when something fresh comes along they attack it, im sick to the back teeth of games in general these days. heavy rain look immense.

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Planeforger

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#156 Planeforger
Member since 2004 • 20097 Posts
[QUOTE="FrozenLiquid"][QUOTE="Planeforger"]

At best, I'd call Indigo Prophecy ambitious...but it failed to deliver on any of its promises.

HAZE-Unit

Some of the game's puzzles were not simplistic, but in terms of adventure puzzle-solving, it was non-linear. Just what the hell did you have to do when you found yourself in a bathroom with a dead guy on the ground and someone about to walk in on you? What would have happened if you could accurately describe the suspect's face?

That's what Heavy Rain continues to evolve. There are many ways to complete these 'puzzles' (Gone are the days of 'combine this with this', and hopefully for good), and they can lead to hopefully very different outcomes.

Exactly, these types puzzles are better than conventional puzzle solving, the office scene was also amazing, the game was engaging to the max for me.

Hmm...ok, fair enough, those puzzles were certainly unique and interesting (and I suppose more complicated puzzles wouldn't have fit the setting/story).
Still, they became totally disappointing on the second playthrough, when you realised how little impact your choices actually made on the game's story.

If Heavy Rain can successfully pull off what IP attempted, then I'll certainly be impressed.

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InsaneBasura

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#157 InsaneBasura
Member since 2005 • 12591 Posts

Glitchspot...

Except that instead of having old-school puzzles, it had a few time-based trial-and-error sections and annoying quicktime events. A fair percentage of the game time could simply be classified as 'interactive movie'.

I wouldn't count on it having many endings - David Cage promised us that your actions in Fahrenheit would change things dramatically...which basically meant that if you don't do everything correctly, you get one of the multiple bad endings (none of which made any sense).

[QUOTE="trollop_scat"]

Anyone who played the first level of Indigo Prophesy should he HYPED fpr HR.

Planeforger

Anyone who played the rest of the game should steer clear. ;)

Dude, why you be hatin? We all know the ending and some of the scenes sucked. We all know certain parts of the game were brilliantly designed, such as the diner scene. We all know this, including Quantic Dream.

Personally I find the idea of partaking in the story much more interesting than ye olde random ass combination puzzles you have to go read Gamefaqs for.

I'll give a simple example: in most games, when you fight someone you're in direct control of your character - you choose how to move, what attacks to use, where to hit them, and so on.
In interactive movies, the fight plays out in one way every time; you have no control over anything, you simply 'press X to not die' every few seconds.

*edit* OK, there are more advanced examples, where if you fail one button press it might give you a different result...but either way it's still not even remotely entertaining.

Planeforger

I'm still not quite sure of how the QTE's play out, but I know that the story isn't suspended during them like in Fahrenheit. It's not "and that's how my story ends." Whatever you do or don't do during the QTE's will carry on throughout the game. The story goes on.

At certain instances you get to choose where to go, which affects the possible outcome. It could simply be adding intense split moment decisions like; oh noes, a murderous psychopath is chasing me, oh ****, where to go, oh yeah, the kitchen window I came in through, oh **** its slammed shut, poopy poop, retreat! Or if you go to the upstairs bedroom you'll find a gun on the drawer and might shoot the guy. Giving you, if nothing else, then at least the illusion of having affected the story in a major fashion. As long as that's what you think when playing the game it doesn't matter if it actually doesn't effect the story that much. For instance it appears the psycho killer shoots himself if you manage to escape, so he would've died anyway. But for all you know he could've gotten into his car and chased after you.

Then there appear to be major alternate plot elements as well, such as you getting killed.

Anyway, I doubt the QTE's will be as passive as previous attempts.

edit
Apparently I had been beaten to this whole thing, but whatevah.

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Lionheart08

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#158 Lionheart08
Member since 2005 • 15814 Posts
[QUOTE="Lionheart08"]

[QUOTE="lantus"]Nice to see people just running way too far with this statement, gotta love the internet.lantus

They should know not to make open ended statements. It's more their fault than ours. It's basically the same as leaving a refrigirator unlocked at a fat camp.

I'd say that's more people fault playing try to fill in the blank, any well sounded person knows things a lot of the time get taken out of context in interviews. But I guess it's perfectly fine to just not like the game now, whatever.

Sorry, I was being sarcastic. :P
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CajunShooter

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#159 CajunShooter
Member since 2006 • 5276 Posts
Now some fanboys will say sales do not = great gamesrybe1025
You don't have to be a fanboy to make a claim that sales do not=great games. Games that only go after a niche group of gamers tend to be really amazing to that group of gamers. Why? Because they don't have to casualize their games. They don't have to make a game that will appeal to everyone. They aren't restricted and are allowed to make a game that they want to make.

Games like Heavy Rain etc are like an artist given a bunch of paint and a blank canvas and allowing them to create something, as opposed to the more casual friendly game where it is pretty much, give the artist an outline and say "just fill in the color and remember to stay in the lines"

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NocturnalNoctis

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#160 NocturnalNoctis
Member since 2009 • 300 Posts

On here 95% of the PS3 fans will act like this is a great thing and the next huge PS3 mega hit like they act for every exclusive. In truth though people do not like games like these. Just look at the sales of their last games and unless I am wrong they did not do that good sales wise. Heck till heavy rain was announced most people did not even know what Indigo Prophecy was. Now some fanboys will say sales do not = great games but sales do = games people want.

Like I said I could be wrong about Indigo Prophecy's sales but I tried to check up on it and did not see anything. I have heard several times though the game was not a very good seller at all though. If I am right and it tanked being on 3 systems 360,PC and PS2 then just imagine what they will be like on just the PS3. The console in last place and lowest software attach rate.

rybe1025
Yes and 360 owners act like they like non shooter games :roll:. They don't sell that well outside of Japan so they must hate them. Heck, Banjo didn't even sell well. I guess 360 owners are acting like they like that game also. And cows don't like LBP and Valkyria Chronicles because they didn't sell well. Its pure arrogance to say what people like and don't like.
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LookAnDrolL

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#161 LookAnDrolL
Member since 2008 • 2483 Posts

On here 95% of the PS3 fans will act like this is a great thing and the next huge PS3 mega hit like they act for every exclusive. In truth though people do not like games like these. Just look at the sales of their last games and unless I am wrong they did not do that good sales wise. Heck till heavy rain was announced most people did not even know what Indigo Prophecy was. Now some fanboys will say sales do not = great games but sales do = games people want.

Like I said I could be wrong about Indigo Prophecy's sales but I tried to check up on it and did not see anything. I have heard several times though the game was not a very good seller at all though. If I am right and it tanked being on 3 systems 360,PC and PS2 then just imagine what they will be like on just the PS3. The console in last place and lowest software attach rate.

rybe1025

Sales =|= Great Game

Like sales =|= great music

Like sales =|= great movies (Well this year this kind of changed with The dark knight)

I mean, look at the top selling records of 2008, do you honestly believe that High School Musical produce better music than Radiohead?.

Your logic is flawed. The only thing sales mean, its popularity, and popularity does NOT imply greatness. The fact that people want to hear more High School musical than Radiohead, neither means, that HSM > Radiohead...

Are marketing, publicity and other BS more important than a product quality? Sorry but not for me.

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deactivated-5f24e9d9ab22f

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#162 deactivated-5f24e9d9ab22f
Member since 2004 • 530 Posts

THIS GAME. THIS GAME WILL BE THE BIGGEST FLOP IN GAMING HISTORY. Reviews will SLAUGHTER it. Sales will NOT REACH FOUR DIGITS. It will not sell 1000 copies before being discounted. and NO ONE will be impressed with it. Most of all, it's story will be UTTER GARBAGE.

At very best. If this game becomes the best it can be, it will be a modern version of The Last Express, except without all the political intrigue and multi lingual dialogue and everything that made that game awesome. At worst, which I'm going to say is far more likely it will be a disgusting, never ending series of quick time events, evoking all the worst memories of Dragon's Lair. Blu Ray will deliver, with all it's might, a laserdisc game.

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InsaneBasura

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#163 InsaneBasura
Member since 2005 • 12591 Posts

THIS GAME. THIS GAME WILL BE THE BIGGEST FLOP IN GAMING HISTORY. Reviews will SLAUGHTER it. Sales will NOT REACH FOUR DIGITS. It will not sell 1000 copies before being discounted. and NO ONE will be impressed with it. Most of all, it's story will be UTTER GARBAGE.

At very best. If this game becomes the best it can be, it will be a modern version of The Last Express, except without all the political intrigue and multi lingual dialogue and everything that made that game awesome. At worst, which I'm going to say is far more likely it will be a disgusting, never ending series of quick time events, evoking all the worst memories of Dragon's Lair. Blu Ray will deliver, with all it's might, a laserdisc game.

RABicle

Fahrenheit did a simpler version of Heavy Rain already. It received mostly positive reviews and did well enough to spawn this ridiculously high budget-looking spiritual sequel. 800000 units Wikipedia says. Not super impressive across three platforms, but respectable. It did really well in Europe apparently.

The story was kind of **** there at the end wasn't it? But people tend to learn from their mistakes.

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colosion

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#164 colosion
Member since 2007 • 472 Posts

[QUOTE="InsaneBasura"]This is why they implemented the "racing controls", which led some people into believing it would be on rails... R2 will make the character accelerate forwards, you control direction by "steering" the character's head with the stick.Senor_Kami

...:question:

That almost sounds worse. Unless he's saying that you basically don't control their movement, but if you make them look at something for a long enough period of time, they'll walk towards it or something. That would keep the animations looking cinematic, I just hope that the analog stick doesn't get scrambled every time the camera angle changes.

I still don't see why he hates the idea of, "move the stick left, your character moves to the left of the screen, move it upwards, your character moves upward on the screen". He's not making this for the Wii, where you have a bunch of new gamers who may not be used to typical game controls or where you can point and click the remote like a mouse. Its on a PS3, a system owned by people who have been playing games that are all based off of this standard control method since Mario 64 back in the mid 90s.

Well, please see that 20 minute demo, you will see that it works very well. it's obvious that it will FLOP hard sales-wise, but will probably be my favourite game of 2009.
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joesh89

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#165 joesh89
Member since 2008 • 8489 Posts

http://uk.youtube.com/watch?v=IlGcE0ROE7w

this is for all those people who said you dont control the character in a 3D environment. it looks and plays out very much like fahrenheit (indigo prohecy) did.

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Senor_Kami

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#166 Senor_Kami
Member since 2008 • 8529 Posts
Well, please see that 20 minute demo, you will see that it works very well. it's obvious that it will FLOP hard sales-wise, but will probably be my favourite game of 2009. colosion
I'm not gonna watch a 20 minute demo. Is it a 20 minute demo thats only the actual game (like a direct grab from the system or a camera thats only focused on a tv screen)? That wouldn't show anything. I'm sure the developers could control Indigo Prophecy well enough to make it seem like the controls were pick up and play but that game had terrible controls.
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roddollente

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#167 roddollente
Member since 2008 • 1543 Posts
who cares if it's an interactive game? i wanna see these european devs try to stretch gaming to the other end of the spectrum. that'd be really interesting. as long as i have control, then ill buy it. they already said that depending on your actions, the succeeding scenes will change accordingly. so, if it has this branching storyline, then wouldn't that add to the replay value? i'm really interested in this game since it isn't rushed, and it's exclusive. and you know that when a game's exclusive, it performs better on the console than a multiplat game, and everything is poured into developing the game, which i think is awesome.
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InsaneBasura

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#168 InsaneBasura
Member since 2005 • 12591 Posts

Heh, I just tried the demo for The Last Express, and what do you know, there's a QTE in it. :D
That game seems pretty cool and peculiar btw.

[QUOTE="InsaneBasura"]This is why they implemented the "racing controls", which led some people into believing it would be on rails... R2 will make the character accelerate forwards, you control direction by "steering" the character's head with the stick.Senor_Kami

...:question:

That almost sounds worse. Unless he's saying that you basically don't control their movement, but if you make them look at something for a long enough period of time, they'll walk towards it or something. That would keep the animations looking cinematic, I just hope that the analog stick doesn't get scrambled every time the camera angle changes.

I still don't see why he hates the idea of, "move the stick left, your character moves to the left of the screen, move it upwards, your character moves upward on the screen". He's not making this for the Wii, where you have a bunch of new gamers who may not be used to typical game controls or where you can point and click the remote like a mouse. Its on a PS3, a system owned by people who have been playing games that are all based off of this standard control method since Mario 64 back in the mid 90s.

I think it's sort of like tank controls, only you press a button instead of move the stick forwards. I'm not sure what's wrong with normal controls either, but...at least it won't control like Fahrenheit. Forwards will always be forwards. Only one axis left to screw up basically.

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Generalmojo

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#169 Generalmojo
Member since 2008 • 3670 Posts
*sigh* The gaming industry/devolepers forgot that people like games with guns and a retarded story, not mature games with epic storylines.
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Rigga911

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#170 Rigga911
Member since 2008 • 2429 Posts
Shows that the Ps3 is just for watching movies
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joesh89

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#171 joesh89
Member since 2008 • 8489 Posts
as soon as i seen the fist tech demo back in 2006 the game was already sold to me. good games that dont follow popular trends are few and far between these days.
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jasonharris48

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#172 jasonharris48
Member since 2006 • 21441 Posts
Kojima should take notes from these guys.Gh0st_Of_0nyx
You want Kojima to take notes on developing an good adventure game? I'm all down for that I would love to hear about Kojima working on an next gen adventure title. Any ways Heavy rain is going to be sweet I can't wait!
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obamanian

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#173 obamanian
Member since 2008 • 3351 Posts

That is really bad news for those that actually want a game i guess

Well, interactive cinema is still cool, just can't compare to real gameplay i think

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hyperboy152000

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#174 hyperboy152000
Member since 2003 • 4815 Posts

yeah....no thanks i played an interactive movie 5 months ago called MGSIV, and i wanted to kill myself. But when i did get to actually play it was fun as hell. Except that god awful chapter where i just snuck around for 3 hours.Fizzman

seriously, as a big mgs4 fan chapter 3 should have never ever beenput into the game imo

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colosion

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#175 colosion
Member since 2007 • 472 Posts

That is really bad news for those that actually want a game i guess

Well, interactive cinema is still cool, just can't compare to real gameplay i think

obamanian
wut. Actually, it seems to be a more interesting gameplay variation.
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naruto7777

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#176 naruto7777
Member since 2007 • 8059 Posts
really, well my favorite movie will always be MGS4
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InsaneBasura

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#177 InsaneBasura
Member since 2005 • 12591 Posts

[QUOTE="Fizzman"]yeah....no thanks i played an interactive movie 5 months ago called MGSIV, and i wanted to kill myself. But when i did get to actually play it was fun as hell. Except that god awful chapter where i just snuck around for 3 hours.hyperboy152000

seriously, as a big mgs4 fan chapter 3 should have never ever beenput into the game imo

Chapter 3 is the "follow the guy" chapter right? Is that what it's known as? Cause I just started it and thought "cool, different type of gameplay." Imagined I was gonna follow the guy for like a minute or three, then I messed up and decided to just run around like a mad man instead. Checked the map and THAT LEVEL IS ****ING HUGE! Seriously, for how long do you have to follow the guy? Is it the entire bloody chapter oh please god no? How could the game get such high scores and win a bunch of awards if this is the case?
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tubbyc

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#178 tubbyc
Member since 2005 • 4004 Posts
[QUOTE="hyperboy152000"]

[QUOTE="Fizzman"]yeah....no thanks i played an interactive movie 5 months ago called MGSIV, and i wanted to kill myself. But when i did get to actually play it was fun as hell. Except that god awful chapter where i just snuck around for 3 hours.InsaneBasura

seriously, as a big mgs4 fan chapter 3 should have never ever beenput into the game imo

Chapter 3 is the "follow the guy" chapter right? Is that what it's known as? Cause I just started it and thought "cool, different type of gameplay." Imagined I was gonna follow the guy for like a minute or three, then I messed up and decided to just run around like a mad man instead. Checked the map and THAT LEVEL IS ****ING HUGE! Seriously, for how long do you have to follow the guy? Is it the entire bloody chapter oh please god no? How could the game get such high scores and win a bunch of awards if this is the case?

It's mostly following, but there are checkpoints and you don't have to keep following the same resistance member if one is arrested or killed. You can wait for another one. It was probably my least favourite part in the game but I wouldn't say it spoils it at all.

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SpinoRaptor24

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#179 SpinoRaptor24
Member since 2008 • 10316 Posts

I thought this was pretty obvious to everyone?

Well anyway now cows can stop posting Heavy Rain characters as a form of graphics ownage.

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killerfist

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#180 killerfist
Member since 2005 • 20155 Posts
Meh...my hype-meter dropped to zero after reading this. pass..
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TheOwnerOner

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#181 TheOwnerOner
Member since 2007 • 2921 Posts
Blame it on blu ray. All the space and developers try to fill it up with crap instead of gameplay. ggflop
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snyper1982

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#182 snyper1982
Member since 2004 • 3407 Posts
Well maybe the cows can finally stop saying the game isn't an interactive movie.
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100000

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#183 100000
Member since 2003 • 549 Posts
Not another MGS4. PLEASE