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This is why they implemented the "racing controls", which led some people into believing it would be on rails... R2 will make the character accelerate forwards, you control direction by "steering" the character's head with the stick.InsaneBasura
...:question:
That almost sounds worse. Unless he's saying that you basically don't control their movement, but if you make them look at something for a long enough period of time, they'll walk towards it or something. That would keep the animations looking cinematic, I just hope that the analog stick doesn't get scrambled every time the camera angle changes.
I still don't see why he hates the idea of, "move the stick left, your character moves to the left of the screen, move it upwards, your character moves upward on the screen". He's not making this for the Wii, where you have a bunch of new gamers who may not be used to typical game controls or where you can point and click the remote like a mouse. Its on a PS3, a system owned by people who have been playing games that are all based off of this standard control method since Mario 64 back in the mid 90s.
On here 95% of the PS3 fans will act like this is a great thing and the next huge PS3 mega hit like they act for every exclusive. In truth though people do not like games like these. Just look at the sales of their last games and unless I am wrong they did not do that good sales wise. Heck till heavy rain was announced most people did not even know what Indigo Prophecy was. Now some fanboys will say sales do not = great games but sales do = games people want.
Like I said I could be wrong about Indigo Prophecy's sales but I tried to check up on it and did not see anything. I have heard several times though the game was not a very good seller at all though. If I am right and it tanked being on 3 systems 360,PC and PS2 then just imagine what they will be like on just the PS3. The console in last place and lowest software attach rate.
rybe1025
"people do not like games like these" i do, and also i am an xbox 360 owner and a long time fahrenheit (indigo prophecy) fan, i will buy a ps3 for this game, end of. people are so use to following generic traits in games that when something fresh comes along they attack it, im sick to the back teeth of games in general these days. heavy rain look immense.
[QUOTE="FrozenLiquid"][QUOTE="Planeforger"]At best, I'd call Indigo Prophecy ambitious...but it failed to deliver on any of its promises.
HAZE-Unit
Some of the game's puzzles were not simplistic, but in terms of adventure puzzle-solving, it was non-linear. Just what the hell did you have to do when you found yourself in a bathroom with a dead guy on the ground and someone about to walk in on you? What would have happened if you could accurately describe the suspect's face?
That's what Heavy Rain continues to evolve. There are many ways to complete these 'puzzles' (Gone are the days of 'combine this with this', and hopefully for good), and they can lead to hopefully very different outcomes.
Exactly, these types puzzles are better than conventional puzzle solving, the office scene was also amazing, the game was engaging to the max for me.Hmm...ok, fair enough, those puzzles were certainly unique and interesting (and I suppose more complicated puzzles wouldn't have fit the setting/story).
Still, they became totally disappointing on the second playthrough, when you realised how little impact your choices actually made on the game's story.
If Heavy Rain can successfully pull off what IP attempted, then I'll certainly be impressed.
Glitchspot...
Except that instead of having old-school puzzles, it had a few time-based trial-and-error sections and annoying quicktime events. A fair percentage of the game time could simply be classified as 'interactive movie'.
I wouldn't count on it having many endings - David Cage promised us that your actions in Fahrenheit would change things dramatically...which basically meant that if you don't do everything correctly, you get one of the multiple bad endings (none of which made any sense).
[QUOTE="trollop_scat"]
Anyone who played the first level of Indigo Prophesy should he HYPED fpr HR.
Planeforger
Anyone who played the rest of the game should steer clear. ;)
Dude, why you be hatin? We all know the ending and some of the scenes sucked. We all know certain parts of the game were brilliantly designed, such as the diner scene. We all know this, including Quantic Dream.Personally I find the idea of partaking in the story much more interesting than ye olde random ass combination puzzles you have to go read Gamefaqs for.
I'll give a simple example: in most games, when you fight someone you're in direct control of your character - you choose how to move, what attacks to use, where to hit them, and so on.
In interactive movies, the fight plays out in one way every time; you have no control over anything, you simply 'press X to not die' every few seconds.*edit* OK, there are more advanced examples, where if you fail one button press it might give you a different result...but either way it's still not even remotely entertaining.
Planeforger
I'm still not quite sure of how the QTE's play out, but I know that the story isn't suspended during them like in Fahrenheit. It's not "and that's how my story ends." Whatever you do or don't do during the QTE's will carry on throughout the game. The story goes on.
At certain instances you get to choose where to go, which affects the possible outcome. It could simply be adding intense split moment decisions like; oh noes, a murderous psychopath is chasing me, oh ****, where to go, oh yeah, the kitchen window I came in through, oh **** its slammed shut, poopy poop, retreat! Or if you go to the upstairs bedroom you'll find a gun on the drawer and might shoot the guy. Giving you, if nothing else, then at least the illusion of having affected the story in a major fashion. As long as that's what you think when playing the game it doesn't matter if it actually doesn't effect the story that much. For instance it appears the psycho killer shoots himself if you manage to escape, so he would've died anyway. But for all you know he could've gotten into his car and chased after you.
Then there appear to be major alternate plot elements as well, such as you getting killed.
Anyway, I doubt the QTE's will be as passive as previous attempts.
edit
Apparently I had been beaten to this whole thing, but whatevah.
[QUOTE="Lionheart08"][QUOTE="lantus"]Nice to see people just running way too far with this statement, gotta love the internet.lantus
They should know not to make open ended statements. It's more their fault than ours. It's basically the same as leaving a refrigirator unlocked at a fat camp.
I'd say that's more people fault playing try to fill in the blank, any well sounded person knows things a lot of the time get taken out of context in interviews. But I guess it's perfectly fine to just not like the game now, whatever. Sorry, I was being sarcastic. :PNow some fanboys will say sales do not = great gamesrybe1025You don't have to be a fanboy to make a claim that sales do not=great games. Games that only go after a niche group of gamers tend to be really amazing to that group of gamers. Why? Because they don't have to casualize their games. They don't have to make a game that will appeal to everyone. They aren't restricted and are allowed to make a game that they want to make.
Games like Heavy Rain etc are like an artist given a bunch of paint and a blank canvas and allowing them to create something, as opposed to the more casual friendly game where it is pretty much, give the artist an outline and say "just fill in the color and remember to stay in the lines"
Yes and 360 owners act like they like non shooter games :roll:. They don't sell that well outside of Japan so they must hate them. Heck, Banjo didn't even sell well. I guess 360 owners are acting like they like that game also. And cows don't like LBP and Valkyria Chronicles because they didn't sell well. Its pure arrogance to say what people like and don't like.On here 95% of the PS3 fans will act like this is a great thing and the next huge PS3 mega hit like they act for every exclusive. In truth though people do not like games like these. Just look at the sales of their last games and unless I am wrong they did not do that good sales wise. Heck till heavy rain was announced most people did not even know what Indigo Prophecy was. Now some fanboys will say sales do not = great games but sales do = games people want.
Like I said I could be wrong about Indigo Prophecy's sales but I tried to check up on it and did not see anything. I have heard several times though the game was not a very good seller at all though. If I am right and it tanked being on 3 systems 360,PC and PS2 then just imagine what they will be like on just the PS3. The console in last place and lowest software attach rate.
rybe1025
On here 95% of the PS3 fans will act like this is a great thing and the next huge PS3 mega hit like they act for every exclusive. In truth though people do not like games like these. Just look at the sales of their last games and unless I am wrong they did not do that good sales wise. Heck till heavy rain was announced most people did not even know what Indigo Prophecy was. Now some fanboys will say sales do not = great games but sales do = games people want.
Like I said I could be wrong about Indigo Prophecy's sales but I tried to check up on it and did not see anything. I have heard several times though the game was not a very good seller at all though. If I am right and it tanked being on 3 systems 360,PC and PS2 then just imagine what they will be like on just the PS3. The console in last place and lowest software attach rate.
rybe1025
Sales =|= Great Game
Like sales =|= great music
Like sales =|= great movies (Well this year this kind of changed with The dark knight)
I mean, look at the top selling records of 2008, do you honestly believe that High School Musical produce better music than Radiohead?.
Your logic is flawed. The only thing sales mean, its popularity, and popularity does NOT imply greatness. The fact that people want to hear more High School musical than Radiohead, neither means, that HSM > Radiohead...
Are marketing, publicity and other BS more important than a product quality? Sorry but not for me.
THIS GAME. THIS GAME WILL BE THE BIGGEST FLOP IN GAMING HISTORY. Reviews will SLAUGHTER it. Sales will NOT REACH FOUR DIGITS. It will not sell 1000 copies before being discounted. and NO ONE will be impressed with it. Most of all, it's story will be UTTER GARBAGE.
At very best. If this game becomes the best it can be, it will be a modern version of The Last Express, except without all the political intrigue and multi lingual dialogue and everything that made that game awesome. At worst, which I'm going to say is far more likely it will be a disgusting, never ending series of quick time events, evoking all the worst memories of Dragon's Lair. Blu Ray will deliver, with all it's might, a laserdisc game.
Fahrenheit did a simpler version of Heavy Rain already. It received mostly positive reviews and did well enough to spawn this ridiculously high budget-looking spiritual sequel. 800000 units Wikipedia says. Not super impressive across three platforms, but respectable. It did really well in Europe apparently.THIS GAME. THIS GAME WILL BE THE BIGGEST FLOP IN GAMING HISTORY. Reviews will SLAUGHTER it. Sales will NOT REACH FOUR DIGITS. It will not sell 1000 copies before being discounted. and NO ONE will be impressed with it. Most of all, it's story will be UTTER GARBAGE.
At very best. If this game becomes the best it can be, it will be a modern version of The Last Express, except without all the political intrigue and multi lingual dialogue and everything that made that game awesome. At worst, which I'm going to say is far more likely it will be a disgusting, never ending series of quick time events, evoking all the worst memories of Dragon's Lair. Blu Ray will deliver, with all it's might, a laserdisc game.
RABicle
The story was kind of **** there at the end wasn't it? But people tend to learn from their mistakes.
[QUOTE="InsaneBasura"]This is why they implemented the "racing controls", which led some people into believing it would be on rails... R2 will make the character accelerate forwards, you control direction by "steering" the character's head with the stick.Senor_Kami
...:question:
That almost sounds worse. Unless he's saying that you basically don't control their movement, but if you make them look at something for a long enough period of time, they'll walk towards it or something. That would keep the animations looking cinematic, I just hope that the analog stick doesn't get scrambled every time the camera angle changes.
I still don't see why he hates the idea of, "move the stick left, your character moves to the left of the screen, move it upwards, your character moves upward on the screen". He's not making this for the Wii, where you have a bunch of new gamers who may not be used to typical game controls or where you can point and click the remote like a mouse. Its on a PS3, a system owned by people who have been playing games that are all based off of this standard control method since Mario 64 back in the mid 90s.
Well, please see that 20 minute demo, you will see that it works very well. it's obvious that it will FLOP hard sales-wise, but will probably be my favourite game of 2009.Well, please see that 20 minute demo, you will see that it works very well. it's obvious that it will FLOP hard sales-wise, but will probably be my favourite game of 2009. colosionI'm not gonna watch a 20 minute demo. Is it a 20 minute demo thats only the actual game (like a direct grab from the system or a camera thats only focused on a tv screen)? That wouldn't show anything. I'm sure the developers could control Indigo Prophecy well enough to make it seem like the controls were pick up and play but that game had terrible controls.
Heh, I just tried the demo for The Last Express, and what do you know, there's a QTE in it. :D
That game seems pretty cool and peculiar btw.
[QUOTE="InsaneBasura"]This is why they implemented the "racing controls", which led some people into believing it would be on rails... R2 will make the character accelerate forwards, you control direction by "steering" the character's head with the stick.Senor_Kami
...:question:
That almost sounds worse. Unless he's saying that you basically don't control their movement, but if you make them look at something for a long enough period of time, they'll walk towards it or something. That would keep the animations looking cinematic, I just hope that the analog stick doesn't get scrambled every time the camera angle changes.
I still don't see why he hates the idea of, "move the stick left, your character moves to the left of the screen, move it upwards, your character moves upward on the screen". He's not making this for the Wii, where you have a bunch of new gamers who may not be used to typical game controls or where you can point and click the remote like a mouse. Its on a PS3, a system owned by people who have been playing games that are all based off of this standard control method since Mario 64 back in the mid 90s.
I think it's sort of like tank controls, only you press a button instead of move the stick forwards. I'm not sure what's wrong with normal controls either, but...at least it won't control like Fahrenheit. Forwards will always be forwards. Only one axis left to screw up basically.
Kojima should take notes from these guys.Gh0st_Of_0nyxYou want Kojima to take notes on developing an good adventure game? I'm all down for that I would love to hear about Kojima working on an next gen adventure title. Any ways Heavy rain is going to be sweet I can't wait!
yeah....no thanks i played an interactive movie 5 months ago called MGSIV, and i wanted to kill myself. But when i did get to actually play it was fun as hell. Except that god awful chapter where i just snuck around for 3 hours.Fizzman
seriously, as a big mgs4 fan chapter 3 should have never ever beenput into the game imo
[QUOTE="Fizzman"]yeah....no thanks i played an interactive movie 5 months ago called MGSIV, and i wanted to kill myself. But when i did get to actually play it was fun as hell. Except that god awful chapter where i just snuck around for 3 hours.hyperboy152000
seriously, as a big mgs4 fan chapter 3 should have never ever beenput into the game imo
Chapter 3 is the "follow the guy" chapter right? Is that what it's known as? Cause I just started it and thought "cool, different type of gameplay." Imagined I was gonna follow the guy for like a minute or three, then I messed up and decided to just run around like a mad man instead. Checked the map and THAT LEVEL IS ****ING HUGE! Seriously, for how long do you have to follow the guy? Is it the entire bloody chapter oh please god no? How could the game get such high scores and win a bunch of awards if this is the case?[QUOTE="hyperboy152000"][QUOTE="Fizzman"]yeah....no thanks i played an interactive movie 5 months ago called MGSIV, and i wanted to kill myself. But when i did get to actually play it was fun as hell. Except that god awful chapter where i just snuck around for 3 hours.InsaneBasura
seriously, as a big mgs4 fan chapter 3 should have never ever beenput into the game imo
Chapter 3 is the "follow the guy" chapter right? Is that what it's known as? Cause I just started it and thought "cool, different type of gameplay." Imagined I was gonna follow the guy for like a minute or three, then I messed up and decided to just run around like a mad man instead. Checked the map and THAT LEVEL IS ****ING HUGE! Seriously, for how long do you have to follow the guy? Is it the entire bloody chapter oh please god no? How could the game get such high scores and win a bunch of awards if this is the case?It's mostly following, but there are checkpoints and you don't have to keep following the same resistance member if one is arrested or killed. You can wait for another one. It was probably my least favourite part in the game but I wouldn't say it spoils it at all.
I thought this was pretty obvious to everyone?
Well anyway now cows can stop posting Heavy Rain characters as a form of graphics ownage.
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