http://www.gamechup.com/dead-rising-3-details-producer-explains-xbox-one-features/
A Hardcore game that uses Kinect and Smartglass to improve the experience.
Cant wait.
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agreed. The first 2 were great and i love the direction they are taking in DR3. Xbox One = Next Gen!It's Dead Rising 3...
The gameplay looked phenomenal...
I loved both the first titles...
I can't wait.
Puckhog04
Fun series. Not too pleased it went with a more serious tone, but all things must change to move forward. Looking forward to it.LordOfPomsIts still got plenty of humor in it. Those mechanical teddy bears, chicken suits, hourse hats ect. they just took out the cartoonish graphics and gave it a darker look and feel.
There are loads of missions and characters from 1 and 2 return.So are there missions or is the entire point to escape the city?
argetlam00
Im not gonna use the Kinect motion but i like the kinect voice features for co-op.
Game is gonna be awesome.
The city is "much bigger then the other 2 game maps combined", plus no loading screens period in game.
This along with Ryse and Killer Instinct are my day one purchases. Love the more serious tone of DR3.
shawn30
yyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy
Its still got plenty of humor in it. Those mechanical teddy bears, chicken suits, hourse hats ect. they just took out the cartoonish graphics and gave it a darker look and feel. Part of what made Dead Rising special was it didn't take itself seriously, content and graphically. Now it looks like every Zombie game out that and I'm tired of zombie games. Still like this series though.[QUOTE="LordOfPoms"]Fun series. Not too pleased it went with a more serious tone, but all things must change to move forward. Looking forward to it.BlackShirt20
[QUOTE="Gargus"]
There is a high concentration of xbox fanboys in here.
lostrib
well it is an xbox exclusive
He and many other PS3.5 fanboys are upset ddue to a lack of launch library. We understand.[QUOTE="lostrib"]
[QUOTE="Gargus"]
There is a high concentration of xbox fanboys in here.
BlackShirt20
well it is an xbox exclusive
He and many other PS3.5 fanboys are upset ddue to a lack of launch library. We understand.the xbox launch library isn't that great either
[QUOTE="BlackShirt20"]Its still got plenty of humor in it. Those mechanical teddy bears, chicken suits, hourse hats ect. they just took out the cartoonish graphics and gave it a darker look and feel. Part of what made Dead Rising special was it didn't take itself seriously, content and graphically. Now it looks like every Zombie game out that and I'm tired of zombie games. Still like this series though. I dont get that at all. Have you seen actual gameplay footage outside E3? http://www.youtube.com/watch?v=vlhsWb40Tb0[QUOTE="LordOfPoms"]Fun series. Not too pleased it went with a more serious tone, but all things must change to move forward. Looking forward to it.LordOfPoms
[QUOTE="tdkmillsy"]"The game also uses Kinect and it gives a really casual experience" fail maybe another ms quote for me.http://www.gamechup.com/dead-rising-3-details-producer-explains-xbox-one-features/
A Hardcore game that uses Kinect and Smartglass to improve the experience.
Cant wait.
handssss
He and many other PS3.5 fanboys are upset ddue to a lack of launch library. We understand.[QUOTE="BlackShirt20"]
[QUOTE="lostrib"]
well it is an xbox exclusive
lostrib
the xbox launch library isn't that great either
No, but its light years ahead of what Sony has planned. And at least ALL Xbox One titles can stay at 60fps and 30fps. Unlike those Choppy PoS4 titles such as KZ which dipped below 20FPS constantly as well as DC lol.
[QUOTE="Mr-Kutaragi"]I hope ps4 version run at double framerate, so 25-30fps. :lol:xhawk27
begging for another X1 port, how cute!
I jusst saw that as well, The funny thing is.....Killzone averaged 21FPS during there DEMO at E3. Real impressive Kim.
Drive Club looks like a PS3 launch game graphically yet runs at 720p 20FPS LOL.
Knack......Well, its knack. nobody cares.
[QUOTE="lostrib"]
[QUOTE="BlackShirt20"]He and many other PS3.5 fanboys are upset ddue to a lack of launch library. We understand.
BlackShirt20
the xbox launch library isn't that great either
No, but its light years ahead of what Sony has planned. And at least ALL Xbox One titles can stay at 60fps and 30fps. Unlike those Choppy PoS4 titles such as KZ which dipped below 20FPS constantly as well as DC lol.
Dead Rising was running at about 12fps...troll..
After seeing the PS4 launch you are gonna look stupid trying to put down the XB1 line-up.This... is the best Xbox has to offer? Generic zombie game #152?
:|:lol:
Cheleman
[QUOTE="BlackShirt20"]
[QUOTE="lostrib"]
the xbox launch library isn't that great either
StrongBlackVine
No, but its light years ahead of what Sony has planned. And at least ALL Xbox One titles can stay at 60fps and 30fps. Unlike those Choppy PoS4 titles such as KZ which dipped below 20FPS constantly as well as DC lol.
Dead Rising was running at about 12fps...troll..
Fail.....TROLL[QUOTE="StrongBlackVine"]
[QUOTE="BlackShirt20"]
No, but its light years ahead of what Sony has planned. And at least ALL Xbox One titles can stay at 60fps and 30fps. Unlike those Choppy PoS4 titles such as KZ which dipped below 20FPS constantly as well as DC lol.
BlackShirt20
Dead Rising was running at about 12fps...troll..
Fail.....TROLLNope. DR3 ran sub 20fps at E3.
Fail.....TROLL[QUOTE="BlackShirt20"]
[QUOTE="StrongBlackVine"]
Dead Rising was running at about 12fps...troll..
StrongBlackVine
Nope. DR3 ran sub 20fps at E3.
Killzone
When it comes to the tricky issue of control and response, Killzone: Shadow Fall currently delivers a largely sub 25FPS experience with v-sync engaged, where a long overview of the forest tests the hardware most. A strong trace of input lag is felt when turning the analogue sticks - a quirk that hangs over from the Killzone 2 days. It's a delay in response that is impossible to ignore after playing snappier low-latency shooters, and at the default 50 per cent sensitivity for the X and Y axis proved tricky to adapt to. Migrating to the new and more shooter-friendly Dual Shock 4 controller isn't the cause here, as this is the only game we test with such problems. Rather, the issue is likely to be the result of latency being built up over the course of a long and complex rendering pipeline.
DriveClub
When questioned, Evolution Studios confirms that it's pushed for a full-fat 1080p presentation, falling in line with all Sony's other leading PS4 titles. Unfortunately, this higher resolution only amplifies the low quality, blurry, flat-looking textures used across this level, which would easily look at home on current-gen hardware. It's also a shame that, while the scenery draw distance is broad, there's an incredible amount of pop-in for trees and waving NPCs as we approach at high speeds...With regards to performance, we're surprised to find DriveClub is running at 30fps with permanent v-sync - an unusual step for any modern-day racer putting heavy emphasis on shaving seconds from lap times. It is noted that 60fps is something the team strives for, but no promises can be made; in the interest of providing a smooth E3 experience it remains decidedly locked at 30fps for now. Alas, even this number isn't held convincingly during our play-testing, and the game dips noticeably below this point - a feeling of 20fps being achieved during doughnut-turns, where lots of tyre friction smoke is produced. Bearing in mind the PS4's next-gen tech (not to mention its 32 ROPs), we're somewhat surprised to see alpha transparency effects still having such an obvious impact on performance. They have no dropped the resolution to 720p and still cannot hit that 30fps mark.
Knack
That's the next-gen hook, but little else is in place to enthrall. The Pixar aesthetic is let down by some muddy image quality, and heavily dithered shadows. We're promised 1080p native resolution here, but Knack doesn't look as crystal clear as we'd expect from such a pixel count - perhaps in part owing to the HDTV settings being used at the exhibition. It's a real disappointment on the grounds of image quality, and while the transparency effect on Knack and the big, beautiful ocean view during the first stage are visual treats, there isn't a whole lot to the rest of stages shown. Certainly, the physics are impressive and technically taxing. All the bits and pieces that whip around Knack indeed feel like individual objects, taking advantage of the game's per-object motion blur. The only problem here is that, despite being a 30fps game in target, we see dramatic frame-rate drops when too many of these pieces go zooming across the screen to form a shell around Knack. To achieve this bullet-point trick, the performance has to take a noticeable hit in the current build. Excluding this effect, the frame-rate isn't smooth for the current built in general, and it stutters even as Knack trots through empty streets unengaged. There's no evidence of tearing, but this choppy motion is surprising given its overtly simplistic visual style. Fortunately it evens out during the later interior stages based around the mansion and cave, but some optimisation is still clearly needed on the game before the PS4's launch.
from Direct source
OUCH!
[QUOTE="Mr-Kutaragi"]I hope ps4 version run at double framerate, so 25-30fps. :lol:xhawk27
begging for another X1 port, how cute!Â
This what lemrat call begging? So desperate to distort reality. Every xbox game is flopping even before release. So sad. Forza being stripped of last gen feature, Ryse play like ipad game, dead rising is 12fps and still crappy shooting, now killer instinct is judge as flop by pro fighter gamer. please do not cry xbox fan.[QUOTE="xhawk27"][QUOTE="Mr-Kutaragi"]I hope ps4 version run at double framerate, so 25-30fps. :lol:Mr-Kutaragi
begging for another X1 port, how cute!Â
This what lemrat call begging? So desperate to distort reality. Every xbox game is flopping even before release. So sad. Forza being stripped of last gen feature, Ryse play like ipad game, dead rising is 12fps and still crappy shooting, now killer instinct is judge as flop by pro fighter gamer. please do not cry xbox fan. English Kim.agreed. The first 2 were great and i love the direction they are taking in DR3. Xbox One = Next Gen! Dead rising has always been fun but Dead rising 3 looked like shit and was running at low fps... there going to have to lower the graphical assets even more now in the game -____-[QUOTE="Puckhog04"]
It's Dead Rising 3...
The gameplay looked phenomenal...
I loved both the first titles...
I can't wait.
BlackShirt20
[QUOTE="Mr-Kutaragi"][QUOTE="xhawk27"]This what lemrat call begging? So desperate to distort reality. Every xbox game is flopping even before release. So sad. Forza being stripped of last gen feature, Ryse play like ipad game, dead rising is 12fps and still crappy shooting, now killer instinct is judge as flop by pro fighter gamer. please do not cry xbox fan. English Kim. Source engine 720p.begging for another X1 port, how cute!Â
BlackShirt20
[QUOTE="BlackShirt20"][QUOTE="Mr-Kutaragi"] This what lemrat call begging? So desperate to distort reality. Every xbox game is flopping even before release. So sad. Forza being stripped of last gen feature, Ryse play like ipad game, dead rising is 12fps and still crappy shooting, now killer instinct is judge as flop by pro fighter gamer. please do not cry xbox fan.Mr-KutaragiEnglish Kim. Source engine 720p.
Ouch i guess? lol
I've been worried about this game ever since Microsoft and Capcom said they're "targeting the Call of Duty" audience. Last time they said that was Resident Evil 6... :?
[QUOTE="StrongBlackVine"]
[QUOTE="BlackShirt20"]Fail.....TROLL
BlackShirt20
Nope. DR3 ran sub 20fps at E3.
Killzone
When it comes to the tricky issue of control and response, Killzone: Shadow Fall currently delivers a largely sub 25FPS experience with v-sync engaged, where a long overview of the forest tests the hardware most. A strong trace of input lag is felt when turning the analogue sticks - a quirk that hangs over from the Killzone 2 days. It's a delay in response that is impossible to ignore after playing snappier low-latency shooters, and at the default 50 per cent sensitivity for the X and Y axis proved tricky to adapt to. Migrating to the new and more shooter-friendly Dual Shock 4 controller isn't the cause here, as this is the only game we test with such problems. Rather, the issue is likely to be the result of latency being built up over the course of a long and complex rendering pipeline.
DriveClub
When questioned, Evolution Studios confirms that it's pushed for a full-fat 1080p presentation, falling in line with all Sony's other leading PS4 titles. Unfortunately, this higher resolution only amplifies the low quality, blurry, flat-looking textures used across this level, which would easily look at home on current-gen hardware. It's also a shame that, while the scenery draw distance is broad, there's an incredible amount of pop-in for trees and waving NPCs as we approach at high speeds...With regards to performance, we're surprised to find DriveClub is running at 30fps with permanent v-sync - an unusual step for any modern-day racer putting heavy emphasis on shaving seconds from lap times. It is noted that 60fps is something the team strives for, but no promises can be made; in the interest of providing a smooth E3 experience it remains decidedly locked at 30fps for now. Alas, even this number isn't held convincingly during our play-testing, and the game dips noticeably below this point - a feeling of 20fps being achieved during doughnut-turns, where lots of tyre friction smoke is produced. Bearing in mind the PS4's next-gen tech (not to mention its 32 ROPs), we're somewhat surprised to see alpha transparency effects still having such an obvious impact on performance. They have no dropped the resolution to 720p and still cannot hit that 30fps mark.
Knack
That's the next-gen hook, but little else is in place to enthrall. The Pixar aesthetic is let down by some muddy image quality, and heavily dithered shadows. We're promised 1080p native resolution here, but Knack doesn't look as crystal clear as we'd expect from such a pixel count - perhaps in part owing to the HDTV settings being used at the exhibition. It's a real disappointment on the grounds of image quality, and while the transparency effect on Knack and the big, beautiful ocean view during the first stage are visual treats, there isn't a whole lot to the rest of stages shown. Certainly, the physics are impressive and technically taxing. All the bits and pieces that whip around Knack indeed feel like individual objects, taking advantage of the game's per-object motion blur. The only problem here is that, despite being a 30fps game in target, we see dramatic frame-rate drops when too many of these pieces go zooming across the screen to form a shell around Knack. To achieve this bullet-point trick, the performance has to take a noticeable hit in the current build. Excluding this effect, the frame-rate isn't smooth for the current built in general, and it stutters even as Knack trots through empty streets unengaged. There's no evidence of tearing, but this choppy motion is surprising given its overtly simplistic visual style. Fortunately it evens out during the later interior stages based around the mansion and cave, but some optimisation is still clearly needed on the game before the PS4's launch.
from Direct source
Â
OUCH!
Doesn't change the fact DR3 ran terribly. Killzone 3 will likely look better, get better reviews and sell more than DR3.
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