Dead Rising 3 Details

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tdkmillsy

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#1 tdkmillsy
Member since 2003 • 6617 Posts

http://www.gamechup.com/dead-rising-3-details-producer-explains-xbox-one-features/

A Hardcore game that uses Kinect and Smartglass to improve the experience.

Cant wait.

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Puckhog04

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#2 Puckhog04
Member since 2003 • 22814 Posts

It's Dead Rising 3...

The gameplay looked phenomenal...

I loved both the first titles...

I can't wait.

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Trail_Mix

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#3 Trail_Mix
Member since 2011 • 2579 Posts

The game also uses Kinect and it gives a really casual experience. You can push the zombie off a car by just doing the pushing motion.

I'm already getting worn out just by thinking about it.
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BlackShirt20

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#4 BlackShirt20
Member since 2005 • 2631 Posts

It's Dead Rising 3...

The gameplay looked phenomenal...

I loved both the first titles...

I can't wait.

Puckhog04

agreed. The first 2 were great and i love the direction they are taking in DR3. Xbox One = Next Gen!

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LordOfPoms

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#5 LordOfPoms
Member since 2013 • 1138 Posts
Fun series. Not too pleased it went with a more serious tone, but all things must change to move forward. Looking forward to it.
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sebbi11

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#6 sebbi11
Member since 2004 • 1190 Posts

Best of all launch exclusives for sure, gonna be a lot of fun.

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BlackShirt20

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#7 BlackShirt20
Member since 2005 • 2631 Posts

Fun series. Not too pleased it went with a more serious tone, but all things must change to move forward. Looking forward to it.LordOfPoms
Its still got plenty of humor in it. Those mechanical teddy bears, chicken suits, hourse hats ect. they just took out the cartoonish graphics and gave it a darker look and feel.

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argetlam00

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#8 argetlam00
Member since 2006 • 6573 Posts

So are there missions or is the entire point to escape the city?

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lowkey254

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#9 lowkey254
Member since 2004 • 6031 Posts

Meh, not interested in the extra kinect and smart glass gimmick, just give me the game.

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Armoured_Mage

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#10 Armoured_Mage
Member since 2005 • 766 Posts

not interested in call of dead rising.

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BlackShirt20

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#11 BlackShirt20
Member since 2005 • 2631 Posts

So are there missions or is the entire point to escape the city?

argetlam00

There are loads of missions and characters from 1 and 2 return.

Im not gonna use the Kinect motion but i like the kinect voice features for co-op.

Game is gonna be awesome.

The city is "much bigger then the other 2 game maps combined", plus no loading screens period in game.

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BlackShirt20

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#12 BlackShirt20
Member since 2005 • 2631 Posts

not interested in call of dead rising.

Armoured_Mage
LOL yeah ok.....
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stereointegrity

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#13 stereointegrity
Member since 2007 • 12151 Posts
"The game also uses Kinect and it gives a really casual experience." what the
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shawn30

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#14 shawn30
Member since 2006 • 4409 Posts

This along with Ryse and Killer Instinct are my day one purchases. Love the more serious tone of DR3.

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lostrib

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#15 lostrib
Member since 2009 • 49999 Posts

Details: there's zombies. You kill them. Done

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rjdofu

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#16 rjdofu
Member since 2008 • 9171 Posts
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Gargus

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#17 Gargus
Member since 2006 • 2147 Posts

There is a high concentration of xbox fanboys in here.

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argetlam00

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#18 argetlam00
Member since 2006 • 6573 Posts

This along with Ryse and Killer Instinct are my day one purchases. Love the more serious tone of DR3.

shawn30

yyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy

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Ghost120x

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#19 Ghost120x
Member since 2009 • 6060 Posts
I think kinect can be good if it's done right. They should keep it simple for some games and just allow for kinect to detect gestures that you do with the the controller still in your hand. Like in the video if you shake the controller to push zombies off, in a way it is kind of acting like gyro controls.
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lostrib

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#20 lostrib
Member since 2009 • 49999 Posts

There is a high concentration of xbox fanboys in here.

Gargus

well it is an xbox exclusive

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LordOfPoms

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#21 LordOfPoms
Member since 2013 • 1138 Posts

[QUOTE="LordOfPoms"]Fun series. Not too pleased it went with a more serious tone, but all things must change to move forward. Looking forward to it.BlackShirt20

Its still got plenty of humor in it. Those mechanical teddy bears, chicken suits, hourse hats ect. they just took out the cartoonish graphics and gave it a darker look and feel.

Part of what made Dead Rising special was it didn't take itself seriously, content and graphically. Now it looks like every Zombie game out that and I'm tired of zombie games. Still like this series though.
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BlackShirt20

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#22 BlackShirt20
Member since 2005 • 2631 Posts

[QUOTE="Gargus"]

There is a high concentration of xbox fanboys in here.

lostrib

well it is an xbox exclusive

He and many other PS3.5 fanboys are upset ddue to a lack of launch library. We understand.

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lostrib

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#23 lostrib
Member since 2009 • 49999 Posts

[QUOTE="lostrib"]

[QUOTE="Gargus"]

There is a high concentration of xbox fanboys in here.

BlackShirt20

well it is an xbox exclusive

He and many other PS3.5 fanboys are upset ddue to a lack of launch library. We understand.

the xbox launch library isn't that great either

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Mr-Kutaragi

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#24 Mr-Kutaragi
Member since 2013 • 2466 Posts
I hope ps4 version run at double framerate, so 25-30fps. :lol:
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BlackShirt20

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#25 BlackShirt20
Member since 2005 • 2631 Posts
[QUOTE="BlackShirt20"]

[QUOTE="LordOfPoms"]Fun series. Not too pleased it went with a more serious tone, but all things must change to move forward. Looking forward to it.LordOfPoms

Its still got plenty of humor in it. Those mechanical teddy bears, chicken suits, hourse hats ect. they just took out the cartoonish graphics and gave it a darker look and feel.

Part of what made Dead Rising special was it didn't take itself seriously, content and graphically. Now it looks like every Zombie game out that and I'm tired of zombie games. Still like this series though.

I dont get that at all. Have you seen actual gameplay footage outside E3? http://www.youtube.com/watch?v=vlhsWb40Tb0
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handssss

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#26 handssss
Member since 2013 • 1907 Posts

http://www.gamechup.com/dead-rising-3-details-producer-explains-xbox-one-features/

A Hardcore game that uses Kinect and Smartglass to improve the experience.

Cant wait.

tdkmillsy
"The game also uses Kinect and it gives a really casual experience" fail
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FoxbatAlpha

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#27 FoxbatAlpha
Member since 2009 • 10669 Posts

not interested in call of dead rising.

Armoured_Mage
Good to know! Bye.
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Mr-Kutaragi

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#28 Mr-Kutaragi
Member since 2013 • 2466 Posts
[QUOTE="tdkmillsy"]

http://www.gamechup.com/dead-rising-3-details-producer-explains-xbox-one-features/

A Hardcore game that uses Kinect and Smartglass to improve the experience.

Cant wait.

handssss
"The game also uses Kinect and it gives a really casual experience" fail

maybe another ms quote for me.
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BlackShirt20

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#29 BlackShirt20
Member since 2005 • 2631 Posts

[QUOTE="BlackShirt20"]

[QUOTE="lostrib"]

well it is an xbox exclusive

lostrib

He and many other PS3.5 fanboys are upset ddue to a lack of launch library. We understand.

the xbox launch library isn't that great either

No, but its light years ahead of what Sony has planned. And at least ALL Xbox One titles can stay at 60fps and 30fps. Unlike those Choppy PoS4 titles such as KZ which dipped below 20FPS constantly as well as DC lol.

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Cheleman

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#30 Cheleman
Member since 2012 • 8198 Posts

This... is the best Xbox has to offer? Generic zombie game #152?

:|:lol:

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xhawk27

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#31 xhawk27
Member since 2010 • 12194 Posts

This... is the best Xbox has to offer? Generic zombie game #152?

:|:lol:

Cheleman

U-Jelly? :D

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xhawk27

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#32 xhawk27
Member since 2010 • 12194 Posts

I hope ps4 version run at double framerate, so 25-30fps. :lol:Mr-Kutaragi

begging for another X1 port, how cute! 

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The_Lipscomb

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#33 The_Lipscomb
Member since 2013 • 2603 Posts

Kinect? No thanks.

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TheFadeForever

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#34 TheFadeForever
Member since 2013 • 2655 Posts

Like the last dead rising :cool:

 
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BlackShirt20

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#35 BlackShirt20
Member since 2005 • 2631 Posts

[QUOTE="Mr-Kutaragi"]I hope ps4 version run at double framerate, so 25-30fps. :lol:xhawk27

begging for another X1 port, how cute!

I jusst saw that as well, The funny thing is.....Killzone averaged 21FPS during there DEMO at E3. Real impressive Kim.

Drive Club looks like a PS3 launch game graphically yet runs at 720p 20FPS LOL.

Knack......Well, its knack. nobody cares.

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xhawk27

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#36 xhawk27
Member since 2010 • 12194 Posts

So if you make too much noise the kinect mics can signal the zombies to turn their attention towards you!

That sounds cool. 

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StrongBlackVine

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#37 StrongBlackVine
Member since 2012 • 13262 Posts

[QUOTE="lostrib"]

[QUOTE="BlackShirt20"]He and many other PS3.5 fanboys are upset ddue to a lack of launch library. We understand.

BlackShirt20

the xbox launch library isn't that great either

No, but its light years ahead of what Sony has planned. And at least ALL Xbox One titles can stay at 60fps and 30fps. Unlike those Choppy PoS4 titles such as KZ which dipped below 20FPS constantly as well as DC lol.

Dead Rising was running at about 12fps...troll..

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timbers_WSU

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#38 timbers_WSU
Member since 2012 • 6076 Posts

This... is the best Xbox has to offer? Generic zombie game #152?

:|:lol:

Cheleman
After seeing the PS4 launch you are gonna look stupid trying to put down the XB1 line-up.
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BlackShirt20

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#39 BlackShirt20
Member since 2005 • 2631 Posts

[QUOTE="BlackShirt20"]

[QUOTE="lostrib"]

the xbox launch library isn't that great either

StrongBlackVine

No, but its light years ahead of what Sony has planned. And at least ALL Xbox One titles can stay at 60fps and 30fps. Unlike those Choppy PoS4 titles such as KZ which dipped below 20FPS constantly as well as DC lol.

Dead Rising was running at about 12fps...troll..

Fail.....TROLL

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ImBatman-

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#40 ImBatman-
Member since 2013 • 1279 Posts

Seems like a solid AE for the Xbone. Could be a fun rental if I was buying the One.

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StrongBlackVine

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#41 StrongBlackVine
Member since 2012 • 13262 Posts

[QUOTE="StrongBlackVine"]

[QUOTE="BlackShirt20"]

No, but its light years ahead of what Sony has planned. And at least ALL Xbox One titles can stay at 60fps and 30fps. Unlike those Choppy PoS4 titles such as KZ which dipped below 20FPS constantly as well as DC lol.

BlackShirt20

Dead Rising was running at about 12fps...troll..

Fail.....TROLL

Nope. DR3 ran sub 20fps at E3.

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BlackShirt20

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#42 BlackShirt20
Member since 2005 • 2631 Posts

[QUOTE="BlackShirt20"]

[QUOTE="StrongBlackVine"]

Dead Rising was running at about 12fps...troll..

StrongBlackVine

Fail.....TROLL

Nope. DR3 ran sub 20fps at E3.

Killzone
When it comes to the tricky issue of control and response, Killzone: Shadow Fall currently delivers a largely sub 25FPS experience with v-sync engaged, where a long overview of the forest tests the hardware most. A strong trace of input lag is felt when turning the analogue sticks - a quirk that hangs over from the Killzone 2 days. It's a delay in response that is impossible to ignore after playing snappier low-latency shooters, and at the default 50 per cent sensitivity for the X and Y axis proved tricky to adapt to. Migrating to the new and more shooter-friendly Dual Shock 4 controller isn't the cause here, as this is the only game we test with such problems. Rather, the issue is likely to be the result of latency being built up over the course of a long and complex rendering pipeline.

DriveClub
When questioned, Evolution Studios confirms that it's pushed for a full-fat 1080p presentation, falling in line with all Sony's other leading PS4 titles. Unfortunately, this higher resolution only amplifies the low quality, blurry, flat-looking textures used across this level, which would easily look at home on current-gen hardware. It's also a shame that, while the scenery draw distance is broad, there's an incredible amount of pop-in for trees and waving NPCs as we approach at high speeds...With regards to performance, we're surprised to find DriveClub is running at 30fps with permanent v-sync - an unusual step for any modern-day racer putting heavy emphasis on shaving seconds from lap times. It is noted that 60fps is something the team strives for, but no promises can be made; in the interest of providing a smooth E3 experience it remains decidedly locked at 30fps for now. Alas, even this number isn't held convincingly during our play-testing, and the game dips noticeably below this point - a feeling of 20fps being achieved during doughnut-turns, where lots of tyre friction smoke is produced. Bearing in mind the PS4's next-gen tech (not to mention its 32 ROPs), we're somewhat surprised to see alpha transparency effects still having such an obvious impact on performance. They have no dropped the resolution to 720p and still cannot hit that 30fps mark.

Knack
That's the next-gen hook, but little else is in place to enthrall. The Pixar aesthetic is let down by some muddy image quality, and heavily dithered shadows. We're promised 1080p native resolution here, but Knack doesn't look as crystal clear as we'd expect from such a pixel count - perhaps in part owing to the HDTV settings being used at the exhibition. It's a real disappointment on the grounds of image quality, and while the transparency effect on Knack and the big, beautiful ocean view during the first stage are visual treats, there isn't a whole lot to the rest of stages shown. Certainly, the physics are impressive and technically taxing. All the bits and pieces that whip around Knack indeed feel like individual objects, taking advantage of the game's per-object motion blur. The only problem here is that, despite being a 30fps game in target, we see dramatic frame-rate drops when too many of these pieces go zooming across the screen to form a shell around Knack. To achieve this bullet-point trick, the performance has to take a noticeable hit in the current build. Excluding this effect, the frame-rate isn't smooth for the current built in general, and it stutters even as Knack trots through empty streets unengaged. There's no evidence of tearing, but this choppy motion is surprising given its overtly simplistic visual style. Fortunately it evens out during the later interior stages based around the mansion and cave, but some optimisation is still clearly needed on the game before the PS4's launch.

from Direct source

OUCH!

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Mr-Kutaragi

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#43 Mr-Kutaragi
Member since 2013 • 2466 Posts

[QUOTE="Mr-Kutaragi"]I hope ps4 version run at double framerate, so 25-30fps. :lol:xhawk27

begging for another X1 port, how cute! 

This what lemrat call begging? So desperate to distort reality. Every xbox game is flopping even before release. So sad. Forza being stripped of last gen feature, Ryse play like ipad game, dead rising is 12fps and still crappy shooting, now killer instinct is judge as flop by pro fighter gamer. please do not cry xbox fan.
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BlackShirt20

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#44 BlackShirt20
Member since 2005 • 2631 Posts
[QUOTE="xhawk27"]

[QUOTE="Mr-Kutaragi"]I hope ps4 version run at double framerate, so 25-30fps. :lol:Mr-Kutaragi

begging for another X1 port, how cute! 

This what lemrat call begging? So desperate to distort reality. Every xbox game is flopping even before release. So sad. Forza being stripped of last gen feature, Ryse play like ipad game, dead rising is 12fps and still crappy shooting, now killer instinct is judge as flop by pro fighter gamer. please do not cry xbox fan.

English Kim.
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deactivated-5ba16896d1cc2

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#45 deactivated-5ba16896d1cc2
Member since 2013 • 2504 Posts

[QUOTE="Puckhog04"]

It's Dead Rising 3...

The gameplay looked phenomenal...

I loved both the first titles...

I can't wait.

BlackShirt20

agreed. The first 2 were great and i love the direction they are taking in DR3. Xbox One = Next Gen!

Dead rising has always been fun but Dead rising 3 looked like shit and was running at low fps... there going to have to lower the graphical assets even more now in the game -____-
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Mr-Kutaragi

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#46 Mr-Kutaragi
Member since 2013 • 2466 Posts
[QUOTE="Mr-Kutaragi"][QUOTE="xhawk27"]

begging for another X1 port, how cute! 

BlackShirt20
This what lemrat call begging? So desperate to distort reality. Every xbox game is flopping even before release. So sad. Forza being stripped of last gen feature, Ryse play like ipad game, dead rising is 12fps and still crappy shooting, now killer instinct is judge as flop by pro fighter gamer. please do not cry xbox fan.

English Kim.

Source engine 720p.
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BlackShirt20

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#47 BlackShirt20
Member since 2005 • 2631 Posts

[QUOTE="BlackShirt20"][QUOTE="Mr-Kutaragi"] This what lemrat call begging? So desperate to distort reality. Every xbox game is flopping even before release. So sad. Forza being stripped of last gen feature, Ryse play like ipad game, dead rising is 12fps and still crappy shooting, now killer instinct is judge as flop by pro fighter gamer. please do not cry xbox fan.Mr-Kutaragi
English Kim.

Source engine 720p.

Ouch i guess? lol

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DrRockso87

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#48 DrRockso87
Member since 2010 • 2647 Posts

I've been worried about this game ever since Microsoft and Capcom said they're "targeting the Call of Duty" audience. Last time they said that was Resident Evil 6... :?

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StrongBlackVine

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#49 StrongBlackVine
Member since 2012 • 13262 Posts

[QUOTE="StrongBlackVine"]

[QUOTE="BlackShirt20"]Fail.....TROLL

BlackShirt20

Nope. DR3 ran sub 20fps at E3.

Killzone
When it comes to the tricky issue of control and response, Killzone: Shadow Fall currently delivers a largely sub 25FPS experience with v-sync engaged, where a long overview of the forest tests the hardware most. A strong trace of input lag is felt when turning the analogue sticks - a quirk that hangs over from the Killzone 2 days. It's a delay in response that is impossible to ignore after playing snappier low-latency shooters, and at the default 50 per cent sensitivity for the X and Y axis proved tricky to adapt to. Migrating to the new and more shooter-friendly Dual Shock 4 controller isn't the cause here, as this is the only game we test with such problems. Rather, the issue is likely to be the result of latency being built up over the course of a long and complex rendering pipeline.

DriveClub
When questioned, Evolution Studios confirms that it's pushed for a full-fat 1080p presentation, falling in line with all Sony's other leading PS4 titles. Unfortunately, this higher resolution only amplifies the low quality, blurry, flat-looking textures used across this level, which would easily look at home on current-gen hardware. It's also a shame that, while the scenery draw distance is broad, there's an incredible amount of pop-in for trees and waving NPCs as we approach at high speeds...With regards to performance, we're surprised to find DriveClub is running at 30fps with permanent v-sync - an unusual step for any modern-day racer putting heavy emphasis on shaving seconds from lap times. It is noted that 60fps is something the team strives for, but no promises can be made; in the interest of providing a smooth E3 experience it remains decidedly locked at 30fps for now. Alas, even this number isn't held convincingly during our play-testing, and the game dips noticeably below this point - a feeling of 20fps being achieved during doughnut-turns, where lots of tyre friction smoke is produced. Bearing in mind the PS4's next-gen tech (not to mention its 32 ROPs), we're somewhat surprised to see alpha transparency effects still having such an obvious impact on performance. They have no dropped the resolution to 720p and still cannot hit that 30fps mark.

Knack
That's the next-gen hook, but little else is in place to enthrall. The Pixar aesthetic is let down by some muddy image quality, and heavily dithered shadows. We're promised 1080p native resolution here, but Knack doesn't look as crystal clear as we'd expect from such a pixel count - perhaps in part owing to the HDTV settings being used at the exhibition. It's a real disappointment on the grounds of image quality, and while the transparency effect on Knack and the big, beautiful ocean view during the first stage are visual treats, there isn't a whole lot to the rest of stages shown. Certainly, the physics are impressive and technically taxing. All the bits and pieces that whip around Knack indeed feel like individual objects, taking advantage of the game's per-object motion blur. The only problem here is that, despite being a 30fps game in target, we see dramatic frame-rate drops when too many of these pieces go zooming across the screen to form a shell around Knack. To achieve this bullet-point trick, the performance has to take a noticeable hit in the current build. Excluding this effect, the frame-rate isn't smooth for the current built in general, and it stutters even as Knack trots through empty streets unengaged. There's no evidence of tearing, but this choppy motion is surprising given its overtly simplistic visual style. Fortunately it evens out during the later interior stages based around the mansion and cave, but some optimisation is still clearly needed on the game before the PS4's launch.

from Direct source

 

OUCH!

Doesn't change the fact DR3 ran terribly. Killzone 3 will likely look better, get better reviews and sell more than DR3.

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Mr-Kutaragi

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#50 Mr-Kutaragi
Member since 2013 • 2466 Posts

[QUOTE="Mr-Kutaragi"][QUOTE="BlackShirt20"] English Kim. BlackShirt20

Source engine 720p.

Ouch i guess? lol

your cloud fail you, please do not cry.