Dead Rising 3 Details

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bobbetybob

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#51 bobbetybob
Member since 2005 • 19370 Posts

[QUOTE="LordOfPoms"]Fun series. Not too pleased it went with a more serious tone, but all things must change to move forward. Looking forward to it.BlackShirt20

Its still got plenty of humor in it. Those mechanical teddy bears, chicken suits, hourse hats ect. they just took out the cartoonish graphics and gave it a darker look and feel.

Yeah it could still work, I mean, look at early Resident Evil's they were full on horror games but still managed to have a really campy story and dialogue (although perhaps not entirely intentionally)
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BlackShirt20

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#52 BlackShirt20
Member since 2005 • 2631 Posts

[QUOTE="BlackShirt20"]

[QUOTE="StrongBlackVine"]

Nope. DR3 ran sub 20fps at E3.

StrongBlackVine

Killzone
When it comes to the tricky issue of control and response, Killzone: Shadow Fall currently delivers a largely sub 25FPS experience with v-sync engaged, where a long overview of the forest tests the hardware most. A strong trace of input lag is felt when turning the analogue sticks - a quirk that hangs over from the Killzone 2 days. It's a delay in response that is impossible to ignore after playing snappier low-latency shooters, and at the default 50 per cent sensitivity for the X and Y axis proved tricky to adapt to. Migrating to the new and more shooter-friendly Dual Shock 4 controller isn't the cause here, as this is the only game we test with such problems. Rather, the issue is likely to be the result of latency being built up over the course of a long and complex rendering pipeline.

DriveClub
When questioned, Evolution Studios confirms that it's pushed for a full-fat 1080p presentation, falling in line with all Sony's other leading PS4 titles. Unfortunately, this higher resolution only amplifies the low quality, blurry, flat-looking textures used across this level, which would easily look at home on current-gen hardware. It's also a shame that, while the scenery draw distance is broad, there's an incredible amount of pop-in for trees and waving NPCs as we approach at high speeds...With regards to performance, we're surprised to find DriveClub is running at 30fps with permanent v-sync - an unusual step for any modern-day racer putting heavy emphasis on shaving seconds from lap times. It is noted that 60fps is something the team strives for, but no promises can be made; in the interest of providing a smooth E3 experience it remains decidedly locked at 30fps for now. Alas, even this number isn't held convincingly during our play-testing, and the game dips noticeably below this point - a feeling of 20fps being achieved during doughnut-turns, where lots of tyre friction smoke is produced. Bearing in mind the PS4's next-gen tech (not to mention its 32 ROPs), we're somewhat surprised to see alpha transparency effects still having such an obvious impact on performance. They have no dropped the resolution to 720p and still cannot hit that 30fps mark.

Knack
That's the next-gen hook, but little else is in place to enthrall. The Pixar aesthetic is let down by some muddy image quality, and heavily dithered shadows. We're promised 1080p native resolution here, but Knack doesn't look as crystal clear as we'd expect from such a pixel count - perhaps in part owing to the HDTV settings being used at the exhibition. It's a real disappointment on the grounds of image quality, and while the transparency effect on Knack and the big, beautiful ocean view during the first stage are visual treats, there isn't a whole lot to the rest of stages shown. Certainly, the physics are impressive and technically taxing. All the bits and pieces that whip around Knack indeed feel like individual objects, taking advantage of the game's per-object motion blur. The only problem here is that, despite being a 30fps game in target, we see dramatic frame-rate drops when too many of these pieces go zooming across the screen to form a shell around Knack. To achieve this bullet-point trick, the performance has to take a noticeable hit in the current build. Excluding this effect, the frame-rate isn't smooth for the current built in general, and it stutters even as Knack trots through empty streets unengaged. There's no evidence of tearing, but this choppy motion is surprising given its overtly simplistic visual style. Fortunately it evens out during the later interior stages based around the mansion and cave, but some optimisation is still clearly needed on the game before the PS4's launch.

from Direct source

OUCH!

Doesn't change the fact DR3 ran terribly. Killzone 3 will likely look better, get better reviews and sell more than DR3.

DR3 according to the developers runs at a constant 30fps and there even upgrading the visuals.

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StrongBlackVine

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#53 StrongBlackVine
Member since 2012 • 13262 Posts

[QUOTE="StrongBlackVine"]

[QUOTE="BlackShirt20"]

Killzone
When it comes to the tricky issue of control and response, Killzone: Shadow Fall currently delivers a largely sub 25FPS experience with v-sync engaged, where a long overview of the forest tests the hardware most. A strong trace of input lag is felt when turning the analogue sticks - a quirk that hangs over from the Killzone 2 days. It's a delay in response that is impossible to ignore after playing snappier low-latency shooters, and at the default 50 per cent sensitivity for the X and Y axis proved tricky to adapt to. Migrating to the new and more shooter-friendly Dual Shock 4 controller isn't the cause here, as this is the only game we test with such problems. Rather, the issue is likely to be the result of latency being built up over the course of a long and complex rendering pipeline.

DriveClub
When questioned, Evolution Studios confirms that it's pushed for a full-fat 1080p presentation, falling in line with all Sony's other leading PS4 titles. Unfortunately, this higher resolution only amplifies the low quality, blurry, flat-looking textures used across this level, which would easily look at home on current-gen hardware. It's also a shame that, while the scenery draw distance is broad, there's an incredible amount of pop-in for trees and waving NPCs as we approach at high speeds...With regards to performance, we're surprised to find DriveClub is running at 30fps with permanent v-sync - an unusual step for any modern-day racer putting heavy emphasis on shaving seconds from lap times. It is noted that 60fps is something the team strives for, but no promises can be made; in the interest of providing a smooth E3 experience it remains decidedly locked at 30fps for now. Alas, even this number isn't held convincingly during our play-testing, and the game dips noticeably below this point - a feeling of 20fps being achieved during doughnut-turns, where lots of tyre friction smoke is produced. Bearing in mind the PS4's next-gen tech (not to mention its 32 ROPs), we're somewhat surprised to see alpha transparency effects still having such an obvious impact on performance. They have no dropped the resolution to 720p and still cannot hit that 30fps mark.

Knack
That's the next-gen hook, but little else is in place to enthrall. The Pixar aesthetic is let down by some muddy image quality, and heavily dithered shadows. We're promised 1080p native resolution here, but Knack doesn't look as crystal clear as we'd expect from such a pixel count - perhaps in part owing to the HDTV settings being used at the exhibition. It's a real disappointment on the grounds of image quality, and while the transparency effect on Knack and the big, beautiful ocean view during the first stage are visual treats, there isn't a whole lot to the rest of stages shown. Certainly, the physics are impressive and technically taxing. All the bits and pieces that whip around Knack indeed feel like individual objects, taking advantage of the game's per-object motion blur. The only problem here is that, despite being a 30fps game in target, we see dramatic frame-rate drops when too many of these pieces go zooming across the screen to form a shell around Knack. To achieve this bullet-point trick, the performance has to take a noticeable hit in the current build. Excluding this effect, the frame-rate isn't smooth for the current built in general, and it stutters even as Knack trots through empty streets unengaged. There's no evidence of tearing, but this choppy motion is surprising given its overtly simplistic visual style. Fortunately it evens out during the later interior stages based around the mansion and cave, but some optimisation is still clearly needed on the game before the PS4's launch.

from Direct source

 

OUCH!

BlackShirt20

Doesn't change the fact DR3 ran terribly. Killzone 3 will likely look better, get better reviews and sell more than DR3.

DR3 according to the developers runs at a constant 30fps and there even upgrading the visuals.

Gameplay footage says otherwise. You take the developers word over non-biased sources for Microsoft I guess?

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ShoTTyMcNaDeS

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#54 ShoTTyMcNaDeS
Member since 2011 • 2784 Posts
This game is #1 on my must have at launch list besides Watchdogs and BF4.
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BlackShirt20

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#55 BlackShirt20
Member since 2005 • 2631 Posts

[QUOTE="BlackShirt20"]

[QUOTE="Mr-Kutaragi"] Source engine 720p.Mr-Kutaragi

Ouch i guess? lol

your cloud fail you, please do not cry.

Your PS4 cant even support Titanfall. you do not have the technology to play it lol.

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handssss

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#56 handssss
Member since 2013 • 1907 Posts

[QUOTE="StrongBlackVine"]

[QUOTE="BlackShirt20"]

Killzone
When it comes to the tricky issue of control and response, Killzone: Shadow Fall currently delivers a largely sub 25FPS experience with v-sync engaged, where a long overview of the forest tests the hardware most. A strong trace of input lag is felt when turning the analogue sticks - a quirk that hangs over from the Killzone 2 days. It's a delay in response that is impossible to ignore after playing snappier low-latency shooters, and at the default 50 per cent sensitivity for the X and Y axis proved tricky to adapt to. Migrating to the new and more shooter-friendly Dual Shock 4 controller isn't the cause here, as this is the only game we test with such problems. Rather, the issue is likely to be the result of latency being built up over the course of a long and complex rendering pipeline.

DriveClub
When questioned, Evolution Studios confirms that it's pushed for a full-fat 1080p presentation, falling in line with all Sony's other leading PS4 titles. Unfortunately, this higher resolution only amplifies the low quality, blurry, flat-looking textures used across this level, which would easily look at home on current-gen hardware. It's also a shame that, while the scenery draw distance is broad, there's an incredible amount of pop-in for trees and waving NPCs as we approach at high speeds...With regards to performance, we're surprised to find DriveClub is running at 30fps with permanent v-sync - an unusual step for any modern-day racer putting heavy emphasis on shaving seconds from lap times. It is noted that 60fps is something the team strives for, but no promises can be made; in the interest of providing a smooth E3 experience it remains decidedly locked at 30fps for now. Alas, even this number isn't held convincingly during our play-testing, and the game dips noticeably below this point - a feeling of 20fps being achieved during doughnut-turns, where lots of tyre friction smoke is produced. Bearing in mind the PS4's next-gen tech (not to mention its 32 ROPs), we're somewhat surprised to see alpha transparency effects still having such an obvious impact on performance. They have no dropped the resolution to 720p and still cannot hit that 30fps mark.

Knack
That's the next-gen hook, but little else is in place to enthrall. The Pixar aesthetic is let down by some muddy image quality, and heavily dithered shadows. We're promised 1080p native resolution here, but Knack doesn't look as crystal clear as we'd expect from such a pixel count - perhaps in part owing to the HDTV settings being used at the exhibition. It's a real disappointment on the grounds of image quality, and while the transparency effect on Knack and the big, beautiful ocean view during the first stage are visual treats, there isn't a whole lot to the rest of stages shown. Certainly, the physics are impressive and technically taxing. All the bits and pieces that whip around Knack indeed feel like individual objects, taking advantage of the game's per-object motion blur. The only problem here is that, despite being a 30fps game in target, we see dramatic frame-rate drops when too many of these pieces go zooming across the screen to form a shell around Knack. To achieve this bullet-point trick, the performance has to take a noticeable hit in the current build. Excluding this effect, the frame-rate isn't smooth for the current built in general, and it stutters even as Knack trots through empty streets unengaged. There's no evidence of tearing, but this choppy motion is surprising given its overtly simplistic visual style. Fortunately it evens out during the later interior stages based around the mansion and cave, but some optimisation is still clearly needed on the game before the PS4's launch.

from Direct source

 

OUCH!

BlackShirt20

Doesn't change the fact DR3 ran terribly. Killzone 3 will likely look better, get better reviews and sell more than DR3.

DR3 according to the developers runs at a constant 30fps and there even upgrading the visuals.

and according to Killzone's Devs, that game will be locked at 30 fps. But go ahead. flippity floppity and go run to DF when they said Dead Rising was also hitting below the target.

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Mr-Kutaragi

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#57 Mr-Kutaragi
Member since 2013 • 2466 Posts

[QUOTE="Mr-Kutaragi"][QUOTE="BlackShirt20"]

Ouch i guess? lol

BlackShirt20

your cloud fail you, please do not cry.

Your PS4 cant even support Titanfall. you do not have the technology to play it lol.

ps4 doesn't have technology to run 10 year old source engine at 30fps 720p. :lol: ok, you do not want to compare titanfall xbone screenshot with killzone ps4. Unfortunate for you, cloud is broken cannot make it rain.
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BlackShirt20

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#58 BlackShirt20
Member since 2005 • 2631 Posts

[QUOTE="BlackShirt20"]

[QUOTE="StrongBlackVine"]

Doesn't change the fact DR3 ran terribly. Killzone 3 will likely look better, get better reviews and sell more than DR3.

handssss

DR3 according to the developers runs at a constant 30fps and there even upgrading the visuals.

and according to Killzone's Devs, that game will be locked at 30 fps. But go ahead. flippity floppity and go run to DF when they said Dead Rising was also hitting below the target.

Will.......Will doesnt mean anything. I will win the lottery. see what im saying?

Fact is EVERY PS4 game is laggy and choppy. Hell 2 PS4's CRASHED at Sony E3 PC lol.

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Cuby_Finest

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#59 Cuby_Finest
Member since 2005 • 1129 Posts

not interested in call of dead rising.  <---------------------:roll:

Armoured_Mage

you feeling ok brosky
go take a break, you need it BADLY

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foxhound_fox

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#60 foxhound_fox
Member since 2005 • 98532 Posts
DR2 was boring. There is no way they can revive the series for anyone other than hardcore xbots.
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handssss

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#61 handssss
Member since 2013 • 1907 Posts

[QUOTE="handssss"]

[QUOTE="BlackShirt20"]DR3 according to the developers runs at a constant 30fps and there even upgrading the visuals.

BlackShirt20

and according to Killzone's Devs, that game will be locked at 30 fps. But go ahead. flippity floppity and go run to DF when they said Dead Rising was also hitting below the target.

Will.......Will doesnt mean anything. I will win the lottery. see what im saying?

Fact is EVERY PS4 game is laggy and choppy. Hell 2 PS4's CRASHED at Sony E3 PC lol.

and very few xbone games were running on the actual hardware at e3. didn't stop them from having 2 serious technical difficulties during their presentation. And cherry-pick words all you want. Will run at 30fps, does run at 30fps. DF says neither games were. Where the hell is your argument, troll?
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BlackShirt20

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#62 BlackShirt20
Member since 2005 • 2631 Posts

[QUOTE="BlackShirt20"]

[QUOTE="handssss"] and according to Killzone's Devs, that game will be locked at 30 fps. But go ahead. flippity floppity and go run to DF when they said Dead Rising was also hitting below the target.

handssss

Will.......Will doesnt mean anything. I will win the lottery. see what im saying?

Fact is EVERY PS4 game is laggy and choppy. Hell 2 PS4's CRASHED at Sony E3 PC lol.

and very few xbone games were running on the actual hardware at e3. didn't stop them from having 2 serious technical difficulties during their presentation. And cherry-pick words all you want. Will run at 30fps, does run at 30fps. DF says neither games were. Where the hell is your argument, troll?

excuses LOL

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stereointegrity

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#63 stereointegrity
Member since 2007 • 12151 Posts

[QUOTE="StrongBlackVine"]

[QUOTE="BlackShirt20"]

No, but its light years ahead of what Sony has planned. And at least ALL Xbox One titles can stay at 60fps and 30fps. Unlike those Choppy PoS4 titles such as KZ which dipped below 20FPS constantly as well as DC lol.

BlackShirt20

Dead Rising was running at about 12fps...troll..

Fail.....TROLL

behold the power of dead rising 3

 

http://www.eurogamer.net/articles/digitalfoundry-hands-on-with-xbox-one

 

"In terms of performance, it's pretty rough game to behold. There's tearing all across the screen, even during menus. Mowing multiple enemies down with a vehicle results in circa 15FPS performance as well - so let's assume the target is 30FPS here. Also, reflections on windows and the checkered floors around cafes update at half the usual frame-rate, which makes the presentation look incredibly choppy. At the Microsoft E3 presser, the game was actually running with v-synced engaged, and it's safe to say that performance was dire - we'd hope that this is comprehensively addressed in time for launch."

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BlackShirt20

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#64 BlackShirt20
Member since 2005 • 2631 Posts

[QUOTE="BlackShirt20"]

[QUOTE="StrongBlackVine"]

Dead Rising was running at about 12fps...troll..

stereointegrity

Fail.....TROLL

behold the power of dead rising 3

http://www.eurogamer.net/articles/digitalfoundry-hands-on-with-xbox-one

"In terms of performance, it's pretty rough game to behold. There's tearing all across the screen, even during menus. Mowing multiple enemies down with a vehicle results in circa 15FPS performance as well - so let's assume the target is 30FPS here. Also, reflections on windows and the checkered floors around cafes update at half the usual frame-rate, which makes the presentation look incredibly choppy. At the Microsoft E3 presser, the game was actually running with v-synced engaged, and it's safe to say that performance was dire - we'd hope that this is comprehensively addressed in time for launch."

Still looks better then any PS4 game. THAT impressive

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Ly_the_Fairy

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#65 Ly_the_Fairy
Member since 2011 • 8541 Posts

Looks ok.

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stereointegrity

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#66 stereointegrity
Member since 2007 • 12151 Posts

[QUOTE="stereointegrity"]

[QUOTE="BlackShirt20"]Fail.....TROLL

BlackShirt20

behold the power of dead rising 3

http://www.eurogamer.net/articles/digitalfoundry-hands-on-with-xbox-one

"In terms of performance, it's pretty rough game to behold. There's tearing all across the screen, even during menus. Mowing multiple enemies down with a vehicle results in circa 15FPS performance as well - so let's assume the target is 30FPS here. Also, reflections on windows and the checkered floors around cafes update at half the usual frame-rate, which makes the presentation look incredibly choppy. At the Microsoft E3 presser, the game was actually running with v-synced engaged, and it's safe to say that performance was dire - we'd hope that this is comprehensively addressed in time for launch."

Still looks better then any PS4 game. THAT impressive

3/10 trolling...gotta get new material
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Szminsky

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#67 Szminsky
Member since 2005 • 1471 Posts

bought the first one for 360, didn't like it at all, too stressful with its time limits for my taste... didn't bother about nr. 2. The third one looks cool, but I'm not hyped at all. 

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Puckhog04

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#68 Puckhog04
Member since 2003 • 22814 Posts

[QUOTE="BlackShirt20"]

[QUOTE="Puckhog04"]

It's Dead Rising 3...

The gameplay looked phenomenal...

I loved both the first titles...

I can't wait.

xboxiphoneps3

agreed. The first 2 were great and i love the direction they are taking in DR3. Xbox One = Next Gen!

Dead rising has always been fun but Dead rising 3 looked like shit and was running at low fps... there going to have to lower the graphical assets even more now in the game -____-

The game isn't done. :|

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R3FURBISHED

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#69 R3FURBISHED
Member since 2008 • 12408 Posts
I still think the demo would have been better if the protagonist had been wearing a thong and tutu
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biggest_loser

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#70 biggest_loser
Member since 2007 • 24508 Posts
Didn't they say they were taking the time factor out of this game??
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tubbyc

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#71 tubbyc
Member since 2005 • 4004 Posts

Hopefully it will be improved a lot before release. Definitely have V-Sync on please. Can't stand screen-tearing.

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R3FURBISHED

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#72 R3FURBISHED
Member since 2008 • 12408 Posts

Didn't they say they were taking the time factor out of this game?? biggest_loser

http://www.penny-arcade.com/report/article/xbox-ones-dead-rising-3-is-super-serious-about-zombies-and-that-makes-it-hi

Dead Rising 3 has ditched the time limits of the first two games in the series, and you can now save your game anywhere.

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Puckhog04

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#73 Puckhog04
Member since 2003 • 22814 Posts

[QUOTE="biggest_loser"]Didn't they say they were taking the time factor out of this game?? R3FURBISHED

http://www.penny-arcade.com/report/article/xbox-ones-dead-rising-3-is-super-serious-about-zombies-and-that-makes-it-hi

Dead Rising 3 has ditched the time limits of the first two games in the series, and you can now save your game anywhere.

Definitely a good thing IMO. That was a main gripe...though it did make for some pressing moments.

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Maneil99

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#74 Maneil99
Member since 2012 • 842 Posts

wish xbots had good trolls unlike blackshirt, the bait is to obvious

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R3FURBISHED

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#75 R3FURBISHED
Member since 2008 • 12408 Posts

[QUOTE="R3FURBISHED"]

[QUOTE="biggest_loser"]Didn't they say they were taking the time factor out of this game?? Puckhog04

http://www.penny-arcade.com/report/article/xbox-ones-dead-rising-3-is-super-serious-about-zombies-and-that-makes-it-hi

Dead Rising 3 has ditched the time limits of the first two games in the series, and you can now save your game anywhere.

Definitely a good thing IMO. That was a main gripe...though it did make for some pressing moments.

an interesting caveat:

The timed aspect of the gameplay, as well, as well as save points being limited bathrooms, can be found in the games Nightmare Mode. You can in fact jump between either mode and keep all your items and powers; your progress is linked to your account, not the mode.

Youll have the time really pushing you along, youll be saving in washrooms only, classic Dead Rising. Id say its harder than Dead Rising 1, Josh Bridge, the game's executive producer, told me during our demo. You can hit that right away if you want, but I kind of see it as a new game plus.

During the regular game mode you can explore, save your game, and see everything there is to see without worrying about that ticking clock. It's heresy for fans of the series, but at least you can go back to the punishment of the original system if you prefer.


i am very glad to see the goofiness is still there:

One of the things we did intentionally was make the game look a lot more serious, so when you go and start goofballing it the contrast is more absurd, Bridge explained. Its up to you to photobomb the game. During one sequence the character wears a Blanka mask on his head with a cloth shark costume over the rest of his body.

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22Toothpicks

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#76 22Toothpicks
Member since 2005 • 12546 Posts
The on stage demo at E3 did look pretty sweet (the scale and amount of zombies on-screen) I am so fvcking sick of zombies, though. Games, TV, movies...FML get if a rest.
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foxhound_fox

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#77 foxhound_fox
Member since 2005 • 98532 Posts
Didn't they say they were taking the time factor out of this game?? biggest_loser
That's what all the people who hated the first game hated about it.
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Dreamcast86

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#78 Dreamcast86
Member since 2013 • 296 Posts

Probably one of Microsoft`s "Zombies are powered by the cloud, so you need a constant connection for the streaming" games.

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Puckhog04

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#79 Puckhog04
Member since 2003 • 22814 Posts

[QUOTE="Puckhog04"]

[QUOTE="R3FURBISHED"]

http://www.penny-arcade.com/report/article/xbox-ones-dead-rising-3-is-super-serious-about-zombies-and-that-makes-it-hi

Dead Rising 3 has ditched the time limits of the first two games in the series, and you can now save your game anywhere.

R3FURBISHED

Definitely a good thing IMO. That was a main gripe...though it did make for some pressing moments.

an interesting caveat:

The timed aspect of the gameplay, as well, as well as save points being limited bathrooms, can be found in the games Nightmare Mode. You can in fact jump between either mode and keep all your items and powers; your progress is linked to your account, not the mode.

Youll have the time really pushing you along, youll be saving in washrooms only, classic Dead Rising. Id say its harder than Dead Rising 1, Josh Bridge, the game's executive producer, told me during our demo. You can hit that right away if you want, but I kind of see it as a new game plus.

During the regular game mode you can explore, save your game, and see everything there is to see without worrying about that ticking clock. It's heresy for fans of the series, but at least you can go back to the punishment of the original system if you prefer.


i am very glad to see the goofiness is still there:

One of the things we did intentionally was make the game look a lot more serious, so when you go and start goofballing it the contrast is more absurd, Bridge explained. Its up to you to photobomb the game. During one sequence the character wears a Blanka mask on his head with a cloth shark costume over the rest of his body.

It's really shaping up to be a fantastic game. I will probably play the timed mode just out of habit. :) When I beat it the first time, I'll play through without time. Kinda like a zombie playground. ;)

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Granny_Spanked

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#80 Granny_Spanked
Member since 2013 • 1341 Posts

[QUOTE="stereointegrity"]

[QUOTE="BlackShirt20"]Fail.....TROLL

BlackShirt20

behold the power of dead rising 3

http://www.eurogamer.net/articles/digitalfoundry-hands-on-with-xbox-one

"In terms of performance, it's pretty rough game to behold. There's tearing all across the screen, even during menus. Mowing multiple enemies down with a vehicle results in circa 15FPS performance as well - so let's assume the target is 30FPS here. Also, reflections on windows and the checkered floors around cafes update at half the usual frame-rate, which makes the presentation look incredibly choppy. At the Microsoft E3 presser, the game was actually running with v-synced engaged, and it's safe to say that performance was dire - we'd hope that this is comprehensively addressed in time for launch."

Still looks better then any PS4 game. THAT impressive

Good God that was a horrible comeback, and that is just one dreadful aig.
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KarateeeChop

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#81 KarateeeChop
Member since 2010 • 4666 Posts
best next gen exclusive, only on the Microsoft Xbox One!
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Granny_Spanked

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#82 Granny_Spanked
Member since 2013 • 1341 Posts
best next gen exclusive, only on the Microsoft Xbox One!KarateeeChop
Best next gen exclusive huh? Bold statement considering the systems haven't even come out yet.
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Dreamcast86

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#83 Dreamcast86
Member since 2013 • 296 Posts
[QUOTE="KarateeeChop"]best next gen exclusive, only on the Microsoft Xbox One!Granny_Spanked
Best next gen exclusive huh? Bold statement considering the systems haven't even come out yet.

Hes a hardcore fanboy. Look at the avatar.
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carljohnson3456

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#84 carljohnson3456
Member since 2007 • 12489 Posts
Looks pretty good. The game looks great and gritty so I wish they'd drop the humor all together. The cheesy weapons exploding out of your hand once it's used up needs to go. lol.
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Epak_

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#85 Epak_
Member since 2004 • 11911 Posts

Hopefully it will be improved a lot before release. Definitely have V-Sync on please. Can't stand screen-tearing.

tubbyc

The original tears like a mother******. My letsbox is set to 1080p, my TV supports the resolution also. Should I put it to 720p when I play DR?

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mitu123

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#86 mitu123
Member since 2006 • 155290 Posts

[QUOTE="Cheleman"]

This... is the best Xbox has to offer? Generic zombie game #152?

:|:lol:

timbers_WSU

After seeing the PS4 launch you are gonna look stupid trying to put down the XB1 line-up.

While I'm getting both at launch I wouldn't be lying if I said I would get more X1 exclusives than PS4 ones this year.

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tubbyc

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#87 tubbyc
Member since 2005 • 4004 Posts

[QUOTE="tubbyc"]

Hopefully it will be improved a lot before release. Definitely have V-Sync on please. Can't stand screen-tearing.

Epak_

The original tears like a mother******. My letsbox is set to 1080p, my TV supports the resolution also. Should I put it to 720p when I play DR?

I got rid of the original a long time ago, just didn't like it at all. I remember Resident Evil 5 having screen-tearing when I set the Xbox 360 to 1080p, so then I settled on 720p. So yeah, that might be the way to go for Dead Rising as well.

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Vari3ty

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#88 Vari3ty
Member since 2009 • 11111 Posts

What a terrible article. 

On a serious note though, any word on if a constant internet connection is required to play the game? They said at E3 the cloud is used to seamlessly stream the world without any loading screens, so I would assume you'd need to be connected for the game to play. 

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Goyoshi12

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#89 Goyoshi12
Member since 2009 • 9687 Posts

I'm surprised so many people are excited for this game; I just can't bring myself to care for this title.

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Shensolidus

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#90 Shensolidus
Member since 2003 • 931 Posts

There are a few key reactions I enjoy reading on a forum, but my favorite one has to be the "It looked good on a stage demo, amazing game lulz", when the demo they showed attendees at E3 was so bad, it dropped to sub 10fps frequently.

The humour is gone. They put on crazy clothing and stuff but it just felt like it was trying to be humorous, rather than actually being humorous. It's too self-serious with a dull lead character and an awful setting to boot. It's color pallette for key art is a heavy brown, something that just doesn't read all that well imo.

Eh, Xbox fans are going to love this game just because "it's an exclusive, look how amazing it is", but i'm pretty sure this game will probably end up being a 7.5 metacritic at best. Also, Capcom Vancouver hasn't produced a great game ever.

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001011000101101

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#91 001011000101101
Member since 2008 • 4395 Posts
The game completely lost the charm and look that made the first two games special. Seems like we're about to go through another "grey/brown = realistic"-phase.
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R3FURBISHED

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#92 R3FURBISHED
Member since 2008 • 12408 Posts

What a terrible article. 

On a serious note though, any word on if a constant internet connection is required to play the game? They said at E3 the cloud is used to seamlessly stream the world without any loading screens, so I would assume you'd need to be connected for the game to play. 

Vari3ty
I would imagine the game would introduce loading screen to those without a constant internet connection
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PAL360

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#93 PAL360
Member since 2007 • 30574 Posts

It could have more color, but i think it looks pretty good!  Shame it's an exclusive.

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ArisShadows

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#94 ArisShadows
Member since 2004 • 22784 Posts
Looks to be a disappointing sequal to one of my favorite series of last gen.
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deactivated-5d7fb49ded561

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#95 deactivated-5d7fb49ded561
Member since 2010 • 4019 Posts

They ruined the series

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R3FURBISHED

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#96 R3FURBISHED
Member since 2008 • 12408 Posts

Looks to be a disappointing sequal to one of my favorite series of last gen.ArisShadows

http://www.penny-arcade.com/report/article/xbox-ones-dead-rising-3-is-super-serious-about-zombies-and-that-makes-it-hi

^^That article made me more excited for the game, perhaps it will do the same for you?^^

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Jack-Burton

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#97 Jack-Burton
Member since 2013 • 2435 Posts
This is the one launch exclusive Ol' Jack actually wants, wish Infamous SS was out at launch.
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BlackShirt20

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#98 BlackShirt20
Member since 2005 • 2631 Posts

[QUOTE="BlackShirt20"]

[QUOTE="Mr-Kutaragi"] your cloud fail you, please do not cry.Mr-Kutaragi

Your PS4 cant even support Titanfall. you do not have the technology to play it lol.

ps4 doesn't have technology to run 10 year old source engine at 30fps 720p. :lol: ok, you do not want to compare titanfall xbone screenshot with killzone ps4. Unfortunate for you, cloud is broken cannot make it rain.

Kim Jong-un you realize it run at constant never dropping low 60FPS right? Not to mention it a MASSIVE Multiplayer co-op/versus only. PS4 no have power support game like Titanfall. You not understand simple thing like that. Xbox One better then PS4 in many way, everyone with mind know that.

This much better then PS4 game.

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