[QUOTE="iwo4life"]Perhaps it is an extreme amount of floating point math that the 360 CPU can't handle as well as the PS3. Perhaps having octocam and real destructable environments and bullet holes all running at the same time is too much for the 360 CPU to handle. Perhaps there isn't enough bandwidth on the shared memory controller to pump all of this to the screen and have all of these calculations happen. It could be possible to fake.If you looke at what the Octocam is it lets you blend in to whatever you are around. It seems to be doing this very precicely on the PS3. I am sure you can make it less precice and fake the effect or make the environments pre canned destructable like every other game.Raidea
But do you honestly think, based on the current games on the market for the 360 that it would not be able to handle all what you have just posted? We know the 360 CPU is not up to the cells capabilities, but that's why the 360 has a powerful graphics processor.
There are not just positives on the PS3 side either, the 360 does have a few things that the PS3 does not. Which Bethesda studios found while doing the Oblivion port.
Faking it is not necessarily a negative either, it's just a different way of achieving the same effect in the end. The very idea that they would have to cut the Octocam out of the game entirely for a 360 version to work is what I find astonishing. You said it yourself, it could be done differently (faked).
The better option is that people can be less cheap and go and buy a PS3 to enjoy this great game that Kojima has made for us tailored for this system. Not to mention all of the other Sony 1st party stuff.iwo4life
That's true, but that isn't to do with the question. The question is could the 360 run it, not is the 360 getting it (the answer to that question is no, I think).
You go ahead. It was a huge mistake on Microsoft's part for not making a large HDD standard in the 360 lineup.foxhound_fox
I totally agree with this. Though it's not the end of the world (see GTA:IV) it was a feature that could easily have had, but excluded just to achieve a lower price point.
Like I said in my previous posts. I dont doubt that the 360 could handle this game graphically. Xenos>RSX. There is no denying it. There are things going on in this game that can't be apprectiated from a screen shot because they have nothing to do with graphics. The cell out performes the 360 CPU. For this game it is calculating destructable environments, real bullet holes that actually pierce objects rather than leave a texture on the wall. Octocamo is another massive calculation. Not to mention all of the other things that normally go on in a game. The 360 could have a 8800GTX and still be stalled because the CPU cant figure out all that is going on here.
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