@judaspete: are you a mod?
No. Just a forum user trying to make a polite request. Did I come off as rude? I was trying not to.
Lol, nah, bruh. Just don't police, we good.
@mesome713: Street Fighter 2 was played by 25 million people in the US alone.
SSBU Sold about 32 million copies worldwide. It is extremely likely SF2 had more players than SSBU.
Do you know how many parties were played with those 32 million copies? Were talking 100's of millions of people have played Smash Bros, no fighting game is even close.
@mesome713: Street Fighter 2 was played by 25 million people in the US alone.
SSBU Sold about 32 million copies worldwide. It is extremely likely SF2 had more players than SSBU.
Do you know how many parties were played with those 32 million copies? Were talking 100's of millions of people have played Smash Bros, no fighting game is even close.
Why does it matter how many people have played the game?
@mesome713: Street Fighter 2 was played by 25 million people in the US alone.
SSBU Sold about 32 million copies worldwide. It is extremely likely SF2 had more players than SSBU.
Do you know how many parties were played with those 32 million copies? Were talking 100's of millions of people have played Smash Bros, no fighting game is even close.
Like I said:
@Maroxad:
If we look at it in terms of revenue, SSBU grossed about $2 billion and SF2 grossed about $10 billion. SF2 grossed about five times more revenue than SSBU. SF2 is still one of the top 5 highest-grossing games to this day.
In terms of players, SF2 had about 25M active players in the US alone by 1994. The total US players in its lifetime could be double that, while the worldwide player base was likely in the hundreds of millions. It was a household name across the world in the '90s.
Street Fighter II in its prime was far bigger than Smash Bros. It's not even close. SF2 remains one of the all-time top five highest-grossing games to this day.
Competitive fighting games should be judged not only by their sales, but also by the depth of their gameplay, their support and sustainability, the size of their community, and their popularity in e-sports. Taking all of these factors together, I believe the order is as follows:
Of course it's Street Fighter. The series that put the genre on the map.
And unsurprising, SoulCalibur loses (shockingly lower than Smash). Bandai Namco hates that IP ever since Shonen Jump (Dragon Ball, One Piece, Naruto) games tend to make them more money. Looking at how they handled shutdowns of Jump Force and DAMN NEAR every SC game on digital storefronts.
@st_monica: Honestly, don't think sales matter in this case. If anything, competition is a good metric. Like professional competitions.
@HalcyonScarlet: Protect your family. Love u, bro.
Thank you. And always will. Peace. :-)
@Jag85: Nintendo only had to release their game once and it sold more copies than lifetime sales of Street Fighter 2. That’s how sad Street Fighter is.
This is such a silly argument. Street Fighter II was an arcade game. Arcade games are not measured by copies sold, but by how much revenue they generate. According to your logic, Fortnite must be a flop because it sold zero copies. You can't be comparing copies sold when talking about arcade or F2P games.
Street Fighter II grossed $10 billion. Super Smash Bros Ultimate grossed $2 billion. Street Fighter II grossed five times more revenue than Smash Bros Ultimate, therefore SF2 was five times bigger than SSBU. Stop trolling and accept the reality.
@Jag85: Your comparing a game that released in 1991 and has been rereleased like 10 times to a game that released in 2018 and has been rereleased. Also Fornite has sold millions of copies. Smash Bros is the biggest released fighting game in the histiry of the universe. Its sold around 32 million copies, no game has come near that feat. And i dont care how many quarters some loser wasted to Crapcom on a bum game, itll never be bigger than Smash Bros.
@mesome713: Wrong. Fortnite has sold exactly ZERO copies. You have no clue what you're talking about. Street Fighter II was played by hundreds of millions pumping billions of quarters into arcade machines. Smash Bros doesn't come anywhere close to peak Street Fighter II.
Tekken.
Tekken 3 was revolutionary and the most influential fighting game ever. Tekken 3 >>>> The rest of the fighting games
Mortal Kombat is the only fighting series I've cared to spend any considerable time with in recent years, but I'm not a fan of modern fighters doing that story mode that keeps changing the characters you play as or try to force you to progress through online modes.
I really enjoyed MK10 but wasn't a fan of MK11. I liked the visual design and appreciated the wealth of finishers available, but boy that one played stiff as hell and combat doesn't feel fluid compared to MK10. And I really hated the tower challenges because they all end with Kronica and she has to be one of the most OP MK bosses ever made, and it was tower challenges I enjoyed most in MK10.
And in MK10 you had characters with variant styles, in MK11 it's like you have to make you fighters with loot drops it's sooo dumb. They turned a fighter into a grindy grinder looter.
Now SF looks like Shenmue, what's the world coming to?
@Maroxad: Smash Bros over Tekken? Lmfao
Smash Bros sold 72 million copies overall across 5 games. Tekken sold 51 million copies across 11 games.
When it comes to cultural relevance, Smash eclipses Tekken.
As far as esports go, Smash is roughly on par with Tekken. Bit lower, but not much, and certainly not enough to make up for the other 2 areas. If Nintendo werent so hostile towards their esports scene, I could see Smash's esports scene grow significantly larger. As of now, it is higher in some years, lower in others.
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