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Piracy?siLVURcross
Yeah. The game has only been out for a short while, I would give it time for sales.
Did they actually expect anything different? :|
I mean, they were appealing to the DOTA fanbase...and from what I've heard of some of my LANning friends, they tend not to have legal copies of the games they play. Hell, most internet cafes I know are excessively dodgy when it comes to serial keys and the like.
To my knowledge, there is no demo outSupafly1
Yeah that too.
"Hey guys we have this game you've probably never heard of until now and we don't have a lot of media on our site and we don't have a demo but it's 40$ and you only get 8 maps and you have to trust us when we say it's really good."
Illegal downloads were to be expected.
"Hey guys we have this game you've probably never heard of until now and we don't have a lot of media on our site and we don't have a demo but it's 40$ and you only get 8 maps and you have to trust us when we say it's really good."
Illegal downloads were to be expected.STRETCH-E
Oh, and it's getting mixed reviews (6.5 here on Gamespot), inviting the 'I'm not sure if I want to spend money on it' crowd to pirate it, too.
Well at least its obviously a good game!RedFactionFan
Tell us how you would know how many copies are sold? 18,000 is quite a decent showing for a week of sales and a new PC RTS IP. Also, wouldn't you have to have a valid CD key to be a registered user?
EDIT: Appparently it was a day. Which is spectacular sales for a new PC RTS IP.
[QUOTE="spinecaton"]
I think it is funny how some of you guys try and justify torrenting games.
STRETCH-E
I'm not justifying anything, just saying it was to be expected.
Feeling guilty? I never pointed a finger at anyone...
[QUOTE="dgsag"][QUOTE="RedFactionFan"]Well at least its obviously a good game!navalTell us how you would know how many copies are sold? 18,000 is quite a decent showing for a week of sales and a new PC RTS IP. week ... it's just one day sales actually Wow, those are actually spectacular launch day sales for a new PC RTS IP. :o
Poor pc-gamers. This is what drives developers to consoles instead, or incredible annoying authentication a la EA.
As I said in the review thread this isn't my sort of game, lack of a single player campaign pretty much kills it for me.
In regard to the copies sold/registered users ratio, it cannot simply be claimed those are lost sales; determining losses isn't that straight forward.
Poor pc-gamers. This is what drives developers to consoles instead, or incredible annoying authentication a la EA.
Cyberfairy
That's why previously console orientated companies like Capcom are now seriously targeting the piracy ravaged PC.
Oh look at that, developers on both platforms are gearing to the other side to increase the profitability of their products, it's almost like piracy plays no part in their decisions.
Imagine that.
Dota community? They're horrible, nothing should be aimed at them. Unless its a highly concentrated beam of happiness and manners.Did they actually expect anything different? :|
Planeforger
I mean, they were appealing to the DOTA fanbase...and from what I've heard of some of my LANning friends, they tend not to have legal copies of the games they play. Hell, most internet cafes I know are excessively dodgy when it comes to serial keys and the like.
[QUOTE="naval"][QUOTE="dgsag"] Tell us how you would know how many copies are sold? 18,000 is quite a decent showing for a week of sales and a new PC RTS IP.dgsagweek ... it's just one day sales actually Wow, those are actually spectacular launch day sales for a new PC RTS IP. :o
What's more impressive is the amount of pirates...over 100,000 :shock: . Wonder how Stardock feels about piracy now. Its still not a problem right?
"Gamers have expressed their appreciation and thanks for Stardock's liberal, gamer-centric approach to DRM by pirating its new game Demigod to such high levels that the studio's network infrastructure was brought to its knees."
http://www.escapistmagazine.com/news/view/91001-Demigod-Piracy-Running-High
still doesnt give people the right to steal it. i think mars bars are to expensive, doesnt mean i can just take themThey're asking too much money for it. The game looks great but I don't want to pay 40$ for only 8 maps and a small roster of characters.
STRETCH-E
[QUOTE="STRETCH-E"]still doesnt give people the right to steal it. i think mars bars are to expensive, doesnt mean i can just take themThey're asking too much money for it. The game looks great but I don't want to pay 40$ for only 8 maps and a small roster of characters.
wayne_kar
Sure is after school special in here.
If someone downloads a cracked copy of a game with no intention to purchase; they were never a potential customer in the first place.
Games get cracked regardless of DRM measures, pirates will always be pirates, what matters is ensuring interest is achieved among people who have the potential to become real customers.
Anyone know what the development cost for this game was? You can play sales; but in the end what matters is the investment Vs return.
Wow, those are actually spectacular launch day sales for a new PC RTS IP. :o[QUOTE="dgsag"][QUOTE="naval"] week ... it's just one day sales actuallyrobflores370
What's more impressive is the amount of pirates...over 100,000 :shock: . Wonder how Stardock feels about piracy now. Its still not a problem right?
"Gamers have expressed their appreciation and thanks for Stardock's liberal, gamer-centric approach to DRM by pirating its new game Demigod to such high levels that the studio's network infrastructure was brought to its knees."
http://www.escapistmagazine.com/news/view/91001-Demigod-Piracy-Running-High
I guess the number of copies sold is irrelevant, it is the number of copies pirated that is really important :roll:[QUOTE="robflores370"][QUOTE="dgsag"] Wow, those are actually spectacular launch day sales for a new PC RTS IP. :onaval
What's more impressive is the amount of pirates...over 100,000 :shock: . Wonder how Stardock feels about piracy now. Its still not a problem right?
"Gamers have expressed their appreciation and thanks for Stardock's liberal, gamer-centric approach to DRM by pirating its new game Demigod to such high levels that the studio's network infrastructure was brought to its knees."
http://www.escapistmagazine.com/news/view/91001-Demigod-Piracy-Running-High
I guess the number of copies sold is irrelevant, it is the number of copies pirated that is really important :roll:Just stating the facts, take them for what they are. 100,00 vs 18,000, seems pretty impressive to me.
I guess the number of copies sold is irrelevant, it is the number of copies pirated that is really important :roll:[QUOTE="naval"][QUOTE="robflores370"]
What's more impressive is the amount of pirates...over 100,000 :shock: . Wonder how Stardock feels about piracy now. Its still not a problem right?
"Gamers have expressed their appreciation and thanks for Stardock's liberal, gamer-centric approach to DRM by pirating its new game Demigod to such high levels that the studio's network infrastructure was brought to its knees."
http://www.escapistmagazine.com/news/view/91001-Demigod-Piracy-Running-High
robflores370
Just stating the facts, take them for what they are. 100,00 vs 18,000, seems pretty impressive to me.
the fact is : 18K in one day sales in DD and US retail only (which is not the biggest pc market) is pretty impressive sales figures the fact is : the devs were pretty pleased with the initial sales the fact is : if this game gives a good return on cost (which we cannot see now, but based on initial figures it seems so) other things become pretty irrelevant. the fact is : I don't like dealing with irrelevant facts[QUOTE="robflores370"][QUOTE="dgsag"] Wow, those are actually spectacular launch day sales for a new PC RTS IP. :onaval
What's more impressive is the amount of pirates...over 100,000 :shock: . Wonder how Stardock feels about piracy now. Its still not a problem right?
"Gamers have expressed their appreciation and thanks for Stardock's liberal, gamer-centric approach to DRM by pirating its new game Demigod to such high levels that the studio's network infrastructure was brought to its knees."
http://www.escapistmagazine.com/news/view/91001-Demigod-Piracy-Running-High
I guess the number of copies sold is irrelevant, it is the number of copies pirated that is really important :roll: Well the pirates caused the ones that purchased the game to have problems and also caused the game to get bad reviews.[QUOTE="robflores370"][QUOTE="naval"] I guess the number of copies sold is irrelevant, it is the number of copies pirated that is really important :roll:naval
Just stating the facts, take them for what they are. 100,00 vs 18,000, seems pretty impressive to me.
the fact is : 18K in one day sales in DD and US retail only (which is not the biggest pc market) is pretty impressive sales figures the fact is : the devs were pretty pleased with the initial sales the fact is : if this game gives a good return on cost (which we cannot see now, but based on initial figures it seems so) other things become pretty irrelevant. the fact is : I don't like dealing with irrelevant factsThe fact is: 18k in one day is lousey compared to other new IPs and no matter how much you spin it they would of loved more than they got. Call it about 120k more than they got.
The fact is: there not going to say "oh my god we;ve been robbed we resign" they have to take it on the chin and learn to develope for consoles next time.
The FACT is: no matter if it makes a profit theres over one hundred thousand people that have just stolen there work, that's one hundred thousand potential sales down the drain. That's going to sting no matter who the hell you are. Fact. Pure and simple.
PC elitists can spin it all they like, that's a rather extreme amount of theft. And don't give me all that rubbish about "bu bu theyd not have bought it anywayz@@" it was certainly on their bloody radar cause they pirated it the moment it launched. :lol: If pirating wasn't there and only 10 thousand of the 120 thousand bought that game that's still a whole lot of cash they'd have right now.
[QUOTE="robflores370"][QUOTE="naval"] I guess the number of copies sold is irrelevant, it is the number of copies pirated that is really important :roll:naval
Just stating the facts, take them for what they are. 100,00 vs 18,000, seems pretty impressive to me.
the fact is : 18K in one day sales in DD and US retail only (which is not the biggest pc market) is pretty impressive sales figures the fact is : the devs were pretty pleased with the initial sales the fact is : if this game gives a good return on cost (which we cannot see now, but based on initial figures it seems so) other things become pretty irrelevant. the fact is : I don't like dealing with irrelevant factsThe fact is there were over 100,000 pirated copies vs. 18,000, I could care less if that's irrelevant to you, its obviously relevant to some seeing that there are already several articles about it.
Piracy at its best, illegal copies out number the legal ones 5-1. Damn that's pretty bad, sucks for the developers, although maybe imo they should have charged $30 for the game, not $40 (too much for what they are offering) and also release a demo if they wanted to improve sales of legal copies, oh well I guess that's why there is console gaming, to stop this piracy, oh wait lol.
Oh so you know every single pirate?If someone downloads a cracked copy of a game with no intention to purchase; they were never a potential customer in the first place. AnnoyedDragon
People pirate because they don't want to pay. It is silly to suggest that none of them would have paid when the game was obviously enough value for them to download it.
Making excuses for pc piracy really isn't helping.
Can our dear consolites imagine what will happen if all the pirates migrate to the 360? I can hear the dying cries of XBL....Piracy at its best, illegal copies out number the legal ones 5-1. Damn that's pretty bad, sucks for the developers, although maybe imo they should have charged $30 for the game, not $40 (too much for what they are offering) and also release a demo if they wanted to improve sales of legal copies, oh well I guess that's why there is console gaming, to stop this piracy, oh wait lol.
St_muscat
Oh so you know every single pirate?[QUOTE="AnnoyedDragon"]
If someone downloads a cracked copy of a game with no intention to purchase; they were never a potential customer in the first place. dc337
People pirate because they don't want to pay. It is silly to suggest that none of them would have paid when the game was obviously enough value for them to download it.
Making excuses for pc piracy really isn't helping.
I have to inform you that there are parts of the world where the love for multinational coprorations is quite limited....Capcom is seriously targeting the pc? You mean as in delayed ports to ensure console sales have been exhausted before selling on the pc?That's why previously console orientated companies like Capcom are now seriously targeting the piracy ravaged PC.
Oh look at that, developers on both platforms are gearing to the other side to increase the profitability of their products, it's almost like piracy plays no part in their decisions. AnnoyedDragon
Piracy does play a part in their decisions, there are executives on record stating that it has. There has been a clear trend this gen for large scale pc developers to go multiplat and piracy has been cited as a major factor.
But I can tell you prefer to live in denial of the pc piracy problem. Thankfully you're not in charge of a video game company, you probably would have bankrupted it by now with your deluded views.
The price of the game is irrelevant, as are demos etc. I bet majority of those 120k people were gonna pirate it even if it only cost 10 bucks, to most pirates the thought of actually paying for a game never even crosses their minds, it's nothing new and I doubt there's anything anyone can do to force them to buy games.
The real tradegy is that they managed to hurt the game's rep and cause problems for legimate customers. I'm surprised that so many people were able to register online with an illegal copy, from what I've read usually the online modes in games are rather hard to bust unless you want to play on some pirate server. Anyway, I hope the game does better in the long term. And as an afterthought maybe targeting dota players wasn't such a bright move.
Capcom is seriously targeting the pc? You mean as in delayed ports to ensure console sales have been exhausted before selling on the pc?[QUOTE="AnnoyedDragon"]
That's why previously console orientated companies like Capcom are now seriously targeting the piracy ravaged PC.
Oh look at that, developers on both platforms are gearing to the other side to increase the profitability of their products, it's almost like piracy plays no part in their decisions. dc337
Piracy does play a part in their decisions, there are executives on record stating that it has. There has been a clear trend this gen for large scale pc developers to go multiplat and piracy has been cited as a major factor.
But I can tell you prefer to live in denial of the pc piracy problem. Thankfully you're not in charge of a video game company, you probably would have bankrupted it by now with your deluded views.
Thats why last gen there were so many Burnouts/NBA2ks/StreetFighters on PC? Oh wait....Oh so you know every single pirate?
dc337
Incoming hypocrisy...
People pirate because they don't want to pay. It is silly to suggest that none of them would have paid when the game was obviously enough value for them to download it.
Making excuses for pc piracy really isn't helping.
dc337
See the thing is people are quick to criticise claims like the one I made before, but seem to have no issue making broad statements on what the figures mean; with any attempts to suggest otherwise being labeled damage control.
I'm sure people have common sense but it's not being used here, people will play the figures to mean whatever they want and declare the opposition false; all in the name of the System War.
I'll admit to bias, as a PC gamer it is my role to defend the image of my platform. Just like all these consolites playing the figures to mean lost sales and the death of the platform are biased little twits who probably know better but are arguing otherwise.
So yeah I played the statement in the interests of my platforms image, but good luck finding a single person here who isn't doing the same on either side.
In truth sales have been lost, but not all of that figure is lost sales. Probably the most correct statement that can be made about this.
The fact is: 18k in one day is lousey compared to other new IPs and no matter how much you spin it they would of loved more than they got. Call it about 120k more than they got. CreepyBaconwhat new IPs ? care to name any rts -- that too us only sales where pc gaming is not very popular ? remember most PC games don't sell a lot on the first day but they do over time
The fact is: there not going to say "oh my god we;ve been robbed we resign" they have to take it on the chin and learn to develope for consoles next time. CreepyBaconand if they don't ?
The FACT is: no matter if it makes a profit theres over one hundred thousand people that have just stolen there work, that's one hundred thousand potential sales down the drain. That's going to sting no matter who the hell you are. Fact. Pure and simple. CreepyBacontaht's where you are wrong, those are not potential sales. Thankfully Satrdock realized that
PC elitists can spin it all they like, that's a rather extreme amount of theft. And don't give me all that rubbish about "bu bu theyd not have bought it anywayz@@" it was certainly on their bloody radar cause they pirated it the moment it launched. :lol: If pirating wasn't there and only 10 thousand of the 120 thousand bought that game that's still a whole lot of cash they'd have right now. CreepyBaconIf RROd was never this 360 would have sold more. Is PS 3 was cheaper and better 1st year lineup wit would have sold more. It's very easy to point out things what cannot be but what matters is how things are, and said said beofre, thngs are pretty good and they were Pleased witt their 1st day sales
the fact is : 18K in one day sales in DD and US retail only (which is not the biggest pc market) is pretty impressive sales figures the fact is : the devs were pretty pleased with the initial sales the fact is : if this game gives a good return on cost (which we cannot see now, but based on initial figures it seems so) other things become pretty irrelevant. the fact is : I don't like dealing with irrelevant facts[QUOTE="naval"][QUOTE="robflores370"]
Just stating the facts, take them for what they are. 100,00 vs 18,000, seems pretty impressive to me.
robflores370
The fact is there were over 100,000 pirated copies vs. 18,000, I could care less if that's irrelevant to you, its obviously relevant to some seeing that there are already several articles about it.
lol, so something is relevant because there are articles on it ? Oh, I though articles were psoted more for the shock value than how relevant things are. I guess the articles on how RE5 is racist made that issue pretty relevant too ?It seems to me that 18,000 were Stardock's expected sales, for those of you who think otherwise; remember the connection problems are occurring because the servers were not set up to support this many users off the bat. If they were expecting significant sales from day one why was their server only set up to support 50,000 at peak; with intent to increase support for more over time?
It would make sense if they were expecting 100,000+ in the first few days they would be prepared for that amount, not a gradual increase that just happens to go with the way PC game sales work.
you obviously have little knowledge about PC market. And 18K is more than any of their previous games sold on launch and Demigod had limited releaseThe fact is: 18k in one day is lousey compared to other new IPs and no matter how much you spin it they would of loved more than they got.CreepyBacon
Stardock's business model wouldn't work on consoles. Would they prefer to make 120K sales? Sure they would. But at the same time they do mostly look at how many they do sell and they are doing better than majority of console devs. So no..they're not dumb enough to develop for consoles.The fact is: there not going to say "oh my god we;ve been robbed we resign" they have to take it on the chin and learn to develope for consoles next time.
CreepyBacon
[QUOTE="robflores370"][QUOTE="naval"] the fact is : 18K in one day sales in DD and US retail only (which is not the biggest pc market) is pretty impressive sales figures the fact is : the devs were pretty pleased with the initial sales the fact is : if this game gives a good return on cost (which we cannot see now, but based on initial figures it seems so) other things become pretty irrelevant. the fact is : I don't like dealing with irrelevant factsnaval
The fact is there were over 100,000 pirated copies vs. 18,000, I could care less if that's irrelevant to you, its obviously relevant to some seeing that there are already several articles about it.
lol, so something is relevant because there are articles on it ? Oh, I though articles were psoted more for the shock value than how relevant things are. I guess the articles on how RE5 is racist made that issue pretty relevant too ?Lol, just because some random poster on teh internets says its irrelevant, it automatically becomes so. Spin it, ignore it, deny it all you want....facts are the pirates are outnumbering the legitimate customers on this particular game 5 to 1. It may not be shocking to you, but I'm sure it sucks for those who work hard to develop this game.
except that for most games it's 10 to 1 or more close to release. It might be shocking to you, but most logical game developers mostly care about how much they do sell, not about how much they're not sellingLol, just because some random poster on teh internets says its irrelevant, it automatically becomes so. Spin it, ignore it, deny it all you want....facts are the pirates are outnumbering the legitimate customers on this particular game 5 to 1. It may not be shocking to you, but I'm sure it sucks for those who work hard to develop this game.
robflores370
Lol, just because some random poster on teh internets says its irrelevant, it automatically becomes so. Spin it, ignore it, deny it all you want....facts are the pirates are outnumbering the legitimate customers on this particular game 5 to 1. It may not be shocking to you, but I'm sure it sucks for those who work hard to develop this game.robflores370yes it will sure suck for them even if they made a nice profit and recover several times their initial investment. Why should they care about profit, they should just moan about how much sales ther lost :roll: Thankfully Stardock knows better than that and they don't go after the bird in the bush
[QUOTE="robflores370"]Lol, just because some random poster on teh internets says its irrelevant, it automatically becomes so. Spin it, ignore it, deny it all you want....facts are the pirates are outnumbering the legitimate customers on this particular game 5 to 1. It may not be shocking to you, but I'm sure it sucks for those who work hard to develop this game.navalyes it will sure suck for them even if they made a nice profit and recover several times their initial investment. Why should they care about profit, they should just moan about how much sales ther lost :roll: Thankfully Stardock knows better than that and they don't go after the bird in the bush
Well, it does suck because they probably could've made much more. Furthermore while they thought they were doing their legitmate customers a favor by not using DRM, they actually hurt them because their experience was ruined by pirates. Oh well, to each their own, have fun basking in your denial.
except that for most games it's 10 to 1 or more close to release. It might be shocking to you, but most logical game developers mostly care about how much they do sell, not about how much they're not selling[QUOTE="robflores370"]
Lol, just because some random poster on teh internets says its irrelevant, it automatically becomes so. Spin it, ignore it, deny it all you want....facts are the pirates are outnumbering the legitimate customers on this particular game 5 to 1. It may not be shocking to you, but I'm sure it sucks for those who work hard to develop this game.
AdrianWerner
You are probably right, I'm sure these numbers will go up once it releases in Europe, but it doesn't take away from the fact that this is sad.
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