DemiGod Online: ~18,000 copies sold. but has around ~120,000 registered users...

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RedFactionFan

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#1 RedFactionFan
Member since 2009 • 158 Posts
Well at least its obviously a good game!
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STRETCH-E

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#2 STRETCH-E
Member since 2009 • 631 Posts

They're asking too much money for it. The game looks great but I don't want to pay 40$ for only 8 maps and a small roster of characters.

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deactivated-5d6e91f5c147a

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#3 deactivated-5d6e91f5c147a
Member since 2008 • 26108 Posts
Piracy?
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Jade_Monkey

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#4 Jade_Monkey
Member since 2004 • 4830 Posts

Piracy?siLVURcross

Yeah. The game has only been out for a short while, I would give it time for sales.

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Planeforger

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#6 Planeforger
Member since 2004 • 20089 Posts

Did they actually expect anything different? :|
I mean, they were appealing to the DOTA fanbase...and from what I've heard of some of my LANning friends, they tend not to have legal copies of the games they play. Hell, most internet cafes I know are excessively dodgy when it comes to serial keys and the like.

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Supafly1

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#7 Supafly1
Member since 2003 • 4441 Posts
To my knowledge, there is no demo out and some people download the game off the net to try it out first. It's wrong of course but games really need a demo version before launch.
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STRETCH-E

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#8 STRETCH-E
Member since 2009 • 631 Posts

To my knowledge, there is no demo outSupafly1

Yeah that too.

"Hey guys we have this game you've probably never heard of until now and we don't have a lot of media on our site and we don't have a demo but it's 40$ and you only get 8 maps and you have to trust us when we say it's really good."


Illegal downloads were to be expected.

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RedFactionFan

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#9 RedFactionFan
Member since 2009 • 158 Posts
Piracy?siLVURcross
Definitely not a problem for PC Gaming, m i rite?
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naval

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#10 naval
Member since 2003 • 11108 Posts
Remember those were only day 1 sales when the game was only available at Impulse Driven and few Gamestop Stores which released the copies earlier where as priates had all their usual ways available. I am sure the number of copies sold will grow pretty fast now that is is available everywhere
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clembo1990

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#11 clembo1990
Member since 2005 • 9976 Posts
Shut it down :P
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Planeforger

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#12 Planeforger
Member since 2004 • 20089 Posts



"Hey guys we have this game you've probably never heard of until now and we don't have a lot of media on our site and we don't have a demo but it's 40$ and you only get 8 maps and you have to trust us when we say it's really good."

Illegal downloads were to be expected.

STRETCH-E

Oh, and it's getting mixed reviews (6.5 here on Gamespot), inviting the 'I'm not sure if I want to spend money on it' crowd to pirate it, too.

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dgsag

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#13 dgsag
Member since 2005 • 6760 Posts

Well at least its obviously a good game!RedFactionFan

Tell us how you would know how many copies are sold? 18,000 is quite a decent showing for a week of sales and a new PC RTS IP. Also, wouldn't you have to have a valid CD key to be a registered user?

EDIT: Appparently it was a day. Which is spectacular sales for a new PC RTS IP.

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spinecaton

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#14 spinecaton
Member since 2003 • 8986 Posts

I think it is funny how some of you guys try and justify torrenting games.

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naval

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#15 naval
Member since 2003 • 11108 Posts
[QUOTE="RedFactionFan"]Well at least its obviously a good game!dgsag
Tell us how you would know how many copies are sold? 18,000 is quite a decent showing for a week of sales and a new PC RTS IP.

week ... it's just one day sales actually
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STRETCH-E

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#16 STRETCH-E
Member since 2009 • 631 Posts

I think it is funny how some of you guys try and justify torrenting games.

spinecaton

I'm not justifying anything, just saying it was to be expected.

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spinecaton

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#17 spinecaton
Member since 2003 • 8986 Posts

[QUOTE="spinecaton"]

I think it is funny how some of you guys try and justify torrenting games.

STRETCH-E

I'm not justifying anything, just saying it was to be expected.

Feeling guilty? I never pointed a finger at anyone...

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dgsag

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#18 dgsag
Member since 2005 • 6760 Posts
[QUOTE="dgsag"][QUOTE="RedFactionFan"]Well at least its obviously a good game!naval
Tell us how you would know how many copies are sold? 18,000 is quite a decent showing for a week of sales and a new PC RTS IP.

week ... it's just one day sales actually

Wow, those are actually spectacular launch day sales for a new PC RTS IP. :o
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Cyberfairy

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#19 Cyberfairy
Member since 2003 • 5180 Posts

Poor pc-gamers. This is what drives developers to consoles instead, or incredible annoying authentication a la EA.

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AnnoyedDragon

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#20 AnnoyedDragon
Member since 2006 • 9948 Posts

As I said in the review thread this isn't my sort of game, lack of a single player campaign pretty much kills it for me.

In regard to the copies sold/registered users ratio, it cannot simply be claimed those are lost sales; determining losses isn't that straight forward.

Poor pc-gamers. This is what drives developers to consoles instead, or incredible annoying authentication a la EA.

Cyberfairy

That's why previously console orientated companies like Capcom are now seriously targeting the piracy ravaged PC.

Oh look at that, developers on both platforms are gearing to the other side to increase the profitability of their products, it's almost like piracy plays no part in their decisions.

Imagine that.

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hip-hop-cola2

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#21 hip-hop-cola2
Member since 2007 • 2454 Posts

Did they actually expect anything different? :|
I mean, they were appealing to the DOTA fanbase...and from what I've heard of some of my LANning friends, they tend not to have legal copies of the games they play. Hell, most internet cafes I know are excessively dodgy when it comes to serial keys and the like.

Planeforger
Dota community? They're horrible, nothing should be aimed at them. Unless its a highly concentrated beam of happiness and manners.
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KalEl370

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#22 KalEl370
Member since 2007 • 907 Posts

[QUOTE="naval"][QUOTE="dgsag"] Tell us how you would know how many copies are sold? 18,000 is quite a decent showing for a week of sales and a new PC RTS IP.dgsag
week ... it's just one day sales actually

Wow, those are actually spectacular launch day sales for a new PC RTS IP. :o

What's more impressive is the amount of pirates...over 100,000 :shock: . Wonder how Stardock feels about piracy now. Its still not a problem right?

"Gamers have expressed their appreciation and thanks for Stardock's liberal, gamer-centric approach to DRM by pirating its new game Demigod to such high levels that the studio's network infrastructure was brought to its knees."

http://www.escapistmagazine.com/news/view/91001-Demigod-Piracy-Running-High

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wayne_kar

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#23 wayne_kar
Member since 2009 • 2090 Posts

They're asking too much money for it. The game looks great but I don't want to pay 40$ for only 8 maps and a small roster of characters.

STRETCH-E
still doesnt give people the right to steal it. i think mars bars are to expensive, doesnt mean i can just take them
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STRETCH-E

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#24 STRETCH-E
Member since 2009 • 631 Posts

[QUOTE="STRETCH-E"]

They're asking too much money for it. The game looks great but I don't want to pay 40$ for only 8 maps and a small roster of characters.

wayne_kar

still doesnt give people the right to steal it. i think mars bars are to expensive, doesnt mean i can just take them

Sure is after school special in here.

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AnnoyedDragon

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#25 AnnoyedDragon
Member since 2006 • 9948 Posts

If someone downloads a cracked copy of a game with no intention to purchase; they were never a potential customer in the first place.

Games get cracked regardless of DRM measures, pirates will always be pirates, what matters is ensuring interest is achieved among people who have the potential to become real customers.

Anyone know what the development cost for this game was? You can play sales; but in the end what matters is the investment Vs return.

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naval

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#26 naval
Member since 2003 • 11108 Posts

[QUOTE="dgsag"][QUOTE="naval"] week ... it's just one day sales actuallyrobflores370

Wow, those are actually spectacular launch day sales for a new PC RTS IP. :o

What's more impressive is the amount of pirates...over 100,000 :shock: . Wonder how Stardock feels about piracy now. Its still not a problem right?

"Gamers have expressed their appreciation and thanks for Stardock's liberal, gamer-centric approach to DRM by pirating its new game Demigod to such high levels that the studio's network infrastructure was brought to its knees."

http://www.escapistmagazine.com/news/view/91001-Demigod-Piracy-Running-High

I guess the number of copies sold is irrelevant, it is the number of copies pirated that is really important :roll:
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KalEl370

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#27 KalEl370
Member since 2007 • 907 Posts

[QUOTE="robflores370"]

[QUOTE="dgsag"] Wow, those are actually spectacular launch day sales for a new PC RTS IP. :onaval

What's more impressive is the amount of pirates...over 100,000 :shock: . Wonder how Stardock feels about piracy now. Its still not a problem right?

"Gamers have expressed their appreciation and thanks for Stardock's liberal, gamer-centric approach to DRM by pirating its new game Demigod to such high levels that the studio's network infrastructure was brought to its knees."

http://www.escapistmagazine.com/news/view/91001-Demigod-Piracy-Running-High

I guess the number of copies sold is irrelevant, it is the number of copies pirated that is really important :roll:

Just stating the facts, take them for what they are. 100,00 vs 18,000, seems pretty impressive to me.

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skrat_01

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#28 skrat_01
Member since 2007 • 33767 Posts
Considering that the whole release was a cluster ****, and there is no news of a demo - (i'd download the game before buying it to see what its like), what do you expect really? PC games usually arent day breakers anyway, especially a game like Demigod, that borrows heavily from dota, which is already popular...
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naval

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#29 naval
Member since 2003 • 11108 Posts

[QUOTE="naval"][QUOTE="robflores370"]

What's more impressive is the amount of pirates...over 100,000 :shock: . Wonder how Stardock feels about piracy now. Its still not a problem right?

"Gamers have expressed their appreciation and thanks for Stardock's liberal, gamer-centric approach to DRM by pirating its new game Demigod to such high levels that the studio's network infrastructure was brought to its knees."

http://www.escapistmagazine.com/news/view/91001-Demigod-Piracy-Running-High

robflores370

I guess the number of copies sold is irrelevant, it is the number of copies pirated that is really important :roll:

Just stating the facts, take them for what they are. 100,00 vs 18,000, seems pretty impressive to me.

the fact is : 18K in one day sales in DD and US retail only (which is not the biggest pc market) is pretty impressive sales figures the fact is : the devs were pretty pleased with the initial sales the fact is : if this game gives a good return on cost (which we cannot see now, but based on initial figures it seems so) other things become pretty irrelevant. the fact is : I don't like dealing with irrelevant facts
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Jamex1987

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#30 Jamex1987
Member since 2008 • 2187 Posts
[QUOTE="robflores370"]

[QUOTE="dgsag"] Wow, those are actually spectacular launch day sales for a new PC RTS IP. :onaval

What's more impressive is the amount of pirates...over 100,000 :shock: . Wonder how Stardock feels about piracy now. Its still not a problem right?

"Gamers have expressed their appreciation and thanks for Stardock's liberal, gamer-centric approach to DRM by pirating its new game Demigod to such high levels that the studio's network infrastructure was brought to its knees."

http://www.escapistmagazine.com/news/view/91001-Demigod-Piracy-Running-High

I guess the number of copies sold is irrelevant, it is the number of copies pirated that is really important :roll:

Well the pirates caused the ones that purchased the game to have problems and also caused the game to get bad reviews.
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CreepyBacon

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#31 CreepyBacon
Member since 2005 • 3183 Posts

[QUOTE="robflores370"]

[QUOTE="naval"] I guess the number of copies sold is irrelevant, it is the number of copies pirated that is really important :roll:naval

Just stating the facts, take them for what they are. 100,00 vs 18,000, seems pretty impressive to me.

the fact is : 18K in one day sales in DD and US retail only (which is not the biggest pc market) is pretty impressive sales figures the fact is : the devs were pretty pleased with the initial sales the fact is : if this game gives a good return on cost (which we cannot see now, but based on initial figures it seems so) other things become pretty irrelevant. the fact is : I don't like dealing with irrelevant facts

The fact is: 18k in one day is lousey compared to other new IPs and no matter how much you spin it they would of loved more than they got. Call it about 120k more than they got.

The fact is: there not going to say "oh my god we;ve been robbed we resign" they have to take it on the chin and learn to develope for consoles next time.

The FACT is: no matter if it makes a profit theres over one hundred thousand people that have just stolen there work, that's one hundred thousand potential sales down the drain. That's going to sting no matter who the hell you are. Fact. Pure and simple.

PC elitists can spin it all they like, that's a rather extreme amount of theft. And don't give me all that rubbish about "bu bu theyd not have bought it anywayz@@" it was certainly on their bloody radar cause they pirated it the moment it launched. :lol: If pirating wasn't there and only 10 thousand of the 120 thousand bought that game that's still a whole lot of cash they'd have right now.

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KalEl370

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#32 KalEl370
Member since 2007 • 907 Posts

[QUOTE="robflores370"]

[QUOTE="naval"] I guess the number of copies sold is irrelevant, it is the number of copies pirated that is really important :roll:naval

Just stating the facts, take them for what they are. 100,00 vs 18,000, seems pretty impressive to me.

the fact is : 18K in one day sales in DD and US retail only (which is not the biggest pc market) is pretty impressive sales figures the fact is : the devs were pretty pleased with the initial sales the fact is : if this game gives a good return on cost (which we cannot see now, but based on initial figures it seems so) other things become pretty irrelevant. the fact is : I don't like dealing with irrelevant facts

The fact is there were over 100,000 pirated copies vs. 18,000, I could care less if that's irrelevant to you, its obviously relevant to some seeing that there are already several articles about it.

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St_muscat

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#33 St_muscat
Member since 2007 • 4315 Posts

Piracy at its best, illegal copies out number the legal ones 5-1. Damn that's pretty bad, sucks for the developers, although maybe imo they should have charged $30 for the game, not $40 (too much for what they are offering) and also release a demo if they wanted to improve sales of legal copies, oh well I guess that's why there is console gaming, to stop this piracy, oh wait lol.

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dc337

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#34 dc337
Member since 2008 • 2603 Posts

If someone downloads a cracked copy of a game with no intention to purchase; they were never a potential customer in the first place. AnnoyedDragon

Oh so you know every single pirate?

People pirate because they don't want to pay. It is silly to suggest that none of them would have paid when the game was obviously enough value for them to download it.

Making excuses for pc piracy really isn't helping.

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True_Gamer_

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#35 True_Gamer_
Member since 2006 • 6750 Posts

Piracy at its best, illegal copies out number the legal ones 5-1. Damn that's pretty bad, sucks for the developers, although maybe imo they should have charged $30 for the game, not $40 (too much for what they are offering) and also release a demo if they wanted to improve sales of legal copies, oh well I guess that's why there is console gaming, to stop this piracy, oh wait lol.

St_muscat
Can our dear consolites imagine what will happen if all the pirates migrate to the 360? I can hear the dying cries of XBL....
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True_Gamer_

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#36 True_Gamer_
Member since 2006 • 6750 Posts

[QUOTE="AnnoyedDragon"]

If someone downloads a cracked copy of a game with no intention to purchase; they were never a potential customer in the first place. dc337

Oh so you know every single pirate?

People pirate because they don't want to pay. It is silly to suggest that none of them would have paid when the game was obviously enough value for them to download it.

Making excuses for pc piracy really isn't helping.

I have to inform you that there are parts of the world where the love for multinational coprorations is quite limited....
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dc337

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#37 dc337
Member since 2008 • 2603 Posts

That's why previously console orientated companies like Capcom are now seriously targeting the piracy ravaged PC.

Oh look at that, developers on both platforms are gearing to the other side to increase the profitability of their products, it's almost like piracy plays no part in their decisions. AnnoyedDragon

Capcom is seriously targeting the pc? You mean as in delayed ports to ensure console sales have been exhausted before selling on the pc?

Piracy does play a part in their decisions, there are executives on record stating that it has. There has been a clear trend this gen for large scale pc developers to go multiplat and piracy has been cited as a major factor.

But I can tell you prefer to live in denial of the pc piracy problem. Thankfully you're not in charge of a video game company, you probably would have bankrupted it by now with your deluded views.

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mr_mozilla

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#38 mr_mozilla
Member since 2006 • 2381 Posts

The price of the game is irrelevant, as are demos etc. I bet majority of those 120k people were gonna pirate it even if it only cost 10 bucks, to most pirates the thought of actually paying for a game never even crosses their minds, it's nothing new and I doubt there's anything anyone can do to force them to buy games.

The real tradegy is that they managed to hurt the game's rep and cause problems for legimate customers. I'm surprised that so many people were able to register online with an illegal copy, from what I've read usually the online modes in games are rather hard to bust unless you want to play on some pirate server. Anyway, I hope the game does better in the long term. And as an afterthought maybe targeting dota players wasn't such a bright move.

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mo0ksi

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#39 mo0ksi
Member since 2007 • 12337 Posts
It was released early due to Gamestop's stupidity, and the game is rather overpriced for a DotA imitator. I'm not surprised by those figures, but I'm actually impressed that it sold decently so far seeing as how there was no demo and very little marketing for the game. Hell I was dumbfounded a week ago when I seen that it was already released.
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True_Gamer_

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#40 True_Gamer_
Member since 2006 • 6750 Posts

[QUOTE="AnnoyedDragon"]

That's why previously console orientated companies like Capcom are now seriously targeting the piracy ravaged PC.

Oh look at that, developers on both platforms are gearing to the other side to increase the profitability of their products, it's almost like piracy plays no part in their decisions. dc337

Capcom is seriously targeting the pc? You mean as in delayed ports to ensure console sales have been exhausted before selling on the pc?

Piracy does play a part in their decisions, there are executives on record stating that it has. There has been a clear trend this gen for large scale pc developers to go multiplat and piracy has been cited as a major factor.

But I can tell you prefer to live in denial of the pc piracy problem. Thankfully you're not in charge of a video game company, you probably would have bankrupted it by now with your deluded views.

Thats why last gen there were so many Burnouts/NBA2ks/StreetFighters on PC? Oh wait....
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AnnoyedDragon

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#41 AnnoyedDragon
Member since 2006 • 9948 Posts

Oh so you know every single pirate?

dc337

Incoming hypocrisy...

People pirate because they don't want to pay. It is silly to suggest that none of them would have paid when the game was obviously enough value for them to download it.

Making excuses for pc piracy really isn't helping.

dc337

See the thing is people are quick to criticise claims like the one I made before, but seem to have no issue making broad statements on what the figures mean; with any attempts to suggest otherwise being labeled damage control.

I'm sure people have common sense but it's not being used here, people will play the figures to mean whatever they want and declare the opposition false; all in the name of the System War.

I'll admit to bias, as a PC gamer it is my role to defend the image of my platform. Just like all these consolites playing the figures to mean lost sales and the death of the platform are biased little twits who probably know better but are arguing otherwise.

So yeah I played the statement in the interests of my platforms image, but good luck finding a single person here who isn't doing the same on either side.

In truth sales have been lost, but not all of that figure is lost sales. Probably the most correct statement that can be made about this.

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naval

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#42 naval
Member since 2003 • 11108 Posts

The fact is: 18k in one day is lousey compared to other new IPs and no matter how much you spin it they would of loved more than they got. Call it about 120k more than they got. CreepyBacon
what new IPs ? care to name any rts -- that too us only sales where pc gaming is not very popular ? remember most PC games don't sell a lot on the first day but they do over time
The fact is: there not going to say "oh my god we;ve been robbed we resign" they have to take it on the chin and learn to develope for consoles next time. CreepyBacon
and if they don't ?
The FACT is: no matter if it makes a profit theres over one hundred thousand people that have just stolen there work, that's one hundred thousand potential sales down the drain. That's going to sting no matter who the hell you are. Fact. Pure and simple. CreepyBacon
taht's where you are wrong, those are not potential sales. Thankfully Satrdock realized that
PC elitists can spin it all they like, that's a rather extreme amount of theft. And don't give me all that rubbish about "bu bu theyd not have bought it anywayz@@" it was certainly on their bloody radar cause they pirated it the moment it launched. :lol: If pirating wasn't there and only 10 thousand of the 120 thousand bought that game that's still a whole lot of cash they'd have right now. CreepyBacon
If RROd was never this 360 would have sold more. Is PS 3 was cheaper and better 1st year lineup wit would have sold more. It's very easy to point out things what cannot be but what matters is how things are, and said said beofre, thngs are pretty good and they were Pleased witt their 1st day sales

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naval

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#43 naval
Member since 2003 • 11108 Posts

[QUOTE="naval"][QUOTE="robflores370"]

Just stating the facts, take them for what they are. 100,00 vs 18,000, seems pretty impressive to me.

robflores370

the fact is : 18K in one day sales in DD and US retail only (which is not the biggest pc market) is pretty impressive sales figures the fact is : the devs were pretty pleased with the initial sales the fact is : if this game gives a good return on cost (which we cannot see now, but based on initial figures it seems so) other things become pretty irrelevant. the fact is : I don't like dealing with irrelevant facts

The fact is there were over 100,000 pirated copies vs. 18,000, I could care less if that's irrelevant to you, its obviously relevant to some seeing that there are already several articles about it.

lol, so something is relevant because there are articles on it ? Oh, I though articles were psoted more for the shock value than how relevant things are. I guess the articles on how RE5 is racist made that issue pretty relevant too ?
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AnnoyedDragon

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#44 AnnoyedDragon
Member since 2006 • 9948 Posts

It seems to me that 18,000 were Stardock's expected sales, for those of you who think otherwise; remember the connection problems are occurring because the servers were not set up to support this many users off the bat. If they were expecting significant sales from day one why was their server only set up to support 50,000 at peak; with intent to increase support for more over time?

It would make sense if they were expecting 100,000+ in the first few days they would be prepared for that amount, not a gradual increase that just happens to go with the way PC game sales work.

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AdrianWerner

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#45 AdrianWerner
Member since 2003 • 28441 Posts

The fact is: 18k in one day is lousey compared to other new IPs and no matter how much you spin it they would of loved more than they got.CreepyBacon

you obviously have little knowledge about PC market. And 18K is more than any of their previous games sold on launch and Demigod had limited release

The fact is: there not going to say "oh my god we;ve been robbed we resign" they have to take it on the chin and learn to develope for consoles next time.

CreepyBacon

Stardock's business model wouldn't work on consoles. Would they prefer to make 120K sales? Sure they would. But at the same time they do mostly look at how many they do sell and they are doing better than majority of console devs. So no..they're not dumb enough to develop for consoles.

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KalEl370

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#46 KalEl370
Member since 2007 • 907 Posts

[QUOTE="robflores370"]

[QUOTE="naval"] the fact is : 18K in one day sales in DD and US retail only (which is not the biggest pc market) is pretty impressive sales figures the fact is : the devs were pretty pleased with the initial sales the fact is : if this game gives a good return on cost (which we cannot see now, but based on initial figures it seems so) other things become pretty irrelevant. the fact is : I don't like dealing with irrelevant factsnaval

The fact is there were over 100,000 pirated copies vs. 18,000, I could care less if that's irrelevant to you, its obviously relevant to some seeing that there are already several articles about it.

lol, so something is relevant because there are articles on it ? Oh, I though articles were psoted more for the shock value than how relevant things are. I guess the articles on how RE5 is racist made that issue pretty relevant too ?

Lol, just because some random poster on teh internets says its irrelevant, it automatically becomes so. Spin it, ignore it, deny it all you want....facts are the pirates are outnumbering the legitimate customers on this particular game 5 to 1. It may not be shocking to you, but I'm sure it sucks for those who work hard to develop this game.

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AdrianWerner

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#47 AdrianWerner
Member since 2003 • 28441 Posts

Lol, just because some random poster on teh internets says its irrelevant, it automatically becomes so. Spin it, ignore it, deny it all you want....facts are the pirates are outnumbering the legitimate customers on this particular game 5 to 1. It may not be shocking to you, but I'm sure it sucks for those who work hard to develop this game.

robflores370

except that for most games it's 10 to 1 or more close to release. It might be shocking to you, but most logical game developers mostly care about how much they do sell, not about how much they're not selling

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naval

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#48 naval
Member since 2003 • 11108 Posts
Lol, just because some random poster on teh internets says its irrelevant, it automatically becomes so. Spin it, ignore it, deny it all you want....facts are the pirates are outnumbering the legitimate customers on this particular game 5 to 1. It may not be shocking to you, but I'm sure it sucks for those who work hard to develop this game.robflores370
yes it will sure suck for them even if they made a nice profit and recover several times their initial investment. Why should they care about profit, they should just moan about how much sales ther lost :roll: Thankfully Stardock knows better than that and they don't go after the bird in the bush
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#49 KalEl370
Member since 2007 • 907 Posts

[QUOTE="robflores370"]Lol, just because some random poster on teh internets says its irrelevant, it automatically becomes so. Spin it, ignore it, deny it all you want....facts are the pirates are outnumbering the legitimate customers on this particular game 5 to 1. It may not be shocking to you, but I'm sure it sucks for those who work hard to develop this game.naval
yes it will sure suck for them even if they made a nice profit and recover several times their initial investment. Why should they care about profit, they should just moan about how much sales ther lost :roll: Thankfully Stardock knows better than that and they don't go after the bird in the bush

Well, it does suck because they probably could've made much more. Furthermore while they thought they were doing their legitmate customers a favor by not using DRM, they actually hurt them because their experience was ruined by pirates. Oh well, to each their own, have fun basking in your denial.

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KalEl370

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#50 KalEl370
Member since 2007 • 907 Posts

[QUOTE="robflores370"]

Lol, just because some random poster on teh internets says its irrelevant, it automatically becomes so. Spin it, ignore it, deny it all you want....facts are the pirates are outnumbering the legitimate customers on this particular game 5 to 1. It may not be shocking to you, but I'm sure it sucks for those who work hard to develop this game.

AdrianWerner

except that for most games it's 10 to 1 or more close to release. It might be shocking to you, but most logical game developers mostly care about how much they do sell, not about how much they're not selling

You are probably right, I'm sure these numbers will go up once it releases in Europe, but it doesn't take away from the fact that this is sad.