DemiGod Online: ~18,000 copies sold. but has around ~120,000 registered users...

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RedFactionFan

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#51 RedFactionFan
Member since 2009 • 158 Posts
I'm not going to respond to all the damage control throughout this topic. I just wanted to point out a trend denied by certain fanboys about the magnitude piracy. However I am gonna say that this is more than 100,00 lost potential sales. First day sales / sales by region / DD vs retail / etc, you can't spin this bad news around.
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foxhound_fox

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#52 foxhound_fox
Member since 2005 • 98532 Posts

Solution: Don't allow people with pirated copies to register and play online.

Simple.

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naval

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#53 naval
Member since 2003 • 11108 Posts

[QUOTE="naval"][QUOTE="robflores370"]Lol, just because some random poster on teh internets says its irrelevant, it automatically becomes so. Spin it, ignore it, deny it all you want....facts are the pirates are outnumbering the legitimate customers on this particular game 5 to 1. It may not be shocking to you, but I'm sure it sucks for those who work hard to develop this game.robflores370

yes it will sure suck for them even if they made a nice profit and recover several times their initial investment. Why should they care about profit, they should just moan about how much sales ther lost :roll: Thankfully Stardock knows better than that and they don't go after the bird in the bush

Well, it does suck because they probably could've made much more. Furthermore while they thought they were doing their legitmate customers a favor by not using DRM, they actually hurt them because their experience was ruined by pirates. Oh well, to each their own, have fun basking in your denial.

once again, "how much they could have made" :roll: if only they had a crystal ball :lol:
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KalEl370

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#54 KalEl370
Member since 2007 • 907 Posts

[QUOTE="robflores370"]

[QUOTE="naval"] yes it will sure suck for them even if they made a nice profit and recover several times their initial investment. Why should they care about profit, they should just moan about how much sales ther lost :roll: Thankfully Stardock knows better than that and they don't go after the bird in the bushnaval

Well, it does suck because they probably could've made much more. Furthermore while they thought they were doing their legitmate customers a favor by not using DRM, they actually hurt them because their experience was ruined by pirates. Oh well, to each their own, have fun basking in your denial.

once again, "how much they could have made" :roll: if only they had a crystal ball :lol:

Well, you can lend them yours you seem to know that they are going to make a "nice profit and recover several times their initial investment".

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naval

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#55 naval
Member since 2003 • 11108 Posts

[QUOTE="naval"][QUOTE="robflores370"]

Well, it does suck because they probably could've made much more. Furthermore while they thought they were doing their legitmate customers a favor by not using DRM, they actually hurt them because their experience was ruined by pirates. Oh well, to each their own, have fun basking in your denial.

robflores370

once again, "how much they could have made" :roll: if only they had a crystal ball :lol:

Well, you can lend them yours you seem to know that they are going to make a "nice profit and recover several times their initial investment".

"if they made a nice profit and recover several times their initial investment"

Notice the little 'if' there ?

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lantus

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#56 lantus
Member since 2006 • 10591 Posts

Hmm disappointing, that is all.

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kozzy1234

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#57 kozzy1234
Member since 2005 • 35966 Posts

This game is extremely underrated, played it for a few hours today at a friends, addicting as hell!

Picking the game up today myself.

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kozzy1234

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#58 kozzy1234
Member since 2005 • 35966 Posts

Solution: Don't allow people with pirated copies to register and play online.

Simple.

foxhound_fox

People cant play online, but they can register an account and ATTEMPT to connect (it iwll tell them they cant play online). But yesterday there was so many illegal copies trying to get online that it messed somethings up.

Let me make this clear though... there is no way to play online with a cracked copy... you can ATTEMPT to connect, but it wont let you. All those numbers are from people who ATTEMPTED to connect online.

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dgsag

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#59 dgsag
Member since 2005 • 6760 Posts

[QUOTE="naval"][QUOTE="robflores370"]Lol, just because some random poster on teh internets says its irrelevant, it automatically becomes so. Spin it, ignore it, deny it all you want....facts are the pirates are outnumbering the legitimate customers on this particular game 5 to 1. It may not be shocking to you, but I'm sure it sucks for those who work hard to develop this game.robflores370

yes it will sure suck for them even if they made a nice profit and recover several times their initial investment. Why should they care about profit, they should just moan about how much sales ther lost :roll: Thankfully Stardock knows better than that and they don't go after the bird in the bush

Well, it does suck because they probably could've made much more. Furthermore while they thought they were doing their legitmate customers a favor by not using DRM, they actually hurt them because their experience was ruined by pirates. Oh well, to each their own, have fun basking in your denial.

Oh really? Straight from Stardock's mouth: "It's not that we don't think piracy is massive," Wardell wrote in a forum post on Monday. "We just aren't convinced that it results in that many lost sales. Or more to the point, we don't think intrusive, obnoxious copy protection will result in more sales than we lose from people who don't want to mess with it." "We aren't blaming piracy for the fact that the day 0 multiplayer experience absolutely sucked," he stressed in a later message. Stardock simply wasn't prepared for the influx. "The roughly 120,000 users that weren't running legitimate copies of the game weren't online playing multiplayer or anything," Wardell explained.
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foxhound_fox

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#60 foxhound_fox
Member since 2005 • 98532 Posts

People cant play online, but they can register an account and ATTEMPT to connect (it iwll tell them they cant play online). But yesterday there was so many illegal copies trying to get online that it messed somethings up.

Let me make this clear though... there is no way to play online with a cracked copy... you can ATTEMPT to connect, but it wont let you. All those numbers are from people who ATTEMPTED to connect online.kozzy1234


Hmm... so then they shouldn't be having as big an issue? As long as they give incentive and unique content to legal owners, there shouldn't be an issue with piracy... as Stardock has figured out all too well.

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RedFactionFan

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#61 RedFactionFan
Member since 2009 • 158 Posts
Don't underestimate the ferocity of hackers, if the incentive is strong enough, they could have those illegitimate copies online in no time.
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kozzy1234

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#62 kozzy1234
Member since 2005 • 35966 Posts

[QUOTE="kozzy1234"]People cant play online, but they can register an account and ATTEMPT to connect (it iwll tell them they cant play online). But yesterday there was so many illegal copies trying to get online that it messed somethings up.

Let me make this clear though... there is no way to play online with a cracked copy... you can ATTEMPT to connect, but it wont let you. All those numbers are from people who ATTEMPTED to connect online.foxhound_fox


Hmm... so then they shouldn't be having as big an issue? As long as they give incentive and unique content to legal owners, there shouldn't be an issue with piracy... as Stardock has figured out all too well.

I guess yesterday people kept TRYING to connect illegally over and over, which wouldnt be a problem if it was jsut a few people trying to connect, but i guess a few thousand where tryign to log in at the same time and thats what casued the issues.

Anyways, thats what ive read up on teh situation on there website.

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Jamex1987

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#63 Jamex1987
Member since 2008 • 2187 Posts

Piracy at its best, illegal copies out number the legal ones 5-1. Damn that's pretty bad, sucks for the developers, although maybe imo they should have charged $30 for the game, not $40 (too much for what they are offering) and also release a demo if they wanted to improve sales of legal copies, oh well I guess that's why there is console gaming, to stop this piracy, oh wait lol.

St_muscat
Even if they charged $5.00 the piracy rate will still be bad.
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Jamex1987

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#64 Jamex1987
Member since 2008 • 2187 Posts

[QUOTE="AnnoyedDragon"]

That's why previously console orientated companies like Capcom are now seriously targeting the piracy ravaged PC.

Oh look at that, developers on both platforms are gearing to the other side to increase the profitability of their products, it's almost like piracy plays no part in their decisions. dc337

Capcom is seriously targeting the pc? You mean as in delayed ports to ensure console sales have been exhausted before selling on the pc?

Piracy does play a part in their decisions, there are executives on record stating that it has. There has been a clear trend this gen for large scale pc developers to go multiplat and piracy has been cited as a major factor.

But I can tell you prefer to live in denial of the pc piracy problem. Thankfully you're not in charge of a video game company, you probably would have bankrupted it by now with your deluded views.

The only reason Capcom ports their games is because of the Xbox 360. I doubt Capcom cares too much about the PC and their games surely sell poorly.
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Jamex1987

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#65 Jamex1987
Member since 2008 • 2187 Posts

[QUOTE="CreepyBacon"] The fact is: 18k in one day is lousey compared to other new IPs and no matter how much you spin it they would of loved more than they got. Call it about 120k more than they got. naval

what new IPs ? care to name any rts -- that too us only sales where pc gaming is not very popular ? remember most PC games don't sell a lot on the first day but they do over time

PC games not popular in the USA? The country has the second highest amount of WoW players with Asia having the most. For a developer the first month of sales or first week is the most important. Who wants to wait years for a game to make any money especially when the price of Pc games tank within weeks.

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RedFactionFan

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#66 RedFactionFan
Member since 2009 • 158 Posts
Asia doesn't have the most WoW players if you discount gold farmers. I don't think they care for game, just the saps that will buy video game currency using real money.
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Jamex1987

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#67 Jamex1987
Member since 2008 • 2187 Posts

Asia doesn't have the most WoW players if you discount gold farmers. I don't think they care for game, just the saps that will buy video game currency using real money.RedFactionFan
Asia has the most wow subscribers. At least twice as many as North America. That's what blizzard said.

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AnnoyedDragon

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#68 AnnoyedDragon
Member since 2006 • 9948 Posts

In response to the people criticising my Capcom comment, or any other developer becoming more active on PC, perhaps you should take a closer look at these games.

Lost Planet and Devil May Cry 4 were enhanced above the console versions, The Last Remnant PC was superior to the 360 version. These aren't simple cut and paste ports for post release milking, effort was put into them.

A PC developer goes cross platform and the platform is dying, a console developer goes cross platform and no one takes note, sheesh.

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naval

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#69 naval
Member since 2003 • 11108 Posts

[QUOTE="naval"]

[QUOTE="CreepyBacon"] The fact is: 18k in one day is lousey compared to other new IPs and no matter how much you spin it they would of loved more than they got. Call it about 120k more than they got. Jamex1987

what new IPs ? care to name any rts -- that too us only sales where pc gaming is not very popular ? remember most PC games don't sell a lot on the first day but they do over time

PC games not popular in the USA? The country has the second highest amount of WoW players with Asia having the most. For a developer the first month of sales or first week is the most important. Who wants to wait years for a game to make any money especially when the price of Pc games tank within weeks.

lol, Capcom's Monster Hunter Online is a pc game and is pretty popular game in Japan, so are the Ys Series, does that mean PC gaming is popular in Japan ? :roll: So games selling over time is bad ...:lol:.. okay, thaks for the laugh. i guess Blizzard must be crying over the sales of Diablo and Starcraft Personally 18K + sales from other regions + long term sales look pretty good for a new IP RTS to me.
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Jamex1987

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#70 Jamex1987
Member since 2008 • 2187 Posts
[QUOTE="Jamex1987"]

[QUOTE="naval"] what new IPs ? care to name any rts -- that too us only sales where pc gaming is not very popular ? remember most PC games don't sell a lot on the first day but they do over time naval

PC games not popular in the USA? The country has the second highest amount of WoW players with Asia having the most. For a developer the first month of sales or first week is the most important. Who wants to wait years for a game to make any money especially when the price of Pc games tank within weeks.

lol, Capcom's Monster Hunter Online is a pc game and is pretty popular game in Japan, so are the Ys Series, does that mean PC gaming is popular in Japan ? :roll: So games selling over time is bad ...:lol:.. okay, thaks for the laugh. i guess Blizzard must be crying over the sales of Diablo and Starcraft Personally 18K + sales from other regions + long term sales look pretty good for a new IP RTS to me.

Blizzard games are popular and don't sell a mere 18,000 copies on day one. Their games also hold their price much longer. How could you even compare Blizzard? Sales over the long run for a game that would not hold the price isn't that good.
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naval

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#71 naval
Member since 2003 • 11108 Posts
A PC developer goes cross platform and the platform is dying, a console developer goes cross platform and no one takes note, sheesh.AnnoyedDragon
lol, that is true. well what do you expect. have you never heard stuff like "Wii is lame because it has bad graphics but when it comes to pc graphics don't matter" or "Wii is casualizing gaming" but any pc gamer who hinks that about 360/ps3 he is an elitist
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naval

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#72 naval
Member since 2003 • 11108 Posts

[QUOTE="naval"][QUOTE="Jamex1987"] PC games not popular in the USA? The country has the second highest amount of WoW players with Asia having the most. For a developer the first month of sales or first week is the most important. Who wants to wait years for a game to make any money especially when the price of Pc games tank within weeks.

Jamex1987

lol, Capcom's Monster Hunter Online is a pc game and is pretty popular game in Japan, so are the Ys Series, does that mean PC gaming is popular in Japan ? :roll: So games selling over time is bad ...:lol:.. okay, thaks for the laugh. i guess Blizzard must be crying over the sales of Diablo and Starcraft Personally 18K + sales from other regions + long term sales look pretty good for a new IP RTS to me.

Blizzard games are popular and don't sell a mere 18,000 copies on day one. Their games also hold their price much longer. How could you even compare Blizzard? Sales over the long run for a game that would not hold the price isn't that good.

aha ... so you skirted everything else . Sims sold around 350K on first day and see where it's now, EA devoted a who division to it once. But I was never claiming to compare these games, I just took and extreme example to show how profitable things can be

My point was long terms sales are always good profit for studios and that's why they keep selling those . Apparently long term sales were pretty profitable for stardock too and that's why they were able to open a new gaming studio ( yes opening sales of sims were just decent and for Galactic civlizations it was probably much lesser than Demigod).

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NSR34GTR

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#73 NSR34GTR
Member since 2007 • 13179 Posts
To my knowledge, there is no demo out and some people download the game off the net to try it out first. It's wrong of course but games really need a demo version before launch.Supafly1
correct
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Vandalvideo

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#74 Vandalvideo
Member since 2003 • 39655 Posts
I'm not entirely sure how they're registering without CD Keys.
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Vaasman

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#75 Vaasman
Member since 2008 • 15876 Posts

Um so a few things quickly.

1. Link? Where did these numbers come from?

2. Does this include digital distribution? I used impulse to download my copy.

3. **** pirates. If you aren't sure just don't buy it until a demo comes, simple as that.

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kozzy1234

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#76 kozzy1234
Member since 2005 • 35966 Posts

This game is extremely underrated imo.

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foxhound_fox

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#77 foxhound_fox
Member since 2005 • 98532 Posts

3. **** pirates. If you aren't sure just don't buy it until a demo comes, simple as that.Vaasman

One of the major problems is, not all games get demos. And the developer has to give an incentive for the consumer to buy the game... without that, they either don't buy it or pirate it.

If I were a developer, I personally would rather see the game pirated and enjoyed than not played at all.

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Vandalvideo

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#78 Vandalvideo
Member since 2003 • 39655 Posts
As good as the game is, it really suffers from lacking a cohesive story arc. I mean there is a lot of potential for story and character ineraction here, and the character archetypes themselves are awesome. I would love to see Rook interact with the Vampire or something along those lines. Maybe event triggers when taking a flag or castle with tailored cinematics to buidl character.
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CwlHeddwyn

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#79 CwlHeddwyn
Member since 2005 • 5314 Posts

Well at least its obviously a good game!RedFactionFan

Nintendo DS sold like 800,000 consoles in its first year in South Korea but sold 500,000 games. hence why Nintendo has cracked down on piracy.