@R4gn4r0k said:
@uninspiredcup said:
What Desperados III particularly excels at, arguably better than other stealth games, is in balancing offensive abilities with the passive.
It's designed around sound, placement and timing where an alarm state is a risk than a forgone conclusion.
It's perfectly viable to have large elaborate shootouts provided the time is taken to set them up, but it requires just that, set up. It's not easy to do. The map and enemy placements are always designed in a way to deter the player from abusing it.
It results in equal high points alongside the passive-aspect, as oppossed to the player lopsidedly leaning on one or the other.
One question I have: how much does this game want you to pull off a good many actions simulatenously?
It's a part that I will never get good at I fear: having all these actions planned and then pressing the spacebar to watch the spectacle you have orchestrated.
It was shown in some of the trailer, so I think it might be a feature that is required to get through some of the levels?
Pulling off multiple actions isn't difficult, especially if you're just combining two characters. The enemies are either static or follow a strict route.
It's only when they're triggered they go into an unpredictable search mode, or when the map has an augmentation like footsteps in the mud or sound from swamp water. Some enemies like Long-Coats need killed in a specific manner, basically the games equivalent of a tank.
It is possible to play the game controlling one character at a time, but I doubt anyone would. Just defy the joy of the game and throughout the run it conditions the player to get better at it to the point the characters bounce off each other seamlessly.
Beyond that, many of the levels do not feature the full party, presumably to deter the player from using the same combination over and over.
Desperados 3 also provides a wide array of options to tune the games difficulty, dependent on exactly how much challenge you want. Normal is still pretty challenging, but not backbreaking, be punished for playing stupid but still actively encouraged to experiment.
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