Yay, i sold by Destiny 2 standard copy for $25 bucks...
Here i come Monster Hunter World...
My one take about Destiny 2 - i had a lot of fun in Leviathan raid, but I know a lot more that was frustrated with the raid.
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Yay, i sold by Destiny 2 standard copy for $25 bucks...
Here i come Monster Hunter World...
My one take about Destiny 2 - i had a lot of fun in Leviathan raid, but I know a lot more that was frustrated with the raid.
If a half million people currently playing PvE and a half million playing PvP equals "done for," then I would hate to see how many people are currently playing your favorite game...
@360ru13r: Yeah such a failure...3rd best selling game last year with 500k players still playing daily, horrible lol.
Red-Herring data from the last vestiges of incorrect Destiny 2 fansites. It did factually have a huge drop off, since it's a bad game with little content and f2p business model but still costs $90
https://dotesports.com/the-op/news/destiny-2-chart-playerbase-decline-reddit-19936
How the sample was gathered:
I simultaneously scraped the Bungie.net API for membershipIds (/User/GetMembershipsById/{membershipId}/-1/) starting a new thread every 500,000 from ID #1 to ID # 17,500,000 (35 concurrent threads). Once the membershipIds were requested, I took the destinyMemberships list from the response, and made subsequent requests for each Destiny 2 Profile (/Destiny2/{membershipType}/Profile/{destinyMembershipId}/) and recorded the dateLastPlayed, converted that to a UNIX Timestamp and stored it in a database.
How the data was parsed:
Because the Bungie.Net API doesn't indicate when an account was created, I made the assumption that any account for XBox or PS4 started at game launch (Sept. 6th 2017) and any account for PC started on PC Launch (Oct. 24th 2017).
The total number of accounts was my starting point. Each account was then viewed and the dateLastPlayed for that account was checked against the start of day timestamp for each date between Sept. 6th and Dec. 31st. 2017. If the date was greater than the last played date, the account was subtracted from the total for each subsequent day afterward.
Additional Considerations:
There are a lot of entries that appear to be accounts that were never played. The dateLastPlayed reported on them is 0001-01-01T00:00:00Z, which leads me to believe that they have no previously recorded activity, but I can't guarantee that assumption is correct, so for the sake of my analysis, I simply excluded them.
All the accounts that I've viewed were checked a second time to make sure none of them had played after 2017-12-31, and another chunk was removed from the results for having recorded new activity. (My initial data set was 1,500,000+ accounts, of which, only 1,307,165 were included in the chart)
What the data shows (i.e. TL;DR):
Total player count dropped from 1,307,165 to 321,843 from launch to the end of the year, which is a drop of 75.37%.
PS4 player count dropped from 712,431 to 158,523, which is a drop of 77.74%.
XBox player count dropped from 594,987 to 127,428, which is a drop of 78.58%.
PC player count dropped from 194,607 to 35,892, which is a drop of 81.55%.
@zaryia: OK, now compare those drop off numbers to COD WW2, BF1, SW BF2, or any shooter not named PUBG or Siege really. Destiny 2 is still more played than most games on console or PC. I showed you that there were half a million players in each mode yesterday, Feb 1st 2018. It was the best selling game of 2017 after a month on the market, and finished 3rd overall at years end. If that’s “done for,” you must have a very negative outlook for gaming as a whole
Not a bad game, but disappointing. That's sort of the theme these days with so-called "AAA" developer-publishers.
Meanwhile, I'm sitting here with hundreds of hours each in Factorio, Kerbal Space Program, and so on which were probably developed for less than a million (way less!) and tiny development teams.
Big publishers need to take a lesson.
I mean, it wasn't like Destiny 2 did bad by any means. On PS4, it sold over 3 million copies and on XBox One is sold about 1.6 million copies.
For some reason I feel like they might not have made their money back with less than 7 million sold (I'm estimating 2-3 million sold on PC, which is probably high).
The advertising, monstrous development team, and so forth just digs into their pockets.
Yeah, I regret buying it. I had a feeling it was going to suck, but my friends were getting it so I caved in--luckily, I only paid 45, but still. They stopped playing it about the same time I did. It's just a crap game.
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