DEVELOPED BY: Eidos Montreal
PUBLISHED BY: Square Enix
SYSTEMS: PlayStation 3, Xboxs 360, PC
RELEASE DATE: August 23rd, 2011
*BEST VIEWED WITH WHITE BACKGROUND SETTINGS FOR GS*
ABOUT DEUS EX: HUMAN REVOLUTION-
- Deus Ex: Human Revolution will be the third game in the Deus Ex series. It is a prequel to the first game.
- Human Revolution is set in the year 2027, taking place 25 yearsbeforethe original Deus Ex. It features an all new character, Adam Jensen as the protagonist, who is a private security officer atSarif Industries, the big daddy of human augmentations.
- Jensen witnesses a horrific attack on his company which leaves him mortally wounded. He undergoes augmentations to reconstruct his broken body (not literally), which is when the game's plot takes off.
- The events of Human Revolution will finally lead up to the formation of the UNATCO in Deus Ex.
- If you want to know just how varied Human Revolution's gameplay structure will be, here is an interesting piece of information released by the developers themselves- using your social augmentations, social skills and stealth, you can play through the game without killing a single enemy other than the bosses.
- Human Revolutions will mainly be a First Person game, but will shift to Third Person when the player takes cover or during several augmentations.
- Players will visit five cities in the game, including Montreal, Shanghai and Detroit.
FREQUENTLY ASKED QUESTIONS-
*The answers given to THE QUESTIONS BELOW HAVE BEEN GIVEN BY THE DEVELOPERS AT EIDOS MONTREAL THEMSELVES. These answers were givenin interviews with certain gaming publications (mentioned later). PLEASE REMEMBER these answers are not being given by the poster, but THE DEVELOPERS THEMSELVES.*
Q. Will Human Revolution feature the same varied gameplay styIe that the Deus Ex games have been known for? Will it be able to converge several gameplay types without any issues?
A.I really think it does. The different possibilities blend smoothly in one cohesive experience. That being said, it's not for to me to answer this question, but the fans, new and old alike.
Q. Is the choice system of DXHR good enough to rival with the likes of Mass Effect?
A.I've never compared DX:HR with other games. What I can tell you though, is that there are tons of things to discover through choices and exploration and that one playthrough won't be enough.
Q. Do the story and the presentation of DXHR do justice to the series and the genre?
A.We really worked hard on delivering the best story experience we could and I'm confident that players will enjoy its intrigue.
Q. How long is the campaign? How much replay value does the game have?
A.The game is at least 20-25 hours long if you stay on the critical path and you don't lose time. Otherwise, 30-40 hours is more like it.The nature of our game makes it perfect for replay value; with all of the story choices leading to different outcomes to the various augmentations/weapons to choose from, the play styIe, etc. it won't be possible to experience it all in one playthrough.
Q. I'm afraid Deus Ex: Human Revolution will be just another unremarkable face in this evergrowing sea of amazing RPGs.
A.We're an Action-RPG. We're not totally an RPG nor a shooter. We're the best of both worlds. So, yes, I think DX:HR has its own spot in the marketplace. It feels unique, and it plays differently than most games out there, so, I don't think you can confuse our game with another one.
Q. Will the game fit on multiple discs on the Xbox 360?
A.The game is going to fit on one disc.
Q. Will the AI of the game be up to the mark?
A.I think our AI programmers managed to do a good job at making sure that stealth and combat are fun to play. You can get spotted and then AI will hunt you down, but if you manage to hide for a while, AI will lose your track and then it'll go back patrolling but on different patterns forcing you to think again, etc. It really adapts to what is happening and it makes for a very engaging experience no matter your play styIe It might seem as an obvious statement of what is expected from AI behaviours, but most games have one (combat) or the other (stealth), and rarely both. We managed to have both types of behavior on a solid level of quality and fun.
Q. Can I play and enjoy Human Revolution without having played the previous Deus Ex games?
A.Absolutely! I think new fans will discover a game that plays and feels like no other games they might have played so far. It's a rich universe, an expansive game experience and it really feels like reading a great, interactive novel.
Q. I am afraid Human Revolution will be just another "consolized" RPG.
A.I think we're fully conscious that the industry needs a game that sells well and that a wide range of people can play. And I think we're also very conscious of what the fans of Deus Ex like and want, even though we're making changes like the health system.
There's always a way to make something rather complicated work well. Our game director is a pragmatic, cIassy kind of guy and I'm really lucky to be working with him... one of his main skills is to ask what the reason is for something, and then make it usable and understandable.
And that's what design is! Whether it's game design, graphic design, industrial design, it's the perfect marriage of complexity and usability. If you have a graphic interface that looks beautiful but nobody understands what it is or how to use it, or if an industrial designer makes a beautiful chair that hurts your back when you sit in it, that's bad design. There's always a way to make something work.
Q. Will there be any references to previous Deus Ex games? Will we see Denton?
A.Denton was born in 2028, the year after Human Revolution takes place. But that doesn't mean there's no references.
Q. Will there be vehicular sections in the game? Can we control mechs or robots?
A.In the security hubs, you can hack into the computers and if you have the passwords or if your hacking software is augmented to the proper levels in its own little tech-tree, what you can do is shut down robots and you can turn them off or you can also turn them against enemies. You can do that, but you can not actually control them per se. There are no vehicles or driving. There's none of that.
Q. How does the choice system work out?
A. It's your more regular RPG-esque dialogue choices, where we do have a kind of wheel thing, then we have what we call our 'social boss fights', and there's a fair amount of those in the game, which is really a very psychological thing, so those are people that you have to get something from, you have to get them to give you information. It's not about solely making a choice, like trying A then B. It's really about reading between the psychological lines, so if you encounter someone who reacts when you really push or you threaten him, it might not work with them, so you need to read how the person stands or how they look at you, like in real life. If you make a mistake in the kind of attitude that you adopt, again you really have to read how the person reacts and you can also get augmentations that help you in reading heart palpitations, sweating and that kind of thing, so you'll know if you're heading in the right direction with that character. I think that really belongs to Human Revolution. I don't think its been done before. There's so many ways those conversations can go with those characters, but of course, we have the more traditional RPG dialogue trees too.
*These answers were given by the developers published in interviews on the following gaming websites: GamingBolt, IGN, Xbox360Achievements.
PREVIEWS-
Gamespot-Deus Ex: Human Revolution Updated Impressions - Weapon Upgrades, Augmentations, and Hacking
"From this brief encounter, we got a sense of Human Revolution's dense gameplay. The gunplay, augmentations, dialogue, hacking, and numerous other factors will make it interesting to see how developer Eidos Montreal brings together the final release. When asked what the team was hoping to improve upon from the first game, Thisdale focused mostly on the story and music. In the original Deus Ex, the story was presented to the player at a much slower pace than the redesigned Human Revolution, where information is presented a bit at a time in a constant stream. Regarding the music, the team loved the original score and is hoping to improve upon it by dynamically tailoring it to what's happening onscreen--whether it is stealth or a firefight."
Gamespot-Deus Ex: Human Revolution Extended Hands-On Preview - First Five Hours
"Deus Ex: Human Revolution feels like an immense game. Around almost every corner, there was another computer to hack or air duct to explore. However, it was not without its setbacks, particularly the visuals. The game's dystopian world was packed with details big and small, such as Jensen's personal copy ofLiving With Your Prostheticssitting in his home office. We noticed that some character models had something of a flat look and occasionally had strange lighting, but keep in mind that we were playing a work-in-progress version, and that this issues should hopefully be addressed. We're still excited to see how developer Eidos Montreal brings it all together for the game's release later this year."
IGN-Questing in Deus Ex: Human Revolution
"I don't want to spoil too much about what happens with the story in each quest, but most seem to be built with multiple objectives and none so far feel like pointless errands. All seem to involve high-risk exploration and infiltration that requires navigation past guards and security systems, like getting access to offices and autopsy room deep within a police station. It's a world that feels dangerous and volatile, one that could turn to total chaos at any moment; a suitable fit for the franchise. I feel like Eidos Montreal nailed the mood of Deus Ex (certainly in some part thanks to the phenomenal electronic soundtrack), and if the early sections of the game are any indication, Human Revolution is on the right path."
IGN-Deus Ex: Human Revolution- The Basics
"Adam Jensen has it rough. Not only is he seriously wounded in a work-related accident (security for a biotech firm is risky business), but his injury leaves him no choice but to undergo painful procedures to augment his body with cybernetic enhancements. This is the hero ofDeus Ex: Human Revolution, a video game fromEidos Studios Montreal. If you haven't kept up with Deus Ex, now's your chance to learn the ropes. Deus Ex: Human Revolution is a lot more than a normal shooter -- it's a game of choice."
Eurogamer-Deus Ex: Human Revolution Preview
"Deus Ex: Human Revolution looks set to sit alongside Portal 2 as one of the gaming events of the year."
Eurogamer-Deus Ex: Human Revolution Preview 2
"It's all hugely impressive stuff – and as a great glass elevator takes Jensen from the warehouse top level down through floor after floor of soldiers trooping in formation, mechs stomping over concrete, prison blocks and basic evidence of FEMA mischief (unless of course, as is Deus Ex's wont, they turn out to be the good guys) it's made clear that this is a conspiracy that goes all the way to the bottom, as well as the top.
That's a lot of conspiracy here, even for a Deus Ex game, and most of it is heavily augmented and is holding a big gun."
1UP-Deus Ex: Choose Your Own Gameplay
"Original project director Warren Spector was fond of saying "play styIe matters" whenever the subject ofDeus Excomes up. Even though he and the original team of what was formerly ION Storm are not involved with Eidos Montreal'sDeus Ex: Human Revolution, that mantra remains present in Eidos Montreal's vision for this prequel. In that spirit, in the pages that follow, we have two distinct playthroughs of the first "real" mission in the game (to infiltrate and secure a Sarif facilitiy): Jeremy Parish's non-lethal stealth run, and Thierry Nguyen's "shoot people in the face" run. At the end of each segment, you can choose to continue on the current path of the playthrough you're reading, or see the alternate perspective on that same event."
1UP-Deus Ex: Human Revolution Preview
"Yes, Deus Ex Human Revolution starts as a linear corridor shooter. But even if I can't give concrete details (just yet), it's not the end of the world. This isn't a dumbed-down game -- it's safe for me to say that it opens up in gameplay design after this required "teach the mainstream gamer how to play" sequence. Yet despite its linearity, it does show one thing effectively: actual gunplay feels better than the more experimental "good at multiple things but not excellent at any one" method of the first game. The actual act of aiming and shooting feels much more responsive than before -- perhaps a benefit of making a game in 2011 as opposed to 2000."
SCREENSHOTS-
VIDEOS-
Deus Ex: Human Revolution- Revenge Trailer
Deus Ex: Human Revolution- Cinematic Trailer
Deus Ex: Human Revolution Gameplay Trailer- First Level of the Game
Deus Ex: Human Revolution Gamescom Gameplay Trailer
What will DX:HR's score be? Vote in the poll above!
Information was taken from various sources- Wikipedia, GamingBolt, IGN, Gamespot, 1UP, Xbox360Achievements, YouTube and others- and has been credited fully.
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