Denuvo is a safety belt. Whether you drive safely or like a maniac, a safety belt improves your chances. However, it's not going to magically make you drive better.
It's also entirely futile comparing the sales of Game A with Denuvo against sales of Game B without Denuvo, it's apples against peaches. The only way to prove one way or the other the full influence of piracy on a game's sales would be creating a time machine, going back in time and observe a game's sales over time with or without effective DRM.
However, logically speaking it's not far-stretched to say that there will always be people who:
- Can afford a game;
- Is interested enough in the game to spend money on it;
- But for all intents and purposes would happily pirate the game for free instead of spending money since there are no notable negative consequences.
Anti-DRM folks will downplay the size of this group, while pro-DRM folks may overly emphasise this group. No real way to find out on way or the other unless Microsoft starts heavily spying on everyone or something (more than they already are).
And no, some flawed poll plagued with sample selection issues is not sufficient (i.e. PC Gamer magazine poll).
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