Stopped reading at "most PS3 exclusives will likely continue to suck," he says."
lucky_star
I seriously loled when he said that.
This topic is locked from further discussion.
Stopped reading at "most PS3 exclusives will likely continue to suck," he says."
lucky_star
I seriously loled when he said that.
Well ok if we cant discount him for that can we discount him for saying PS3 exclusives will continue to suck?I think the cows will discount him because he developed Guitar Hero. Maybe I'm wrong. *posts*
SgtKevali
[QUOTE="theseekar"]
[QUOTE="XboximusPrime"]
How bout those dated character models then?
XboximusPrime
They are not dated at all tbh
the character models arent that great. Wake is really the only decent one. Im talking gameplay, not movies.
Alan looks great and many NPC look great too, just not all
Also is a tiny price to pay, to get the level of detail, environment and scale of AW
[QUOTE="XboximusPrime"]
[QUOTE="theseekar"]
They are not dated at all tbh
theseekar
the character models arent that great. Wake is really the only decent one. Im talking gameplay, not movies.
Alan looks great and many NPC look great too, just not all
Also is a tiny price to pay, to get the level of detail, environment and scale of AW
and all the foliage, am I right?I can't believe we're still talking about this. The two systems are virtually identical in terms of the end result, with the PS3 arguably being slightly more powerful (AFAIK no one has sunk the time, effort and resources into graphics on the 360 the same way Sony's first party devs have on the PS3). Don't we have more important (read: more entertaining) things to bicker about?
I can't believe we're still talking about this. The two systems are virtually identical in terms of the end result, with the PS3 arguably being slightly more powerful (AFAIK no one has sunk the time, effort and resources into graphics on the 360 the same way Sony's first party devs have on the PS3). Don't we have more important (read: more entertaining) things to bicker about?
PBSnipes
With Alan Wake and best RDR version, 360 seems greatly superior to PS3 for me
How are they virtually identical ?
However, going about it another direction, I would really like for these devs to put up or shut up about 360 being supposedly more powerful. Atleast with PS3, its showing it can dish out better graphics, regardless of wether or not it is less pwerful to some. So really, if 360 is more powerful, it needs to show it in its Exclusives. Which its not.
Guitar Hero and Rock Band aren't graphically demanding games, I'd rather trust the likes of Crytek to answer the age old question.
BTW, when did this guy say this? this year? I swear to god if it was like 2007 im going to be pissed I wasted all this effort on this thread.
However, going about it another direction, I would really like for these devs to put up or shut up about 360 being supposedly more powerful. Atleast with PS3, its showing it can dish out better graphics, regardless of wether or not it is less pwerful to some. So really, if 360 is more powerful, it needs to show it in its Exclusives. Which its not.
XboximusPrime
Well, alan Wake has vastly bigger and more open levels, actual huge thick forests with actual foliage, and dynamic volumetrci lighting on top, that not a single PS3 exclusive has
So, has proven it is more poerfull already, easilly too, since PS3 exclusives dont even come close to doing any of the above AW does
The PS3 and 360 are pretty much equal in power. I'd say the PS3 has a tiny edge, but it's not much.
When you're talking multiplats, 360 has the advantage. In a theoretical situation where you have 2yrs. and equal budgets to produce a game on both 360 and PS3, the 360 will almost always prevail against the PS3 because you don't have to bother with offloading graphics work to the Cell. What the guy said about shader power is true. John Carmack confirmed this.
It's one of those weird situations where the PS3 released a year after the 360 with tons of misleading hype from Sony saying the PS3 crushes the 360 in gfx potential, but in reality the 360 holds it own against the PS3. Imagine if the Xbox only had 3 games that barely looked better than the best PS2 games after 4yrs, and even crazier if the PS2 consistently produced better looking multiplats.
I think Sony got caught in a catch 22 where ATI had already given MS an advanced GPU, and Nvidia was shifting from the 7xxx series gpu to the 8xxx series, so the 8xxx series would be too expensive and push production costs to close to $1,000 for Sony. They had to go with an affordable 7xxx series, so they grabbed a 7800/7900GT and renamed it the "Reality Synthesizer". Good stuff.
Sony's 1st party devs have become the industry standard, and Sony has made incredible strides making sure they're well funded. That's the difference maker so far.
[QUOTE="XboximusPrime"]
However, going about it another direction, I would really like for these devs to put up or shut up about 360 being supposedly more powerful. Atleast with PS3, its showing it can dish out better graphics, regardless of wether or not it is less pwerful to some. So really, if 360 is more powerful, it needs to show it in its Exclusives. Which its not.
theseekar
Well, alan Wake has vastly bigger and more open levels, actual huge thick forests with actual foliage, and dynamic volumetrci lighting on top, that not a single PS3 exclusive has
So, has proven it is more poerfull already, easilly too, since PS3 exclusives dont even come close to doing any of the above AW does
AW character models arent great, the game is linear as hell, it is NOT open because you really cant explore the levels that much, and the PS3 is certainly capable of forests with foliage. The only great looking things about AW where the enviorments and the lighting. that most certainly does not prove 360 is more powerful.
[QUOTE="Giancar"][QUOTE="theseekar"]since PS3 exclusives dont even come close to doing any of the above AW doesNAPK1NStoo bad 99% of gaiming industry (including reviewers, AND GS) don't share your opinion :(Yeah, I just don't even see how he thinks that... now he gonna post, that wall of AW reviews that says it has great graphics as prove that it is the best looking game ever, that kills U2 gphxs wise, and none ps3 game comes close to it :lol:
If were thinking with 2007 logic, then maybe this article would make since. But right now in theyear 2010, it dosent hold up that well considering PS3 Exclusives dont suck anymore.
*Reads title* Oh, this could be interesting...
[QUOTE="bphan"]
Jason Booth, a game developer who has worked on both Guitar Hero games and Rock Band,
R3FURBISHED
NOPE!
Lol Same thing I was thinking. That's pretty much the deal with 99% of the threads in SW.[QUOTE="theseekar"]since PS3 exclusives dont even come close to doing any of the above AW doesGiancartoo bad 99% of gaiming industry (including reviewers, AND GS) don't share your opinion :(
Is that so ?
Gamingtrend
Graphics: 97
Lighting engine is the best I've ever seen
Environments are lush and visually stunning
Chud
It sure is a great looking game. The environments are truly breathtaking, and you'll want to just stop and check out the sights. When you get to a high point it seems like you can see for miles without anything breaking up. Of course the lighting in the game is absolutely astounding as well, although it's a bit strange that they don't put you in complete darkness too often
Xboxaddict
Visuals: 9.2 / 10
So let me say this....you will not want this game to end, you will not want to take the straight path, you will want to seek out every corner of the game. You will be amazed at the scenery, the scope of the visuals and the details featured throughout
Hardgame2
Graphics 9.5
Planetxbox360
Graphics 9
The graphics department is so strong that it only serves to add to the overall experience that is Alan Wake. The lighting system is superb (the developers had no choice but to nail this) and other than some minute frame-rate jumps and a few blurry textures we have no complaints in the looks department. Simply put it's one of the best looking Xbox 360 games out there.
IGN UK
9.5 Graphics
Refreshingly, Alan Wake's story occurs almost exclusively outdoors and developer Remedy should be applauded for its cohesive, uniformly beautiful game world. There's a real sense of place as you trudge through abandoned mining towns, forests and farm yards, taking in local landmarks and stunning hill top vistas
Characters models disappoint but the stunning lighting effects, breathtaking mountain vistas and pain-staking attention to detail make Alan Wake's journey unforgettable.
Todojuegos
Graficos: 9.5
Gamepro.de
Graphics: 10/10
+
Landscapes
Locations
Special effects
Todoxbox360
Graficos: 9.5/10
Gamer365(Hungarian) Alan Wake 9.5/10
PROS
- The presentation: one of the best looking Xbox360 game.
- Fantastic atmosphere, that won't let you stop playing.
Vandal
Graphics 9.1
3djuegos
Graphics 9
Gamerevolution
Alan Wake also looks gorgeous. The lighting, weather, and particle effects are simply stunning. Sure, there's a bit more motion blur than is probably necessary and the edges of objects can look fuzzy and pixilated from time to time, but it all fits into the game's dream-like tone
Videogamer
Graphics 9
Much has been made of Alan Wake's less-than HD resolution, but the bottom line is that it's a stunning looking title. No game released so far this generation features lighting effects more impressive, or so much going on. At times, with the wind blowing, smoke in the air, objects flying around, flares alight and enemies coming at you, there'd be an argument for this being one of the most visually striking games ever released. It's that impressive. During certain dramatic moments the game even pauses and pans around Alan, giving you a chance to take it all in.
Things take an unfortunate turn for the worse during the game's many non-interactive cutscenes, however. Quite why isn't clear, but in these scripted video sequences the animations appear to be jerky and the lip syncing is terrible. It doesn't hurt the overall experience too much, as the voice acting is still excellent and the direction superb, but compared to the high quality on show at all other times, it's somewhat jarring to see a car judder along a road and a woman speak as though she's a ventriloquist's dummy.
The world is linear, with the path to your objective usually quite obvious, but there are just enough 'off the beaten path' locations to make you believe Bright Falls is a real place
Meristation
Visualmente bellisimo, con elementos sorprendentes.
Destructoid
The game manages to be one of the most visually accomplished 360 games out there. The game has a fantastic and evocative artistic **** and there are some wonderful setpieces and lighting.
Worthplaying
When you're not engaged in nighttime combat, Alan Wake offers players stunning visuals of the Pacific Northwest. Natural vistas are rendered superbly, with soaring mountaintops and lush treetops. By and large, Alan Wake is a visually gorgeous game and one that serves to showcase the visual prowess of the Xbox 360.
Xbox360achievements
Graphics 9
Remedy have done great things with Alan Wake's setting, creating a wide-open and varied environment with suitably impressive character models. Throw in some fantastic lighting effects and the only mark against the score is the obvious sub-720p visuals at various points in certain cutscenes.
IGN US
Graphics 9
Stellar lighting effect and environmental design foster an atmosphere of authenticity to make the scares and thrills more affecting. Bright Falls and its forested mountainous surroundings are masterfully realized and resonate with realism.
Outstanding environmental design and some brilliant visuals and sound make Bright Falls and its mountainous surroundings look and feel alive
Nzgamer
Graphics 9
Gameplanet
A beautifully crafted world, stunningly presented
Gamepro
PROS: Strong story and haunting conclusion; great voice-acting; gorgeous environments
411mania
Graphics look amazing throughout the game.
Graphically, the game looks great. The light and darkness adds a lot to the graphics with various effects. Plus, Bright Falls and the surrounding area has a lot of detail and is great to explore. While it may not be open world, you can still get off the beaten trailer and wander around to see the area while you get to the next area.
Co-optimus
Your quest will take you through dark forests, lumber mills, lakesides, tunnels, and farms; all making the area of Bright Falls feels like an eerily realistic setting for the horror that unfolds before you
Filefront
Pros:
Addicting, clever story
Beautiful lighting
Immersive setting
Itwire
Exceptional graphics
Perezstart
Locations, both man-made and natural, all look amazingly realistic, and the changes in weather and time of day are very well done. Considering how much detail there is in Alan Wake, especially when there are never any noticeable loading times, I'm highly impressed Remedy was able to fit all of it onto 1 disc
Loudmouthedgamers
Graphics: The imagery inside the game can be breathtaking. Giant snow capped mountains surround Bright Falls and in the initial opening sequence of the game the view is spectacular and continues to be spectacular throughout the game. The water looks real as does the surrounding areas. Since you spend so much time in the dark Remedy wants you to experience the game as if you were there. So they ask you to adjust the brightness of the game to their required specs. It is really important to the story to follow this instruction. When you are in the dark you feel like you are there with only a flashlight to guide you. It feels like they spent a lot of time getting the dark just right. You really have to focus to make your way around just like in real life. Every area looks like a natural environment that looks like it was painstakingly created.
Justpushstart
For an Xbox 360 game, Alan Wake has pushed the limits of the console by rendering a very crisp and detailed environment. The very precise and detailed designs of the dark forest in Bright Falls will give gamers an eerie and atmospheric experience. You can expect most of your time running through the dark forest while finding your way through to the next area. Aside from the detailed environments, gamers will take notice of the lighting effects in the game. For the first time ever, Alan Wake is the pioneering the game that uses the lighting effects to produce a perfect shadow
Aeropause
Yes, the lighting effects are amazing in Alan Wake
Techland
If Beauty Is In the Eye of the Beholder, Then This Game Is: Hypnotically Moody. Clearly, the interplay between light and shadow means a lot in Alan Wake and the graphics execute that relationship beautifully. The way that lights smoulder through the forest haze and flares emit a vital but eerie glow that just makes everything feel very charged with threat. Shadows dance with your every move and the whole time you're fighting off panic that the world of Bright Falls isn't just a backdrop; it feels alive and full of mystery and personality. The art direction really shines with regard to how environments look and feel in Alan Wake. While the sun is up, Bright Falls looks like a peaceful, quaint tourist town in the Pacific Northwest. It makes you want to visit that part of the country. But, the same locations where you were chatting up folks become eerily malevolent at night
Read more: http://techland.com/2010/05/05/to-fall-into-darkness-techland-reviews-alan-wake/#ixzz0n4wRYGrr
http://plaza.fi/s/f/editor/images/alan_wake_arv_01.jpg
Incgamers
Atmospheric, gripping, gorgeous, and clever
Capsulecomputers
The graphics are also beautiful. Remedy has left no visual detail overlooked in the development of Alan Wake. The lighting and environment add to the atmosphere of the game, which adds to the thrill of the game.
Escapist Magazine
Gorgeous mountain scenery
Computer and Videogames
Beautiful, believable world
At points, thanks to gorgeous visuals, a standout score and deafening, psychedelic sound effects, Alan Wake really does feel like an interactive Hollywood disaster movie
Gameinformer
Graphics:
A combination of beautiful landscape details and realistic lighting effects make Alan Wake one of Xbox 360's visual darlings
OXM online
Just look at the pics
Gamereactor
Graphics 9/10
Amazing graphics, atmospheric, scary sound
Gamezone
Graphics 9/10
Spaziogames
Graphics 9/10
Junkie Gamer
Setting the scene for Alan Wake, Remedy have truly delivered, the town of Bright Falls and the surrounding areas are gorgeous and reminiscent of the type of back water town seen in Rambo
NZ Herald
Brilliant environments
Electric Pig
Employing spookily realistic lighting effects, Alan Wake looks fantastic
VG Chartz
The internet buzz on Alan Wake has clearly revolved around its amazing graphics and whether they can top anything else currently on the 360. Yes it does. Graphically it beats out Gears of War with relative ease. The environments, the character models, and the incredible lighting effects all add up to make Alan Wake an absolute beauty
Venture Beat
The graphics are by-and-large beautiful, although flaws show up frequently in the animations. From Cauldron Lake to the town of Bright Falls, the depiction of natural beauty is wonderful. The water is reflective. The forests are full of foliage with wind-blown trees, bushes, plants and dirt. At night, the malevolent Dark Presence takes control and a scary mood takes over. The foliage then becomes a place where the enemies can hide and ambush you
[QUOTE="HavocV3"]
[QUOTE="bphan"]
Sony has all of these people duped by impressive marketing spin
Espada12
lolz.
in general, this is ridiculously true.
For the time of the article yes it was true.
I like how the TC didn't point out how old this article was. It dates back to at least 2007.
Dear theseekar,
You have become the laughing stock of these boards in just three days and for good reason. I'm gonna' type the next part in bold so you'll read it. I think you know all about making text reeeealy noticeable. NONE OF THOSE CRITICS AGREE WITH YOU. NONE OF THOSE EXCERPTS SAY, "PS3 exclusives dont even come close to doing any of the above AW does," BECAUSE IT ISN'T TRUE. THEY JUST THINK ITS A GREAT LOOKING GAME. Alan Wake looks really nice, man. Just not that good.
Love, NAPK1NS
too bad 99% of gaiming industry (including reviewers, AND GS) don't share your opinion :([QUOTE="Giancar"][QUOTE="theseekar"]since PS3 exclusives dont even come close to doing any of the above AW doestheseekar
Is that so ?
Gamingtrend
Graphics: 97
Lighting engine is the best I've ever seen
Environments are lush and visually stunning
Chud
It sure is a great looking game. The environments are truly breathtaking, and you'll want to just stop and check out the sights. When you get to a high point it seems like you can see for miles without anything breaking up. Of course the lighting in the game is absolutely astounding as well, although it's a bit strange that they don't put you in complete darkness too often
Xboxaddict
Visuals: 9.2 / 10
So let me say this....you will not want this game to end, you will not want to take the straight path, you will want to seek out every corner of the game. You will be amazed at the scenery, the scope of the visuals and the details featured throughout
Hardgame2
Graphics 9.5
Planetxbox360
Graphics 9
The graphics department is so strong that it only serves to add to the overall experience that is Alan Wake. The lighting system is superb (the developers had no choice but to nail this) and other than some minute frame-rate jumps and a few blurry textures we have no complaints in the looks department. Simply put it's one of the best looking Xbox 360 games out there.
IGN UK
9.5 Graphics
Refreshingly, Alan Wake's story occurs almost exclusively outdoors and developer Remedy should be applauded for its cohesive, uniformly beautiful game world. There's a real sense of place as you trudge through abandoned mining towns, forests and farm yards, taking in local landmarks and stunning hill top vistas
Characters models disappoint but the stunning lighting effects, breathtaking mountain vistas and pain-staking attention to detail make Alan Wake's journey unforgettable.
Todojuegos
Graficos: 9.5
Gamepro.de
Graphics: 10/10
+
Landscapes
Locations
Special effects
Todoxbox360
Graficos: 9.5/10
Gamer365(Hungarian) Alan Wake 9.5/10
PROS
- The presentation: one of the best looking Xbox360 game.
- Fantastic atmosphere, that won't let you stop playing.
Vandal
Graphics 9.1
3djuegos
Graphics 9
Gamerevolution
Alan Wake also looks gorgeous. The lighting, weather, and particle effects are simply stunning. Sure, there's a bit more motion blur than is probably necessary and the edges of objects can look fuzzy and pixilated from time to time, but it all fits into the game's dream-like tone
Videogamer
Graphics 9
Much has been made of Alan Wake's less-than HD resolution, but the bottom line is that it's a stunning looking title. No game released so far this generation features lighting effects more impressive, or so much going on. At times, with the wind blowing, smoke in the air, objects flying around, flares alight and enemies coming at you, there'd be an argument for this being one of the most visually striking games ever released. It's that impressive. During certain dramatic moments the game even pauses and pans around Alan, giving you a chance to take it all in.
Things take an unfortunate turn for the worse during the game's many non-interactive cutscenes, however. Quite why isn't clear, but in these scripted video sequences the animations appear to be jerky and the lip syncing is terrible. It doesn't hurt the overall experience too much, as the voice acting is still excellent and the direction superb, but compared to the high quality on show at all other times, it's somewhat jarring to see a car judder along a road and a woman speak as though she's a ventriloquist's dummy.
The world is linear, with the path to your objective usually quite obvious, but there are just enough 'off the beaten path' locations to make you believe Bright Falls is a real place
Meristation
Visualmente bellisimo, con elementos sorprendentes.
Destructoid
The game manages to be one of the most visually accomplished 360 games out there. The game has a fantastic and evocative artistic **** and there are some wonderful setpieces and lighting.
Worthplaying
When you're not engaged in nighttime combat, Alan Wake offers players stunning visuals of the Pacific Northwest. Natural vistas are rendered superbly, with soaring mountaintops and lush treetops. By and large, Alan Wake is a visually gorgeous game and one that serves to showcase the visual prowess of the Xbox 360.
Xbox360achievements
Graphics 9
Remedy have done great things with Alan Wake's setting, creating a wide-open and varied environment with suitably impressive character models. Throw in some fantastic lighting effects and the only mark against the score is the obvious sub-720p visuals at various points in certain cutscenes.
IGN US
Graphics 9
Stellar lighting effect and environmental design foster an atmosphere of authenticity to make the scares and thrills more affecting. Bright Falls and its forested mountainous surroundings are masterfully realized and resonate with realism.
Outstanding environmental design and some brilliant visuals and sound make Bright Falls and its mountainous surroundings look and feel alive
Nzgamer
Graphics 9
Gameplanet
A beautifully crafted world, stunningly presented
Gamepro
PROS: Strong story and haunting conclusion; great voice-acting; gorgeous environments
411mania
Graphics look amazing throughout the game.
Graphically, the game looks great. The light and darkness adds a lot to the graphics with various effects. Plus, Bright Falls and the surrounding area has a lot of detail and is great to explore. While it may not be open world, you can still get off the beaten trailer and wander around to see the area while you get to the next area.
Co-optimus
Your quest will take you through dark forests, lumber mills, lakesides, tunnels, and farms; all making the area of Bright Falls feels like an eerily realistic setting for the horror that unfolds before you
Filefront
Pros:
Addicting, clever story
Beautiful lighting
Immersive setting
Itwire
Exceptional graphics
Perezstart
Locations, both man-made and natural, all look amazingly realistic, and the changes in weather and time of day are very well done. Considering how much detail there is in Alan Wake, especially when there are never any noticeable loading times, I'm highly impressed Remedy was able to fit all of it onto 1 disc
Loudmouthedgamers
Graphics: The imagery inside the game can be breathtaking. Giant snow capped mountains surround Bright Falls and in the initial opening sequence of the game the view is spectacular and continues to be spectacular throughout the game. The water looks real as does the surrounding areas. Since you spend so much time in the dark Remedy wants you to experience the game as if you were there. So they ask you to adjust the brightness of the game to their required specs. It is really important to the story to follow this instruction. When you are in the dark you feel like you are there with only a flashlight to guide you. It feels like they spent a lot of time getting the dark just right. You really have to focus to make your way around just like in real life. Every area looks like a natural environment that looks like it was painstakingly created.
Justpushstart
For an Xbox 360 game, Alan Wake has pushed the limits of the console by rendering a very crisp and detailed environment. The very precise and detailed designs of the dark forest in Bright Falls will give gamers an eerie and atmospheric experience. You can expect most of your time running through the dark forest while finding your way through to the next area. Aside from the detailed environments, gamers will take notice of the lighting effects in the game. For the first time ever, Alan Wake is the pioneering the game that uses the lighting effects to produce a perfect shadow
Aeropause
Yes, the lighting effects are amazing in Alan Wake
Techland
If Beauty Is In the Eye of the Beholder, Then This Game Is: Hypnotically Moody. Clearly, the interplay between light and shadow means a lot in Alan Wake and the graphics execute that relationship beautifully. The way that lights smoulder through the forest haze and flares emit a vital but eerie glow that just makes everything feel very charged with threat. Shadows dance with your every move and the whole time you're fighting off panic that the world of Bright Falls isn't just a backdrop; it feels alive and full of mystery and personality. The art direction really shines with regard to how environments look and feel in Alan Wake. While the sun is up, Bright Falls looks like a peaceful, quaint tourist town in the Pacific Northwest. It makes you want to visit that part of the country. But, the same locations where you were chatting up folks become eerily malevolent at night
Read more: http://techland.com/2010/05/05/to-fall-into-darkness-techland-reviews-alan-wake/#ixzz0n4wRYGrr
http://plaza.fi/s/f/editor/images/alan_wake_arv_01.jpg
Incgamers
Atmospheric, gripping, gorgeous, and clever
Capsulecomputers
The graphics are also beautiful. Remedy has left no visual detail overlooked in the development of Alan Wake. The lighting and environment add to the atmosphere of the game, which adds to the thrill of the game.
Escapist Magazine
Gorgeous mountain scenery
Computer and Videogames
Beautiful, believable world
At points, thanks to gorgeous visuals, a standout score and deafening, psychedelic sound effects, Alan Wake really does feel like an interactive Hollywood disaster movie
Gameinformer
Graphics:
A combination of beautiful landscape details and realistic lighting effects make Alan Wake one of Xbox 360's visual darlings
OXM online
Just look at the pics
Gamereactor
Graphics 9/10
Amazing graphics, atmospheric, scary sound
Gamezone
Graphics 9/10
Spaziogames
Graphics 9/10
Junkie Gamer
Setting the scene for Alan Wake, Remedy have truly delivered, the town of Bright Falls and the surrounding areas are gorgeous and reminiscent of the type of back water town seen in Rambo
NZ Herald
Brilliant environments
Electric Pig
Employing spookily realistic lighting effects, Alan Wake looks fantastic
VG Chartz
The internet buzz on Alan Wake has clearly revolved around its amazing graphics and whether they can top anything else currently on the 360. Yes it does. Graphically it beats out Gears of War with relative ease. The environments, the character models, and the incredible lighting effects all add up to make Alan Wake an absolute beauty
Venture Beat
The graphics are by-and-large beautiful, although flaws show up frequently in the animations. From Cauldron Lake to the town of Bright Falls, the depiction of natural beauty is wonderful. The water is reflective. The forests are full of foliage with wind-blown trees, bushes, plants and dirt. At night, the malevolent Dark Presence takes control and a scary mood takes over. The foliage then becomes a place where the enemies can hide and ambush you
[QUOTE="painguy1"]
i dont know as much about the PS3 hardware as i know about the Wii, but doesnt the PS3 have some sort of limit on the number of programmable shaders u can have or fixed functions. something like that i dont remember exactly. maybe it was how large u could make it or something like that. I am 100% sure though that it has a cap on something. Both consoles have their advanteges though. PS3 has its SPU, and superior GPGPU capabilities while 360 has the PC like architecture which everyone is used to, and is barely limited with what u can program in terms of shaders etc. Either way the end results dont look that much different, and all rely's on the devs dedication to taking advantage of a specific hardware architecture. actually IMO uncharted2 is the console graphics king. it just shows how far a dev can go if they properly utilize the hardware. u could argue that half the stuff in that game is prebaked, but either way it looks great. correct if im wrong cuz im honestly not sure about this. Wii hardware is my speciality cuz i be a sheep. :P
XboximusPrime
This is what I know about PS3s tech limitations.
The RSX (PS3s GPU) dosent have as many Shader pipelines as 360s GPU, nor does it have as many memory pipelines or whatever. This leads to bottlenecks caused by the RAM which is 542 MBs of Ram split in half, and tied to the CPU and GPU. (276mbs for the CPU, 276mbs for the GPU and they cant be adjusted to devote more RAM to either CPU or GPU) this is what causes bottlenecks, unlike the 360 unified RAM scheme which can share any amount of the 546mb RAM 360 has between the CPU and GPU as it needs it. Meaning if the game requires more ram on CPU for a part, itll devote more RAM on the CPU. This is a overall better way to go at it. Also, the Bluray drive in teh PS3 is actually a first generation one that more close to a protoype model if anything, so it reads very slowly. This is why we have Mandatory installs on games alot of times.
The trick to getting better performance out of PS3 is to devote resources to having the SPUs of the Cell (the PS3s CPU)offload workload from teh RSX, thus freeing it up to make more advanced graphical things. However, not a whole lot of devs have the time and resources to do this properly, so we constantly have the PS3 version being a little bit worse graphicaly. And honestly, why would devs waste the extra money when:
A. 360 version is probaly going to sell more overall
B. they can release a version that works well enough on PS3, and not have to spend extra money.
This really is the price you pay when you have a overly complicated Archetecture. The only exception is PS2, but even the PS2s archetecture wasnt as complicated as PS3s and PS2 was wooping everything adn selling more software, so Devs had incentive to work extra on that.
You are wrong on the ram. The RSX can at anytime use the RSX memory pool, and vs. versa. it uses a turbo-cache design that some nvidia gpus have. The memory transfter speed is a bit slower doing this, but its still works. So even though there not shared it still has access. If comparing gpus think geforce 7900 vs ati 1900xt both great cards. The geforce had more speed in raster ops and triangles, but the 1900xt was better at shader operations due to the shared arch. This is why you couldn't do AA with HDR lighting in games with nvidia cards until the geforce 8 series, but 1900xt could do it. Now the cell is much faster and it also uses Rambus memory that runs at same damn clock speed of the cpu 3.2ghz. That memory speed i am sure helps a lot considering the 360 (and RSX) rely on ddr2 at 700mhz. Couple that with the spe's doing physics, animation, sound, (sometimes FSAA - god of war, sabetuer)the real laughing stocks are the people that ripped alan wake and FFXIII apart for being SUB-HD on the 360, then said the RDR being SUB-HD on the Ps3 was somehow insignificant, at least the seekar is prepared to Pony up and provide backing for his arguments, i would give him 10 out of 10 for effort, and no offence, but where did any reviewer say that GOW 3 or uncharted 2 where better looking than any 360 exclusive? they didn't, so your argument works both ways,lolDear theseekar,
You have become the laughing stock of these boards in just three days and for good reason. I'm gonna' type the next part in bold so you'll read it. I think you know all about making text reeeealy noticeable. NONE OF THOSE CRITICS AGREE WITH YOU. NONE OF THOSE EXCERPTS SAY, "PS3 exclusives dont even come close to doing any of the above AW does," BECAUSE IT ISN'T TRUE. THEY JUST THINK ITS A GREAT LOOKING GAME. Alan Wake looks really nice, man. Just not that good.
Love, NAPK1NS
NAPK1NS
People still falling for antics of users like theseekar, kennysolidsnake, and honkytonkgamer, I see. Can't you discern the real intent behind posts from peeps like this?
I think some people like to believe that they're being sincere. It's suits their agenda to use fakeboys as a representation of certain sects here on SW. Like when you hear that "lems" hyped Metro 2033 as gfx king because honkytonkgamer, an alt-account fakeboy who's playing an immature joke said it was.
What gives?
[QUOTE="XboximusPrime"][QUOTE="painguy1"]
i dont know as much about the PS3 hardware as i know about the Wii, but doesnt the PS3 have some sort of limit on the number of programmable shaders u can have or fixed functions. something like that i dont remember exactly. maybe it was how large u could make it or something like that. I am 100% sure though that it has a cap on something. Both consoles have their advanteges though. PS3 has its SPU, and superior GPGPU capabilities while 360 has the PC like architecture which everyone is used to, and is barely limited with what u can program in terms of shaders etc. Either way the end results dont look that much different, and all rely's on the devs dedication to taking advantage of a specific hardware architecture. actually IMO uncharted2 is the console graphics king. it just shows how far a dev can go if they properly utilize the hardware. u could argue that half the stuff in that game is prebaked, but either way it looks great. correct if im wrong cuz im honestly not sure about this. Wii hardware is my speciality cuz i be a sheep. :P
Midnightshade29
This is what I know about PS3s tech limitations.
The RSX (PS3s GPU) dosent have as many Shader pipelines as 360s GPU, nor does it have as many memory pipelines or whatever. This leads to bottlenecks caused by the RAM which is 542 MBs of Ram split in half, and tied to the CPU and GPU. (276mbs for the CPU, 276mbs for the GPU and they cant be adjusted to devote more RAM to either CPU or GPU) this is what causes bottlenecks, unlike the 360 unified RAM scheme which can share any amount of the 546mb RAM 360 has between the CPU and GPU as it needs it. Meaning if the game requires more ram on CPU for a part, itll devote more RAM on the CPU. This is a overall better way to go at it. Also, the Bluray drive in teh PS3 is actually a first generation one that more close to a protoype model if anything, so it reads very slowly. This is why we have Mandatory installs on games alot of times.
The trick to getting better performance out of PS3 is to devote resources to having the SPUs of the Cell (the PS3s CPU)offload workload from teh RSX, thus freeing it up to make more advanced graphical things. However, not a whole lot of devs have the time and resources to do this properly, so we constantly have the PS3 version being a little bit worse graphicaly. And honestly, why would devs waste the extra money when:
A. 360 version is probaly going to sell more overall
B. they can release a version that works well enough on PS3, and not have to spend extra money.
This really is the price you pay when you have a overly complicated Archetecture. The only exception is PS2, but even the PS2s archetecture wasnt as complicated as PS3s and PS2 was wooping everything adn selling more software, so Devs had incentive to work extra on that.
You are wrong on the ram. The RSX can at anytime use the RSX memory pool, and vs. versa. it uses a turbo-cache design that some nvidia gpus have. The memory transfter speed is a bit slower doing this, but its still works. So even though there not shared it still has access. If comparing gpus think geforce 7900 vs ati 1900xt both great cards. The geforce had more speed in raster ops and triangles, but the 1900xt was better at shader operations due to the shared arch. This is why you couldn't do AA with HDR lighting in games with nvidia cards until the geforce 8 series, but 1900xt could do it. Now the cell is much faster and it also uses Rambus memory that runs at same damn clock speed of the cpu 3.2ghz. That memory speed i am sure helps a lot considering the 360 (and RSX) rely on ddr2 at 700mhz. Couple that with the spe's doing physics, animation, sound, (sometimes FSAA - god of war, sabetuer)the Ps3 doesn't have as much useable memory as the 360, as the PS3 has a larger OS footprint, also why are you comparing the xenos to the 1900xt, ATI themselves stated that the xenos cannot be compared to existing graphics cards, it uses a completely different custom language for starters, it cab run certain DX10 subroutines and has a tesselator and unified shader architecture, not to mention GOW 3 and the sabetuer both use MLAA not FSAA http://www.eurogamer.net/articles/digitalfoundry-saboteur-aa-blog-entry[QUOTE="XboximusPrime"][QUOTE="painguy1"]
i dont know as much about the PS3 hardware as i know about the Wii, but doesnt the PS3 have some sort of limit on the number of programmable shaders u can have or fixed functions. something like that i dont remember exactly. maybe it was how large u could make it or something like that. I am 100% sure though that it has a cap on something. Both consoles have their advanteges though. PS3 has its SPU, and superior GPGPU capabilities while 360 has the PC like architecture which everyone is used to, and is barely limited with what u can program in terms of shaders etc. Either way the end results dont look that much different, and all rely's on the devs dedication to taking advantage of a specific hardware architecture. actually IMO uncharted2 is the console graphics king. it just shows how far a dev can go if they properly utilize the hardware. u could argue that half the stuff in that game is prebaked, but either way it looks great. correct if im wrong cuz im honestly not sure about this. Wii hardware is my speciality cuz i be a sheep. :P
Midnightshade29
This is what I know about PS3s tech limitations.
The RSX (PS3s GPU) dosent have as many Shader pipelines as 360s GPU, nor does it have as many memory pipelines or whatever. This leads to bottlenecks caused by the RAM which is 542 MBs of Ram split in half, and tied to the CPU and GPU. (276mbs for the CPU, 276mbs for the GPU and they cant be adjusted to devote more RAM to either CPU or GPU) this is what causes bottlenecks, unlike the 360 unified RAM scheme which can share any amount of the 546mb RAM 360 has between the CPU and GPU as it needs it. Meaning if the game requires more ram on CPU for a part, itll devote more RAM on the CPU. This is a overall better way to go at it. Also, the Bluray drive in teh PS3 is actually a first generation one that more close to a protoype model if anything, so it reads very slowly. This is why we have Mandatory installs on games alot of times.
The trick to getting better performance out of PS3 is to devote resources to having the SPUs of the Cell (the PS3s CPU)offload workload from teh RSX, thus freeing it up to make more advanced graphical things. However, not a whole lot of devs have the time and resources to do this properly, so we constantly have the PS3 version being a little bit worse graphicaly. And honestly, why would devs waste the extra money when:
A. 360 version is probaly going to sell more overall
B. they can release a version that works well enough on PS3, and not have to spend extra money.
This really is the price you pay when you have a overly complicated Archetecture. The only exception is PS2, but even the PS2s archetecture wasnt as complicated as PS3s and PS2 was wooping everything adn selling more software, so Devs had incentive to work extra on that.
You are wrong on the ram. The RSX can at anytime use the RSX memory pool, and vs. versa. it uses a turbo-cache design that some nvidia gpus have. The memory transfter speed is a bit slower doing this, but its still works. So even though there not shared it still has access. If comparing gpus think geforce 7900 vs ati 1900xt both great cards. The geforce had more speed in raster ops and triangles, but the 1900xt was better at shader operations due to the shared arch. This is why you couldn't do AA with HDR lighting in games with nvidia cards until the geforce 8 series, but 1900xt could do it. Now the cell is much faster and it also uses Rambus memory that runs at same damn clock speed of the cpu 3.2ghz. That memory speed i am sure helps a lot considering the 360 (and RSX) rely on ddr2 at 700mhz. Couple that with the spe's doing physics, animation, sound, (sometimes FSAA - god of war, sabetuer)Even with the additional XDR memory bandwidth, NVIDIA RSX didn't quite match Taito Type X2's NVIDIA Geforce 7900 GS performance when playing Street Fighter IV. Both NVIDIA G7X based hardware are built to play games.
For primary VRAM, both Xbox 360 and PS3 are fitted with GDDR3 not DDR2.It would be a mistake to equate ATI Xenos with ATI Radeon X1900XT(RV570)i.e. a PC equiped with ATI Radeon X1900XT crushes Xbox 360 when playing based UE3 (heavy deferred shading) i.e. On PC+RV570, why render 1280x720p?
RV570's pixel shaders are equipped with ATI's Ultra-Threads technology i.e. 512 threads for RV570. ATI's Ultra-Threads technology was then improved and applied for ATI Radeon HD 2900, but for all shader types. ATI Xenos is only equipped with 64 threads. Both ATI's Ultra-Threads and NVIDIA's Giga-Threads(G8X) increases register data storage i.e. the fastest data storage method. ATI Radeon HD 48X0 (RV770) has 2.5 Megabytes of register data storage.
As you may already know, CPU's register data storage is faster than L1 cache or SPE local memory. Current NV and ATI PC GPU designs exploits register storage at the extreme levels.
XBox 360 has no problems in matching Taito Type X2's NVIDIA Geforce 7900 GS Street Fighter IV performance.
[QUOTE="NAPK1NS"]the real laughing stocks are the people that ripped alan wake and FFXIII apart for being SUB-HD on the 360, then said the RDR being SUB-HD on the Ps3 was somehow insignificant, at least the seekar is prepared to Pony up and provide backing for his arguments, i would give him 10 out of 10 for effort, and no offence, but where did any reviewer say that GOW 3 or uncharted 2 where better looking than any 360 exclusive? they didn't, so your argument works both ways,lolIGN: "God of War III is, at times, the best looking game we've seen." Why is God of War being brought into this? :?Dear theseekar,
You have become the laughing stock of these boards in just three days and for good reason. I'm gonna' type the next part in bold so you'll read it. I think you know all about making text reeeealy noticeable. NONE OF THOSE CRITICS AGREE WITH YOU. NONE OF THOSE EXCERPTS SAY, "PS3 exclusives dont even come close to doing any of the above AW does," BECAUSE IT ISN'T TRUE. THEY JUST THINK ITS A GREAT LOOKING GAME. Alan Wake looks really nice, man. Just not that good.
Love, NAPK1NS
delta3074
[QUOTE="delta3074"][QUOTE="NAPK1NS"]the real laughing stocks are the people that ripped alan wake and FFXIII apart for being SUB-HD on the 360, then said the RDR being SUB-HD on the Ps3 was somehow insignificant, at least the seekar is prepared to Pony up and provide backing for his arguments, i would give him 10 out of 10 for effort, and no offence, but where did any reviewer say that GOW 3 or uncharted 2 where better looking than any 360 exclusive? they didn't, so your argument works both ways,lolIGN: "God of War III is, at times, the best looking game we've seen." Why is God of War being brought into this? :? lol why is red dead redemption?Dear theseekar,
You have become the laughing stock of these boards in just three days and for good reason. I'm gonna' type the next part in bold so you'll read it. I think you know all about making text reeeealy noticeable. NONE OF THOSE CRITICS AGREE WITH YOU. NONE OF THOSE EXCERPTS SAY, "PS3 exclusives dont even come close to doing any of the above AW does," BECAUSE IT ISN'T TRUE. THEY JUST THINK ITS A GREAT LOOKING GAME. Alan Wake looks really nice, man. Just not that good.
Love, NAPK1NS
NAPK1NS
[QUOTE="NAPK1NS"][QUOTE="delta3074"]the real laughing stocks are the people that ripped alan wake and FFXIII apart for being SUB-HD on the 360, then said the RDR being SUB-HD on the Ps3 was somehow insignificant, at least the seekar is prepared to Pony up and provide backing for his arguments, i would give him 10 out of 10 for effort, and no offence, but where did any reviewer say that GOW 3 or uncharted 2 where better looking than any 360 exclusive? they didn't, so your argument works both ways,lolTyrant156IGN: "God of War III is, at times, the best looking game we've seen." Why is God of War being brought into this? :? lol why is red dead redemption? I'm... not bringing in Red Dead...
[QUOTE="delta3074"][QUOTE="NAPK1NS"]the real laughing stocks are the people that ripped alan wake and FFXIII apart for being SUB-HD on the 360, then said the RDR being SUB-HD on the Ps3 was somehow insignificant, at least the seekar is prepared to Pony up and provide backing for his arguments, i would give him 10 out of 10 for effort, and no offence, but where did any reviewer say that GOW 3 or uncharted 2 where better looking than any 360 exclusive? they didn't, so your argument works both ways,lolIGN: "God of War III is, at times, the best looking game we've seen." Why is God of War being brought into this? :?so what he basically said was that certain parts of the game are the best looking they have seen, so overall the whole game isn't the best looking they have see, interesting, but my point still stands, where has any reviewer ever stated a Ps3 exclusive 'looks better than anything on the 360'Dear theseekar,
You have become the laughing stock of these boards in just three days and for good reason. I'm gonna' type the next part in bold so you'll read it. I think you know all about making text reeeealy noticeable. NONE OF THOSE CRITICS AGREE WITH YOU. NONE OF THOSE EXCERPTS SAY, "PS3 exclusives dont even come close to doing any of the above AW does," BECAUSE IT ISN'T TRUE. THEY JUST THINK ITS A GREAT LOOKING GAME. Alan Wake looks really nice, man. Just not that good.
Love, NAPK1NS
NAPK1NS
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