Dew dew dew, dew dew, another one bites the dust..........

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Nonstop-Madness

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#101 Nonstop-Madness
Member since 2008 • 12873 Posts

Have we really dropped so low that we're now speculating on why people leave game studios? Sorry to say this but people's careers are none of our damn business. E.g. Col Rodger (DriveClub game director) left Evolution Studios because his son was diagnosed with a life threatening disease and we wanted to be closer to home. He DID NOT need to tell people that and I feel sorry for him. It's time we step away from these toxic discussions because it's quite insulting to the people involved.

Case in point - At least half a team at SSM was canned yet no one seems to give a f--- about them. 5 people at ND > 50 people at SSM. ND, dying. SSM, just fine. Give me a break and end this s---.

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lamprey263

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#102  Edited By lamprey263
Member since 2006 • 45493 Posts

Naughty Dog seems to have a problem retaining its talent, I'm guessing with the success of Naughty Dog's games that employees have been putting themselves on the market looking for competitive salaries, looks like Naughty Dog doesn't want to pay the demand to keep them there. Maybe with people jumping ship lately has caused others to worry if they should stay on board and build their reputation around the studios's success or leave before everyone else before their talent and fame regresses to that of a has been. Maybe they should offer better employee incentives and competitive salaries.

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gago-gago

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#103 gago-gago
Member since 2009 • 12138 Posts

Good move by these devs abandoning this flop.

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speedfog

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#104  Edited By speedfog
Member since 2009 • 4966 Posts

@Suppaman100 said:

...lol? Who cares?

Xbone can only dream of a game like TLOU and a studio like Naughty Dog.

Everyone that reacts in this thread?

Naughty Dog won't be the same.

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indigenous_euphoria

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#105 indigenous_euphoria
Member since 2013 • 255 Posts

@ReadingRainbow4 said:

@GrenadeLauncher said:

@indigenous_euphoria said:

@GrenadeLauncher said:

Worked on TLOU, quit after it finished, by that point UC4 was two years in development. I was unaware development staff were contracted to studios for life.

Imagine if MS or EA had a dev studio as good as Naughty Dog, they might get this much attention on their personnel turnover.

MS does have studios as good as Naughty Dog imo.

I'd like to hear their names, lol.

343 and Rare

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deactivated-5acbb9993d0bd

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#106 deactivated-5acbb9993d0bd
Member since 2012 • 12449 Posts

@ps4hasnogames said:

@MBirdy88 said:

@lglz1337 said:

@MBirdy88: more than 200 award >>>>>> your opinion! FACT!

Linear 10 hour shooter with no re playability value... and not even the best mechanics in their own genres.... is also a fact.

go play garbage truck simulator on your worthless rig LOL.

I imagine that could provide more original gameplay with some help of the community than last of corridor and uncorridor.

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LJS9502_basic

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#107  Edited By LJS9502_basic
Member since 2003 • 180239 Posts

@indigenous_euphoria said:

@ReadingRainbow4 said:

@GrenadeLauncher said:

@indigenous_euphoria said:

MS does have studios as good as Naughty Dog imo.

I'd like to hear their names, lol.

343 and Rare

Rare hasn't been important since the Nintendo days....

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Riverwolf007

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#108  Edited By Riverwolf007
Member since 2005 • 26023 Posts

oh no!!!

where will they ever find another guy that can design a brown haired white guy for a game???