Summary
- The game runs on Unreal Engine 4, but with a custom particle system powering all of the bullets and destruction effects, including world destruction.
- Ray Traced lighting not very visible; only used to accelerate rendering, not anything you can actually see
- Outputs at 4K (renders at around 1080p, TAA upsampled to 1440p and checkerboarded to 4K)
- Targets 60fps and generally hits it most of the time. Drops are sporadic but can be severe, depending largely on the arena you are in.
- Loading can cause hitches, but there are no real loading screens.
DF describes it as "spectacular" in the description. Performance is great, but image quality is a downside due to the TAA and checkerboarding.
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