very old
yes, we already knew xbone was weak sauce.
don't say that dude I love me xbox.
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Lol at xbone dipping into the 30s at 720p. hahah
I really wonder what happen,i mean come one this game was say to be fix it was even shown running smooth,some sites even claimed the frame rate problems were fixed,so hey either lie or MS showed the game running on PC.
All lies.It was only like two days ago that the dev said was locked at 30.
http://blog.jeffgerstmann.net/post/66790643652/so-does-ghosts-run-better-on-xb1-rather-than-ps4
Dat struggle to keep up with the Xbox One.
Dat damage control...lol
BF4 runs faster on PS4 and Ghost is double the resolution... xbox 720p...
O rly?
http://blog.jeffgerstmann.net/post/66790643652/so-does-ghosts-run-better-on-xb1-rather-than-ps4
IGN -
http://www.ign.com/articles/2013/11/...-ghosts-review
Character customization, maps, dynamic events, weapons, gametypes, and constant 60fps multiplayer framerates are ubiquitous across current- and next-gen platforms. The biggest variations between platforms falls upon visuals and player counts.
On the current-gen versions Ghosts looks nearly identical, though I did encounter occasional framerate issues during the single-player campaign on PS3 and PS4, whereas my time with the Xbox One version was stable throughout.
Polygon-
http://www.polygon.com/2013/11/5/505...-ghosts-review
While the Xbox One version of Call of Duty: Ghosts has been confirmed by Activision to run at a lower resolution than its PS4 counterpart (720p upscaled to 1080p native, respectively), that numerical difference is less meaningful than you might imagine.
The two versions look nearly identical. Viewing the Xbox One release next to the PS4 ,
I had difficulty telling them apart. It's possible that the PS4 version looked somewhat sharper, but that may have just been my imagination after confirming the hard resolution difference.
The next-gen releases of Call of Duty: Ghosts are so close together that gun to my head, I'd have no confidence in being able to discern which version was which — at least, while the two are standing still.
The Xbox One release's framerate was far more noticeable. As mentioned in the initial review, Call of Duty: Ghosts suffers from consistent framerate drops on the PS4, especially during multiplayer when action got especially hectic. The Xbox One version suffered no such drops, maintaining a steady 60 frames per second throughout.
For a multiplayer shooter, framerate consistency is paramount. Given its relative visual parity with the PS4 release,
Call of Duty: Ghosts is a more playable, slightly superior (albeit disappointing) game on Xbox One.
It's a bit odd that such a powerful games console is struggling to match a 720p TVbox.
http://blog.jeffgerstmann.net/post/66790643652/so-does-ghosts-run-better-on-xb1-rather-than-ps4
Dat struggle to keep up with the Xbox One.
Dat damage control...lol
BF4 runs faster on PS4 and Ghost is double the resolution... xbox 720p...
O rly?
http://blog.jeffgerstmann.net/post/66790643652/so-does-ghosts-run-better-on-xb1-rather-than-ps4
IGN -
http://www.ign.com/articles/2013/11/...-ghosts-review
Character customization, maps, dynamic events, weapons, gametypes, and constant 60fps multiplayer framerates are ubiquitous across current- and next-gen platforms. The biggest variations between platforms falls upon visuals and player counts.
On the current-gen versions Ghosts looks nearly identical, though I did encounter occasional framerate issues during the single-player campaign on PS3 and PS4, whereas my time with the Xbox One version was stable throughout.
Polygon-
http://www.polygon.com/2013/11/5/505...-ghosts-review
While the Xbox One version of Call of Duty: Ghosts has been confirmed by Activision to run at a lower resolution than its PS4 counterpart (720p upscaled to 1080p native, respectively), that numerical difference is less meaningful than you might imagine.
The two versions look nearly identical. Viewing the Xbox One release next to the PS4 ,
I had difficulty telling them apart. It's possible that the PS4 version looked somewhat sharper, but that may have just been my imagination after confirming the hard resolution difference.
The next-gen releases of Call of Duty: Ghosts are so close together that gun to my head, I'd have no confidence in being able to discern which version was which — at least, while the two are standing still.
The Xbox One release's framerate was far more noticeable. As mentioned in the initial review, Call of Duty: Ghosts suffers from consistent framerate drops on the PS4, especially during multiplayer when action got especially hectic. The Xbox One version suffered no such drops, maintaining a steady 60 frames per second throughout.
For a multiplayer shooter, framerate consistency is paramount. Given its relative visual parity with the PS4 release,
Call of Duty: Ghosts is a more playable, slightly superior (albeit disappointing) game on Xbox One.
It's a bit odd that such a powerful games console is struggling to match a 720p TVbox.
Wow Tormentos owned again...Let me guess 'bu bu bu does sources are all paid off by teh MS...;
This is one game where 720p and/or 30 fps doesn't bother me. For the type of game it is they are right to focus on amounts of stuff happening at once on-screen rather than resolution or framerate. However, dips down to 20 fps or even 10 fps is bad news. Should never go lower than 30.
Xbone is so weak!
http://www.eurogamer.net/articles/digitalfoundry-vs-dead-rising-3
he statement from the team is that a locked 30fps is targeted here, but in the build we saw there's a huge gap to be bridged in this regard; drops to 20fps are consistent and sustained when outdoors, with 16fps being our record low during some of the biggest explosions.
So, now it's 10FPS? Compensating for the EPIC PHAIL that is the PS4 launch?
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